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restoration druid nerfs 8.1
I saw on Wowhead that Restro druids are receiving a nerf to Tranquility : Heals all allies within 40 yards for [(41%37% of Spell power) * 5] over 8 sec. Each heal heals the target for another 16 over 8 sec, stacking.
Healing increased by 100% when not in a raid.
I feel like its not necssary and are going to effect my healing in a bad way duh. (Nerfs normally do.) But as it is right now im far behind Mistweaver munks and every priest spec.
My Tranquility is my second higest if not the higest healing abillity i have (Thats what Details Tells me.)
And im unsure how the Autumn leaves changes is gonna effect me, wheter or not its for the better or worse.
What do you guys think?
This is my first post please no roast 👶
Any opinion on the Azerite gear with "Flesh rending"?
I tried it and although it makes you add "Thrash" to your rotation, all your shreds now deal 926 more dmg, which brings Shred from 2090 dmg (2508 on bleeding targets) to 3016 (+20% on bleeding targets). My dps went up quite a lot since I took this Azerite talent.
Although it is mentionned in the Icy Veins "Azerite Traits" page on the Feral DPS section, it does not appear on the Azerite Trait Chart, showing how much % it brings to you dps compared to other traits. I haven't seen any Youtube Feral Player mention it in their video either.
I wonder if it would be worth it to change some feral talents for something that allows to cast more shreds (like Moment of clarity, etc..
Try it. It's worth it. It might be our savior.
Any opinion on this?
I usually sim my characters to get the best possible results. I enjoy the process quite a lot and since I reached 120, I wanted to find out the best build of the spec. (Note, I didn't want to find out what to play, but rather how my own build fares in comarison.) I rarely mind a 1-2% difference. If it goes above 2%, I really mind a change. What this thread is about is mainly to bring something in the attention of those who help making the class guides, especially the talent choices. To my surprise, I was awed to find out that certain talents outperform previous "Standard" choices in the endgame, probably due to the stat squish.
The Frost go-to build (top dps) would probably be along the lines of <Icy Talons / Cold Heart - Runic Attenuation - Frozen Pulse - Gathering Storm - Breath of Sindragosa>. What I found out primarily was that after the removal of legendaries, Cold Heart severely underperforms at most given situations resulting in a major dps drop due to the low mastery. Gathering Storm also suffers from the same problem and most of the times, Frostwyrm's Fury is better overall. The biggest surprise of them all, however, was that Inexorable Assault overperforms quite a lot, and is the first reason why I made the topic. I then started simming with the above in mind and I came across a build that some would not consider on par with top dog builds around the meta, which is the use of Horn of Winter which overperforms both its other two options when using the Breath build. Talent Sim can be seen here. Another intresting thing, which I loved, was that the 2nd best build uses Obliteration as a lvl 100 talent and no other build surpassed it (Other than the first one, obviously). So, I encourage frost players out there to give their other, less common talents a try. To the class guide author(s), I believe that the two "underdog" talents will earn their spot in the class guides.
Thank you for your time reading this.