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Starym

The Sequel: Player Keeps All Items and Gold from Leveling 10-50

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Aaand we're back. Welcome to another installment of the "weird things people do" / "I never even thought of what that would look like" series, as we have a sequel to the original "Player Keeps All Items and Gold from Leveling 20-120". This time around we get to actually compare the two and get a pretty good look at how much less stuff (and, more importantly, gold) we get from leveling an Allied Race to the max level, but also keep in mind that it takes a LOT less time. So just to reiterate the premise, you level up without selling anything and without spending any gold from that particular character (you can send money from another for bank slots, riding etc).

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Source.

Soapy_99 is back with his followup and his tally this time is 360 item slots (so without calculating the individual items in a stack) and 5432 gold from loot and quest rewards! This is compared with the ~603 Item slots, 9957 gold before selling anything  and 13937 Gold 91 Silver 16 Copper after, for the 20-120 run before the pre-patch aka this:

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Source.

So, the post-squish totals are around 60% of the pre-squish, but should take considerably less time, so in the end it seems the squish has increased our general earnings, at least during leveling - which is the primary activity for a lot of players in the pre-patch.

We thank Soapy_99 for this particular experiment, and are looking forward to seeing what other strange things this end of BfA period brings us!

Source.

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With the level squish I imagine I'm going to see more of Guildies trying to deposit previous expansion items from leveling their alts into the Guild Bank tabs.

I've had to spend hours cleaning and organizing the Guild Bank during BFA because people literally would add crap from previous expansions to the tabs.   I've repeated constantly that these items were useless and do not help in creating items needed for BFA content like potions, gems, scrolls, food, feasts, and etc.  Did a complete Bank purge to prep for items in SL for Guild use and stated if anyone starts adding previous expansion items again to the tabs I will be revoking their Guild Bank privileges for a month and clogging their mailbox with useless junk.

And I won't except the following statement, "we might need it or someone may need it for later for crafting."  

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I don't understand what she/he was trying to prove or why she/he did this.  Why did she/he do this thing?

Less quests and less levels result in less rewards? 

I don't understand, was the expectation that less quests and less levels would result in more rewards?

Was this done just to take some screenshots?

Was this done because its covid-19 time and nothing matters so why not?

The only thing that makes sense to me is that its covid-19 time and we are all bored so lets take some screenshots and post them on a forum.

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1 hour ago, Ragingwolf said:

With the level squish I imagine I'm going to see more of Guildies trying to deposit previous expansion items from leveling their alts into the Guild Bank tabs.

I've had to spend hours cleaning and organizing the Guild Bank during BFA because people literally would add crap from previous expansions to the tabs.   I've repeated constantly that these items were useless and do not help in creating items needed for BFA content like potions, gems, scrolls, food, feasts, and etc.  Did a complete Bank purge to prep for items in SL for Guild use and stated if anyone starts adding previous expansion items again to the tabs I will be revoking their Guild Bank privileges for a month and clogging their mailbox with useless junk.

And I won't except the following statement, "we might need it or someone may need it for later for crafting."  

I limit guild bank contributions to officers only. If someone wants to contribute items to the bank, they go through their class officer who will determine the value to the guild. It has worked well for us.

That said, there is still demand for old school mats and gear for T-Mog so, if someone is offering up someone that may have any level of value, it can always be AH'd and the gold added to the guild coffers. Any single, trustworthy, guildie can be in charge of the "AH tab".

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13 minutes ago, geofferson said:

I don't understand what she/he was trying to prove or why she/he did this.  Why did she/he do this thing?

Less quests and less levels result in less rewards? 

I don't understand, was the expectation that less quests and less levels would result in more rewards?

Was this done just to take some screenshots?

Was this done because its covid-19 time and nothing matters so why not?

The only thing that makes sense to me is that its covid-19 time and we are all bored so lets take some screenshots and post them on a forum.

I believe they did it to show the difference in what we get leveling post-patch versus how it was pre-patch. It is meant to highlight how leveling a single character is far less lucrative in the short-term than it once was. Pre-patch, it was worth it to just always be leveling characters, even starting at 20, to max because you could make upwards of 20k gold per character by the time you dinged 120. So, it's a big hit for folks that used that as their primary means of gold-making.

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1 hour ago, Madyrn said:

I believe they did it to show the difference in what we get leveling post-patch versus how it was pre-patch. It is meant to highlight how leveling a single character is far less lucrative in the short-term than it once was. Pre-patch, it was worth it to just always be leveling characters, even starting at 20, to max because you could make upwards of 20k gold per character by the time you dinged 120. So, it's a big hit for folks that used that as their primary means of gold-making.

But the article clearly states that leveling is even more lucrative now, as whilst obviously a lower max level results in less gold and loot, it equally obviously results in less time spent, which, as this article claims, more than makes up for it.

So more gold earned more quickly. How is that a big hit?

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3 hours ago, geofferson said:

I don't understand what she/he was trying to prove or why she/he did this.  Why did she/he do this thing?

Less quests and less levels result in less rewards? 

I don't understand, was the expectation that less quests and less levels would result in more rewards?

Was this done just to take some screenshots?

Was this done because its covid-19 time and nothing matters so why not?

The only thing that makes sense to me is that its covid-19 time and we are all bored so lets take some screenshots and post them on a forum.

I think it was just a bit of fun while leveling, and it's an interesting visual and general data, so I thought it was interesting enough to post, since a lot of people were interested in the first one.

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13 hours ago, Ogerscherge said:

But the article clearly states that leveling is even more lucrative now, as whilst obviously a lower max level results in less gold and loot, it equally obviously results in less time spent, which, as this article claims, more than makes up for it.

So more gold earned more quickly. How is that a big hit?

The article assumes the reader intends to utilize other means to make gold aside from leveling. My statement specifically states this being a "big hit" for people who leveled characters as their primary means of gold-making.

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12 hours ago, Madyrn said:

The article assumes the reader intends to utilize other means to make gold aside from leveling. My statement specifically states this being a "big hit" for people who leveled characters as their primary means of gold-making.

Yes, I get that this is your point, but I believe it is factually wrong, as the article implies. If in the same time it would have taken to level up one character to 120 and earn 20k gold, you can now train one character to level 60 and another to level 40 or so on top of that and earn for example 22k gold in total, then you obviously still make more money in less time, even and especially if that is your prefered method of making gold.

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6 hours ago, Ogerscherge said:

Yes, I get that this is your point, but I believe it is factually wrong, as the article implies. If in the same time it would have taken to level up one character to 120 and earn 20k gold, you can now train one character to level 60 and another to level 40 or so on top of that and earn for example 22k gold in total, then you obviously still make more money in less time, even and especially if that is your prefered method of making gold.

From my experience, the increased leveling speed means fewer quests to complete, which means fewer rewards and drops. Now, if you also take advantage of heirloom armor to maximize reselling of item drops while leveling, you are out considerably post-patch versus pre-patch. Keep in mind, I'm not even considering the coin loss from fewer quest rewards and coin drops from mobs. It all adds up.

I do understand the faster leveling means you max out quicker, and so can level more characters to max faster but, it isn't about going from 1-60, it's about what you get in that time. Compared to 1-120, it doesn't even come close now. I'm not complaining though, it's just unfortunate that I had a system that allowed me to avoid the AH for the most part (my guild utilizes the AH to keep the bank full for repairs and such) and now I need to find other ways to fill the gap.

Edited by Madyrn

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No one is disputing that you earn less in 60 levels than in 120. You're making up a straw man to argue against. The argument the article and I are making is, that with the same amount of time spent, you can make equally as much or even more gold now.

But okay, if you violate the rules of time and space and decide that no matter the actual time anything takes, you only have time to level one character to max level, then you indeed have a point.

But then it's still only a big hit to your very specific gold making ideology and not one in general. And I'm not judging. I have my WoW rituals as well and would be dissapointed if they were nerfed in a way. It's just that you made it seem as if gold making through leveling was nerfed in general, for which I don't see any evidence.

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