Jump to content
Sign in to follow this  

The Freehold Challenge (DPS Tournament)

Recommended Posts


Rextroy has put all DPS classes to test to see which class can manage the Free Hold Challenge best.

The Freehold Challenge revolves around skipping the intro event and defeating the second boss in Freehold with the Under One Banner Under One Banner active, which is harder than Mythic 13 difficulty, as the buff increases their health and damage done by 100%.

Rextroy took 3 DPS characters from each class (players with at least Item Level 125) to try and defeat all 3 captains without tanks or healers and ranked them based on performance.

He then gave 1 point for every % of health each boss loses and an additional 25 points for each defeated captain. The players couldn't use Heroism or Battle Rez effects, no consumables, and had to stay within their markers.

Are you curious about how the classes performed? Check out the video below or click on "reveal hidden contents" to find out

  • Death Knight. Makes sense that they handle it quite well, they are a class built upon self healing with Death Strike scaling on damage taken. Army of the Dead also grants them massive burst!
  • Warrior. They don't have enough survival, and they won't be able to heal while kiting. Still they made it quite far.
  • The Warrior team also managed to find a cheesy strat, kiting the bosses around the bench which made them unable to melee, this lead to them succesfully downing the Captains. However it felt a bit too exploity so I decided to keep it as a special showcase.
  • Paladin. This was a surprise... I thought that this was one of the Classes that could manage it! Retribution paladin has great healing, but they need to sacrifice a lot of offense, they also have really poor mobility so they cant really avoid damage from the bosses that well...
  • Shaman. I didn't think Earth Elemental would be able to taunt the bosses but it appears they could, made the challenge a bit too easy. Thought about banning the ability but then I might aswell ban things from other classes. Might change the rules for next challenge
  • Hunter. Something seems really off with pet leech, off as in bugged. It constantly heals the pet for 5k (able to see it in Combat log) could be something with level squish, or maybe it is intended that pet has insane leech!
  • Druid. They truely pushed kiting to the limit, the bosses quite often stay still to cast a spell which gives the druid some breathing room, aswell as having great offheals!
  • Rogue. They did really well for being rogues! After CDs it is tough for them but Cazzette did great kiting!
  • Demon Hunter. They were stronger before prepatch, lets just say that. Losing dodge, healing etc hurt them a lot
  • Monk. They went for the AOE route since they are also quite easily killed after CDs... A solid attempt!
  • Mage. Did really well kiting, aswell as huge burst... If an arcane survives until only 2 bosses remain I believe they could kite the last 2 bosses easily.
  • Warlock. Lack of mobility, but solid pet tanks, aswell as nice burst. After CDs and lost pet threat they couldn't keep up
  • Priest. I was really surprised at Priest, shadow healing just seems a bit overtuned being able to top themselves in the span of 0.5 seconds, they also managed to just barely escape certain death. One of the cooler fights for sure!

The Freehold Challenge

Share this post

Link to post
Share on other sites

I immediately thought of core hound's insane soloing abilitiies when i saw the descritpion and yep, 3 core hounds.
The hunter run shouldve had circus music playing for the clown fest it is compared to the rest lol

Maybe crickets instead.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Power Infusion has recently been a hot topic in the community, with the logs being heavily affected by it, as many non-Priest specs are getting a lot of buffs during fights to boost their overall DPS. There's even some drama surrounding who gets the buff, and Shadow Priests not wanting to give it away, which we've recently talked about, but today there's at least a solution to the logs part of the issue.
      Warcraft Logs have added markers for Power Infusion and Innervate, so you can now see not only if a player received one of these buffs during a fight, but also how many! 

      Warcraft Logs creator Kihra explains in detail:
      This should make it a lot easier to track individual player performances and for players to improve through the logs, as it is now clearer whether someone is just outdpsing/outhealing you because they're playing better, or if they just got a bunch of external buffs!
    • By Starym
      The half orc half ogre Mok'Nathal finally get some love, as Lonely Road pictures made some concepts for the race! Rexxar's kind don't get much attention in WoW, but they will be featured in an upcoming cinematic by Lonely Road and so they got some pretty cool models ready!
      One of the characters above is having way too much fun and might just be too cool for Wow. Plenty of players would have preferred this particular race to the slightly more generic mag'har we actually got (although straight-backs are always welcome), so we can hopefully see more of them in the future and give those tauren some size competition!
      Some great work by Lonely Road!
    • By Starym
      While we now know that the Archon survives the events of the 9.1 patch cinematic, the scene was somewhat reminiscent of something we've seen around the holidays last year, as the Archon was killed during a regular Spires of Ascension run.
      In the patch 9.1 cinematic we see the Jailer/Anduin stab Kyrestia in the chest and take out her "key", but we also see her moving afterwards, and Blizzard confirmed that she survives the attack. However, when she was taken down at the end of last year in the dungeon, she actually died and had a special text pop-up that said "As the Archon perishes, all life in the zone is wiped out!", so it's probably for the best that she survived the Jailer's attack. Zovaal and Anduin didn't/couldn't take her down, but a regular Doomguard apparently has no problems:
      The kicker here is that she respawned after her death and one of the party members commented on it, basically predicting what will happen in patch 9.1:
      The death animation itself doesn't seem relevant, as we won't get to see the cinematic events in-game directly, but her holding her side is. So it's quite likely we'll be seeing that particular character animation of the Archon, spearless and injured, when we go to her after the events of the 9.1 cinematic! We'll see whether this will be just a special thing for Kyrian Covenant members or (more likely) we'll all get to see and talk to her after what happens, and it'll be really interesting to see if she'll be using the same animation as above.
      In terms of what actually happened in the "kill" above, it was another manifestation of the already seen bug where a Warlock pet goes a little crazy, being both hostile and friendly at the same time and gaining some serious power. The fact it went on to actually attack and eventually take down the friendly NPC was new, however, and we haven't seen any reports of it happening since.
    • By Staff
      The Starting Zone Podcast talked to Jeremy Feasel and Frank Kowalkowski, and we learned that they plan on adding 40 more Renown levels in Chains of Domination. Will flying be heavily time-gated?
      Currently, on live servers, the maximum Renown your character can earn is 40. Shadowlands Pathfinder is coming in 9.1, and flying in Shadowlands should be easier to unlock than in previous expansions because it's coming in the first content patch of the expansion, and the achievement isn't gated behind reputation grinds. But how long will it take to unlock flying when the patch hits live servers?
      Blizzard clarified that you would only need to finish the Covenant Campaign to unlock flying a while ago, but at the same time, they are adding 40 more Renown levels in 9.1, bringing the cap to 80.
      With 3 (or 2 in later phases) Renown levels per week, here's how long it takes to unlock Renown 40 on live servers:

      Shadowlands Release Week: Renown level 3; Week of December 1: Renown level 6; Week of December 8: Renown level 9; Week of December 15: Renown level 12; Week of December 22: Renown level 15; Week of December 29: Renown level 18; Week of January 5: Renown level 21; Week of January 12: Renown level 24; Week of January 19: Renown level 26; Week of January 26: Renown level 28; Week of February 2: Renown level 30; Week of February 9: Renown level 32; Week of February 16: Renown level 34; Week of February 23: Renown level 36; Week of March 2: Renown level 38; Week of March 9: Renown level 40. The Covenant story's new portions will likely be unlocked at certain Renown levels (40+), so we expect the Pathfinder to be time-gated. How heavy the time-gating will be remains unknown for now.
      You can listen to the interview below. It starts at around 56:22.

    • By Stan
      Finally, we close our 9.0.5 class changes recap with Warlocks!
      Curse of Tongues - Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 30 60 sec. Demonology
      Call Dreadstalkers attack power increased by 10%, and Dreadbite and Dreadlash damage increased by 10%. Anima Powers
      Pact of Infernal Intimacy - Your summoned demons gain 100% health and damage immediately, and every time you ascend a floor, up to a maximum of 500%. This bonus is lost when the demon dies or is dismissed. PvP Talents
      Demon Armor - Protects the caster, increasing maximum health by 5% and increases armor by 120% 160%.  Death Knight  Mage  Rogue Death Knight 9.0.5 Class Changes
      Mage 9.0.5 Class Changes
      Rogue 9.0.5 Class Changes
       Demon Hunter  Monk  Shaman Demon Hunter 9.0.5 Class Changes
      Monk 9.0.5 Class Changes
      Shaman 9.0.5 Class Changes
       Druid  Paladin  Warlock Druid 9.0.5 Class Changes
      Paladin 9.0.5 Class Changes
      Warlock 9.0.5 Class Changes
       Hunter  Priest  Warrior Hunter 9.0.5 Class Changes
      Priest 9.0.5 Class Changes
      Warrior 9.0.5 Class Changes
  • Create New...