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Shadowlands Beta Class Changes 9.0.2. Build 35978 Recap

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In case you've missed it, here is a complete recap of all class changes from Shadowlands Beta Build 35978.

Death Knight

Death's Due Death's Due (Night Fae Covenant Ability) has been reworked and its buffs and debuffs are not applied each time the spell deals damage. Maximum stacks reduced to 8. Debuff duration also got reduced.

  • Corrupts the targeted ground, causing (39.6% of Attack Power) Shadow damage over 10 seconds to targets within the area. Enemies damaged deal 1% reduced damage to you, up to a maximum of 15% and their power is transferred to you as an equal amount of Strength. While you remain within the area, your Necrotic Strike and Heart Strike will hit up to 0 additional targets. Scourge Strike and Clawing Shadows will hit up to 4 enemies near the target.
  • Blood: Corrupts the targeted ground, causing (39.6% of Attack Power) Shadow damage over 10 seconds to targets within the area. While you remain within the area, your Heart Strike will hit up to 3 additional targets and inflict Death's Due for 12 seconds. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
  • Frost: Corrupts the targeted ground, causing (39.6% of Attack Power) Shadow damage over 10 seconds to targets within the area. While you remain within the area, your Obliterate will hit up to 1 additional target and inflict Death's Due for 12 seconds. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
  • Unholy: Corrupts the targeted ground, causing (39.6% of Attack Power) Shadow damage over 10 seconds to targets within the area. While you remain within the area, your Scourge Strike  will hit up to 4 enemies near the target and inflict Death's Due for 12 seconds. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
  • Necrotic Strike: Corrupts the targeted ground, causing (39.6% of Attack Power) Shadow damage over 10 seconds to targets within the area. While you remain within the area, your Necrotic Strike and Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 seconds. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
  • Clawing Shadows: Corrupts the targeted ground, causing (39.6% of Attack Power) Shadow damage over 10 seconds to targets within the area. While you remain within the area, your Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 seconds. Death's Due reduces damage enemies deal to you by 1%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.

Frost

  • Killing Machine Killing Machine - Your auto attack critical strikes have a chance to make your next Obliterate deal Frost damage and critically strike.

Demon Hunter

The latest DH tuning is primarily aimed at Covenant Class Ability balance.

Elysian Decree Elysian Decree damage increased, The Hunt The Hunt redesigned. It's now capped to 5 targets, teleport and Fury generation bonuses removed, cooldown reduced.

  • Elysian Decree Elysian Decree (Kyrian Covenant Ability) - Place a Kyrian Sigil at the target location that activates after 2 seconds. Detonates to deal (132% 350% of Attack Power) Arcane damage and shatter up to 3 Lesser Soul Fragments from enemies affected by the sigil.
  • The Hunt The Hunt (Night Fae Covenant Ability) - Charge to your target, striking them for (275% 455% of Attack Power) Nature damage, rooting them in place for 3 1.5 seconds and inflicting (95.7% 455.4% of Attack Power) Nature damage over 6 seconds to any enemy up to 5 enemies in your path. The pursuit invigorates your soul, healing you for 25% of the damage you deal to your Hunt targets for 60 30 seconds. Cooldown changed from 3 to 1.5 minutes.

Havoc

  • Furious Gaze has become Rank 3 Eye Beam Eye Beam.
  • Eye Beam Eye Beam - Blasts all enemies in front of you, dealing guaranteed critical strikes for up to ${({?a320,415[{${( 12.38% of Attack Power )*10*2}}][{${( 12.38% of Attack Power )*10}}])} Chaos damage over 2 sec. Deals reduced damage to secondary targets. When Eye Beam finishes fully channeling, your Haste is increased by an additional 15% for 12 sec.

Druid

Balance

  • Starfire Starfire - Call down a burst of energy, causing [ 76.5% of Spell Power ] Arcane damage to the target, and [ 25.2% of Spell Power ] Arcane damage to all other enemies within 8 yards.

Restoration

  • Memory of the Mother Tree Memory of the Mother Tree (Legendary Power) - Wild Growth has a 25% 50% chance to cause your next Rejuvenation or Regrowth to apply to 2 additional allies within 20 yards of the target.
  • The Dark Titan's Lesson The Dark Titan's Lesson (Legendary Power) - You may Lifebloom two targets at once, and Lifebloom's final healing is increased by 75% 25%.
  • Verdant Infusion Verdant Infusion (Legendary Power) - Swiftmend no longer consumes a heal over time effect, and extends the duration of your heal over time effects on the target by 10 seconds.

PvP Talents

Master Shapeshifter Master Shapeshifter

  • Balance: After you enter Moonkin Form, the cast time of your Wrath, Starfire Wrath and Starsurge Starfire is reduced by 30% and their damage is increased by 20% for 10 sec.
  • Feral: While in Cat Form, your bleed damage is increased by 25% 30%.

Moon and Stars Moon and Stars

  • Normal: Celestial Alignment Entering an Eclipse summons a beam of light at your location granting you 70% reduction in silence and interrupts for 10 sec.
  • Incarnation: Chosen of Elune: Incarnation: Chosen of Elune summons a beam of light at your location granting you 70% reduction in silence and interrupts for 10 sec.

Hunter

Resonating Arrow Resonating Arrow radius increased. When a mob leaves the area, you can ignore LoS towards them for 4 more seconds. Flayed Shot Flayed Shot's bonus Kill Shot no longer costs Focus. The design of Wild Spirits Wild Spirits has been simplified, and there's no longer a difference in behavior when using single target versus area damage with this ability.

  • Death Chakram Death Chakram (Necrolord Covenant Ability) has been fixed to no longer chain the targets under crowd control effects that break upon taking damage.
  • Flayed Shot Flayed Shot (Venthyr Covenant Ability) - Fire a shot at your enemy, causing them to bleed for (250% of Attack power) Shadow damage over 20 seconds. Each time Flayed Shot deals damage, you have a 15% chance to gain Flayer's Mark, causing your next Kill Shot to be free and usable on any target, regardless of their current health.
  • Resonating Arrow Resonating Arrow (Kyrian Covenant Ability) - Fire a resonating arrow to the target location that fills deals (20% of Attack Power) Arcane damage to any enemy in the area, and fill the area with echoing anima for 10 seconds. The effect causes your attacks to ignore line of sight to enemies in the area, and you have 30% increased critical strike chance against them. Leaving the area of echoing anima will still allow the hunter to ignore line of sight towards the enemy for 4 seconds.
  • Wild Spirits Wild Spirits (Night Fae Covenant Ability) - Evoke the energy of Wild Spirits at the target location, applying Wild dealing (25% of Attack Power) Nature damage and apply Hunter's Mark to all enemy targets within the area for 15 seconds, increasing the damage you deal to them by 5%. While the Wild Spirits are active, each damaging ability you use against a target affected by the Wild Mark strikes the target or your pet use against a target in the area will strike up to 5 nearby targets for (45% of Attack Power) Nature damage.  

Beast Mastery

Mage

  • Mirrors of Torment Mirrors of Torment (Venthyr Covenant Ability)
    • Arcane: Conjures 3 mirrors to torment the enemy for 20 25 seconds. Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict (75% 60% of Spell Power) Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict (198% 151% of Spell Power) Shadow damage to the enemy, Rooting and Silencing them for 4 seconds. Whenever a mirror is consumed, you gain 4% mana.
    • Fire: Arcane: Conjures 3 mirrors to torment the enemy for 20 25 seconds. Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict (75% 60% of Spell Power) Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict (198% 151% of Spell Power) Shadow damage to the enemy, Rooting and Silencing them for 4 seconds. Whenever a mirror is consumed your Fire Blast cooldown is reduced by 4 seconds.
    • Frost: Arcane: Conjures 3 mirrors to torment the enemy for 20 25 seconds. Whenever the target attacks, casts a spell or ability, a mirror is consumed to inflict (75% 60% of Spell Power) Shadow damage and their movement and cast speed are slowed by 15%. The final mirror will instead inflict (198% 151% of Spell Power) Shadow damage to the enemy, Rooting and Silencing them for 4 seconds. Whenever a mirror is consumed you gain Brain Freeze.

Fire

  • Fevered Incantation Fevered Incantation (Legendary Power) - Each consecutive Critical Strike you deal increases Critical Strike damage you deal by 2% up to 10%.

Monk

  • Faeline Stomp Faeline Stomp (Night Fae Covenant Ability) now deals damage (or heals if Mistweaver) to targets in front of the Monk when cast and continues to deal damage to targets caught in the Faelines.
  • Spinning Crane Kick Spinning Crane Kick now caps at 6 unique targets (was 5), dealing up to 60% damage (was 50%).
  • Weapons of Order Weapons of Order (Kyrian Covenant Ability)
    • Brewmaster: For the next 30 seconds, your Mastery is increased by 10%. Additionally, Keg Smash cooldown is reset instantly and enemies hit by the ability take 5% increased damage from you for 8 seconds, stacking up to 5 times;
    • Mistweaver: For the next 30 seconds, your Mastery is increased by 10%. Additionally, Essence Font cooldown is reset instantly and heals up to 6 nearby allies for (30% of Spell Power) Health on channel start and end;
    • Windwalker: For the next 30 seconds, your Mastery is increased by 10% 13%. Additionally, Rising Sun Kick cooldown is reset instantly and your Rising Sun Kick reduces the cost of your Chi Abilities by 1 for 5 seconds, and Blackout Kick reduces the cooldown of affected abilities by an additional 1 second.

Mistweaver

  • Ancient Teachings of the Monastery Ancient Teachings of the Monastery (Legendary Power) - Your Tiger Palm, Blackout Kick, and Rising Sun Kick heal an injured ally within 20 yards for 120% of the damage done to an injured ally within 20 yards.
  • Enveloping Breath Enveloping Breath - While active, Yu'lon and Chi'Ji heal nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 30% 180% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10%.
  • Tear of Morning Tear of Morning (Legendary Power) - Renewing Mist applies Extended Life to the initial target, instantly healing them for 145% of Holy Spell Power and increasing all healing done to them increases your healing done to the target by 15% for 12 seconds. When you heal with Enveloping Mist or Vivify, 50% of the heal is also applied to targets within your Extend Life effect. 25% of your Enveloping Mist and Vivify healing is also applied to all targets with Tear of Morning.

Windwalker

Paladin

Holy

  • Vanguard's Momentum Vanguard's Momentum (Legendary Power) - Hammer of Wrath has 2 extra charges, and increases the damage of your next Holy Spender by 10% Holy damage done by 2% for 8 seconds, stacking 3 times.

Priest

The following Priest changes were announced, but have not been released on the Beta yet. We assume they will be implemented in an upcoming Shadfowlands Beta build.

Shadow

  • Subsequent Devouring Plague Devouring Plagues will cause its damage over time effect to add into the existing DoT, and the functionality is similar to Mage's Ignite mechanic.
  • Legacy of the Void Legacy of the Void (Level 100 Talent) will be replaced with Hungering Void Hungering Void. The new talent should be ideal in situations where the Priests attacks a single target.
  • Void Torrent Void Torrent (Level 90 Talent) will be changed to apply Devouring Plague Devouring Plague when cast, instead of refreshing the existing Devouring Plague Devouring Plague duration on the target.

The following changes went live on the Shadowlands Beta in Build 35978.

Discipline

  • Clarity of Mind Clarity of Mind (Legendary Power)
    • Normal: During Rapture, Power Word: Shield costs 20% less Mana and applies 6-second longer Atonements.
    • Spirit Shell: During Spirit Shell, Power Word: Radiance costs 20% less mana, and applies 4 second longer Atonements.
  • Spirit Shell Spirit Shell (Level 100 Talent) - For 10 sec, Penance, Power Word: Radiance, and Atonement create absorb shields for 100% of their value, instead of healing.

Shadow

  • Death and Madness Death and Madness (Level 15 Talent) - If a target dies within 6 7 sec after being struck by your Shadow Word: Death, you gain 4 insanity 40 Insanity over 4 sec and the cooldown of your Shadow Word: Death is reset.
  • Surrender to Madness Surrender to Madness (Level 100 Talent) - You instantly cast Void Eruption on the target, dealing Deals [ 190% of Spell Power ] Shadow damage to the target and activating activates Voidform.

Rogue

Rogues now have a new Venthyr Covenant Ability called Flagellation Flagellation in place of Slaughter Slaughter.

  • Flagellation Flagellation - Lash the target with Anima 3 times, each dealing [ 68% of Attack Power ] Shadow damage, condemning them for 60 sec. Each combo point you spend causes an additional lash. Once the target has been lashed 20 times, reactivating Flagellation will increase your Mastery by 15% for 60 sec.
  • Slaughter Slaughter - Slaughter the target, dealing [ 95.47% of Attack Power ] Physical damage. The target's anima mixes with your lethal poison, replacing it with a more powerful lethal poison for the next 5 minutes. Slaughter Poison deals Shadow damage over 12 sec. and steals 15% of healing done to the target. Awards 2 combo points.

Shaman

  • Chain Harvest Chain Harvest (Venthyr Covenant Ability) - Sends a wave of anima at the target, which then jumps to additional nearby targets. Deals (345% 414% of Spell Power) Shadow damage to up to 5 enemies, and restores (255.5% of Spell Power) health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 seconds.
  • Fae Transfusion Fae Transfusion (Night Fae Covenant Ability) - Transfers the life force of up to 4 enemies in the targeted area, dealing (414% 840% of Spell Power) Nature damage evenly split to each enemy over 3 seconds. Pressing Fae Transfusion again within 20 seconds will release 15% of all damage from Fae Transfusion, healing up to 8 4 allies near yourself.
    • Enhancement: Fully channeling Fae Transfusion generates 1 stack of Maelstrom Weapon.
  • Primordial Wave Primordial Wave (Necrolord Covenant Ability) is now Instant cast (was 1.5-sec cast)

Elemental

  • Echoes of Great Sundering Echoes of Great Sundering (Legendary Power) - When you cast Earth Shock or Elemental Blast, your next Earthquake will deal 250% additional damage.
  • Windspeaker's Lava Resurgence Windspeaker's Lava Resurgence (Legendary Power) - When you cast Earth Shock or Elemental Blast, gain Lava Surge and increase the damage of your next Lava Burst by 30%.

Enhancement

  • Doom Winds Doom Winds (Legendary Power) - Dropping Windfury Totem grants you 100% increased chance to gain Windfury Weapon for 8 seconds. This can only occur once every 60 seconds.

Restoration

  • Jonat's Natural Focus Jonat's Natural Focus (Legendary Power) - Healing Wave and Healing Surge increase the healing done by your next Chain Heal by 0% 10%, stacking up to 0 5 times.

PvP Talents

  • Control of Lava Control of Lava - Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst, and increase its damage by 25% 15%, stacking up to 3 times.

Elemental

  • Static Discharge Static Discharge (Level 15 Talent) - Discharge excess energy from your Lightning Shield, dealing [ 23% of Spell Power ] Nature damage to an enemy within 40 yds every 0.5 sec for 3 sec.

Warlock

Soul Rot Soul Rot health cost replaced with minor Mana cost. The primary target of your Soul Rot Soul Rot takes increased damage compared to the secondary targets.

Decimating Bolt Decimating Bolt only increases the damage of the next Drain Soul Drain Soul for Affliction Warlocks when talented (down from 3). Destruction Warlocks with Fire and Brimstone Fire and Brimstone have the bonus damage value reduced, and for Demonology Warlocks, the buff has been updated to affect Demonbolt Demonbolt, and the Shadow Bolt portion will be removed in a future build.

Baseline

  • Decimating Bolt Decimating Bolt (Necrolord Covenant Ability) - Hurls bolts of decimating magic at your target, dealing (200% of Spell Power) Shadow damage and increasing the damage of your next
    • Affliction: 3 Shadow Bolts/3 Drain Souls (if talented)
    • Demonology: 3 Shadow Bolts/Demon Bolts
    • Destruction: 3 Incinerates (This value is reduced while using Fire and Brimstone).
  • by 200%. Decimating Bolt's damage, and the bonus to Shadow Bolt, Drain Soul, Demon Bolt, or Incinerate both increase as your target's health decreases.
  • Soul Rot Soul Rot (Night Fae Covenant Ability) - Wither away all life force of your current target and up to 3 additional targets nearby, causing them your primary target to suffer (100% 200% of Spell Power) Nature damage and secondary targets to suffer (100% of Spell Power) Nature damage over 8 seconds. Drain Life will also be cast on any enemy affected by your Soul Rot. For the next 8 seconds, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana. Consumes 20% of maximum Health when cast. Costs 0.5% of Base Mana
  • Fel Domination Fel Domination - Your next Imp, Voidwalker, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 5.5 sec.

Warrior

Arms

  • Mastery: Deep Wounds Mastery: Deep Wounds - Mortal Strike, Colossus Smash, Warbreaker, Cleave, and Bladestorm inflict Deep Wounds, dealing [ 60% of Attack Power ] Bleed damage over 12 sec and increasing the damage the enemy takes from you by 8.8%.

Fury

  • Reckless Defense Reckless Defense (Legendary Power) - Rampage critical strikes have a 25% chance to reduce your Recklessness and Enraged Regeneration cooldown by 3 seconds.

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Look at those broad and sweeping Paladin changes ?

I swear they use Prot Paladins as the never changing baseline middle tank to judge the others by.   

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      We’ve removed Chi Wave and Expel Harm from the list of spells that trigger Combo Strikes for Windwalker Monks in The War Within. Since these are now automatically triggered, we didn’t think it was intuitive for these to trigger Mastery. Our intent for Combo Strikes is that the main focus should be directly on the action bar and relying on direct spell casts rather than auras to determine your next spell to cast.
      Alongside this, we’re making a couple adjustments to Combat Wisdom and Storm, Earth, and Fire to support these changes.
      Combat Wisdom will now rebalance Chi to 2 while out of combat instead of the default depletion. We think this will help both Windwalker’s opener feel more intuitive (only one required Tiger Palm before entering cooldowns with max Chi when playing with Ordered Elements) and also improve the experience of traveling between packs in Mythic Plus or the open world.
      Storm, Earth, and Fire is being added to the list of spells that triggers Combo Strikes. Our goal here is to make the transition to bursting feel as smooth as possible – both when maximizing Rising Sun Kicks with Ordered Elements and in the cases a Windwalker may choose to Storm, Earth, and Fire immediately before using other globals to set up Combo Strikes.
      Windwalker Tree Talent Layout Adjustments
      In next week’s Alpha build, we’re repositioning some nodes in the Windwalker tree to free up some builds we’re excited about. The main change is moving Teachings of the Monastery to Flying Serpent Kick’s location and moving Flying Serpent Kick baseline. Teachings of the Monastery is a talent we’re now considering core to the spec’s design in all scenarios, and moving it to a more centralized location frees up a talent point to increase optionality elsewhere.
      Thank you very much for your testing and feedback!
      And the changes from the development notes:
      Windwalker (Source)
      Developers’ notes: Please note that not all of the below changes will be available in Public Alpha 2, but we want to give players a full picture our next planned update for Windwalker, so we’ve opted to include all of our changes.
      Windwalker Expel Harm no longer triggers combo strikes. Chi Wave no longer triggers combo strikes. Combat Wisdom now balances your Chi to 2 while out of combat. Developers’ notes: With the removal of Expel Harm from the list of combo strikes triggers, we’d like to naturally smooth out Windwalker’s opener by having them start each combat with some additional Chi. This also reduces the ramp-up steps for them to get going rotationally. Storm, Earth, and Fire now triggers Combo Strikes. Developers’ notes: Moving forward, we’d like for Combo Strikes to not trigger from spells that aren’t intuitive to mix into your rotation or aren’t directly under your control, such as Flying Serpent Kick and Chi Wave / Expel Harm procs. Along this line of thinking, we’re also adding Storm, Earth and Fire to the list of spells that can trigger Combo Strikes. We want the initiation of cooldowns to feel as smooth as possible, and we’d like to allow for Ordered Elements to feel easier to play around (also back to back Rising Sun Kicks are fun!). Ordered Elements now has a 7 sec duration (was 5). Jadefire Harmony now increases damage and healing taken by 8% for its duration (was 12%). Crane Vortex is now a 1 point talent and increases the radius of Spinning Crane Kick by 15%. Rising Star is now a 1 point talent. Vivify healing increased by 30% for Windwalker. Developers’ notes: With the removal of Expel Harm as an active button for Windwalker, we’d like Vivify to better fill the on-demand healing niche for them. Skytouch no longer increases the range of Tiger Palm, now increases critical strike chance by 15% (was 50%), and its lockout duration is 30 sec (was 60). Dance of Chi-Ji may now stack up to 2 times. Storm, Earth, and Fire clones will now copy your Tiger’s Lust casts. Developers’ notes: With the removal of Serenity in mind, we’re looking to open up counter play options for Windwalkers when their Storm, Earth, and Fire clones are crowd controlled in PvP. Flying Serpent Kick is now a 30 sec cooldown (was 20). Shadowboxing Tread’s extra Blackout Kicks are now 80% effective (was 100%). Developers’ notes: We’re adding a tuning knob to Shadowboxing Treads so we can more easily tune Blackout Kick’s damage between single target and AoE scenarios.
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