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Heroes of the Storm Balance Patch Notes: October 7th

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Blizzard today released a new balance patch for Heroes of the Storm. Check out the official patch notes for more details.

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Heroes of the Storm has just been updated with Hero balance changes! Read on for details.

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General

  • Both The Lost Vikings and Leoric are flooding our RISK team with intentional feeding false positives. To keep ARAM as healthy as possible we are temporarily removing them from the mode.
  • Map
    • Tower, Fort, and Keep damage to enemy Heroes increased by 10%.
    Developer Comment: We’ve given our tower changes some time to settle, and while we like how their current targeting mechanism works, we believe we went a little too far in lowering their damage. We’re giving them some of their teeth back so that enemies who tower dive have a little less time to hang around in their opponent's base before they have to disengage.
  • Healing Fountains
    • Health and Shield values swapped. The Shield value now accounts for 75% of the total Health.
    • Shield regeneration rate increased to 10% of total Shields per second.
    Developer Comment: We've heard feedback that players dislike how their Healing Fountains can be sniped by the opposing team early in the game. While we agree that this can be frustrating, we don't want to completely remove alternative strategies for creating an advantage. We're experimenting with a change to move the total Health of the Healing Fountains to be much more in favor of a Shield that quickly regenerates instead of Health. This should make it riskier for players to snipe Healing Fountains, as they will not get any value unless they destroy the building, while also rewarding players who are able to protect their Healing Fountains early in the game.

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Heroes

TANK BRUISER HEALER MELEE RANGED
Anub'arak Deathwing Alexstrasza Kerrigan Gall
Cho D.Va Ana Samuro Jaina
Diablo Gazlowe Anduin   Mephisto
E.T.C. Imperius Uther   Sylvanas
  Yrel     Tassadar
        Tracer
        Tychus

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Tank

Anub’arak

Base

  • Health increased from 2100 to 2150.
  • Health Regeneration increased from 4.38 to 4.48.

Talents

  • Level 13
    • Level 13 talents have been changed to follow our normal talent ordering conventions.
    • Burning BeetlesBurning Beetles [Passive]
      • Damage dealt by Beetles reduced from 7 to 6.
  • Level 16
    • DebilitationDebilitation [E]
      • Adjusted functionality: Enemy Heroes hit by Burrow Charge or Impale have their Spell Power reduced by 50% for 4 seconds.
    • Beetle, JuicedBeetle, Juiced [Trait]
      • Adjusted functionality: Beetles gain 30% increased Health. Every 4th Basic Attack spawns a Beetle.
Developer Comment: Historically Anub’arak has always been on a razor’s edge of being wildly popular and powerful or not part of the meta with small changes having a large effect on his perception. We’re giving him a small Health buff and some adjustments to his late-game talents, which we believe will bring him more to the forefront again as a powerful initiator for his team.

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Cho

Talents

  • Level 7
    • Enraged RegenerationEnraged Regeneration [Trait]
      • Healing reduction duration reduced from 4 to 2 seconds.
Developer Comment: While we like the somewhat chaotic, raid-boss feel of Enraged Regeneration and its healing debuff, we believe its duration is too long for how often the debuff can be applied to enemies, particularly at later stages of the game due to its synergies with talents like Twilight Nova. Because of this, we’re heavily reducing its duration so that enemy Healers have larger windows of opportunity to play around its debuff.

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Diablo

Talents

  • Level 7
    • Eternal FlamesEternal Flames [W]
      • Additional functionality: Reduce the cooldown of Fire Stomp by 1 second.
      • Mana return when Stunning enemy Heroes with Shadow Charge or Overpower increased from 35 to 45.
    • Diabolical MomentumDiabolical Momentum [Passive]
      • No longer reduces the cooldown of Fire Stomp.
  • Level 13
    • HellfireHellfire [W]
      • Bonus Spell Power per stack increased from 2% to 3%.
      • Maximum stacks for bonus damage per second to nearby enemies reduced from 15 to 10.
Developer Comment: Diablo has recently risen in the ranks to once again being a high demand Warrior for his team. Overall, his talents are in a fairly good place, but we want to fix a design issue where Diabolical Momentum is simply too good at doing everything since it has synergy with all of his other potential ways of playing. To reduce its power and help his Level 7 tier be more diverse, we’re removing its ability to reduce the cooldown of Fire Stomp and giving Eternal Flames a boost in its role as a key talent for players who want to build around the ability.

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E.T.C.

Base

  • RockstarRockstar [Trait]
    • Armor bonus reduced from 25 to 20.

Talents

  • Level 13
    • EncoreEncore [W]
      • Cooldown reduction reduced from 6% to 5%.
Developer Comment: E.T.C. continues to be a force to be reckoned with as a highly popular front-line member of teams. We’re reducing his overall survivability by nerfing Rockstar’s Armor amount so that he is punished more for missing his Stun or overextending during teamfights.

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Bruiser

Deathwing

Base

  • IncinerateIncinerate [W]
    • Energy cost increased from 15 to 20.
    • Damage reduced from 70 to 65.
  • Lava BurstLava Burst [W]
    • Energy cost reduced from 20 to 15.
    • Periodic Damage increased from 5 to 6.

Talents

  • Level 4
    • InfernusInfernus [Q]
      • Adjusted functionality: Increase the damage of Molten Flame against enemy Heroes by 25%. Increase this bonus damage to 75% when Molten Flame is cast at 75% Energy or higher.
  • Level 7
    • FirestormFirestorm [Z]
      • Meteor damage increased from 65 to 70.
Developer Comment: Currently, particularly at higher levels of play, many players are favoring Destroyer form over World Breaker. We’re moving some power from Destroyer Form into Worldbreaker to incentivize players to switch between forms more often as the situation demands. We also believe the energy buff to Worldbreaker form makes more sense for Deathwing, as he is naturally more incentivized to use Molten Flame in this form after using his other abilities to control opponents’ movements in choke points, but would often find himself unable to use Molten Flame as often due to being at low energy after using his other abilities to set it up.

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D.va

Base

  • Mech weapon damage reduced from 23 to 22.

Talents

  • Level 4
    • Rush-downRush-down [Q]
      • Bonus damage to non-Heroic enemies reduced from 100% to 75%.
      • Damage and healing against enemy Heroes reduced from 4% to 3% maximum Health.
    • Aggression MatrixAggression Matrix [W]
      • Cooldown reduction increased from .125 seconds to .1875 seconds.
  • Level 10
    • Bunny HopBunny Hop [R1]
      • Cooldown reduced from 80 to 70 seconds.
    • Micro MissilesMicro Missiles [R2]
      • Damage reduced from 44 to 40.
  • Level 13
    • Target LockedTarget Locked [W]
      • Requirement for Armor and Movement Speed Slow to activate reduced from 1.5 to 1.25 seconds.
Developer Comment: D.Va has come out swinging with her new rework, and while she is still within our normally acceptable bounds of performance, she is at the upper end and we feel she can use a little toning down. We’re reducing her Basic Attack damage as a baseline nerf and lowering the power of Rush Down, which should bring in line many of the more powerful and popular ways to play her. We still want and expect her to be a force to be reckoned with and will be keeping an eye on her to see if more tuning changes are needed down the road.

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Gazlowe

Base

  • Health increased from 2275 to 2375.
  • Health Regeneration increased from 4.74 to 4.95.
  • Rock-It! TurretRock-It! Turret [Q]
    • Damage increased from 36 to 40.
  • Deth LazorDeth Lazor [W]
    • Damage increased from 174 to 184.
  • Xplodium ChargeXplodium Charge [E]
    • Range increased from 7 to 8.

Talents

  • Level 1
    • Rocket Boots [E]
      • Damage bonus increased from 20% to 35%.
    • One Man Wrecking Crew [Passive]
      • Damage bonus increased from 45% to 60%.
  • Level 4
    • EZ-PZ Dimensional Ripper [Active]
      • Cooldown reduced from 40 to 30 seconds.
      • Armor bonus increased from 35 to 40.
  • Level 7
    • Overload [W]
      • Cooldown reduction increased from .5 to .75 seconds.
    • Master Blaster [Passive]
      • Slow duration increased from 2.5 to 3 seconds.
      • Slow duration increased from Rock-It! Turrets increased from .25 to .5 seconds.
  • Level 10
    • Robo-Goblin [R1]
      • Damage per second increased from 8 to 9.
      • Now has Crit kickers when dealing 3 stacks of damage.
    • Grav-O-Bomb 3000 [R2]
      • Damage increased from 220 to 235.
  • Level 20
    • Bomb Toss [E]
      • Additional functionality: Xplodium Charge gains a 2nd charge with a 3 second cooldown between uses.
Developer Comment: Gazlowe came out a bit low with his rework, so we’re pulling back on a lot of nerfs that were made during the design process which were done with the fear that he would be too powerful. We believe these changes to both his base kit and to underperforming talents will bring him up to par with other Bruisers, and, similar to D.Va, solidify his place as an effective member of his team.

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Imperius

Talents

  • Level 7
    • Flash of AngerFlash of Anger [Q]
      • Shield amount reduced from 275 to 250.
      • Damage reduced from 165 to 150.
    • Holy FervorHoly Fervor [Active]
      • Cooldown from 30 to 25 seconds.
  • Level 16
    • Celestial SwiftnessCelestial Swiftness [Q]
      • Movement Speed bonus reduced from 25% to 20%.
Developer Comment: Solarian is still too sharp. Dulling it a tad bit more!

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Yrel

Talents

  • Level 4
    • Hand of FreedomHand of Freedom [Active]
      • Cooldown increased from 20 to 30 seconds.
      • Movement Speed bonus reduced from 35% to 30%.
Developer Comment: We had buffed Hand of Freedom multiple times in the past in an effort to get players to use the talent, but our last buff to make it usable on Yrel went too far to the point that it has dominated the talent tier. We’re reducing its frequency and the amount of the Movement Speed bonus to be more reasonable for a buff that Yrel can apply to herself.

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Healer

Alexstrasza

Talents

  • Level 1
    • Circle of LifeCircle of Life [W]
      • Regeneration Globe collection quest requirements reduced from 15/25 to 10/20.
  • Level 7
    • Verdant FlourishVerdant Flourish [W]
      • Healing for Alexstrasza increased from 30% to 40%.
  • Level 10
    • Life-BinderLife-Binder [R1]
      • Cooldown reduced from 60 to 50 seconds.
      • Mana cost reduced from 60 to 50.
  • Level 16
    • Tough LoveTough Love [Q]
      • Armor bonus increased from 25 to 30.
    • OverprotectiveOverprotective [W]
      • Shield amount increased from 60% to 70% of the amount healed.
Developer Comment: It’s been some time since we looked at Alexstrasza’s talents, so we’re buffing some of her underused picks to make them more viable.

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Ana

Base

  • Biotic GrenadeBiotic Grenade [W]
    • Healing reduction duration reduced from 2 to 1.75 seconds.

Talents

  • Level 1
    • Slumber ShellsSlumber Shells [E]
      • Cooldown reduction on Sleep Dart reduced from 4 to 2 seconds.
  • Level 7
    • Anti-HealerAnti-Healer [W]
      • Healing reduction duration bonus changed from 25% to .75 seconds.
    • Night TerrorsNight Terrors [E]
      • Damage dealt reduced from 10% to 8% maximum Health.
Developer Comment: Ana’s currently a top healer pick with relatively poor diversity in her early game talents. We’re nerfing some of her most picked talents and reducing the duration of Biotic Grenade, which should give other Healers more of an ability to play around it when trying to keep their teammates alive.

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Anduin

Base

  • Flash HealFlash Heal [Q]
    • Healing increased from 260 to 270.
  • ChastiseChastise [E]
    • Damage increased from 155 to 175.
  • Leap of FaithLeap of Faith [Trait]
    • Cooldown reduced from 80 to 70 seconds.

Talents

  • Level 10
    • Holy Word: SalvationHoly Word: Salvation [R1]
      • Healing increased from 25% to 30% maximum Health.
Developer Comment: Anduin is in a good place overall, with great talent diversity and a fun base kit. However, he isn’t quite measuring up to other Healers when it comes to his overall performance, so we’re simply increasing his power to bring him up to par.

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Uther

Talents

  • Level 4
    • Holy FireHoly Fire [Passive]
      • Now has Crit kickers when dealing bonus damage.
  • Level 7
    • Guardian of Ancient KingsGuardian of Ancient Kings [Trait]
      • Adjusted functionality: Healing a Hero that is Stunned, Rooted, or Silenced grants them 50 Armor for 3 seconds.
Developer Comment: We’re giving Guardian of Ancient Kings a needed buff and adding a better tuning knob to balance the talent in the future by unlinking the duration of its Armor bonus from Devotion.

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Melee Assassin

Kerrigan

Talents

  • Level 1
    • Siphoning ImpactSiphoning Impact [Q]
      • Shield amount increased from 90 to 100.
    • Assimilation MasteryAssimilation Mastery [Trait]
      • Shields granted increased from 45 to 50.
  • Level 4
    • Psionic PulsePsionic Pulse [E]
      • Second explosion time reduced from 2.5 to 2 seconds.
  • Level 7
    • Queen of BladesQueen of Blades [Q]
      • New functionality: Reduce the cooldown of Ravage by 2 seconds and increase its damage to Minions and Mercenaries by 50%.
  • Level 10
    • MaelstromMaelstrom [R1]
      • Mana cost reduced from 100 to 80.
      • Range increased from 4 to 4.5.
    • Summon UltraliskSummon Ultralisk [R2]
      • Mana cost reduced from 100 to 75.
  • Level 20
    • TorrasqueTorrasque [R2]
      • Additional functionality: Increase the Health and Attack damage of Ultralisk by 20%.
Developer Comment: Kerrigan’s talent tiers generally have one talent that most people are using, followed by the other two talents on the tier having decent parity. We’re giving some buffs to her alternate talents to become more attractive choices, which should allow for more diverse ways to play her.

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Samuro

Base

  • Wind WalkWind Walk [E]
    • Bonus Movement Speed reduced from 25% to 20%.

Talents

  • Level 7
    • Crushing BlowsCrushing Blows [W]
      • Bonus damage reduced from 15% to 10% per stack.
  • Level 20
    • Dance Of DeathDance Of Death [R1]
      • Mirror Image Bladestorm damage increased from 30% to 45%.
    • Three Blade StyleThree Blade Style [R2]
      • Bonus Mirror Image Health reduced from 50% to 25%.
Developer Comment: Samuro is a difficult Hero to use that has gotten a lot of mileage for those who take the time to learn how to play him. Despite his niche status, he has slightly gone over the edge of what we believe to be a little too powerful and frustrating to play against, so we’re reducing the power of a couple overperforming talents as well as how slippery he is to catch and kill once caught out.

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Ranged Assassin

Gall

Talents

  • Level 4
    • Rising DreadRising Dread [W]
      • Damage bonus per bounce reduced from 25% to 15%.
  • Level 13
    • Twilight NovaTwilight Nova [W]
      • No longer passively reduces the cooldown of Dread Orb.
  • Level 16
    • Leaden OrbLeaden Orb [W]
      • Stun duration reduced from 1 to .75 seconds.
Developer Comment: In our efforts to make a more competitive build, we went a little overboard with our recent buffs to Gall’s Dread Orb talents. We’re reigning in that power to both reduce frustration when playing against him as well as increase his talent diversity.

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Jaina

Talents

  • Level 4
    • Arcane IntellectArcane Intellect [Trait]
      • Additional functionality: While above 75% Mana, gain 10% Spell Power.
    • Frost ArmorFrost Armor [Passive]
      • Physical Armor amount increased from 50 to 75.
  • Level 7
    • Icefury WandIcefury Wand [Passive]
      • Cooldown reduction increased from 2 to 2.5 seconds.
Developer Comment: While Jaina’s talent diversity is in a relatively decent place, it has room to be better, particularly in the early game. Arcane Intellect should now be a fairly viable Mana-restoring talent for players who don’t want to pick Fingers of Frost at Level 1, which should open more possible build opportunities.

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Mephisto

Talents

  • Level 4
    • Hateful MendingHateful Mending [Q]
      • Healing increased from 60% to 70% of damage dealt to enemy Heroes.
      • Additional functionality: Enemy Heroes hit by Skull Missile grant 10 Mana.
  • Level 16
    • AnimosityAnimosity [W]
      • Maximum Lightning Nova damage increased from 36% to 42%.
  • Level 20
    • Unspeakable HorrorUnspeakable Horror [R2]
      • Additional functionality: Enemies are also Silenced while they are Rooted.
    • Shade LordShade Lord [Active]
      • Cooldown reduced from 40 to 20 seconds.
Developer Comment: We saw some feedback that Unspeakable Horror is a little bit awkward to use since it doesn’t Silence players while they are Rooted by Durance of Hate. We agreed and saw an opportunity to do a few other changes while we looked at him.

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Sylvanas

Talents

  • Level 7
    • Lost SoulLost Soul [W]
      • Additional functionality: Increase Shadow Dagger’s damage by 10%.
    • Festering WoundsFestering Wounds [E]
      • Bonus damage to Haunting Wave reduced from 25% to 15%.
  • Level 10
    • Mind ControlMind Control [R2]
      • Additional functionality: Enemy Heroes hit have 3 stacks of Banshee’s Curse applied to them.
Developer Comment: For the most part Sylvanas has fairly good talent diversity, but we wanted to tinker a little bit to make it better. Her heroics have the least talent parity in her tree, so we’re experimenting with giving Mind Control a simple buff that should help in its role at finding a single, vulnerable target to kill.

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Tassadar

Talents

  • Level 4
    • Plasma ShieldPlasma Shield [Trait]
      • Maximum Shield amount reduced from 15% to 12% maximum Health.
  • Level 10
    • Black HoleBlack Hole [R2]
      • Cooldown reduced from 70 to 60 seconds.
      • Mana cost reduced from 80 to 60.
  • Level 20
    • KugelblitzKugelblitz [R2]
      • Additional functionality: Reduce the Armor of enemy Heroes hit by the center of Black Hole by 20 for 3 seconds.
Developer Comment: Plasma Shield is simply a little too good at giving Tassadar survivability, which is an intended weakness of the hero since he brings so many other things to the table. We’re reducing its power as well as buffing Black Hole and its Level 20 Mastery, Kugelblitz.

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Tracer

Base

  • Basic Attack damage reduced from 24 to 23.

Talents

  • Level 4
    • Leeching RoundsLeeching Rounds [Trait]
      • Adjusted functionality: Increase the healing from Basic Attacks against enemy Heroes by an additional 5%. This bonus is further increased by 5% for each Blink charge you currently have.
    • Is That a Health Pack?!Is That a Health Pack?! [Passive]
      • Cooldown reduction on the Healing Fountain when gathering a Regeneration Globe increased from 10 to 15 seconds.
  • Level 13
    • TelefragTelefrag [E]
      • Cooldown reduction increased from .25 seconds to .3125 seconds.
Developer Comment: Similar to Samuro, Tracer is closing in on being too powerful despite her niche status. We’re slightly reducing her overall power with a Basic Attack damage nerf and buffing some of her underused talents.

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Tychus

Talents

  • Level 1
    • QuarterbackQuarterback [W]
      • Moved from Level 7.
    • Press the AdvantagePress the Advantage [Passive]
      • New functionality: Increase Tychus’s Basic Attack range by 1.
  • Level 4
    • The Bigger They Are...The Bigger They Are... [Trait]
      • No longer reduces the cooldown of Minigun.
      • Health threshold for dealing bonus damage changed from 35% to 30%.
    • Master AssassinMaster Assassin [Passive]
      • Adjusted functionality: Gain 10% Attack Speed. Quest: After getting 15 Takedowns, gain an additional 15% Attack Speed.
  • Level 7
    • Concussion GrenadeConcussion Grenade [W]
      • Removed.
    • Combat TacticianCombat Tactician [Trait]
      • Moved from Level 1.
      • New functionality: Reduce the cooldown of Minigun by 4 seconds. Reduce Minigun’s cooldown by an additional 4 seconds after using Run and Gun.
    • New talent: Melting Point [W]
      • After hitting enemies, Frag Grenade deals 75 bonus damage over 3 seconds. This damage is increased by 100% against Minions, Mercenaries, and Monsters.
  • Level 20
    • Can Do This All DayCan Do This All Day [Q]
      • Cooldown reduction increased from 4 to 5 seconds.
    • Bob and WeaveBob and Weave [E]
      • No longer passively increases Tychus’s Basic Attack range by 1.5.
      • Additional functionality: After using Run and Gun, Increase Tychus’s Basic Attack range by 1.5 for 4 seconds.
Developer Comment: We made some changes to Tychus’s late-game talents and have seen much better talent diversity from those efforts. We’re doing the same thing with his early-game picks here, which we think will overall make him a much more exciting and fun Hero to play.

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Bug Fixes

Heroes

  • D.Va
    • D.Va's Micro Missiles launch and impact sounds should play at an appropriate volume for enemies and allies.

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I prefer Dva's Full Metal build so not nerfed yet aside from Micro Missiles.

Ana nerf is annoying. Don't think she needed that.

Uther buff to give armour to those healed affected by status affects is pretty nice though. Less globes for Alex, always good.

Samuro nerf seems a little mean. That guy is hard to play well as is. Seems like a personal attack on like .01% of the community. :p

Tracer will still be OP since she is paired with Abathur anyways. And her mobility is what gives her an edge. That wasn't nerfed either.

Cho'Gall nerf doesn't look too big. Just removed the perma stun. But that assumes enemies survive long enough to be affected by it.

I guess Deathwing got a buff? Not sure why it needed a nerf to go with it though. At this point, lots of characters can deal with him.

Imperius and Yrel nerfs seem ok. A Gazlowe buff. I think he's already strong but I don't use those talents either, so guess it makes sense.

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I guess Deathwing got a buff? Not sure why it needed a nerf to go with it though. At this point, lots of characters can deal with him.

Nope. With the Incinerate nerf he's now got zero legitimate builds anymore and no good reason for anyone to ever pick him. He's a bruiser who does no damage, and a pretty easy one to burst down now as well.  The reason why NOBODY uses anything but Destroyer form is because that's the form with the escape in it. Reducing the energy usage of Lava Burst is not what's wrong with it, it's lack of range, AoE and damage (which a single point increase is not going to fix) is what's wrong with it. If the casting time was quicker, if the AoE was larger, if the slow was increased (even if it was increased over time like the mud in Alterac Pass) if it had some or all of those things, then hell, I would happily have it do NO damage in return for those.

But as it stands they have nerfed Deathwing at every turn until he's no longer viable to play in anything now, since even his Incinerate build is doing substantially less damage thanks to these nerfs. He has NOTHING LEFT.

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11 hours ago, Apologised said:

He has NOTHING LEFT.

Easy here, I'm sure he'll find himself WASHED UP somewhere in the meta the next patch.

PS: sorry, had to do it.

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On 10/8/2020 at 7:13 AM, Apologised said:

But as it stands they have nerfed Deathwing at every turn until he's no longer viable to play in anything now, since even his Incinerate build is doing substantially less damage thanks to these nerfs. He has NOTHING LEFT.

Honestly Blizzard just needed to nerf his survivability. They will continue nerfing him as long some certain talents exist. Same with ETC, which ever since got a rework on Encore became one of the most oppressive tanks ever, as now he can reset the CD of Mosh Pit at ease.

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On 10/15/2020 at 7:25 PM, Valhalen said:

Honestly Blizzard just needed to nerf his survivability. They will continue nerfing him as long some certain talents exist. Same with ETC, which ever since got a rework on Encore became one of the most oppressive tanks ever, as now he can reset the CD of Mosh Pit at ease.

Or they fully restore him, but now he can cause friendly fire damage.

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      Base
      Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
      Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
       
      Here are the official PTR patch notes posted by Blizzard on April 21.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Storm League Balance Update Bug Fixes General
      Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
      Storm League
      Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
      Balance Update
      Heroes
      Ana
      Base
      Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
      Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
      Talents
      Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
      Talents
      Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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