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The End of Multiboxing in World of Warcraft?

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The use of input broadcasting software that mirrors keystrokes to multiple game clients, like iSBoxer, will soon become a bannable offense. Is this the end of multi-boxing as we know it?

Blizzard today posted an update on multi-boxing in World of Warcraft. Long story short, they think the use of third-party input broadcasting software hurts the game as a whole, so software that mirrors multiple keystrokes to multiple WoW game clients will soon be bannable.

Players who will continue using such software will receive warnings, which can even lead to account closures.

We don't know at this time if and how multi-boxers will be able to circumvent all this.

Blizzard Logo(Source)

As World of Warcraft has evolved, our policies have also evolved to support the health of the game and the needs of the players. We’ve examined the use of third-party input broadcasting software, which allows a single keystroke or action to be automatically mirrored to multiple game clients, and we've seen an increasingly negative impact on the game as this software is used to support botting and automated gameplay. The use of input broadcasting software that mirrors keystrokes to multiple WoW game clients will soon be considered an actionable offense. We believe this policy is in the best interests of the game and the community.

We will soon begin issuing warnings to all players who are detected using input broadcasting software to mirror commands to multiple accounts at the same time (often used for multi-boxing). With these warnings, we intend to notify players that they should not use this software while playing World of Warcraft. Soon thereafter, the warnings will escalate to account actions, which can include suspension and, if necessary, permanent closure of the player's World of Warcraft account(s). We strongly advise you to cease using this type of software immediately to maintain uninterrupted access to World of Warcraft.

Thank you for your understanding.

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I'm glad they put the gamer experience before profit - I'm assuming the only reason they allowed multi-boxing in the first place is because those people often have a dozen active subscriptions.

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no more muiltiboxers farming gold or showing off mounts in mass in org / SW 😮

 

in all honesty when i first started playing and i saw MB rogues in pvp reported it and the GM said yeah its fair gameplay... glad after all these years something is being done...

 

feel sorry for the multiboxers but since herbs / mines dont deplete when gathered its really messed with the market

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This is really great.   They really ruin the experience of playing an MMO.

44 minutes ago, Calysia said:

It's about time! Multi-boxing is a huge pox on the game.

 

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Guess I'm going to have to get use to 'x' amount of Druids, DK's, and Shamans collecting herbs/ore on the map.  It was probably a harmless act for a small handful of people that use the program to run dungeons or what not.  However the ones that have abused it to drive the price of items on the auction house, controlling map sections for mob item control/quest turn in, and selling raw gold to the public is most likely got the program shoved into the Blizzard spotlight.  

I'm not one to tell a person on how to spend their money to find enjoyment in an mmo however do you really need more than 1 account to begin with just to play a game?

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I don't really understand after playing years of WoW- why do people hate multiboxing? I've never seen it hand any sort of significant negative experience on PvE or PvP. Maybe it affects in-game economy, but I don't really care about that.

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This ruling will also punish those who have always made a correct use of multiboxing, and I am sorry about this. But unfortunately the unfair players who have always abused it, ruining the gaming experience of others, are the majority. That's why I am happy.

Edited by Rosacroce

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2 hours ago, Ragingwolf said:

Guess I'm going to have to get use to 'x' amount of Druids, DK's, and Shamans collecting herbs/ore on the map.  It was probably a harmless act for a small handful of people that use the program to run dungeons or what not.  However the ones that have abused it to drive the price of items on the auction house, controlling map sections for mob item control/quest turn in, and selling raw gold to the public is most likely got the program shoved into the Blizzard spotlight.  

I'm not one to tell a person on how to spend their money to find enjoyment in an mmo however do you really need more than 1 account to begin with just to play a game?

It was a problem in PvP too. A huge problem.

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5 hours ago, miggfo said:

I don't really understand after playing years of WoW- why do people hate multiboxing? I've never seen it hand any sort of significant negative experience on PvE or PvP. Maybe it affects in-game economy, but I don't really care about that.

i guess you have never got in a BG agaisnt a full MB its just stupid how they destroy all the team in 5 sec, on PvE some of them farm on quest zones (nazmir or vol'dun) forcing ppl to either drop the quest or try to kill mobs one by one, MB is really annoying overall

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Welp I've always backed that they'd never remove it whilst it made them a tonne of money. Time to eat that pie, I was wrong. 

I don't agree with it being removed, never had an issue with it, and will not enjoy the prices of herbs/ore skyrocketing in SL (along with pots/flasks/etc). However, good on them I guess for thinking of the part of the player base that hates them over profits.

Edit, that said, the botting side in particular was getting out of control and guess they can't kill one without the other.

Edited by Bobbis
botting

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5 hours ago, Bobbis said:

I don't agree with it being removed, never had an issue with it, and will not enjoy the prices of herbs/ore skyrocketing in SL (along with pots/flasks/etc). However, good on them I guess for thinking of the part of the player base that hates them over profits.

Then they should change drop rates of ore and herbs, or recipe costs. It's not a good system, where you have to rely on multiboxers in order to have affordable prices, rather than people playing normally. I think it's a good idea, though they should have done this long time ago. Hopefully it's an effective solution.

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13 hours ago, miggfo said:

I don't really understand after playing years of WoW- why do people hate multiboxing? I've never seen it hand any sort of significant negative experience on PvE or PvP. Maybe it affects in-game economy, but I don't really care about that.

I didn't hate multiboxing previously. Multiboxers in BfA definitely made me hate it.

In one instance, I think I moo'd at a MB set of tauren druids... only to get deluged in return with what was clearly a macro'd set of emotes mirrored to the entire group that spammed the heck out of me.

Much worse was finding a group of balance druids set up in a farming spot. If you were questing through, you had a choice. You could work within their range and fight to tag anything at all before it was dead, or you could work outside their range and risk being overwhelmed by instant respawns. That was when I really started to think MB needed to go.

Despite the hate for them in PvP I understood the devs' point... it was little different from a coordinated team of as many players, except if you could get in and disrupt them, it was harder for a MB to respond.

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27 minutes ago, solitha said:

In one instance, I think I moo'd at a MB set of tauren druids... only to get deluged in return with what was clearly a macro'd set of emotes mirrored to the entire group that spammed the heck out of me.

Quite recently, I've encountered a stack of 5 druids who happened to be afk. Killing them was somewhat satisfying.

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17 hours ago, miggfo said:

I don't really understand after playing years of WoW- why do people hate multiboxing? I've never seen it hand any sort of significant negative experience on PvE or PvP. Maybe it affects in-game economy, but I don't really care about that.

You've never been ganked by a dozen DK's  ALL stacked with necrotic aura. It's not fun and certainly not fair.

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