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Starym

Mini-Scourge Invasion Event: Less Squished Undead Overrun Guards in Town, Kill NPCs

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The squish continues to cause trouble/actually be awesome and create interesting events in the game. We've seen plenty of issues related to the way the levels were changed, but this one is probably our favorite, as it actually produced some emergent and immersive gameplay!

As noticed by daytimemoon, the town of Tranquillien in the Blood Elf starting area Ghostlands is having some trouble with their zombie problem as of late, as they're being overrun! Usually what happens is the assorted ghouls/zombies and other undead spawn every once in a while, attack the town and the guards hold them off and eventually kill them. However, after the squish it seems the hordes of living impaired didn't get the same memo from Blizzard that the guards did, and so didn't squish quite as hard as them. The result is the guards no longer being able to defend the town, and the status quo that's been happening for some 13 years or so has been broken! The undead are loose and rampaging all over the place, killing quest NPCs, merchants and pretty much everything else! Here's a snapshot of the carnage from daytimemoon:

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That's an extremely appropriate name for the quest she accepted.

And so it's up to the players to defend Tranquillien if they want to get their quests done, as the eternal tug of war has shifted in the undead's favor - perhaps this was done on purpose to go with the Scourge invasion we'll eventually get in the pre-patch? It's certainly looking very similar to the original, un-nerfed version from the PTR, so maybe the undead in the Ghostlands got some of that juice.

Whatever the reason, this is exactly the kind of thing that should be happening to keep the game feeling alive, so we're definitely grateful to this particular glitch, that's sure to be fixed soon. And then Tranquillien can go back to it's timeless state of undead arriving and being fought off by the guards for ever and ever.

Source.

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