Jump to content
FORUMS
Sign in to follow this  
Stan

Priest Atonement Healing Still Broken on Live Servers

Recommended Posts

31833-patch-73-tier-21-priest.jpg

Due to scaling, Atonement healing is currently broken on retail and it heals for low amounts of health unless you are at maximum level.

According to Valderg, Priest Atonement Atonement healing is missing a 0 in the calculation, so it heals for 5% instead of 50%.

wrzr2nipaet51.png

It appears the bug hasn't been fixed yet on live servers four days after the pre-patch went live.

Source: r/wow

  • Like 3

Share this post


Link to post
Share on other sites

While it's an understandably frustrating bug, this reddit post highlights the disgusting level of entitlement that WOW power users now exhibit. Every problem is met with quick vitriol and aggression. YouTubers hold the game hostage, tearing down developers and gassing up casual players who remain largely unaffected by most changes implemented. 

Whatever happened to saying please? I know it sounds corny, but maybe treating developers like the (extremely stressed) people that they are?

 

 

Share this post


Link to post
Share on other sites

So it is broken, and i was standing there with a pikachu face wondering why my atonement hits healed for 1. I wanted to level my priest but don't like either holy nor shadow for dungeons/open world, how could they make such mistake? At least it's not on the actual release of an xpac.

Share this post


Link to post
Share on other sites
39 minutes ago, durdyenglish said:

While it's an understandably frustrating bug, this reddit post highlights the disgusting level of entitlement that WOW power users now exhibit. Every problem is met with quick vitriol and aggression. YouTubers hold the game hostage, tearing down developers and gassing up casual players who remain largely unaffected by most changes implemented. 

Whatever happened to saying please? I know it sounds corny, but maybe treating developers like the (extremely stressed) people that they are?

 

 

Except this is a playerbase that pays on a monthly basis, on top of other payments, to play this game made by one of the biggest gaming companies in the world. And if the recent screenshots and posts by the members of the private dev forums and discord are anything to go by, a lot of the more vocal devs really don't seem that interested in ANY sort of discourse with the playerbase - polite or otherwise.

Equally, this is a mechanic that is fundamental to the core gameplay of the spec and it hasn't worked for 5 days in the US and 4 days in the EU. It's also not the first post made on the topic. This was reported since the release of the patch onto the live client and I've not even seen any acknowledgement from Blizzard on it, let alone any word on a fix. I'm certainly not omniscient so I may have missed somewhere they posted, but at the time of this post I've not been able to find any myself. 

Share this post


Link to post
Share on other sites
57 minutes ago, Anaeya said:

Except this is a playerbase that pays on a monthly basis, on top of other payments, to play this game made by one of the biggest gaming companies in the world. And if the recent screenshots and posts by the members of the private dev forums and discord are anything to go by, a lot of the more vocal devs really don't seem that interested in ANY sort of discourse with the playerbase - polite or otherwise.

Equally, this is a mechanic that is fundamental to the core gameplay of the spec and it hasn't worked for 5 days in the US and 4 days in the EU. It's also not the first post made on the topic. This was reported since the release of the patch onto the live client and I've not even seen any acknowledgement from Blizzard on it, let alone any word on a fix. I'm certainly not omniscient so I may have missed somewhere they posted, but at the time of this post I've not been able to find any myself. 

You've missed my point.

 

Share this post


Link to post
Share on other sites

Priest are not the only one in this boat , it is a core mechanic so it got 'priority' for fixing i guess but its only one of many spell/class that just don't work as intended ?

Share this post


Link to post
Share on other sites
7 hours ago, durdyenglish said:

You've missed my point.

 

your point is trash and radically outdated.  The only entitlement here is that of a customer's expect when the world's largest MMO can't seem to be bothered to communicate with their customers when something does not meet baseline expectations (a spec core function doesn't work).  This isn't tuning or complaints about game systems. It's negligence in even the most basic beta testing.  As a former tester I can assure you I reported numerous bugs on low level alts but they made the process completely different than test max level content.  

Share this post


Link to post
Share on other sites
4 hours ago, durdyenglish said:

case in point

Do you actually have any arguments or just dismissals at anyone that disagrees with you?

Share this post


Link to post
Share on other sites
1 hour ago, Yojiro said:

Do you actually have any arguments or just dismissals at anyone that disagrees with you?

My argument is that the WoW Community has become entitled and toxic. Responses to my point have exhibited demonstrative language to said point. 

Share this post


Link to post
Share on other sites
23 hours ago, Belzedup said:

So it is broken, and i was standing there with a pikachu face wondering why my atonement hits healed for 1. I wanted to level my priest but don't like either holy nor shadow for dungeons/open world, how could they make such mistake? At least it's not on the actual release of an xpac.

Yes, it seems people have forgotten one of the biggest reasons for there being a pre-patch, which is to test all changes and squash all bugs before the ACTUAL content launches. Only so much can be done in closed beta, live servers are where they are most likely to chase down any remaining issues.

This is understandably frustrating, but it does not warrant rudeness towards developers or QA staff. They are just people, all trying to do a job in the face of a global pandemic and large scale company and/or industry budget cuts.

Edited by durdyenglish

Share this post


Link to post
Share on other sites
2 hours ago, durdyenglish said:

Yes, it seems people have forgotten one of the biggest reasons for there being a pre-patch, which is to test all changes and squash all bugs before the ACTUAL content launches. Only so much can be done in closed beta, live servers are where they are most likely to chase down any remaining issues.

This is understandably frustrating, but it does not warrant rudeness towards developers or QA staff. They are just people, all trying to do a job in the face of a global pandemic and large scale company and/or industry budget cuts.

I think you are forgetting that there is a thing called the "PTR" (Public TEST Realms). THAT is where the testing should be taken place as that is literally what it is designed for. Its not closed, if you have an active sub you are freely able to download it and test to your hearts content.

You are way off base for saying people should accept these bugs which effectively delete a spec from the game, on the notion that "its pre-patch so its expected". The test realms are there for testing, the live realms are there for playing. If people cannot play a spec that they pay a lump sum to acquire and then a montly payment ontop, they are well within their rights to complain. I don't think many people would argue against the fact that the developers are underpaid and overworked, but unfortunately that is largely irreleavant. We pay for a product and if that product is barely functional, or has key broken elements which render the game unplayable, it's in breach of consumer rights as we are paying for a product we cannot use. Everyone expects bugs, and id argue most people are fine with bugs, especially during a pre-patch which contained significant overhauls, but when something is completely unplayable, you have to see thats not ok?

Think of it like this, If you updated your phone to the latest version, and it just said when you turned it on "You are using an *insert make here* phone, therefore you cant use your phone until we decide to get round to fixing the software specific to your make", i assume you'd be quite rightly irked! Maybe not, i don't know you, but if you can honestly say you'd be completely fine with paying for a product that you physcially cannot use, you put us all to shame, but regardless of what you say on an anonymous forum, i'd expect you'd react like most of the population!

Share this post


Link to post
Share on other sites
5 hours ago, Asurex said:

I think you are forgetting that there is a thing called the "PTR" (Public TEST Realms). THAT is where the testing should be taken place as that is literally what it is designed for. Its not closed, if you have an active sub you are freely able to download it and test to your hearts content.

You are way off base for saying people should accept these bugs which effectively delete a spec from the game, on the notion that "its pre-patch so its expected". The test realms are there for testing, the live realms are there for playing. If people cannot play a spec that they pay a lump sum to acquire and then a montly payment ontop, they are well within their rights to complain. I don't think many people would argue against the fact that the developers are underpaid and overworked, but unfortunately that is largely irreleavant. We pay for a product and if that product is barely functional, or has key broken elements which render the game unplayable, it's in breach of consumer rights as we are paying for a product we cannot use. Everyone expects bugs, and id argue most people are fine with bugs, especially during a pre-patch which contained significant overhauls, but when something is completely unplayable, you have to see thats not ok?

Think of it like this, If you updated your phone to the latest version, and it just said when you turned it on "You are using an *insert make here* phone, therefore you cant use your phone until we decide to get round to fixing the software specific to your make", i assume you'd be quite rightly irked! Maybe not, i don't know you, but if you can honestly say you'd be completely fine with paying for a product that you physcially cannot use, you put us all to shame, but regardless of what you say on an anonymous forum, i'd expect you'd react like most of the population!

Yes, prove me wrong with a lengthy rant.

Share this post


Link to post
Share on other sites
13 hours ago, durdyenglish said:

Yes, prove me wrong with a lengthy rant.

Detail to cover all my bases makes my argument invalid? I dont think so fam! I guess seeing as you refuse to refute the points made, you know you are wrong and instead of admitting so, you resort to meaningless statements! When you are ready to discuss it like an adult, i'm happy to do so! Cheers ?

Edited by Asurex

Share this post


Link to post
Share on other sites
2 hours ago, Asurex said:

Detail to cover all my bases makes my argument invalid? I dont think so fam! I guess seeing as you refuse to refute the points made, you know you are wrong and instead of admitting so, you resort to meaningless statements! When you are ready to discuss it like an adult, i'm happy to do so! Cheers ?

Your analysis is flawed as the entire product is not unplayable; only one gameplay element for one specialization of one class within the product is unplayable. This is a far cry from "entirely unplayable."

To that point, there is almost never a software release by any company on any platform that comes without initial bugs. In this age of quick internet speeds, companies would rather make a deadline and push out large updates later than constantly delay the base framework of their product.

The PTR is a good place to catch bugs, of course, but FAR more people play on live servers. This is why I stated that the pre-patch is also a great time for bug squashing.

The continued backlash from my original comment only stands to strengthen my point. People need to understand there's a process and that real, live, fallible humans operate said process. For clarity, I indeed would be frustrated if I played a Discipline priest, but I would also just simply play Holy until the fix went live. After years of WOW and other update dependant games (dating back to Everquest), I have come to expect all patches to come with a transition period of bugs and hotfixes.

If you are expecting anything more (or less?), you have unrealistic expectations.

Share this post


Link to post
Share on other sites
On 10/19/2020 at 5:57 PM, durdyenglish said:

Your analysis is flawed as the entire product is not unplayable; only one gameplay element for one specialization of one class within the product is unplayable. This is a far cry from "entirely unplayable."

To that point, there is almost never a software release by any company on any platform that comes without initial bugs. In this age of quick internet speeds, companies would rather make a deadline and push out large updates later than constantly delay the base framework of their product.

The PTR is a good place to catch bugs, of course, but FAR more people play on live servers. This is why I stated that the pre-patch is also a great time for bug squashing.

The continued backlash from my original comment only stands to strengthen my point. People need to understand there's a process and that real, live, fallible humans operate said process. For clarity, I indeed would be frustrated if I played a Discipline priest, but I would also just simply play Holy until the fix went live. After years of WOW and other update dependant games (dating back to Everquest), I have come to expect all patches to come with a transition period of bugs and hotfixes.

If you are expecting anything more (or less?), you have unrealistic expectations.

Grand, an actual response. Much appreciated! So lets start from the top:

Quote

Your analysis is flawed as the entire product is not unplayable; only one gameplay element for one specialization of one class within the product is unplayable. This is a far cry from "entirely unplayable."

In practise, yes you are completely correct, the vast majority of the other classes/specs are compeltely functional. However that does not mean that the game is playable for all players. Read my comparison to the "phone" example, which you seem to have glossed over. "X" brand phone stops working, meaning people with "X" brand phones, cannot use their phone, it does not mean that all phones do not work. So in WoW terms, for all the disc priest players, who play disc and only disc, yes it absolutely means that the game is entirely unplayable. Furthermore, saying "just play another spec till it works", is not an acceptable arguement. You should never be forced to play (nor not play) something because it does not function at its core.

Quote

 

To that point, there is almost never a software release by any company on any platform that comes without initial bugs. In this age of quick internet speeds, companies would rather make a deadline and push out large updates later than constantly delay the base framework of their product.

As a rule of thumb i'd agree, getting the product in more people hands to test and find bugs is a good thing. However when the base framework is broken, i don't think thats acceptable.  If im a car manufacturer and i want someone to test a base model of my car, but i dont put wheels on it, it cant be tested properly. Its a crap analogy i know, but it serves the purpose.

Quote

The PTR is a good place to catch bugs, of course, but FAR more people play on live servers. This is why I stated that the pre-patch is also a great time for bug squashing.

Yup, agree with that, as i stated: "Everyone expects bugs, and id argue most people are fine with bugs, especially during a pre-patch which contained significant overhauls".  The issue i took with one of your statements, is that you made out that a closed beta was the only place that these things which can be testing, which is factually incorrect. Many more people will still play live than a PTR, which is why we are getting many bugs discovered in pre-patch that were not noted in PTR, especially when it comes to levelling content, as most people are not going to spend time levelling or exploiting levelling on PTR.

Quote

The continued backlash from my original comment only stands to strengthen my point. People need to understand there's a process and that real, live, fallible humans operate said process. For clarity, I indeed would be frustrated if I played a Discipline priest, but I would also just simply play Holy until the fix went live. After years of WOW and other update dependant games (dating back to Everquest), I have come to expect all patches to come with a transition period of bugs and hotfixes.

If you are expecting anything more (or less?), you have unrealistic expectations.

I think the main reason people take issue with your comment, is not for lack of understanding that there is a process and real people behind the scenes, people know and respect that (for the most part), its why a vast majority of players are very happy shadowlands is being delayed, as they know that the people just need more time to get it right. However where I and i would expect very many people draw the line, is when the actions of these people behind the scenes prevent us from using a product that we pay a fee to access and a fee to keep playing.

As i said before, telling people to "just play holy" is not acceptable in the slightest. Disc is a completely different play style, it has different strengths, weaknesses compared to holy and requres completely different gear sets. Take a look at warcraft logs for M+, look up up healing priests and just look across the entire expac. Notice how out of like 100 discs in the top 10s across all the dungeons, there is 1/2 holy players? Safe to assume disc is what is needed in M+, so telling all of those to "just play holy", is like trying to tell firefighers to put out a forest fire with water pistols. Furthermore, say this happened to a Resto Druid. Their hots all of a sudden did 5% of the healing they're supposed to do, what other healing spec would you reccommend they play? Paladin, Monk, Shaman they dont have the luxury of just swapping to another healing spec, so if they were broken, what do you suggest, just dont use the product you pay for?

We all expect things to take time and be a bit wonky for a while, but i honestly do not believe it is an unrealistic expectation to log into a character and expect to be able to play it. Yes i expect bugs, yes i expect some funky interactions from time to time, but i do not expect to log into a "release" version of a class and spec and simply be told no.

Edited by Asurex

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      In Patch 10.0.7, two new Dragonriding Glyphs will become available in the Forbidden Reach, granting players access to new Dragonriding traits. Check out the Dragonriding updates coming in the latest World of Warcraft patch!
      The new traits are:
      Aerial Halt - Flap back, reducing movement speed. Airborne Recovery - Activating Aerial Halt while affected by Thrill of the Skies generates 1 Vigor. Players can also expect 16 new customization options and 6 races in the update.
      (Source)
      DRAGONRIDING
      Discover new Dragonriding Glyphs in the Forbidden Reach to unlock 2 new Dragonriding traits: Aerial Halt – Flap back, reducing forward movement. Airborne Recovery – Activating Aerial Halt while affected by Thrill of the Skies generates 1 Vigor. 16 new customization manuscripts have been added. Put your dragonriding skills to the test in 6 new races. Dragonriding racing world quests have a new icon. Fixed an issue where player spell visual effects such as Shadowform and Glyph of the Stars Moonkin Form were being applied on the dragons while customizing in the Rostrum of Transformation.
    • By Staff
      Blizzard is making Balance of Power artifact appearance rewards account-wide in Patch 10.0.7.
      After unlocking the base appearance, the criteria for other color tints can be completed on any character in the forthcoming update.
      (Source)
      The Balance of Power questline artifact appearance rewards are now account-wide. After unlocking the base appearance, the criteria for additional color variants (such as the Glory of the Legion Hero and Unleashed Monstrosities achievements) may be completed on any character to earn the appearances.
    • By Staff
      Blizzard has posted development notes for Patch 10.0.7. New features include the return to the Forbidden Reach, new Dragonriding Abilities, class changes, account-wide Balance of Power questline, and more.
      (Source)
      World of Warcraft Version 10.0.7 PTR
      This Public Test Realm (PTR) is a testing environment for the content coming with the Dragonflight 10.0.7 update.
      Dragonflight 10.0.7 Update Development Notes

      RETURN TO THE FORBIDDEN REACH
      In a future PTR build, players return to the Forbidden Reach to learn more of the story of the dracthyr Evoker awakening now that the defeat of Raszageth has been secured. This zone includes new content for max-level players delving into the troubles left behind by the meddling of the Primalists and the chaos they’ve left behind among the elements. Players will discover hidden Treasure Rooms with the Dragonscale Expedition, encounter new bosses and objectives, more storms, new loot to add to their arsenal, and more.
      More information on what to expect in the Forbidden Reach as the new content becomes available in later PTR builds.
      THE MONK CLASS EXPANDS TO NEW RACES
      Lightforged Draenei, Worgen, and Goblin races have learned how to harness their Chi and can now become Monks. Lightforged Draenei and Worgen Monk NPCs have made their homes in Stormwind, Goblin Monk NPCs can be found in Kezan, Bilgewater Cartel, and a Goblin Monk NPC now sells sage advice in Orgrimmar. CLASSES
      DEATH KNIGHT Unholy Epidemic has swapped places with Unholy Blight within the talent tree. Pestilence implementation has been updated to better reflect the functionality of the tooltip. Rotten Touch duration increased to 10 seconds (was 6 seconds). Runic Mastery now also increases Runic Corruption’s Rune regeneration rate by an additional 10/20%. Commander of the Dead has been updated to always buff your nearby Gargoyle (or Dark Arbiter) and Army of the Dead Ghouls for 30 seconds after using Dark Transformation. Developers’ note: The previous implementation of Commander of the Dead had too many edge cases where it would not always buff your minions or the window was too tight and created less than ideal rotational impact. We have instead updated it to be an aura around the Death Knight for the duration that will always buff their Gargoyle or Army of the Dead ghoul regardless of when they were spawned in after Dark Transformation was used. Developers’ note: There are additional changes for Unholy Death Knights coming in future 10.0.7 PTR builds that aim to address some quality of life concerns and underperforming talents. DRUID Protector of the Pack’s cap now stores up to 400% of the Druid’s spell power for Balance, Feral, and Guardian and 300% spell power for Restoration (was 240% for all specializations). Restoration New Talent: Tranquil Mind – Increases Omen of Clarity’s chance to activate Clearcasting to 5% and Clearcasting can stack 1 additional time. New Talent: Deep Focus – When Moonfire, Rake, Rip, or Rejuvenation are active on a single target, their effects are increased 40%. Embrace of the Dream now also triggers on targets with the Regrowth heal over time effect. Regenerative Heartwood now also extends the duration of Ironbark by 4 seconds. Natural Wisdom is now a baseline effect on Innervate for Restoration Druids. No longer increases mana regeneration by 5% and the additional Innervate’s effectiveness has been reduced to 50% (was 100%). Improved Wild Growth has moved to a new location one slot to the right. Cultivation has moved to Improved Wild Growth’s previous location. Nourish has moved to Cultivation’s previous location. Tranquil Mind occupies Nourish’s previous location. The Forest’s Flow/Wild Synthesis choice node has moved to a new location directly below Nourish’s new location. Embrace of the Dream and Budding Leaves have swapped locations. Germination and Power of the Archdruid have swapped locations. Invigorate is no longer on a choice node with Power of the Archdruid and has moved locations to directly beneath Overgrowth. Power of the Archdruid is now on a choice node with Undergrowth. Circle of Life and Death is now on a choice node with Deep Focus. EVOKER Dracthyr’s racial ability Chosen Identity will now also cause Dracthyr to automatically assume their Visage form when they resurrect. Dracthyr now know the Aerial Halt ability, like Dragonriding drakes, that allows them to significantly reduce their forward movement. Draconic Legacy now increases Stamina by 3%/6% (was 2%/4%). Foci of Life has been redesigned – Renewing Blaze restores you more quickly, causing damage you take to be healed back over 4 seconds. Ancient Flame has been redesigned – Casting Emerald Blossom or Verdant Embrace reduces the cast time of your next Living Flame by 40%. Ancient Flame has been moved to Roar of Exhilaration’s location in the talent tree. Roar of Exhilaration has been removed. Devastation Verdant Embrace healing increased by 35%. MONK Mistweaver Thunder Focus Tea now causes Enveloping Mist to become instant cast in addition to its current effect. PALADIN Protection Faith in the Light’s block value increased to 15/30% (was 5/10%). Focused Enmity has been redesigned – When Avenger’s Shield strikes a single enemy, it deals additional Holy damage. Corrected a tooltip error with Light of the Titan’s heal over time effect. Retribution A major rework to Retribution Paladin is underway and more changes will be coming in future PTR builds. For details on the changes, visit this forum post: Retribution Paladin Design in 10.0.7 PRIEST Discipline Fixed an issue causing Expiation to deal more damage than intended and ignore damage reduction effects. SHAMAN Earth Elemental and Primal Earth Elemental no longer taunt or pulse threat to enemies the Shaman is not in combat with. Earth Elemental and Primal Earth Elemental no longer taunt or pulse threat to enemies that are attacking a player with a tank specialization. Astral Shift duration increased to 12 seconds (was 8 seconds). Planes Traveler no longer increases the duration of Astral Shift. Astral Bulwark now reduces damage taken by an additional 20% (was 15%). Improved Lightning Bolt removed. Thunderstorm has been moved to Improved Lightning Bolt’s position in the talent tree. Lightning Bolt damage increased by 20% for all specializations. Go With the Flow now reduces the cooldown of Spirit Walk by 10/20 seconds (was 7.5/15 seconds). Thunderous Paws can now trigger once every 20 seconds (was 60 seconds). Poison Cleansing Totem now removes all Poisons effects from the target (was 1). Enfeeblement now applies during Hex and lasts for 6 seconds after Hex ends. Ancestral Wolf Affinity has moved to the class tree and removed from all specialization trees. Focused Insight has moved to the Enhancement and Elemental specialization trees in place of Ancestral Wolf Affinity. Developers’ note: This is intentionally being removed from Restoration to avoid having too many talents that modify heal values. Swirling Currents has been redesigned – Increases the healing done by Healing Stream Totem and Cloudburst Totem by 10%/20%. Several talents have moved positions in the class tree. Healing Stream Totem has swapped positions with Spiritwalker’s Grace in the talent tree. Swirling Currents has swapped positions with Graceful Spirit/Spiritwalker’s Aegis in the talent tree. Ancestral Guidance has swapped positions with Nature’s Swiftness in the talent tree. Nature’s Guardian has swapped positions with Totemic Surge in the talent tree. Earth Shield has swapped positions with Earth Elemental in the talent tree. Elemental Orbit has been moved under Earth Shield in the talent tree. Starter builds have been updated for all 3 specializations. Restoration Lightning Bolt damage has been increased by 35%. Chain Lightning damage increased by 35%. Wellspring healing reduced by 30%. Water Shield has been removed from the talent tree and is now learned at level 12. Resurgence has moved to Water Shield’s position in the talent tree. New Talent: Current Control – Reduces the cooldown of Healing Tide Totem by 30 seconds. New Talent: Tide Turner – The lowest health target of Healing Tide Totem is healed for 30% more and receives 15% more healing from you for 4 seconds. A choice node has been added below Mana Tide Totem: New Talent: Temporary Name [Name Not Final] – Increases the duration and radius of Mana Tide Totem. New Talent: Spiritwalker’s Tidal Totem – After using Mana Tide Totem, the cast time of Healing Wave and Chain Heal is reduced and the mana cost of Healing Wave and Chain Heal are reduced for 10 seconds. Flow of the Tides now grants an additional bounce of Chain Heal in addition to its current effect. Unleash Life now converts 40% of Wellspring overhealing to an absorb shield (was 25%). Ever-Rising Tide has been removed. Downpour has been moved to Ever-Rising Tide’s position in the talent tree. Nature’s Focus has been removed. The PvP Talent Tidebringer has moved to Nature’s Focus’ position as a 2-point talent. A connection has been added between Tidebringer and Primal Tide Core/High Tide. Chain Heal’s tooltip has been updated to indicate its jump distance to give more context to the Tidebringer talent. Call of Thunder has been removed. Stormkeeper has been moved to Call of Thunder’s position in the talent tree. Acid Rain and Overflowing Shores are no longer on a choice node together. Acid Rain remains in its position and Overflowing Shores is directly below Healing Rain. DRAGONRIDING
      Discover new Dragonriding Glyphs in the Forbidden Reach to unlock 2 new Dragonriding traits: Aerial Halt – Flap back, reducing forward movement. Airborne Recovery – Activating Aerial Halt while affected by Thrill of the Skies generates 1 Vigor. 16 new customization manuscripts have been added. Put your dragonriding skills to the test in 6 new races. Dragonriding racing world quests have a new icon. Fixed an issue where player spell visual effects such as Shadowform and Glyph of the Stars Moonkin Form were being applied on the dragons while customizing in the Rostrum of Transformation. ENEMIES AND NPCS
      Orc, Tauren, and Highmountain Tauren Priest NPCs are now located in Orgrimmar, and Thunder Bluff has welcomed their first Highmountain Tauren and Tauren Priest NPCs. ITEMS AND REWARDS
      Item levels on legacy raids in the Dungeon Journal should now properly reflect the dropped items once more. Vendors have found a use Dragonflight enchanting materials and are now interested in purchasing them: Chromatic Dust: 1g 50s Vibrant Shard: 7g 50s Resonant Crystal: 20g The Balance of Power questline artifact appearance rewards are now account-wide. After unlocking the base appearance, the criteria for additional color variants (such as the Glory of the Legion Hero and Unleashed Monstrosities achievements) may be completed on any character to earn the appearances. PLAYER VERSUS PLAYER
      DRUID Restoration Tranquility healing is now increased by 100% while in arena combat with 5 or less allied players. Keeper of the Grove’s (PvP Talent) healing increase has been reduced to 20% additional healing (was 100%). MONK Mistweaver Revival healing is now increased by 100% while in arena combat with 5 or less allied players. Restoral healing is now increased by 100% while in arena combat with 5 or less allied players. SHAMAN Restoration Healing Tide Totem healing is now increased by 100% while in arena combat with 5 or less allied players. Living Tide reduces the cooldown of Healing Tide Totem by 60 seconds (was 90 seconds) and it heals for 25% more each time it pulses (was 100%). PROFESSIONS
      Added a new Profession Specialization summary screen which can be viewed for any unlocked profession specializations (artwork is not final). Developers’ note: The intent of this is to summarize what each specialization is about and make it easy to pick which ones you want to go with. For those of you that want more detail, you can always jump to the full specialization tree. As always, feedback on this change is very much appreciated! ENGINEERING Zapthrottle Soul Inhaler has received several quality of life improvements: The device can now be used while moving. The channel time of the device has been reduced to 4 seconds (was 12 seconds) Channeling the device for its full duration now marks the target elemental for 30 seconds. Slaying it during this window will also grant its soul. The cooldown for a successful soul capture has been reduced to 5 minutes (was 15 minutes).
    • By Stan
      The second week of Patch 10.0.5 is upon us and here's an updated to-do list to help you prioritize your daily and weekly goals!
      I Haven't Reached Level 70 Yet
      Focus on reaching Level 70 by following the main campaign and a few side quests that are along the way. The whole process is highlighted in the speed-leveling route by Harldan, who reached Level 70 in just 4 hours and 31 minutes. If you've just reached max level, we've put up a guide for fresh Level 70 characters to get you ready for raiding. Dragonflight Week #8 To-Do List
      What's New This Week?
      The Trading Post will be available on February 1! Check out the item rotation for February here. World Boss Liskanoth is up in Thaldraszus, dropping item level 395 loot. Don't forget to kill it for a chance at loot. Quest for the second Revival Catalyst charge is now available. Before you choose which Season 1 item you'd like to convert, make sure to open your weekly chest and run Vault of the Incarnates (LFR if you do not raid) so that you don't waste your charge on creating a Tier Set piece you would have obtained from other sources. Tip: You can restore deleted Season 1 items for the Revival Catalyst.  
      Other Goals
      Alts who did not start the Spark of Ingenuity questline can talk to the Goblin near the Engine of Innovation in Valdrakken to receive 5 Sparks of Ingenuity. Complete the Storm's Fury Event in Primalist Tomorrow when it's up for a new currency that can be turned in for Item Level 389 loot. Complete Mage Tower Challenges to unlock rewards. Focus on clearing the Vault of the Incarnates raid for loot on other difficulties for loot and completing your Tier Set, and of course, unlocking more gear choices in the Great Vault. If you don't raid, try completing the raid on Raid Finder Difficulty. The minimum item level to queue up for the raid is 359. Try to clear at least 8 Mythic Dungeons per week to unlock all item choices in the Great Vault. Collect Honor in PvP to unlock more item choices in the Great Vault. Complete Primal Storms for catch-up gear. Pick up the Weekly Quest in Valdrakken named "Aiding the Accord". Gather 3,000 reputation with any of the four major factions to receive 500 reputation with all factions and a chance at one piece of gear which scales with your Item Level. Don't worry if you didn't complete it last week, the progress will carry over. Increase your Renown with the four major factions by completing World Quests and World Events. Complete Trial of Flood (56, 79 in Ohn'ahran Plains) and Trial of Elements (accessed through a portal in the Temporal Conflux [Thaldraszus]). The weekly events guarantee to drop loot. The rewards will again scale with your level. At Renown 5 with Maruuk Centaur, complete Grand Hunts to receive Grand Hunt Spoils. The first hunt of the week has a chance to contain the Plainswalker Bearer mount. Complete Valdrakken Profession Quests for Skill Points and Profession Knowledge. Complete Show Your Mettle for easy Artisan's Mettle. Defeat Super Rares for gear. Complete Siege of the Dragonbane Keep for a chance at loot. Complete the weekly Community Feast for loot and 500 reputation with the Iskarra Tuskarr.
    • By Stan
      We're looking at items available in the Trading Post during the month of February.
      You will earn your first 500 Trader's Tender automatically when you log in to the game each month. You can earn another 500 by completing various activities that you'll find in our Trading Post guide. 
      Squire's Warhammer (costs 100 Trader's Tender)

      Fury of the Firelord (costs 750 Trader's Tender)

      Infiltrator's Bandolier (costs 250 Trader's Tender)

      Azure Scalesworn Longbow (costs 200 Trader's Tender)

      Operative's Bandolier (costs 250 Trader's Tender)

      Shard of Frozen Secrets (costs 200 Trader's Tender)

      Ensemble: Swashbuckling Buccaneer's Slops (costs 650 Trader's Tender)

      Celestial Steed (costs 900 Trader's Tender)

      Garrlok (costs 750 Trader's Tender)

      Shattered Voidspire (costs 500 Trader's Tender)

      Iridescent Warcloak (costs 75 Trader's Tender)

      Rosy Corsage (costs 100 Trader's Tender)

      Fetid Bouquet (costs 100 Trader's Tender)

      Ensemble: Wanderer's Rosy Trappings (costs 100 Trader's Tender)


      Ensemble: Vagabond's Rosy Threads (costs 100 Trader's Tender)

×
×
  • Create New...