Jump to content
FORUMS
Sign in to follow this  
Starym

Awesome Icecrown Role Play Event, One of the Largest Ever

Recommended Posts

HbbcbWg.png
 

While the Moon Guard US Role Playing server may be best known for... other things, they recently held a massive RP event in Icecrown and the results were pretty awesome. With hundreds of players attending, they created an entire storyline using the D20 system and played it out inside the game. "In Death's Shadow" was a week-long event with the players trying to retake Northrend from the Scourge. The rules themselves are pretty interesting as well as the way they pulled it off, and we'll cover that later, but first let's take a look at some really cool screenshots of the event in action. You can check out all of them here, with descriptions of the activities.

TNjfgcg.png   YJu5f0Q.png

xuGwyRv.png

NECuAoX.png   Kfe8rcS.png

5WOiyIJ.png   v89nTjw.png

And the big one, the session sheet for the finale event:

tO0RKCE.png

In case you're unfamiliar with RP events like this, players actually use the in-game dice-roller to determine outcomes instead of actually fighting the mobs directly, with the story etc. unfolding over the chat box, emotes and /yell (and there's plenty of RP addons available as well). Here are ZubMantik and Loriolio, who posted about the event on reddit, to explain (and you should head over to the reddit thread for more info as well):

Quote

ZubMantik
We use a combination of raid markers, raid warning descriptive paragraphs, music, and image references in discord. Here's an example:

The order was given, and was echoed by officers and sergeants within the combined army’s ranks. The great throng of bodies moved as one, hollering battle cries and epithets were cried out amidst the deafening wind flowing throughout the glacier. The gates of Corp’rethar loomed before them, walls wreathed in lichfire, and ramparts teeming with ranks of the living dead that stood immobile at their posts, and were joined by a great horde of skeletons, ghouls, and many other lesser horrors that awaited the living’s onslaught before the gates.

Here's an example of an image one of our artists made for the final boss, a gigantic Mawsworn revenant.

https://imgur.com/a/Jj361Y2

The rest is imagination.

...

Loriolio

We have a simplified system where you build a character sheet, picking an armor type (gives extra dmg or prevents dmg), a couple abilities (lots of flavorful options for combat and skills). The DM sets the stage, describing what you face, very detailed, with a raid marker or other addons to give images.

Then players can act. The roll of d20 has a chart. You either take damage from the attack, it's a draw, or you do damage. Then you write how you attack, how you inflict it on the enemy, or how you take damage from the failures, or just how you clash! Then the DM checks if all are ready for the next stage, and respond with the scene. And healers can cast healing spells on the group or take damage when they try, etc (same as combat roll but result is for heals).

Sometimes the enemy falls (folks can roll for a kill shot or earn it in rp), it gives a speech or takes an action (like running away or using magic etc), or it uses a boss ability like exploding a fireball across the chamber or calling guards at the back (which is an environmental roll, same like the attack), etc.

It flows really well and the DM manages the enemy health and scene.

...

ZubMantik

So as far as enemies go, we just ignore the enemies that are visible there on the screen, ( the giant skeleton mobs for example)

we just use the raid markers to represent enemies, the same way a d&d table might use a game marker to represent something. so it's as simple as removing the raid marker and describing the situation i.e. "the calvary charge blew threw the line of skeletal warriors, sending bones scattering across the frozen field"

since we're not using in-game mobs, we can assume that the players don't 1 shot most enemies and so there's hp that we track for them until they are defeated
...

Different groups use different systems, but here is the system we used for this campaign. It's designed to be very simple, easy to use with minimal set up / learning curve, but some guilds use systems as in-depth as 5e and 'act it out' using the /emote and /say channels.

https://docs.google.com/document/d/1Wi9-5LBCJXX-oqOW2vHDXMbp7sjj4Wbj7UqMxTbtaPc/edit

So, what do you think? Did this give you a better look at Role Playing in WoW and perhaps even interest you in doing some yourself?

Source.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Sonceri said:

Sonceri/Loriolio here! Thank you so very much for covering our event! It's one of the biggest for Warcraft: Conquest. For anyone interested, we have a website with links and more info: https://gamerchic.org/warcraft-conquest/warcraft-conquest.html

Hey thanks for the link, tried to dig around for something similar, saw the Conquest thing but wasn't quite sure how associated it was with the event etc.

Share this post


Link to post
Share on other sites

Very welcome! Warcraft: Conquest is the group of WoW players and dungeon masters that plan, execute, and take a zillion screenshots of these events. ? We welcome all roleplayers, new and veterans. We also have a twitter at https://twitter.com/Warcraft_Conq

Edited by Sonceri
fixing link

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Another week has gone by in Mythic+ and we have plenty of changes, as Shamans surge, Retribution does well and more. This week's tuning hasn0t affected the rankings yet, but we'll see what happens next week!
      Note: The logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      This past week was:
      Fortified, Afflicted, Raging
      All Keys
      95th percentile DPS
      You just can't keep Fire down no matter what you do. While the top 2 remains the same, the Mage spec claws back up into 3rd after having gone down for a little while. The Shamans have united and are stronger together apparently, as they take over 5th and 6th, with Enhancement leading the way. The biggest mover this past week was definitely Retribution, as it gains 5 spots in 7th. Fury drops down 3 spots into 8th, just ahead of a very stable Havoc and a resurgent Survival, which leaps 5 up into 10th. Unholy joins Affliction and Assassination in the bottom 3.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      The top 3 is more stable in the generalist bracket, but Fire also rises here, moving quite a bit more, 3 spots in fact. Enhancement is doing better here as well and Elemental is doing even more so, with the melee side of Shamans up 2 in 5th and the spellcaster up a giant 7 spots in 9th! Retribution is up here as well and Fury is down, Windwalker moves down as well and Havoc remains the rock of both rankings, anchoring it all in 10th here.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Tanks
      There's been quite the re-shuffle with tanks as we see Paladins on top and Brewmasters way down in 4th after being in the lead at the start of the season. Vengeance has also moved quite a bit up into 2nd, while Blood remains stable in 3rd and Druids and Warriors remain at the bottom.

      Tank All Percentile Data by Warcraft Logs.
      Healers
      Shamans reign supreme still, while Discipline takes over 2nd and Holy also rises one into 3rd. Preservation is down two, while the bottom 3 remain the same as at the start of the season.
      Healer All Percentile Data by Warcraft Logs.

      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides, as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      Pattie's Cap is a new Alpaca mount coming in Patch 10.1.5.
      The mount is rewarded upon earning the Whodunnit? achievement in Patch 10.1.5. The achievement references a new holiday called Secrets of Azeroth. We'll cover that in a separate post soon.
      Pattie
      Provisionist Kathos encountered Pattie on her first assignment to Vol'dun. Pattie developed an affinity to Provisionist work but is eager to delve deeper, helping adventurers in their sleuthing.


    • By Stan
      The micro menu received new artwork in the latest Patch 10.1.5 Build on the PTR.
      For comparison, we're showing you both the current and Patch 10.1.5 versions.
      Micro Menu Live Version

      Micro Menu Patch 10.1.5 Version

      Which version do you prefer? Let us known in the comments!
    • By Stan
      As with other megadungeons, Dawn of the Infinite will be separated into two wings with Mythic+ and Heroic difficulty available in a future update to the game.
      This will probably occur at around Season 3 when a new dungeon rotation's added.
      The latest Patch 10.1.5 Build 49908 adds entries of two separate wings for the Dawn of the Infinite megadungeon, which means it will be enabled for Mythic+ in the future with Heroic difficulty available:
      Dawn of the Infinite: Galakrond's Fall - The infinite dragonflight has invaded the Bronze Temple. Help Nozdormu and Chromie take back the Timeways! Dawn of the Infinite: Murozond's Rise - Murozond rises. Race against time with Chromie to correct the past!
    • By Stan
      Blizzard is adding upgrade tracks for Mythic Item Level 441 gear in Patch 10.1.5.
      Currently on live servers you cannot upgrade Mythic gear. However, that's about to change in Fractures in Time when Mythic Gear will receive 3 upgrade ranks.
      Rank 1 Upgrade: Item Level 441 > 443 Rank 2 Upgrade: Item Level 443 - 445 Rank 3 Upgrade: Item level 445-447 The change also applies retroactively to Great Vault loot / any loot obtained before the patch goes live, as per Reddit comments.
×
×
  • Create New...