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Heroes of the Storm Balance Patch Notes: November 4th

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Blizzard today released a balance patch for Heroes of the Storm. Check out the official patch notes for more details!

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Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


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Heroes

TANK BRUISER HEALER MELEE RANGED
Anub'arak Chen Alexstrasza Alarak Azmodan
Mal'Ganis Dehaka     Falstad
  D.Va     Lunara
  Gazlowe     Orphea
  Leoric     Sgt. Hammer
  Malthael     Sylvanas
  Varian     Tychus

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Tank

Anub’arak

Talents

  • Level 20
    • Hive MasterHive Master [R1]
      • Damage increased from 153 to 165.
      • Healing increased from 50 to 80.
    • CryptweaveCryptweave [R2]
      • Additional functionality: Upon exiting the Cocoon, enemies take 50 damage over 4 seconds. This damage is increased by 100% for each second that they were inside.
    • Hardened ShieldHardened Shield [Active]
      • Removed.
    • New Talent: The Traitor King [Active]
      • Gain 10% bonus maximum Health and 20 Spell Armor. Activate to gain 75 Armor for 4 seconds. 60-second CD.
Developer Comment: We’re making some changes to Anub’arak’s Level 20 talents to make them feel more heroic to take. Currently Rewind is dominating this tier due to being both very powerful on its own and fitting Anub’arak’s kit in a great way. We like this and don’t want to take away from it, so we’re looking to make his other choices also feel great when picked.

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Mal'Ganis

Base

  • Health increased from 2450 to 2550.
  • Health Regeneration increased from 5.11 to 5.31.

Talents

  • Level 4
    • Echo of DoomEcho of Doom [W]
      • Damage increased from 60 to 66.
Developer Comment: Mal’ganis is underperforming compared to other Warriors. His talents are in a great place since his rework, so we’re giving back some of his Health so that he can more effectively tank for his team.

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Bruiser

Chen

Talents

  • Level 1
    • Freshest IngredientsFreshest Ingredients [Trait]
      • Cooldown reduction upon quest completion increased from 1 to 2 seconds.
  • Level 4
    • Deadly StrikeDeadly Strike [Q]
      • Damage bonus increased from 100% to 125%.
  • Level 7
    • Gift of the OxGift of the Ox [E]
      • Damage taken over time reduced from 60% to 50% of damage taken.
Developer Comment: These are some fairly minor buffs to underperforming talents. We don’t expect huge shifts with these changes, but saw room to make Chen players’ lives a little more fun, so we’re doing it!

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Dehaka

Base

  • Dark SwarmDark Swarm [W]
    • Damage increased from 49 to 52.

Talents

  • Level 13 and 20 talents have been reordered to follow our normal conventions (Q, W, E, etc.)
  • Level 4
    • Lurker StrainLurker Strain [E]
      • Cooldown reduction increased from 4 to 6 seconds.
  • Level 7
    • Paralyzing EnzymesParalyzing Enzymes [Q]
      • Slow amount increased from 30% to 35%.
  • Level 13
    • Primal RagePrimal Rage [Trait]
      • Damage bonus increased from 1% to 1.25% per Essence stored.
  • Level 20
    • Change Is SurvivalChange Is Survival [R2]
      • Cooldown reduction increased from 30 to 40 seconds.
    • Apex PredatorApex Predator [Z]
      • Cooldown reduction increased from 35 to 50 seconds.
Developer Comment: Over the years we’ve nerfed heroes like Dehaka quite a bit due to how effective players became at utilizing the power of their global presence on large maps. Dehaka has had a lower win-rate for quite some time due to this, so we’re looking to give him back some of the power he previously had.

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D.va

Talents

  • Level 4
    • Rush-downRush-down [Q]
      • Damage and healing against enemy Heroes reduced from 3% to 2% maximum Health.
      • Damage bonus to non-Heroic enemies reduced from 75% to 70%.
Developer Comment: We’re generally very happy with where D.Va has landed since her rework, but Rush Down is still a little too strong and is a large part of D.Va’s power pie, so we’re continuing to tone it down.

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Gazlowe

Base

  • Rock-It! TurretRock-It! Turret [Q]
    • Damage reduced from 40 to 38.
  • Deth LazorDeth Lazor [W]
    • Damage reduced from 184 to 180.

Talents

  • Level 1
    • Big Game HunterBig Game Hunter [Trait]
      • Cooldown reduction reduced from 2 to 1.5 seconds.
  • Level 4
    • Rock It Sock ItRock It Sock It [Q]
      • Shield amount reduced from 215 to 200.
  • Level 13
    • Superior SchematicsSuperior Schematics [Q]
      • Splash damage reduced from 75% to 60%.
  • Level 16
    • Ark ReaktorArk Reaktor [E]
      • Cooldown reduction reduced from 3 to 2 seconds.
Developer Comment: Gazlowe is a little bit too powerful after our last round of changes to him, so we’re pulling back a bit on some of our buffs and on some of his overperforming talents. Overall, he’s in a much healthier place, and we both desire and expect that he’ll be a relevant part of the meta, even after these nerfs.

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Leoric

Base

  • Basic Attack damage increased from 109 to 115.

Talents

  • Level 13
    • Unyielding DespairUnyielding Despair [W]
      • Cooldown reduction while Drain Hope is active increased from .5 to .75 seconds.
      • Cooldown reduction if Drain Hope lasts its full duration reduced from 3 to 2 seconds.
  • Level 20
    • Hardened BonesHardened Bones [W]
      • Removed.
    • Burning DespairBurning Despair [W]
      • Added Crit kickers when Burning Despair deals bonus damage during Drain Hope.
      • Additional functionality: While Drain Hope is active, gain 40 Armor.
    • Shroud of the Dead KingShroud of the Dead King [Active]
      • Cooldown reduced from 30 to 25 seconds.
Developer Comment: Leoric is slightly out of the meta and is currently sitting at around a 48% win rate. We’re giving him some small buffs with a focus on his Level 20 talents to make them more interesting and powerful to use.

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Malthael

Talents

  • Level 4
    • Throwing ShadeThrowing Shade [E]
      • Additional functionality: Death Shroud’s initial impact deals 2% maximum Health as damage.
  • Level 16
    • Memento MoriMemento Mori [Trait]
      • Damage bonus increased from 80% to 90%.
Developer Comment: Malthael’s talents and overall performance are in a good place but Throwing Shade and Memento Mori have been lesser picked talents for some time. We’re adding some new functionality to Throwing Shade to make it more attractive, and buffing Memento Mori’s damage bonus to help it compete against his other Level 16 options.

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Varian

Base

  • Health increased from 2116 to 2220.
  • Health Regeneration increased from 4.41 to 4.63.

Talents

  • Level 1
    • Lion's MawLion's Maw [Q]
      • Damage bonus increased from 5 to 6 per stack.
    • High King's QuestHigh King's Quest [Passive]
      • Regeneration Globe collection requirement for quest completion reduced from 20 to 15.
  • Level 20
    • Demoralizing ShoutDemoralizing Shout [Active]
      • Cooldown reduced from 25 to 20 seconds.
Developer Comment: Despite some other recent buffs, Varian is still a bit behind other heroes in regards to his general power level. Since this is true for all 3 ways to build him, we’re giving him a pretty decent Health buff as well as buffing up a few of his talents to help him out.

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Healer

Alexstrasza

Base

  • AbundanceAbundance [W]
    • Range increased from 10 to 11.5.
  • PreservationPreservation [W]
    • Range increased from 10.5 to 11.5.
Developer Comment: We read some feedback that since our global Movement Speed increase many patches ago, Alexstrasza has a bit of awkwardness where she can outrun her Abundance proc, even when it is cast at max range. We agree and feel she can use a small buff in general, so we’re giving Abundance a range increase.

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Melee Assassin

Alarak

Talents

  • Level 16
    • Mocking StrikesMocking Strikes [Passive]
      • Adjusted functionality: Basic Attacks against enemy Heroes reduce the cooldown of Alarak’s Basic Abilities by 1.5 seconds. This bonus is doubled against enemy Heroes who are Stunned, Silenced, Slowed, or Rooted.
Developer Comment: Mocking Strikes is slightly underperforming compared to other options, so we’re taking its benefit and making half of it more universally available, which should make the talent less risky to take and get value from.

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Ranged Assassin

Azmodan

Talents

  • Talent bonuses related to All Shall Burn will now proc their effects if the target dies while All Shall Burn is channeling on an enemy.
  • This includes effects for Master of Destruction, Cydaea’s Kiss, Hell Rift, and Sin’s Grasp.
Developer Comment: We saw some feedback that Azmodan’s All Shall Burn felt awkward due to not getting various procs if the target dies while he is channeling on them. This was initially intended by us due to concerns of it being too powerful and resulting in some strange moments when playing against it, but we’ve since come around and agree the lack of usability is hurting these talents and Azmodan as a whole more than it’s helping, so we’re going to try allowing these procs to occur, even if the target dies.

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Falstad

Talents

  • Level 1
    • Gathering StormGathering Storm [Q]
      • Damage bonus increased from 1.5 to 2.
  • Level 4
    • UpdraftUpdraft [E]
      • Shield bonus increased from 60% to 70%.
  • Level 7
    • Secret WeaponSecret Weapon [Q]
      • Damage bonus increased from 80% to 90%.
  • Level 10
    • Hinterland BlastHinterland Blast [R1]
      • Mana cost reduced from 100 to 80.
      • Cooldown reduction when hitting enemy Heroes increased from 25 to 30 seconds.
  • Level 20
    • Epic MountEpic Mount [Z]
      • Cooldown reduction increased from 40 to 50 seconds.
Developer Comment: It’s been a long time since we updated Falstad, so we took a look at him and saw a few talents that could be improved. In general many of his talent tiers have two choices that players seem to heavily prefer over the third option, so we’re trying to create a larger incentive for players to think about choosing those talents that they currently aren’t picking.

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Lunara

Talents

  • Level 4
    • Blossom SwellBlossom Swell [Q]
      • Adjusted functionality: Increase Noxious Blossom’s range by 25% and its radius by 20%. Blossom Swell applies 2 stacks of Nature’s Toxin to enemies hit.
  • Level 16
    • Accelerated ContaminationAccelerated Contamination [Q]
      • Adjusted functionality: Reduce the Mana cost of Noxious Blossom from 60 to 40. While at least 1 enemy Hero is afflicted by Nature’s Toxin, Noxious Blossom’s cooldown recharges 75% faster.
    • Starwood Spear [W]
      • Adjusted functionality: Increase Lunara’s Basic Attack range by .5. Using Crippling Spores increases Lunara’s Basic Attack range by an additional 2.25 for 6 seconds.
Developer Comment: We’re making some functionality changes to some of Lunara’s talents, particularly when it comes to her Q build, with the aim of making their benefits more easily accessible. We’re also giving a small range increase to Lunara’s Basic Attacks to Starwood Spear as a baseline buff for picking the talent. While we know the range increase is small, we are nervous about giving too much of a range increase to a Hero who has a Movement Speed bonus as a baseline feature of the character, so we’ll be keeping an eye on this buff and will increase the bonus more if we feel it is appropriate.

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Orphea

Talents

  • Level 4
    • AllegrissimoAllegrissimo [Q]
      • Additional functionality: Reduce the cooldown of Shadow Waltz by 1 second.
  • Level 7
    • InsatiableInsatiable [W]
      • Cooldown on successful Chomp hit changed from 1.5 to 2 seconds.
  • Level 20
    • Monster WithinMonster Within [R1]
      • New functionality: Eternal Feast grants 1 Chaos each time it hits a Hero. While Eternal Feast is active, the cooldowns of Orphea’s Basic Abilities recharge 150% faster.
    • Engulfing OblivionEngulfing Oblivion [R2]
      • Armor reduction duration increased from 2 to 3 seconds.
    • Final ToccataFinal Toccata [Active]
      • Cooldown reduced from 30 to 20 seconds.
Developer Comment: We’re taking a look at Orphea’s Level 20 talents and adding some power to them to make them more fun to choose between. While doing this pass, we saw a couple places to improve her overall talent picks, so we adjusted Allegrissimo and Insatiable as well.

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Sgt. Hammer

Talents

  • Level 1
    • Maelstrom RoundsMaelstrom Rounds [Active]
      • Bonus damage reduced from 35% to 30%.
      • Cooldown increased from 90 to 100 seconds.
      • Additional functionality: Basic Attacks against enemy Heroes while in Siege Mode reduce the cooldown of Maelstrom Rounds by 5 seconds.
  • Level 4
    • BarricadeBarricade [W]
      • Cooldown reduction increased from 3 to 4 seconds.
  • Level 7
    • Pulse Detonation CorePulse Detonation Core [Q]
      • Cooldown reduction increased from 1 to 1.5 seconds, and from 1.5 to 2.5 seconds while in Siege Mode.
    • Graduating RangeGraduating Range [Trait]
      • Duration between Basic Attack range increases reduced from 3 to 2 seconds.
  • Level 16
    • Mechanical Know-howMechanical Know-how [E]
      • Shield amount increased from 5% to 20% maximum Health.
      • Basic Attack damage reduced from 50% to 30%.
      • No longer requires the Shield to be destroyed to gain bonus damage.
Developer Comment: Sgt. Hammer hasn’t seen large changes for some time, particularly to talents like Maelstrom Rounds and Mechanical Know-how. As you’ve probably seen as a theme of this patch, these talents aren’t too popular so we’re helping them out by giving them bonuses that should be more consistently achievable.

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Sylvanas

Talents

  • Level 10
    • Mind ControlMind Control [R2]
      • Cooldown reduced from 50 to 40 seconds.
      • Mana cost reduced from 75 to 50.
  • Level 20
    • Dark Lady's CallDark Lady's Call [R2]
      • Cooldown reduction reduced from 30 to 25 seconds.
    • Withering BarrageWithering Barrage [Q]
      • Additional functionality: Withering Fire applies Banshee’s Curse.
Developer Comment: We’re doing a small additional buff to Mind Control, as well as trying to give Withering Barrage some functionality that is worthy of a Level 20 talent.

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Tychus

Talents

  • Level 1
    • QuarterbackQuarterback [W]
      • Additional functionality: Increase the damage of Frag Grenade by 20%.
Developer Comment: We anticipated that Tychus’s early game talents would have a shake-up with how much power we added to them, but we had a bit of an oversight with Quarterback. While moving a talent from Level 7 to Level 1 would seem competitive in and of itself, the power we added to its alternatives caused the talent to be overshadowed, so we’re adding some more beef to it and to the W build in general to make it more of a compelling way to build Tychus.

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Battlegrounds

Warhead Junction

  • Layout Changes
    • Sewage Tunnels have been added to the top and bottom of the Battleground.
    • The bottom one has replaced the Junk Swarm Host.
    • An additional Sight Tower has been added below mid lane.
Developer Comment: Since the release of the Battleground, we have been hearing two resounding pieces of feedback: the map is very large and teams find it difficult to engage with each other due to the amount of ground needed to cover while picking up Warheads, and very often the game either ends up being a base-race as each team takes a Junk Swarm Host and tries to push opposite lanes to end fastest. To address this we have added a couple of Sewage Tunnels (think teleporters) to the map, one of which replaces the bottom Junk Swarm Host, and added an additional Sight Tower to allow teams to keep an eye on the bottom tunnel. We feel like these changes have been a breath of fresh air for Warhead Junction and are excited to hear your feedback!

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Nothing mind boggling, but I loved that they finally fixed Azmo's E and Leoric's W build. And I will give another try to Lunara's and Hammer's Q builds.

Edited by lChronosl

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      Staggering Blow [Q] Swing your chain in a wide arc, dealing 140 damage to enemies hit and knocking them away. If an enemy collides with terrain, they are dealt an additional 150 damage, Stunned for .75 seconds, and grant Hogger 10 Rage. Cooldown: 12 seconds. Ez-Thro Dynamite [W] Toss a boot full of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing directly on an enemy Hero and grants Hogger 10 Rage. Cooldown: 8 seconds. Hogg Wild [E] After .25 seconds, become Unstoppable and uncontrollably spin towards the targeted direction, ricocheting off any terrain encountered. Every .25 seconds, deal 36 damage to nearby enemies, increased by 1% for each current point of Rage. Ricocheting off terrain refreshes the duration of the spin. Cooldown: 14 seconds. No longer deals damage to Structures. Heroic Abilities
      Hoardapult [R1] Launch an empowered Loot Hoard with Hogger attached, dealing 140 damage and Slowing enemies by 50% for 2 seconds. Hoardapult’s Loot Hoard lasts for up to 20 seconds, but decays rapidly while Hogger isn’t nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard. Cooldown: 50 seconds. Shockwave [R2] After .5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 306 damage and are Stunned for 1.25 seconds. Enemies only hit by the shockwave take 210 damage and are Stunned for .75 seconds. Cooldown: 70 seconds. Talent
      Level 1 Journeyman Cooking [W] Quest: Hitting an enemy Hero with Ez-Thro Dynamite restores 6% of Hogger’s maximum Health and permanently increases Hogger’s Health by 10, to a maximum of 750 bonus Health. Bones to Gnaw [Trait] Loot Hoard creates Meat on ground impact. While Meat is active, gain 10 armor. On The Prowl [Active] Activate to gain 30 Rage over 8 seconds. Passive: Hogger heals for 6 Health every second, increased by 2% for each point of Rage he has. Cooldown: 45 seconds. Level 4 Brute Strength [Q] Increase the range of Loot Hoard by 15%. Each Hero hit by Staggering Blow will permanently increase Hogger’s Basic Attack damage by 1, up to 100 bonus damage. Terrain collision impacts grant 2 stacks of this effect. Aggro Range [E] Increase Hogg Wild’s area by 25% and generate 1 Rage per enemy hit, increased to 3 against Heroes. Hogger’s Joggers [Passive] While at or above 30 Rage, Hogger gains 10% increased Movement Speed and healing received. When above 50 Rage, increase these bonuses to 15%. Level 7 Seeing Red [Q/E] While above 50 Rage, Staggering Blow and Hogg Wild’s cooldowns refresh 30% faster and Hogger gains 25% increased Attack Speed. Dense Blasting Powder [W] Direct hits launch an additional stack of dynamite beyond the target. Hitting an Ez-Thro Dynamite with Staggering Blow launches 3 sticks of Dynamite. Garbage Fire [W/Trait] Reduce the cooldown of Loot Hoard by 4 seconds. Loot Hoard deals 22 damage every .5 seconds and Slows nearby enemies by 20% in a large area. Level 13 Dust Devil [E] Hogg Wild grants 40 30 Armor while active and for 3 seconds after it ends. Increase this Armor value to 60 50 if Hogger has 50 or more Rage. Pummel [E] Enemies hit by Hogg Wild are Slowed by 10% for 1.5 seconds, stacking up to 5 times. Heroes hit also have their Spell Power reduced by 50% for 3 seconds. Bloodthirst [Passive] Hogger is healed for 33% of the damage dealt to Heroes by Basic Attacks, Hogg Wild, and Staggering Blow. Level 16 Headbanger [Q] Heroes that collide with terrain from Staggering Blow take an additional 8% of maximum health as damage and are stunned for an additional .5 seconds. Kablooie! [W] Direct Hits with Ez-Thro Dynamite deal 40% more damage, reduce its cooldown by 1.5 seconds and increase its Slow amount to 50%. [Passive] Ez-Thro Dynamite’s range is increased by 25%. Furzerker [Passive] Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of Hogger’s next Basic Attack by 50%. Stacking up to 2 Basic Attacks. When Hogg Wild ends, Hogger gains 30% Movement Speed for 2 seconds. Level 20 Secret Stash [R1] Every 2 seconds, Hoardapult’s Loot Hoard launches Ez-Thro Dynamite towards a random nearby enemy Hero. Every 5 seconds, a chunk or Meat is also launched towards Hogger. Power Spike [R2] Each Hero hit by Shockwave has their Armor reduced by 15 for 4 seconds and grants Hogger 20 Rage. [Passive] Shockwave’s cooldown is affected by Rage. No Control [E] [Active] Activate to cast an untalented Hogg Wild and chase an enemy Hero. After reaching the Hero, Hogger will switch to chasing another nearby enemy Hero. If no other enemy Heroes are within range of a chase target, this abilities’ duration will begin to rapidly decay. Lasts for up to 6 5 seconds. Cannot be canceled. 60 second cooldown. Anger Management [Passive] Increase Hogger’s maximum Rage by 50. Basic Attacks generate 5 additional Rage. Return to Top
      Nexus Anomaly
      Return to Top
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Hogger Heroic Bundle Winter Veil Classic Bundle Returning Bundles (Limited Time Only!) Toys 2018 Bundle Toys 2019 Bundle New Skins Stormwind Hogger Redridge Hogger Duskwood Hogger Shipwrecker Hogger Admiral Shipwrecker Hogger Drowned Shipwrecker Hogger Stately Shipwrecker Hogger New Mounts Bottleship Grog Bottleship Seaweed Bottleship New Announcer Hogger Announcer New Content Several new Portraits, Emoji Packs and other items have been added to the Collection! Return to Top
      Storm League
      When queued as a party, Storm League now looks for matches based solely on the highest player's MMR. Storm League Reward Mounts The final reward of the 2020 Season 5 Questline will be the Quillbear Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
      Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift [Z] Bonus healing reduced from 10% to 8% maximum Health. Imperius
      Base
      Health reduced from 2450 to 2375. Health Regeneration reduced from 5.11 to 4.95. Talents
      Level 7 Blaze of Glory [W] Damage increased from 135 to 150. Jaina
      Talents
      Level 7 Icefury Wand [Passive] Adjusted functionality: Basic Attacks against Chilled targets deal 50% bonus damage and reduce the cooldown of Blizzard by 1.25 seconds, doubled against enemy Heroes. Sonya
      Talents
      Level 4 Shattered Ground [W] Damage increased from 100% to 125% of Seismic Slam’s base damage. Level 13 Ruthless [E] Now shows Crit kickers when bonus damage is dealt. Health threshold for bonus damage increased from 33% to 50%. Level 16 Giant Slammer [W] Damage increased from 1.25% to 1.5% maximum Health. Thrall
      Talents
      Level 4 Feral Resilience [W] Physical Armor increased from 50 to 75. Level 13 Spirit Shield [Active] Spell Armor duration increased from 1.5 to 2.5 seconds. Level 20 Worldbreaker [R1] Cooldown reduction increased from 20 to 40 seconds. Return to Top
      Bug Fixes
      Fixed an issue where Alarak could become Protected and move without proccing Counter-Strike’s cooldown. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      When queued as a party, the Storm League matchmaker will look for matches based solely on the highest player's MMR in the upcoming patch to prevent Master/GM boosting.
      (Source)
      Since there was no mention of changes to Storm League in the PTR Patch Notes, I felt forced to create this thread. Storm League has been in an absolutely unacceptable state for months now and there is no sign of acknowledgement or reaction by the Devs until now.
      At least a dozen accounts in EU Grandmaster were boosted by stacking with lower MMR smurfs to their rank and who knows how many more boosted accounts are below that. At one point during this season even the top 3 GMs in EU were all boosted accounts with insanely high winrates (85%+).
      This has "inspired" more and more players to do the same and if nothing happens the ladder will soon be overrun by boosted players and smurfs if it isn't already. This is a problem that occurs probably at all ranks but it's the most glaring in Master and GM.
      The new season hasn't started yet and there is still time to try to fix things. Make Masters duo only again (solo would be ideal but I guess compromises have to be made) and put a point restriction between the two duo partners (3-5k points difference at max).
      Don't let the Ranked system be a complete joke and restore at least a bit of integrity.
      Good afternoon Reddit friends,
      I hope you all had a wonderful Thanksgiving (if you celebrate it)! Your concerns about this are not falling on def ears, and we have something planned for the next patch: When queued as a party, Storm League will now look for matches based solely on the highest player's MMR.
      While we know that this isn't a 'silver bullet' fix for all types of account smurfing, it should help make trying to climb the leaderboard feel more fair for both parties and individuals.
      Have a wonderful day ?
    • By Staff
      The latest Heroes of the Storm Hero is, in fact, Hogger from World of Warcraft. The patch also removes the Gladiator's Medallion Nexus anomaly.
      Hogger Hero Spotlight
      The infamous Chieftain of the Riverpaw pack and the scourge of Elwynn Forest is now playable! Strap on your [Studded Leather Belt of the Wolf], sharpen your shiniest common dagger, and abandon all hope, ye Elwynn adventurers who dare enter here. Hogger has abandoned his hill and is headed straight for the Nexus!
      Here are the preliminary PTR notes for the latest update.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until November 30, PST. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      New Hero: Hogger, Scourge of Elwynn
      Hogger, a chaotic, mobile, bruiser who creates terrain and deals heavy area damage, now joins the battle in the Nexus!
      Trait [D]
      Loot Hoard Throw a pile of junk that deals 102 damage in a small area and acts as terrain for 5 seconds. Upon expiration, a scrap of Meat is dislodged from the Hoard that Hogger can collect to restore 3% of his maximum Health every second for 5 seconds. Cooldown: 20 seconds. Trait [Passive]
      Rage Rage is gained by taking damage or dealing Basic Attack damage. Hogger’s Basic Ability cooldowns refresh 1% faster for every 2 points of Rage. After 3 seconds of not gaining Rage, it begins to quickly decay. Basic Abilities
      Staggering Blow [Q] Swing your chain in a wide arc, dealing 140 damage to enemies hit and knocking them away. If an enemy collides with terrain, they are dealt an additional 150 damage, Stunned for .75 seconds, and grant Hogger 10 Rage. Cooldown: 12 seconds. Ez-Thro Dynamite [W] Toss a boot full of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing directly on an enemy Hero and grants Hogger 10 Rage. Cooldown: 8 seconds. Hogg Wild [E] After .25 seconds, become Unstoppable and uncontrollably spin towards the targeted direction, ricocheting off any terrain encountered. Every .25 seconds, deal 36 damage to nearby enemies, increased by 1% for each current point of Rage. Ricocheting off terrain refreshes the duration of the spin. Cooldown: 14 seconds. Heroic Abilities
      Hoardapult [R1] Launch an empowered Loot Hoard with Hogger attached, dealing 140 damage and Slowing enemies by 50% for 2 seconds. Hoardapult’s Loot Hoard lasts for up to 20 seconds, but decays rapidly while Hogger isn’t nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard. Cooldown: 50 seconds. Shockwave [R2] After .5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 306 damage and are Stunned for 1.25 seconds. Enemies only hit by the shockwave take 210 damage and are Stunned for .75 seconds. Cooldown: 70 seconds. Talent
      Level 1 Journeyman Cooking [W] Quest: Hitting an enemy Hero with Ez-Thro Dynamite restores 6% of Hogger’s maximum Health and permanently increases Hogger’s Health by 10, to a maximum of 750 bonus Health. Bones to Gnaw [Trait] Loot Hoard creates Meat on ground impact. While Meat is active, gain 10 armor. On The Prowl [Active] Activate to gain 30 Rage over 8 seconds. Passive: Hogger heals for 6 Health every second, increased by 2% for each point of Rage he has. Cooldown: 45 seconds. Level 4 Brute Strength [Q] Increase the range of Loot Hoard by 15%. Each Hero hit by Staggering Blow will permanently increase Hogger’s Basic Attack damage by 1, up to 100 bonus damage. Terrain collision impacts grant 2 stacks of this effect. Aggro Range [E] Increase Hogg Wild’s area by 25% and generate 1 Rage per enemy hit, increased to 3 against Heroes. Hogger’s Joggers [Passive] While at or above 30 Rage, Hogger gains 10% increased Movement Speed and healing received. When above 50 Rage, increase these bonuses to 15%. Level 7 Seeing Red [Q/E] While above 50 Rage, Staggering Blow and Hogg Wild’s cooldowns refresh 30% faster and Hogger gains 25% increased Attack Speed. Dense Blasting Powder [W] Direct hits launch an additional stack of dynamite beyond the target. Hitting an Ez-Thro Dynamite with Staggering Blow launches 3 sticks of Dynamite. Garbage Fire [W/Trait] Reduce the cooldown of Loot Hoard by 4 seconds. Loot Hoard deals 22 damage every .5 seconds and Slows nearby enemies by 20% in a large area. Level 13 Dust Devil [E] Hogg Wild grants 40 Armor while active and for 3 seconds after it ends. Increase this Armor value to 60 if Hogger has 50 or more Rage. Pummel [E] Enemies hit by Hogg Wild are Slowed by 10% for 1.5 seconds, stacking up to 5 times. Heroes hit also have their Spell Power reduced by 50% for 3 seconds. Bloodthirst [Passive] Hogger is healed for 33% of the damage dealt to Heroes by Basic Attacks, Hogg Wild, and Staggering Blow. Level 16 Headbanger [Q] Heroes that collide with terrain from Staggering Blow take an additional 8% of maximum health as damage and are stunned for an additional .5 seconds. Kablooie! [W] Direct Hits with Ez-Thro Dynamite deal 40% more damage, reduce its cooldown by 1.5 seconds and increase its Slow amount to 50%. [Passive] Ez-Thro Dynamite’s range is increased by 25%. Furzerker [Passive] Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of Hogger’s next Basic Attack by 50%. Stacking up to 2 Basic Attacks. When Hogg Wild ends, Hogger gains 30% Movement Speed for 2 seconds. Level 20 Secret Stash [R1] Every 2 seconds, Hoardapult’s Loot Hoard launches Ez-Thro Dynamite towards a random nearby enemy Hero. Every 5 seconds, a chunk or Meat is also launched towards Hogger. Power Spike [R2] Each Hero hit by Shockwave has their Armor reduced by 15 for 4 seconds and grants Hogger 20 Rage. [Passive] Shockwave’s cooldown is affected by Rage. No Control [E] Activate to cast an untalented Hogg Wild and chase an enemy Hero. After reaching the Hero, Hogger will switch to chasing another nearby enemy Hero. If no other enemy Heroes are within range of a chase target, this abilities’ duration will begin to rapidly decay. Lasts for up to 6 seconds. Cannot be canceled. 60 second cooldown. Anger Management [Passive] Increase Hogger’s maximum Rage by 50. Basic Attacks generate 5 additional Rage. Nexus Anomaly
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Hogger Heroic Bundle Winter Veil Classic Bundle Returning Bundles (Limited Time Only!) Toys 2018 Bundle Toys 2019 Bundle New Skins Stormwind Hogger Redridge Hogger Duskwood Hogger Shipwrecker Hogger Admiral Shipwrecker Hogger Drowned Shipwrecker Hogger Stately Shipwrecker Hogger New Mounts Bottleship Grog Bottleship Seaweed Bottleship New Announcer Hogger Announcer New Content Several new Portraits, Emoji Packs and other items have been added to the Collection! Storm League
      Storm League Reward Mounts The final reward of the 2020 Season 5 Questline will be the Quillbear Mount, which will be awarded after winning 35 games in Ranked Play. Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift [Z] Bonus healing reduced from 10% to 8% maximum Health. Imperius
      Base
      Health reduced from 2450 to 2375. Health Regeneration reduced from 5.11 to 4.95. Talents
      Level 7 Blaze of Glory [W] Damage increased from 135 to 150. Jaina
      Talents
      Level 7 Icefury Wand [Passive] Adjusted functionality: Basic Attacks against Chilled targets deal 50% bonus damage and reduce the cooldown of Blizzard by 1.25 seconds, doubled against enemy Heroes. Sonya
      Talents
      Level 4 Shattered Ground [W] Damage increased from 100% to 125% of Seismic Slam’s base damage. Level 13 Ruthless [E] Now shows Crit kickers when bonus damage is dealt. Health threshold for bonus damage increased from 33% to 50%. Level 16 Giant Slammer [W] Damage increased from 1.25% to 1.5% maximum Health. Thrall
      Talents
      Level 4 Feral Resilience [W] Physical Armor increased from 50 to 75. Level 13 Spirit Shield [Active] Spell Armor duration increased from 1.5 to 2.5 seconds. Level 20 Worldbreaker [R1] Cooldown reduction increased from 20 to 40 seconds. Bug Fixes
      Fixed an issue where Alarak could become Protected and move without proccing Counter-Strike’s cooldown.
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