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Starym

Diablo 4 Quarterly Update Topics Detailed Ahead of Post

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While we're still waiting for the third Diablo 4 2020 quarterly update we've just gotten some solid information on the contents of the post. Community manager PezRadar went to the Diablo reddit and shared two of the topics that will be covered, saying the primary focus of the update will be the talents and talent tree, more precisely that it will be the "core discussion". We also find out that we will get another look at possibly the most important part of the game once again, itemization, but to a much lesser extent that the talents, with the caveat that it will be the core discussion in update 4.

Blizzard LogoD4 Quarterly Update Topics (source)


Per our last blog, we mentioned we would dive a bit deeper into talent trees in this next developer update blog. So expect that to be the core discussion.

We did mention itemization would come later in the year and we will briefly touch on the topic based off some of the feedback from the community. A deeper dive will come later in the year, and we are only on Q3, so I think that leaves it pretty obvious where itemization will land as the core topic.

 

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I have long enjoyed each version and expansions of the entire Diablo franchise (occasionally I still play D2LOD) ... and look forward with anticipation to any playable release of Diablo IV.  The sooner the better ... and I only say that because of my age.  I am 72 and although there are medical issues, none that indicate a demise anytime soon.  So, that being said, I have a few comments.  I think the skill and item changes are headed in the right direction ... my concern is that it would be so complicated that for each build you'd need a print out at your elbow (from some of the Streamers and other experts) to stumble through the progression to reach a build that maximizes playing without ending up with an unreversable & unplayable character ... unless like D3, you can change the build any time..  We can't all be a Deadset or Quin69.  On the other hand ... the changes to a much more versatile build/item system may not be possible without it being somewhat complicated ... not to mention the sense of accomplishment in creating a great build.  In D3, being at Torment 16 & GR100+ ... it's sometimes annoying to have to waltz through bounties to get more crafting materials .... or do unchallenging Nephalem Rifts cause ya need more Deaths Breath or GR Keys.  The thrill of making an elite kill or even opening a chest and seeing that beam reaching to the heavens from dropped legendary/set items has never lost it's thrill (although maybe it happens way too often when playing at the aforementioned level ... and maybe not quite enough at low levels).  In any case ... that's my thoughts, whether they're good, bad or irrelevant ... I am sure I'll be one of the first in line at the release.  I do not envy the designers, who have the job of trying to make everyone happy ... I do think I will love whatever Diablo IV brings us.  Who knows ... maybe I'll get lucky with an Alpha or Beta version.  lol

Edited by Beastieboy

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