Jump to content
FORUMS
Sign in to follow this  
Starym

When WoW Saves Your Apartment

Recommended Posts

49ZJyO4.jpg
 

There's been a lot to talk about for the Shadowlands launch, with the server instabilities, black screen and similar, but this one is a pretty positive consequence of the new expansion coming out.

It's always a struggle deciding whether to play through the night at an expansion launch, and while it's a great experience you at least partially regret it the next day(s). Well, the appropriately named F33LGOODiNC had none of those regrets, as playing Shadowlands late into the night/morning actually saved their apartment!

Not only that, but the whole family was coming to that apartment for the holidays so WoW also saved a big family event! It's always great to see personal moments like this from palyers, where WoW actually affects our lives in a specific out-of-game way. Also, to draw you back in to the relatively negative side of reddit and internet posts in general , unsurprisingly the bulk of the comments in the thread are about the Macbook being used to play the game and whether/how that sucks.

Also, the post already spawned a meme response!

 

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      One of the main frustrations for PUG Mythic+ players has always been finding groups, and there's a feeling going around that it's worse than ever before. With very selective and demanding requirements looming over your head, from Raider.IO score to a "meta" spec and more, players are getting increasingly surprised at group makers' demands and what they decline, as the standards are seeming incredibly high.
      However, there's a pretty simple explanation for these seemingly very unfair and unreasonable requirements: supply and demand.
      As you'll see from a few examples below, having a key, especially a higher level one, gets you SO many applications that even with the highest, craziest, most unreasonable standards, you'll still have plenty of choice. All of the below were taken very quickly (minutes) after a key was listed.

      Source: tetchip

      Source: ntinglasts4evermson.
      But it's not just the higher level keys this happens at:

      Source : yogiho2.
      There's plenty more examples of the above to go around, but you get the idea. Obviously this is worst for DPS players as the supply is extremely higher than the demand, but with the more valuable keys from more desirable dungeons, even tanks and healers will be lining up to get into a group. Another factor for the insanely high DPS supply is the treatment tanks and healers get in groups, as most of the time, they get all the blame and a whole lot of toxicity. Combine that with the significantly harder gameplay and very high levels of stress because of the higher responsibility for those 2 roles, and you get many just re-rolling DPS, further skewing the numbers.
      And so before you get too down on yourself for having a hard time getting into a group, remember it's just a matter of numbers. You should still aim to improve yourself, and obviously getting a relatively stable group, or at least a few players together in your PUG travels is your best bet, but the important thing to remember is that there's just SO many players vying for those spots that getting declined isn't really a big deal at all.
      And perhaps the most important thing to learn from this? Value your own key immensely! What do you think of the Mythic+ application process? Anything you'd change about it?
    • By Starym
      We have some cool exploration action happening over in Bastion, as Hezerd went flying and discovered a very large collection of Kyrian structures!
      Using the same technique he did in the trip to Oribos video we covered, aka Pinch of Faerie Dust and going reeeally high in Ardenweald, Hezerd glided over north of Bastion and ran into some sprawling Kyrian structures. It seems to be an uninstanced version of the Spires of Ascension dungeon, except it also has a couple Kyrian Covenant sanctums attached to it ! Whatever it is it looks pretty impressive and huge:
      The actual reason for these structures is unclear, but it's most likely there to add a sense of scale to Bastion, as we look out from its edges and see more structures out in the fog.
      Source.
    • By Staff
      Today's hotfixes incorporate the PvP tuning as well as the raid and dungeon changes that were just announced! 
      January 25 (source)
      Achievements
      To 'Ghast, Two Curios and 'Ghast Five are now account-wide achievements. Covenants
      Kyrian The point of interest indicator for “Gorm Ruin Everything” should now be easier to see on the map. Necrolord Fixed an issue where players were unable to enter the Inquisitor’s Crypt after opening the door during the quest “The Last Word.” Venthyr Fixed an issue where Theotar’s Fury buff would sometimes not persist through death during the quest “Lowering Their Defenses.” Creatures and NPCs
      Darvel the Frugal should now correctly give the correct faction discount. Dungeons and Raids
      Castle Nathria Council of Blood [With regional restarts] Dreadbolt Volley damage reduced by up to 20% in smaller raid sizes in Raid Finder, Normal, and Heroic difficulties. The damage will remain the same in 30-player raids. [With regional restarts] Drain Essence damage reduced by up to 20% in smaller raid sizes in Raid Finder, Normal, and Heroic difficulties. The damage will remain the same in 30-player raids. [With regional restarts] Dark Recital duration reduced to 6 seconds on Normal and Heroic difficulties (was 7 seconds). Sludgefist [With regional restarts] Colossal Roar damage reduced by 10% on Mythic difficulty. [With regional restarts] Chain Slam and Chain Bleed damage reduced by 35% on Mythic difficulty. Stone Legion Generals [With regional restarts] Stone Legion Goliath health reduced by 10% on Mythic difficulty. [With regional restarts] Stone Legion Goliath’s Ravenous Feast cooldown increased by 6 seconds on Mythic difficulty. [With regional restarts] Stone Legion Skirmisher health reduced by 6% on Mythic difficulty. [With regional restarts] Serrated Tear and Stone Fist damage reduced by 20% on Mythic difficulty. [With regional restarts] Serrated Swipe, Serrated Tear, and Stone Fist’s range increased to 100 yards (was 10 and 20 yards). Developers’ note: In addition to slightly reducing overall difficulty, we've made a number of changes to this encounter with the goal of making it feel more consistent between attempts. This means that while certain abilities are no longer avoidable, their impact together with other abilities should be more realistic to manage and the order in which they occur should be more reliable. [With regional restarts] Heart Rend’s range increased to 300 yards (was 10 yards). [With regional restarts] Heart Rend no longer applies Heart Hemorrhage to the player who dispelled the Magic effect on Mythic difficulty. [With regional restarts] General Kaal and General Grashaal’s spell cooldowns now reset with phase changes. [With regional restarts] Volatile Stone Shell absorb shield reduced by 20% on Mythic difficulty. Mythic Keystone Dungeons [With regional restarts] Manifestation of Pride (Prideful Affix) now sees through Stealth and Invisibility effects. Plaguefall Margrave Stradama [With regional restarts] Plaguebound Devoted health and damage reduced by 40%. [With regional restarts] Reduced the cast frequency of Infectious Rain during her final phase. [With regional restarts] Slightly adjusted the timing of Plague Crash so there is a little more time between tentacle slaps. Sanguine Depths [With regional restarts] Fixed an issue where flying Chamber Sentinels would fail to contribute Enemy Forces requirements on Mythic Keystone difficulty. Kryxis the Voracious [With regional restarts] Severing Smash damage reduced by 20% on all difficulties. [With regional restarts] Essence Absorption damage reduced by 20% on Mythic difficulty. Executor Tarvold [With regional restarts] Fleeting Manifestation health reduced by 20%. Spires of Ascension [With regional restarts] Lakesis, Klotos and Astronos are no longer affected by Mythic Keystone affixes that trigger on death (e.g. Sanguine). [With regional restarts] Lakesis, Klotos and Astronos Oppression now increases damage taken by 1% per application (was 2%). The Necrotic Wake If Bloody Javelin and Discharged Anima hits more than eight enemies, the total damage is distributed evenly across all targets. Kyrian armaments (Bloody Javelin, Discarded Shield, Discharged Anima and Forgotten Forgehammer) now persist through death. [With regional restarts] Brittlebone Crossbowman and Brittlebone Warrior damage reduced by 20%. [With regional restarts] Fixed an issue where Brittlebone Crossbowman's Shoot was ignoring armor. [With regional restarts] Brittlebone Mage's Frostbolt Volley damage reduced by 20% and cast time increased to 3.5 seconds (was 2.5 seconds). [With regional restarts] Brittlebone Mage's Frostbolt damage reduced by 36% and cast time increased to 2.5 seconds (was 2 seconds). [With regional restarts] Corpse Harvester and Corpse Collector health reduced by 29%. [With regional restarts] Stitched Vanguard health reduced by 14%. [With regional restarts] Nar'zudah's health reduced by 20%. [With regional restarts] Skeletal Monstrosity's health reduced by 20% and melee damage reduced by 25%. [With regional restarts] Loyal Creation health reduced by 24%. [With regional restarts] Kyrian Stitchwerk health reduced by 25% and melee damage reduced by 17%. Blightbone [With regional restarts] Carrion Worm’s Blood Gorge applications required to trigger Carrion Eruption increased to 5 (was 3). Amarth [With regional restarts] Reduced the range skeletons are summoned during Land of the Dead. [With regional restarts] Unholy Frenzy attack speed bonus reduced by 20%. [With regional restarts] Reanimated Crossbowman and Reanimated Warrior damage reduced by 20%. [With regional restarts] Reanimated Mage's Frostbolt Volley damage reduced by 20% [With regional restarts] Reanimated Mage's Frostbolt Volley damage reduced by 36% and cast time increased to 2.5 seconds (was 2 seconds). Surgeon Stitchflesh [With regional restarts] Embalming Ichor duration reduced to 1 minute (was 6 minutes). Items and Rewards
      The Inscrutable Quantum Device trinket now considers all friendly players within range to be valid targets for assisting, regardless of group state. The Inscrutable Quantum Device trinket now also considers its user to be a valid target for granting Mana as long as they are a Healing specialization. The Inscrutable Quantum Device trinket will no longer attempt to execute enemy targets who are already dead. Fixed an issue that prevented Shadehound Armor Plating from being acquired in the Maw. The quest item can now be found by completing the Hunt: Shadehounds event. Player versus Player
      [With regional restarts] In 2v2 Arenas, Dampening will begin at 20% when both teams have either a tank or healer. [With regional restarts] Players now deal 20% less damage to Death Knight, Hunter, and Warlock pets. [With regional restarts] Fleshcraft (Necrolord Ability) can now be used while in the starting area for battlegrounds and arenas. The Mine Carts in the Silvershard Mines battleground no longer take damage from any spells or abilities. Druid Balance [With regional restarts] Convoke the Spirits (Night Fae Ability) no longer casts Full Moon when engaged in combat with enemy players. Feral [With regional restarts] Convoke the Spirits (Night Fae Ability) no longer casts Feral Frenzy when engaged in combat with enemy players. Paladin Holy [With regional restarts] Divine Favor (PvP Talent) cooldown increased to 30 seconds (was 25 seconds) and now increases cast speed by 30% (was 60%). Protection, Retribution [With regional restarts] Word of Glory’s healing has been reduced by 20% when engaged in combat with enemy players. Mage [With regional restarts] Infernal Cascade (Conduit) has its effectiveness reduced by 33% when engaged in combat with enemy players. [With regional restarts] Triune Ward (Legendary Effect) now provides 50% barrier effectiveness when engaged in combat with enemy players (was 65%). The Maw
      [With regional restarts] Players using Fel Rush and other similar movement abilities are now reliably able to return souls to Collector Marissa for the quest “Battered and Bruised.” Torghast, Tower of the Damned
      The following spells now go on cooldown when stopped by any means: Terror, Nature's Bounty, Deafening Howl, and Phasing Roar. Previously, this cooldown would only occur with direct interrupts (such as Counterspell, Kick, Pummel, etc). Anima Powers Death Knight Rune Hunter will no longer continue spawning Runes from Ashen Phylacteries after acquiring all 8 Rune buffs.
    • By Staff
      This week brings many changes to the Castle Nathria raid and four dungeons (focusing on Mythic+)! Necrotic Wake got the most changes, with Plaguefall, Spires of Ascension and Sanguine Depths also getting tweaked, while Castle Nathria sees Council of Blood, Sludgefist and Stone Legion Generals receive plenty of tuning as well.
      Tuning (source)
      With scheduled weekly maintenance in each region this week, we’re deploying a slate of adjustments and fixes to Dungeons and the Castle Nathria raid. Our goals are oriented around eliminating some pain points while reducing difficulty in encounters that have shown themselves to be frustrating.
      Dungeons and Raids
      Manifestation of Pride (Prideful Affix) now sees through Stealth and Invisibility effects. Plaguefall Margrave Stradama Plaguebound Devoted health and damage reduced by 40%. Reduced the cast frequency of Infectious Rain during her final phase. Slightly adjusted the timing of Plague Crash so there is a little more time between tentacle slaps. Sanguine Depths Fixed an issue where flying Chamber Sentinels would fail to contribute Enemy Forces requirements on Mythic Keystone difficulty. Kryxis the Voracious Severing Smash damage reduced by 20% on all difficulties. Essence Absorption damage reduced by 20% on Mythic difficulty. Executor Tarvold Fleeting Manifestation health reduced by 20%. Spires of Ascension Lakesis, Klotos, and Astronos are no longer affected by Mythic Keystone affixes that trigger on death (example: Sanguine). Lakesis, Klotos, and Astronos Oppression now increases damage taken by 1% per application (was 2%). The Necrotic Wake When Bloody Javelin and Discharged Anima hits more than eight enemies, the total damage is distributed evenly across all targets. Kyrian armaments (Bloody Javelin, Discarded Shield, Discharged Anima, and Forgotten Forgehammer) now persist through death. Brittlebone Crossbowman damage reduced by 20%. Fixed an issue where Brittlebone Crossbowman’s Shoot was ignoring armor. Brittlebone Warrior damage reduced by 20%. Brittlebone Mage’s Frostbolt Volley damage reduced by 20% and cast time increased to 3.5 seconds (was 2.5 seconds). Brittlebone Mage’s Frostbolt damage reduced by 36% and cast time increased to 2.5 seconds (was 2 seconds). Corpse Harvester health reduced by 29%. Corpse Collector health reduced by 29%. Stitched Vanguard health reduced by 14%. Nar’zudah’s health reduced by 20%. Skeletal Monstrosity’s health reduced by 20% and melee damage reduced by 25%. Loyal Creation health reduced by 24%. Kyrian Stitchwerk health reduced by 25% and melee damage reduced by 17%. Blightbone Carrion Worm’s Blood Gorge applications required to trigger Carrion Eruption increased to 5 (was 3). Amarth Reduced the range skeletons are summoned during Land of the Dead. Unholy Frenzy attack speed bonus reduced by 20%. Reanimated Warrior damage reduced by 20%. Reanimated Crossbowman damage reduced by 20%. Reanimated Mage’s Frostbolt Volley damage reduced by 20% Reanimated Mage’s Frostbolt Volley damage reduced by 36% and cast time increased to 2.5 seconds (was 2 seconds). Surgeon Stitchflesh Embalming Ichor duration reduced to 1 minute (was 6 minutes). Castle Nathria Council of Blood Dreadbolt Volley damage reduced by up to 20% in smaller raid sizes in Raid Finder, Normal, and Heroic difficulties. Damage will remain the same in 30-player raids. Drain Essence damage reduced by up to 20% in smaller raid sizes in Raid Finder, Normal, and Heroic difficulties. Damage will remain the same in 30-player raids. Dark Recital duration reduced to 6 seconds on Normal and Heroic difficulties (was 7 seconds). Sludgefist Colossal Roar damage reduced by 10% on Mythic difficulty. Chain Slam damage reduced by 35% on Mythic difficulty. Chain Bleed damage reduced by 35% on Mythic difficulty. Stone Legion Generals Stone Legion Goliath health reduced by 10% on Mythic difficulty.
      Stone Legion Goliath’s Ravenous Feast cooldown increased by 6 seconds on Mythic difficulty.
      Stone Legion Skirmisher health reduced by 6% on Mythic difficulty.
      Serrated Swipe, Serrated Tear, and Stone Fist’s range increased to 100 yards (was 10 and 20 yards).
      Serrated Tear and Stone Fist damage reduced by 20% on Mythic difficulty.
      Heart Rend’s range increased to 300 yards (was 10 yards).
      Heart Rend no longer applies Heart Hemorrhage to the player who dispelled the Magic effect on Mythic difficulty.
      General Kaal and General Grashaal’s spell cooldowns now reset with phase changes.
      Volatile Stone Shell absorb shield decreased by 20% on Mythic difficulty.
      With the Stone Legion Generals fight, in addition to slightly reducing overall difficulty, we’re making changes to make it feel more consistent between attempts. This means that while certain abilities are no longer avoidable, their impact together with other abilities should be more realistic to manage, and the order in which they occur should be more reliable.n
    • By Starym
      It's time to check in on the plague of WoW, as bots are spreading more and more. We've rounded up some bot encounters players have been reporting recently, with a few pretty stunning figures in there as well.
      Let's start at the beginning of the bot life-cycle, as dack-janiels spotted a whoooole lot of "new players" over in Pandaria:

      Source: dack-janiels.
      Then we're on to some pretty startling calculations, as onetimelistener ran across a large batch over in one of their usual locations, Moonglade, as they sold off their ill-gotten gains. And while the math probably isn't quite 100% accurate, it's still frightening to see the potential numbers we're facing here:
      But how do these bots level? Well, several players ran into a pretty crazy farm method earlier this week, as a pet battle World Quest provided a whoole lot of fast XP.
      And while there was a lot of confusion over what exactly was happening there, they managed to figure it out:
      SleepyPB ran across over 50 bots doing this quest, and they were actually lagging the entire Nazjatar zone, with the lag getting worse when getting close to then. so he took matters into his own hands:

      Source: SleepyPB.
      And it wouldn't be a bot news post without some actual bot action! And while it's still possible the first video might be multiboxers, as there aren't that many of them, it seems far more likely it's bots (and the distinction is very important, as multiboxing isn't against ToS while botting very much is).
×
×
  • Create New...