Jump to content
FORUMS
Sign in to follow this  
Starym

Awesome Icecrown Role Play Event, One of the Largest Ever

Recommended Posts

HbbcbWg.png
 

While the Moon Guard US Role Playing server may be best known for... other things, they recently held a massive RP event in Icecrown and the results were pretty awesome. With hundreds of players attending, they created an entire storyline using the D20 system and played it out inside the game. "In Death's Shadow" was a week-long event with the players trying to retake Northrend from the Scourge. The rules themselves are pretty interesting as well as the way they pulled it off, and we'll cover that later, but first let's take a look at some really cool screenshots of the event in action. You can check out all of them here, with descriptions of the activities.

TNjfgcg.png   YJu5f0Q.png

xuGwyRv.png

NECuAoX.png   Kfe8rcS.png

5WOiyIJ.png   v89nTjw.png

And the big one, the session sheet for the finale event:

tO0RKCE.png

In case you're unfamiliar with RP events like this, players actually use the in-game dice-roller to determine outcomes instead of actually fighting the mobs directly, with the story etc. unfolding over the chat box, emotes and /yell (and there's plenty of RP addons available as well). Here are ZubMantik and Loriolio, who posted about the event on reddit, to explain (and you should head over to the reddit thread for more info as well):

Quote

ZubMantik
We use a combination of raid markers, raid warning descriptive paragraphs, music, and image references in discord. Here's an example:

The order was given, and was echoed by officers and sergeants within the combined army’s ranks. The great throng of bodies moved as one, hollering battle cries and epithets were cried out amidst the deafening wind flowing throughout the glacier. The gates of Corp’rethar loomed before them, walls wreathed in lichfire, and ramparts teeming with ranks of the living dead that stood immobile at their posts, and were joined by a great horde of skeletons, ghouls, and many other lesser horrors that awaited the living’s onslaught before the gates.

Here's an example of an image one of our artists made for the final boss, a gigantic Mawsworn revenant.

https://imgur.com/a/Jj361Y2

The rest is imagination.

...

Loriolio

We have a simplified system where you build a character sheet, picking an armor type (gives extra dmg or prevents dmg), a couple abilities (lots of flavorful options for combat and skills). The DM sets the stage, describing what you face, very detailed, with a raid marker or other addons to give images.

Then players can act. The roll of d20 has a chart. You either take damage from the attack, it's a draw, or you do damage. Then you write how you attack, how you inflict it on the enemy, or how you take damage from the failures, or just how you clash! Then the DM checks if all are ready for the next stage, and respond with the scene. And healers can cast healing spells on the group or take damage when they try, etc (same as combat roll but result is for heals).

Sometimes the enemy falls (folks can roll for a kill shot or earn it in rp), it gives a speech or takes an action (like running away or using magic etc), or it uses a boss ability like exploding a fireball across the chamber or calling guards at the back (which is an environmental roll, same like the attack), etc.

It flows really well and the DM manages the enemy health and scene.

...

ZubMantik

So as far as enemies go, we just ignore the enemies that are visible there on the screen, ( the giant skeleton mobs for example)

we just use the raid markers to represent enemies, the same way a d&d table might use a game marker to represent something. so it's as simple as removing the raid marker and describing the situation i.e. "the calvary charge blew threw the line of skeletal warriors, sending bones scattering across the frozen field"

since we're not using in-game mobs, we can assume that the players don't 1 shot most enemies and so there's hp that we track for them until they are defeated
...

Different groups use different systems, but here is the system we used for this campaign. It's designed to be very simple, easy to use with minimal set up / learning curve, but some guilds use systems as in-depth as 5e and 'act it out' using the /emote and /say channels.

https://docs.google.com/document/d/1Wi9-5LBCJXX-oqOW2vHDXMbp7sjj4Wbj7UqMxTbtaPc/edit

So, what do you think? Did this give you a better look at Role Playing in WoW and perhaps even interest you in doing some yourself?

Source.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Sonceri said:

Sonceri/Loriolio here! Thank you so very much for covering our event! It's one of the biggest for Warcraft: Conquest. For anyone interested, we have a website with links and more info: https://gamerchic.org/warcraft-conquest/warcraft-conquest.html

Hey thanks for the link, tried to dig around for something similar, saw the Conquest thing but wasn't quite sure how associated it was with the event etc.

Share this post


Link to post
Share on other sites

Very welcome! Warcraft: Conquest is the group of WoW players and dungeon masters that plan, execute, and take a zillion screenshots of these events. ? We welcome all roleplayers, new and veterans. We also have a twitter at https://twitter.com/Warcraft_Conq

Edited by Sonceri
fixing link

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Last week's title proved to be cursed, as Blizzard postponed the Destruction nerfs, and so the top spec remains very much unchanged, but the rest of the tuning did go through, with Affliction getting a boost and some tanks getting changes as well.
      Mythic
      95th Percentile
      While Destruction avoided its ultimate fate for a while longer, Demonology is just biding its time to claim that No.1 spot. Survival moved into 3rd as it passed Frost DK, but it is also scheduled for a nerf (although an unspecified one) in Season 4, so the year of the spear may be coming to an end. Windwalker remains firm in 5th after its 9.2.5 buff, as Unholy continues to climb, rising 1 into 6th and passing Elemental. Feral sees a huge upswing, as it jumps 6 spots into 8th, followed by Marksmanship. However, Feral isn't the biggest mover this week, with Affliction actually rising into the top 10 after its buff, 10 spots up from last week and a full 14 spots up from its dead-last spot before that. Now we do have a relatively smaller group of players even plying Affliction, so the numbers aren't necessarily the most accurate, but it's definitely received a boost and might prompt some more to play it (at least in Season 4 when Destro moves out of the top).

      95th percentile Mythic data by Warcraft Logs.
      All Percentiles
      Survival moves past Frost DK in the generalist bracket as well, but the big news is Affliction once again, which is doing even better here, moving into No.6 after the buffs, climbing 8 spots! The buff may not have been that big, but it seems to have worked, at least for now. The rest remains mostly the same, with Retribution moving up a few spots and all three mage specs moving further towards the bottom, where Fire has taken residence.

      All percentiles Mythic data by Warcraft Logs.
      Tanks and Healers
      The tanks got a bit of a shakeup with the class tuning, but it hasn't impacted the numbers yet, on the contrary in fact, as Protection Warrior takes the top spot, while it was Guardian and Vengeance that actually got buffed in the tuning, but remained in their same spots. Paladins dropped 2 spots in the DPS charts as they swapped places with Warriors, and Brewmasters remained at the bottom.
      All percentiles Mythic data by Warcraft Logs.
      Healers didn't get any changes in terms of tuning, and their rankings remained very similar, with only discipline moving up 2 spots.

      All percentiles Mythic data by Warcraft Logs.
      Heroic
      Demonology is in charge in Heroic, as Destruction remains down in 15th where it's been for a while now. The big mover at the top is Enhancement, as it slots into 3rd place, 3 up from last week! Survival recovers after a dip, landing in 5th, and is followed by one of the biggest outliers in Heroic, with Balance sitting in 6th, in stark contrast to it's very low standing in Mythic.

      All percentiles Heroic data by Warcraft Logs.
       
      As always, if you want even more info on a spec, you can check out our class guides here, for a DPS tier list you can go here, or for even more data, head on over to Warcraft Logs. You can also check out our Sepulcher raid guides.
    • By Stan
      If you change your Loot Specialization, Zereth Mortis World and Daily Quests can offer different weapons as rewards.
      The game will offer you different rewards from World and Daily Quests on live servers when you switch your Loot Specialization. Here is a short video demonstration video:

      You can utilize Loot Specialization switching to collect transmogs or weapons for your off-spec.

      Note that this only works in Zereth Mortis and it takes approximately 10 seconds for the rewards to change.


    • By Starym
      Update: it seems there's only half a mystery here, as I actually just didn't spot the Path of Frost icon, which led to the death. Apologies there. GY port is still a bug though!
      It seems someone's been pouring concrete around Stormwind's oceans, as JuliusLeNightmare faced off against some water and lost, only to be teleported to a very far away graveyard.
      Now while the teleport to the Tirisfal graveyard and the weird invasion of the zone near Stormwind is a well-known phenomenon/spatial anomaly, the transformation of the water into concrete is slightly weirder! Forsaken conspiracy/concrete pouring or weird bug? You decide!
    • By Starym
      We've seen many WoW-related Minecraft builds over the years, and this is one of the better ones, as it takes the Alliance capital and transforms it extremely well. After 200 hours of work, @Yunatahel finally finished up and shared the project with the world, so let's take a look!
      Warning: potentially loud twitter video sound.
      Even the official WoW twitter account commented!

      You can also check out a different take on Stormwind (and Orgrimmar) here, and a recent Silvermoon rebuild here.
    • By Staff
      After today's reveal of the Priest Dragonflight talent tree, Blizzard went into a little more detail for one particular Shadow talent, as it was a little unclear what it did. Here's the basic tooltip we got today, which will be updated.

      "Idol of Y'Shaarj: Shadowfiend causes you to gain a benefit based on your target's current emotional state."
      Idol of Y'Shsarj (Source)
      Idol of Y’Shaarj will receive a new tooltip as we get closer to Dragonflight. In the meantime though, here’s a breakdown of what it currently does:
      If your target is…
      Above 80% health? → Pride
      You and your Shadowfiend deal increased damage while Shadowfiend is active. Enraged? → Anger
      Purges the enraged effect and increases your Haste while Shadowfiend is active. Stunned? → Despair
      You generate Insanity while Shadowfiend is active. Feared? → Fear
      You and your Shadowfiend deal increased damage and do not break fear effects while Shadowfiend is active. No conditions met? → Violence
      Duration of Shadowfiend is increased. The priority order is:
      Anger/Despair/Fear → Pride → Violence
      As with everything in the talent tree, these effects are subject to change. I hope this clears up some confusion. We’ll continue monitoring the community’s feedback and we look forward to sharing more Dragonflight details in the future!
×
×
  • Create New...