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Stan

Warrior Class Changes in Shadowlands Beta 9.0.2 Build 36206

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33324-tier-21-warrior-set-juggernaut-bat

Finally, here's the latest round of Warrior class changes from the Beta.

Warrior

Baseline

  • Raging Blow Raging Blow - A mighty blow with both weapons that deals a total of [ 94% [ 122.2% of Attack Power ] Physical damage.
  • Whirlwind Off-Hand Whirlwind Off-Hand - Unleashes a whirlwind of steel, striking up to 5 nearby enemies for [ 41.1% [ 51.6% of Attack Power ] Physical damage.

Fury

  • Single-Minded Fury Single-Minded Fury - While dual-wielding a pair of one-handed weapons, your damage done is increased by 10% 12% and your movement speed is increased by 5%.
  • Bloodthirst Bloodthirst - Assault the target in a bloodthirsty craze, dealing [ 50% [ 65% of Attack Power ] Physical damage and restoring 3% of your health.
  • Raging Blow Raging Blow - A mighty blow with both weapons that deals a total of [ 94% [ 122.2% of Attack Power ] Physical damage.
  • Whirlwind Whirlwind - Unleashes a whirlwind of steel, striking up to 5 nearby enemies for [ 41.1% [ 51.6% of Attack Power ] Physical damage.

PvP Talents

  • Bloodrage Bloodrage - You gain 40 400 Rage over 4 sec, and all snares and roots are cleared from you, but at a cost of 5% of your health.

Soulbind Conduits

  • Ashen Juggernaut Ashen Juggernaut
    • Normal: Execute increases the critical strike chance of Execute by 3% 0.0% for 8 sec, stacking up to 6 8 times.
    • Condemn: Condemn increases the critical strike chance of Execute by 3% 0.0% for 8 sec, stacking up to 6 8 times.
  • Merciless Bonegrinder Merciless Bonegrinder
    • Normal: Slam critical strikes reduce the remaining cooldown of When Bladestorm by ends, Whirlwind deals 1.0 sec increased damage for 9 sec.
    • Ravager: Slam critical strikes reduce the remaining cooldown of When Ravager by ends, Whirlwind deals 1.0 sec 0% increased damage for 7 sec.

Legendary Powers

  • Battlelord Battlelord (Arms) - Your Slam has a 45% 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 12.
  • Deathmaker Deathmaker (Fury) - Rampage has a 20% 30% chance to apply the Siegebreaker effect to your target for 6 sec.
  • Enduring Blow Enduring Blow (Arms) - Your Mortal Strike has a 12% 15% chance to apply the Colossus Smash effect to your target for 5 sec.
  • Exploiter Exploiter (Arms) - Execute causes the target to take 16% 25% more damage from your next Mortal Strike, stacking up to 2 times.
  • Reckless Defense Reckless Defense (Fury) - Rampage critical strikes have 25% 20% chance to reduce the remaining cooldown of your Recklessness and Enraged Regeneration by 2 3 sec.
  • Reprisal Reprisal (Protection) - The first attack you intercept with Intervene grants you Ignore Pain, and makes your next Revenge cost no Rage and deal 200% more damage.
  • Seismic Reverberation Seismic Reverberation (General) - If Whirlwind hits 3 or more enemies, it hits them 1 additional time for 60% (Arms)/100% (Fury)/30% (Protection) 80% damage.
  • The Wall The Wall (Protection) - Shield Slam generates an additional 5% Rage and reduces the remaining cooldown of Shield Wall by 5 sec.
  • Thunderlord Thunderlord (Protection) - Each enemy you hit with Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 3 sec. Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5 sec, up to 4.5 sec.
  • Unbreakable Will Unbreakable Will (Protection) - Your Shield Wall ability now grants 50% of its effect to all party members.  Shield Wall also grants 50% of its effect to all party members.
  • Will of the Berserker Will of the Berserker (Fury) - When Recklessness expires, your Critical Strike is increased by 5% 7% for 8 sec. Your Raging Blow will refresh the duration of this effect.

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33 minutes ago, Stan said:

BloodrageBloodrage - You gain 40 400 Rage over 4 sec, and all snares and roots are cleared from you, but at a cost of 5% of your health.

400 rage?! Damn, son, how big is our rage pool in SL?

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Single-Minded Fury will still be a nothing passive (for endgame stuff) until they make it on par with Titans grip (think it needs to be a 35-40% damage buff for that)

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