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Heroes of the Storm Balance Patch Notes: November 4th

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Blizzard today released a balance patch for Heroes of the Storm. Check out the official patch notes for more details!

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Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


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Heroes

TANK BRUISER HEALER MELEE RANGED
Anub'arak Chen Alexstrasza Alarak Azmodan
Mal'Ganis Dehaka     Falstad
  D.Va     Lunara
  Gazlowe     Orphea
  Leoric     Sgt. Hammer
  Malthael     Sylvanas
  Varian     Tychus

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Tank

Anub’arak

Talents

  • Level 20
    • Hive MasterHive Master [R1]
      • Damage increased from 153 to 165.
      • Healing increased from 50 to 80.
    • CryptweaveCryptweave [R2]
      • Additional functionality: Upon exiting the Cocoon, enemies take 50 damage over 4 seconds. This damage is increased by 100% for each second that they were inside.
    • Hardened ShieldHardened Shield [Active]
      • Removed.
    • New Talent: The Traitor King [Active]
      • Gain 10% bonus maximum Health and 20 Spell Armor. Activate to gain 75 Armor for 4 seconds. 60-second CD.
Developer Comment: We’re making some changes to Anub’arak’s Level 20 talents to make them feel more heroic to take. Currently Rewind is dominating this tier due to being both very powerful on its own and fitting Anub’arak’s kit in a great way. We like this and don’t want to take away from it, so we’re looking to make his other choices also feel great when picked.

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Mal'Ganis

Base

  • Health increased from 2450 to 2550.
  • Health Regeneration increased from 5.11 to 5.31.

Talents

  • Level 4
    • Echo of DoomEcho of Doom [W]
      • Damage increased from 60 to 66.
Developer Comment: Mal’ganis is underperforming compared to other Warriors. His talents are in a great place since his rework, so we’re giving back some of his Health so that he can more effectively tank for his team.

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Bruiser

Chen

Talents

  • Level 1
    • Freshest IngredientsFreshest Ingredients [Trait]
      • Cooldown reduction upon quest completion increased from 1 to 2 seconds.
  • Level 4
    • Deadly StrikeDeadly Strike [Q]
      • Damage bonus increased from 100% to 125%.
  • Level 7
    • Gift of the OxGift of the Ox [E]
      • Damage taken over time reduced from 60% to 50% of damage taken.
Developer Comment: These are some fairly minor buffs to underperforming talents. We don’t expect huge shifts with these changes, but saw room to make Chen players’ lives a little more fun, so we’re doing it!

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Dehaka

Base

  • Dark SwarmDark Swarm [W]
    • Damage increased from 49 to 52.

Talents

  • Level 13 and 20 talents have been reordered to follow our normal conventions (Q, W, E, etc.)
  • Level 4
    • Lurker StrainLurker Strain [E]
      • Cooldown reduction increased from 4 to 6 seconds.
  • Level 7
    • Paralyzing EnzymesParalyzing Enzymes [Q]
      • Slow amount increased from 30% to 35%.
  • Level 13
    • Primal RagePrimal Rage [Trait]
      • Damage bonus increased from 1% to 1.25% per Essence stored.
  • Level 20
    • Change Is SurvivalChange Is Survival [R2]
      • Cooldown reduction increased from 30 to 40 seconds.
    • Apex PredatorApex Predator [Z]
      • Cooldown reduction increased from 35 to 50 seconds.
Developer Comment: Over the years we’ve nerfed heroes like Dehaka quite a bit due to how effective players became at utilizing the power of their global presence on large maps. Dehaka has had a lower win-rate for quite some time due to this, so we’re looking to give him back some of the power he previously had.

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D.va

Talents

  • Level 4
    • Rush-downRush-down [Q]
      • Damage and healing against enemy Heroes reduced from 3% to 2% maximum Health.
      • Damage bonus to non-Heroic enemies reduced from 75% to 70%.
Developer Comment: We’re generally very happy with where D.Va has landed since her rework, but Rush Down is still a little too strong and is a large part of D.Va’s power pie, so we’re continuing to tone it down.

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Gazlowe

Base

  • Rock-It! TurretRock-It! Turret [Q]
    • Damage reduced from 40 to 38.
  • Deth LazorDeth Lazor [W]
    • Damage reduced from 184 to 180.

Talents

  • Level 1
    • Big Game HunterBig Game Hunter [Trait]
      • Cooldown reduction reduced from 2 to 1.5 seconds.
  • Level 4
    • Rock It Sock ItRock It Sock It [Q]
      • Shield amount reduced from 215 to 200.
  • Level 13
    • Superior SchematicsSuperior Schematics [Q]
      • Splash damage reduced from 75% to 60%.
  • Level 16
    • Ark ReaktorArk Reaktor [E]
      • Cooldown reduction reduced from 3 to 2 seconds.
Developer Comment: Gazlowe is a little bit too powerful after our last round of changes to him, so we’re pulling back a bit on some of our buffs and on some of his overperforming talents. Overall, he’s in a much healthier place, and we both desire and expect that he’ll be a relevant part of the meta, even after these nerfs.

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Leoric

Base

  • Basic Attack damage increased from 109 to 115.

Talents

  • Level 13
    • Unyielding DespairUnyielding Despair [W]
      • Cooldown reduction while Drain Hope is active increased from .5 to .75 seconds.
      • Cooldown reduction if Drain Hope lasts its full duration reduced from 3 to 2 seconds.
  • Level 20
    • Hardened BonesHardened Bones [W]
      • Removed.
    • Burning DespairBurning Despair [W]
      • Added Crit kickers when Burning Despair deals bonus damage during Drain Hope.
      • Additional functionality: While Drain Hope is active, gain 40 Armor.
    • Shroud of the Dead KingShroud of the Dead King [Active]
      • Cooldown reduced from 30 to 25 seconds.
Developer Comment: Leoric is slightly out of the meta and is currently sitting at around a 48% win rate. We’re giving him some small buffs with a focus on his Level 20 talents to make them more interesting and powerful to use.

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Malthael

Talents

  • Level 4
    • Throwing ShadeThrowing Shade [E]
      • Additional functionality: Death Shroud’s initial impact deals 2% maximum Health as damage.
  • Level 16
    • Memento MoriMemento Mori [Trait]
      • Damage bonus increased from 80% to 90%.
Developer Comment: Malthael’s talents and overall performance are in a good place but Throwing Shade and Memento Mori have been lesser picked talents for some time. We’re adding some new functionality to Throwing Shade to make it more attractive, and buffing Memento Mori’s damage bonus to help it compete against his other Level 16 options.

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Varian

Base

  • Health increased from 2116 to 2220.
  • Health Regeneration increased from 4.41 to 4.63.

Talents

  • Level 1
    • Lion's MawLion's Maw [Q]
      • Damage bonus increased from 5 to 6 per stack.
    • High King's QuestHigh King's Quest [Passive]
      • Regeneration Globe collection requirement for quest completion reduced from 20 to 15.
  • Level 20
    • Demoralizing ShoutDemoralizing Shout [Active]
      • Cooldown reduced from 25 to 20 seconds.
Developer Comment: Despite some other recent buffs, Varian is still a bit behind other heroes in regards to his general power level. Since this is true for all 3 ways to build him, we’re giving him a pretty decent Health buff as well as buffing up a few of his talents to help him out.

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Healer

Alexstrasza

Base

  • AbundanceAbundance [W]
    • Range increased from 10 to 11.5.
  • PreservationPreservation [W]
    • Range increased from 10.5 to 11.5.
Developer Comment: We read some feedback that since our global Movement Speed increase many patches ago, Alexstrasza has a bit of awkwardness where she can outrun her Abundance proc, even when it is cast at max range. We agree and feel she can use a small buff in general, so we’re giving Abundance a range increase.

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Melee Assassin

Alarak

Talents

  • Level 16
    • Mocking StrikesMocking Strikes [Passive]
      • Adjusted functionality: Basic Attacks against enemy Heroes reduce the cooldown of Alarak’s Basic Abilities by 1.5 seconds. This bonus is doubled against enemy Heroes who are Stunned, Silenced, Slowed, or Rooted.
Developer Comment: Mocking Strikes is slightly underperforming compared to other options, so we’re taking its benefit and making half of it more universally available, which should make the talent less risky to take and get value from.

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Ranged Assassin

Azmodan

Talents

  • Talent bonuses related to All Shall Burn will now proc their effects if the target dies while All Shall Burn is channeling on an enemy.
  • This includes effects for Master of Destruction, Cydaea’s Kiss, Hell Rift, and Sin’s Grasp.
Developer Comment: We saw some feedback that Azmodan’s All Shall Burn felt awkward due to not getting various procs if the target dies while he is channeling on them. This was initially intended by us due to concerns of it being too powerful and resulting in some strange moments when playing against it, but we’ve since come around and agree the lack of usability is hurting these talents and Azmodan as a whole more than it’s helping, so we’re going to try allowing these procs to occur, even if the target dies.

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Falstad

Talents

  • Level 1
    • Gathering StormGathering Storm [Q]
      • Damage bonus increased from 1.5 to 2.
  • Level 4
    • UpdraftUpdraft [E]
      • Shield bonus increased from 60% to 70%.
  • Level 7
    • Secret WeaponSecret Weapon [Q]
      • Damage bonus increased from 80% to 90%.
  • Level 10
    • Hinterland BlastHinterland Blast [R1]
      • Mana cost reduced from 100 to 80.
      • Cooldown reduction when hitting enemy Heroes increased from 25 to 30 seconds.
  • Level 20
    • Epic MountEpic Mount [Z]
      • Cooldown reduction increased from 40 to 50 seconds.
Developer Comment: It’s been a long time since we updated Falstad, so we took a look at him and saw a few talents that could be improved. In general many of his talent tiers have two choices that players seem to heavily prefer over the third option, so we’re trying to create a larger incentive for players to think about choosing those talents that they currently aren’t picking.

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Lunara

Talents

  • Level 4
    • Blossom SwellBlossom Swell [Q]
      • Adjusted functionality: Increase Noxious Blossom’s range by 25% and its radius by 20%. Blossom Swell applies 2 stacks of Nature’s Toxin to enemies hit.
  • Level 16
    • Accelerated ContaminationAccelerated Contamination [Q]
      • Adjusted functionality: Reduce the Mana cost of Noxious Blossom from 60 to 40. While at least 1 enemy Hero is afflicted by Nature’s Toxin, Noxious Blossom’s cooldown recharges 75% faster.
    • Starwood Spear [W]
      • Adjusted functionality: Increase Lunara’s Basic Attack range by .5. Using Crippling Spores increases Lunara’s Basic Attack range by an additional 2.25 for 6 seconds.
Developer Comment: We’re making some functionality changes to some of Lunara’s talents, particularly when it comes to her Q build, with the aim of making their benefits more easily accessible. We’re also giving a small range increase to Lunara’s Basic Attacks to Starwood Spear as a baseline buff for picking the talent. While we know the range increase is small, we are nervous about giving too much of a range increase to a Hero who has a Movement Speed bonus as a baseline feature of the character, so we’ll be keeping an eye on this buff and will increase the bonus more if we feel it is appropriate.

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Orphea

Talents

  • Level 4
    • AllegrissimoAllegrissimo [Q]
      • Additional functionality: Reduce the cooldown of Shadow Waltz by 1 second.
  • Level 7
    • InsatiableInsatiable [W]
      • Cooldown on successful Chomp hit changed from 1.5 to 2 seconds.
  • Level 20
    • Monster WithinMonster Within [R1]
      • New functionality: Eternal Feast grants 1 Chaos each time it hits a Hero. While Eternal Feast is active, the cooldowns of Orphea’s Basic Abilities recharge 150% faster.
    • Engulfing OblivionEngulfing Oblivion [R2]
      • Armor reduction duration increased from 2 to 3 seconds.
    • Final ToccataFinal Toccata [Active]
      • Cooldown reduced from 30 to 20 seconds.
Developer Comment: We’re taking a look at Orphea’s Level 20 talents and adding some power to them to make them more fun to choose between. While doing this pass, we saw a couple places to improve her overall talent picks, so we adjusted Allegrissimo and Insatiable as well.

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Sgt. Hammer

Talents

  • Level 1
    • Maelstrom RoundsMaelstrom Rounds [Active]
      • Bonus damage reduced from 35% to 30%.
      • Cooldown increased from 90 to 100 seconds.
      • Additional functionality: Basic Attacks against enemy Heroes while in Siege Mode reduce the cooldown of Maelstrom Rounds by 5 seconds.
  • Level 4
    • BarricadeBarricade [W]
      • Cooldown reduction increased from 3 to 4 seconds.
  • Level 7
    • Pulse Detonation CorePulse Detonation Core [Q]
      • Cooldown reduction increased from 1 to 1.5 seconds, and from 1.5 to 2.5 seconds while in Siege Mode.
    • Graduating RangeGraduating Range [Trait]
      • Duration between Basic Attack range increases reduced from 3 to 2 seconds.
  • Level 16
    • Mechanical Know-howMechanical Know-how [E]
      • Shield amount increased from 5% to 20% maximum Health.
      • Basic Attack damage reduced from 50% to 30%.
      • No longer requires the Shield to be destroyed to gain bonus damage.
Developer Comment: Sgt. Hammer hasn’t seen large changes for some time, particularly to talents like Maelstrom Rounds and Mechanical Know-how. As you’ve probably seen as a theme of this patch, these talents aren’t too popular so we’re helping them out by giving them bonuses that should be more consistently achievable.

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Sylvanas

Talents

  • Level 10
    • Mind ControlMind Control [R2]
      • Cooldown reduced from 50 to 40 seconds.
      • Mana cost reduced from 75 to 50.
  • Level 20
    • Dark Lady's CallDark Lady's Call [R2]
      • Cooldown reduction reduced from 30 to 25 seconds.
    • Withering BarrageWithering Barrage [Q]
      • Additional functionality: Withering Fire applies Banshee’s Curse.
Developer Comment: We’re doing a small additional buff to Mind Control, as well as trying to give Withering Barrage some functionality that is worthy of a Level 20 talent.

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Tychus

Talents

  • Level 1
    • QuarterbackQuarterback [W]
      • Additional functionality: Increase the damage of Frag Grenade by 20%.
Developer Comment: We anticipated that Tychus’s early game talents would have a shake-up with how much power we added to them, but we had a bit of an oversight with Quarterback. While moving a talent from Level 7 to Level 1 would seem competitive in and of itself, the power we added to its alternatives caused the talent to be overshadowed, so we’re adding some more beef to it and to the W build in general to make it more of a compelling way to build Tychus.

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Battlegrounds

Warhead Junction

  • Layout Changes
    • Sewage Tunnels have been added to the top and bottom of the Battleground.
    • The bottom one has replaced the Junk Swarm Host.
    • An additional Sight Tower has been added below mid lane.
Developer Comment: Since the release of the Battleground, we have been hearing two resounding pieces of feedback: the map is very large and teams find it difficult to engage with each other due to the amount of ground needed to cover while picking up Warheads, and very often the game either ends up being a base-race as each team takes a Junk Swarm Host and tries to push opposite lanes to end fastest. To address this we have added a couple of Sewage Tunnels (think teleporters) to the map, one of which replaces the bottom Junk Swarm Host, and added an additional Sight Tower to allow teams to keep an eye on the bottom tunnel. We feel like these changes have been a breath of fresh air for Warhead Junction and are excited to hear your feedback!

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Nothing mind boggling, but I loved that they finally fixed Azmo's E and Leoric's W build. And I will give another try to Lunara's and Hammer's Q builds.

Edited by lChronosl

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      Base
      Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
      Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
      Talents
      Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
      Base
      Wraith Strike [W] Range is increased from 6 to 7. Talents
      Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
      Talents
      Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
      Bug Fixes
      General
      Fixed an issue with the display priority for the duration bar of Taunt effects. Map
      Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
      Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
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    • By Staff
      Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
      Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
      Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
       
    • By Staff
      After extensive PTR testing, Blizzard released a new balance patch and here are the official patch notes.
        
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Draft First Round pick timer has been reduced from 40 seconds to 25 seconds. Hero Ban timer has been reduced from 24 seconds to 15 seconds. Hero Pick timer has been reduced from 24 seconds to 15 seconds. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Hitting more than 3 Heroes at once no longer grants additional Essence. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy REWORK: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes REWORK: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Greymane
      Talents
      Level 1 Wolfheart Rework: Now also increases Armor granted by Worgen Form from 10 to 15. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 4 Off the Wall REWORK: Now also refunds 15 Mana when hitting an enemy with Soundwave while Wall Ride is active. Level 7 Good Vibrations Duration of Shield increased from 7 seconds to 8.5 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Push Off no longer Slows the first Hero hit and instead Stuns them for 0.5 seconds. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Up To Eleven Duration bonus from Push Off increased from 0.3 seconds to 0.5 seconds. Duration bonus from Soundwave reduced from 0.3 seconds to 0.25 seconds. REWORK: Hitting Heroes while Amp It Up is not active increases the duration of the next Amp It Up by up to 1.5 seconds. This does not limit the amount able to be gained while Amp It Up is active. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath REWORK: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Deadman's Stand Fixed an issue that caused AI to not act. Fixed an issue that caused the Map Mechanic button to not be visible. Garden Arena Fixed an issued that caused the AI to not move. Punisher Arena Fixed an issued that caused the AI to not move. Trial Grounds Fixed an issued that caused the AI to not move. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Greymane Level 4 Insatiable Fixed an issue that caused Human Form Basic Attacks to trigger Insatiable twice. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lúcio Level 7 Good Vibrations Fixed an issue that caused Good Vibrations to not gain Shields from Soundwave hitting Neutral Mercenaries. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. Stitches Base Hook [Q] Fixed an issue that caused Hook to not reveal their caster if the Hook is visible. Tassadar Base Shock Ray [Q] Fixed an issue that caused Shock Ray to not reveal their caster if Shock Ray is visible. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Tyrael Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new Heroes of the Storm patch for testing on the PTR and here are the official patch notes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Balance Update Bug Fixes Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Decreased the amount of energy stored from 50% to 40% of damage to non-Heroes. Dehaka
      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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