Jump to content
FORUMS
Sign in to follow this  
Stan

Time Offline Now Counts Toward Refund Timer in Shadowlands

Recommended Posts

46025-patch-83-pushed-to-wow-vendor.jpg

Vendor-bought items have become non-refundable while offline in the Shadowlands pre-patch.

Before the update, your time spent offline did not count toward the refund timer, but now, it does, as indicated by the REFUND_TIME_REMAINING global string changes.

  • Patch 8.3.7: REFUND_TIME_REMAINING - You may sell this item to a vendor within %s for a full refund.
  • Patch 9.0.1: REFUND_TIME_REMAINING - You may sell this item to a vendor within %s (including time offline) for a full refund."
Vendor bought transmogs now become nonrefundable while offline from r/wow
  • Like 1

Share this post


Link to post
Share on other sites
9 minutes ago, AlphaDomain said:

This seems like another weird choice nobody asked for. 

Tbh i don't mind it, because sometimes I would loot something, disconnect, and then when i came back and wanted to use it or sell it, it would ask me if i'm sure because I won't be able to trade it, so yeah i'm ok with not having this

  • Thanks 1

Share this post


Link to post
Share on other sites

i like this. I remember there was a moment where the timer was pretty annoying for me, when i bought old pandaria set items that were available for gold. So i bought like every skin i was missing, and had to stick with about 40 items in my inventory that had to stay there for 2 hours gametime. I logged in later and they still had the timer, which is why i couldnt sell them to a trader, because it would refund und i would loose the skin...
Or am i missing a way, where i could instantly sell the items without loosing the skin?

  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, AlphaDomain said:

This seems like another weird choice nobody asked for. 

Actually a lot of people have been asking for this for years. It is a good thing for buying appearances on a character that isn't a enchanter. 

Share this post


Link to post
Share on other sites
2 hours ago, Lawrenz said:

i like this. I remember there was a moment where the timer was pretty annoying for me, when i bought old pandaria set items that were available for gold. So i bought like every skin i was missing, and had to stick with about 40 items in my inventory that had to stay there for 2 hours gametime. I logged in later and they still had the timer, which is why i couldnt sell them to a trader, because it would refund und i would loose the skin...
Or am i missing a way, where i could instantly sell the items without loosing the skin?

You can toss them into your void storage or mail BoEs to an alt to remove the refund timer, or disenchant them. I'm happier just running the timer out so I like this change.

Share this post


Link to post
Share on other sites
3 hours ago, Lawrenz said:

i like this. I remember there was a moment where the timer was pretty annoying for me, when i bought old pandaria set items that were available for gold. So i bought like every skin i was missing, and had to stick with about 40 items in my inventory that had to stay there for 2 hours gametime. I logged in later and they still had the timer, which is why i couldnt sell them to a trader, because it would refund und i would loose the skin...
Or am i missing a way, where i could instantly sell the items without loosing the skin?

I've done the same, and been stuck as well with a 2 hour in game wait. Was very annoying, as in real life, it may be a few days to log back in, and still be stuck with the timer. Quite happy with this change. There are some items that will bypass the timer if it has an "on use effect" (trinkets, necklaces, etc). Once it is used, you can then sell it back as intended. Sadly, as most transmog items have no "Use effect", the 2 hour timer is what it is. Enchanting or socketing also used to kill the timer, but that can be an expensive/wasteful way to speed up the resale. Not recommended, but still an option.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Update: the farm has been nerfed a little! Lesser Charms no longer drop, making it less lucrative.

      It didn't take long for players to find the absolute best way to farm in Remix: Mists of Pandaria! And no, we're not talking about the Tillers' farm!
      The Timeless Isle and its frogs are back and are the focus of all the farming going on at the moment, as it seems to be the best way to get pretty much everything you want from the event! The frogs are elites and tend to hyper spawn (meaning they have an incredibly fast spawn rate when enough players kill them quickly enough), especially when farmed in groups. You can find the frogs around 65, 75.

      They drop the event currency, Bronze, items you can disenchant into Bronze, Lesser Charms which you can use to increase your reputation with most Pandaria factions and get more Bronze, Timeless Coins for Timeless Isle rewards, and even Epic Threads for the Cloak of Infinite Potential! One player even reported getting 15,000k Bronze, 100,000 Timeless Coins, 3,000 Lesser Charms, and many gems is just an hour!
      As the method has become more popular, actually getting to tag the mobs is the real trick here, or you need to find a time when there are fewer players there.
      The community is split on the issue, as some are enjoying the very fast speed of rewards, but others aren't too happy with the very boring activity being the go-to if you want to get things done fast.
      Here's a video going over the method, and showcasing some intense frog action!


      So if you want tot try this out, good luck with the mob tagging and/or finding a less populated area!
    • By Stan
      From dungeons to the new raid and Khaz Algar, we're looking at the loading screens of the War Within.
      Please note not all loading screens have been implemented right now, but we've datamined many belonging to the new dungeons, the raid, and even Khaz Algar!
      Khaz Algar (Continent)
      Ara-Kara (Dungeon)

      City of Threads (Dungeon)

      Priory of the Sacred Flame (Dungeon)

      Darkflame Cleft (Dungeon)

      The Stonevault (Dungeon)

      Cinderbrew Meadery (Dungeon)

      The Dawnbreaker (Dungeon)

      Rookery (Dungeon)

      Nerub-ar Palace (Raid)

      What do you think about the architecture/themes from the loading screens?

    • By Staff
      Find out how many times you need to kill Garrosh to buy Tusks of Mannoroth and the Heirloom Weapons in MoP Remix!
      Bones of Mannoroth drops from Garrosh on Normal or higher difficulty in Siege of Orgrimmar and keep in mind all raids are on a daily lockout.
      You will receive 1 Bones of Mannoroth from killing Garrosh on Normal Difficulty. You will receive 4 Bones of Mannoroth from killing Garrosh on Heroic Difficulty. You will receive 10 Bones of Mannoroth from killing Garrosh on Mythic Difficulty. To buy Tusks of Mannoroth from Pythagorus, you must farm 38500 Bronze and 20 Bones of Mannoroth. As mentioned during soulsobreezy's interview, one Heroic clear gets you around 30,000 Bronze. You will need to kill Garrosh at least twice on Mythic Difficulty or 5 times on Heroic to have enough bones to buy the tusks.
      The Heirloom weapons are much cheaper, as they only cost 8,000 Bronze and 2 Bones of Mannoroth each.
    • By Stan
      Take a look at the veggie weapons coming in the War Within expansion!
      Extra Large Leak
      This is a One-Hand Mace equipped in your main hand. The item comes from Cooking and the associated spell (Extra Large Leak) suggests you need to collect 999 Twined Herbs.

      Garlic Knots
      A garlic off-Hand to keep vampires at bay. We don't know how to obtain the item at this time.

      What do you think about the new weapons? Let us know in the comments!
    • By Stan
      Plenty of changes for Rogues went live in the latest War Within Alpha build. Check them out!
      Rogue
      Mean Streak- Fatebound Coins flipped by Envenom multiple times in a row are 33% more likely to match the same outcome face as the last flip. Threads of Fate [NYI]- Fate Intertwined duplicates 15% of Dispatch critical strikes duplicate 20% of their damage as Cosmic to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 20% 15% to the primary target instead. Delivered Doom- Damage dealt when your Fatebound Coin flips tails is increased by 35% while Blade Flurry is not active  21% if there are no other enemies near the target. Inevitability [NYI]- Cold Blood now benefits the next 2 two abilities but only applies to Dispatch. Fatebound Coins flipped by these abilities are guaranteed to match the same face as the last flip. Assassination Rogue- Assassination Rogue core passive Increases damage/healing by 7%: Ambush, Blade Rush, Deadly Poison, Death from Above, Eviscerate, Feint, Gloomblade, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Main Gauche, Mind-Numbing Poison, Poison Bomb, Secret Technique, Shiv, System Shock, Wound Poison Increases periodic damage/healing by 7%: Ambush, Blade Rush, Deadly Poison, Death from Above, Eviscerate, Feint, Gloomblade, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Main Gauche, Mind-Numbing Poison, Poison Bomb, Secret Technique, Shiv, System Shock, Wound Poison Decreases Increases damage/healing by 3%: Ambush, Blade Rush, Deadly Poison, Death from Above, Eviscerate, Feint, Gloomblade, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Main Gauche, Mind-Numbing Poison, Poison Bomb, Secret Technique, Shiv, System Shock, Wound Poison Decreases Increases periodic damage/healing by 3%: Ambush, Blade Rush, Deadly Poison, Death from Above, Eviscerate, Feint, Gloomblade, Improved Shiv, Instant Poison, Internal Bleeding, Killing Spree, Main Gauche, Mind-Numbing Poison, Poison Bomb, Secret Technique, Shiv, System Shock, Wound Poison Hand of Fate- Flip a Fatebound Coin each time a damaging finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 5%, lasting until you flip Tails. Tails deals Cosmic damage to your targets target. struck. Each effect is increased by 20% each time your Fatebound Coin flip matches the same outcome as the last flip.
×
×
  • Create New...