Jump to content
FORUMS
Sign in to follow this  
Starym

The Shadowlands User Metacritic Score Is... Problematic

Recommended Posts

tlc39jp.png
 

It seems the Shadowlands aren't getting the best of receptions over on the user side of things on Metacritic, and since the critic reviews aren't in yet that's the only score available. The negative reviews currently outweigh the positives, which wouldn't be problematic in general, but as often happens with Metacritic user reviews some negative ones are not really accurate or helpful. And the reasoning given in some of these some reviews is pretty... "interesting", so one might characterize this as review bombing.

0tJOZCk.jpg

jRkF1Zu.jpg

The scores themselves are always problematic with Metacritic, but it seems Shadowlands is particularly afflicted with this issue at the moment, as the vast majority of the negative side of the slider are just 0 scores. There are some negative ones that are perfectly legitimate, with fair evaluations of the person's opinion, but most are just 0 or 1 scores (in a 0-10 scoring system), and many of them have some VERY insightful "reviews" to offer:

Quote

-No new classes
-No new races
-Only temporary new abilities/traits to be wiped at the end of the expansion
-Still nothing done to fix UI/server/faction problems
-Leveling basically deleted instead of fixed.
Score: 0
...
Not many features. Compare to any expansion or classic, has lowest feature set.. just the tower and covenant. Not liking the covenant system so far.

Launch has had issues, but not as bad as most expansions.
Score: 0
...
Doesnt look like much was added. Will give it another month and re rate. People giving it a 10.. crazy.
Score: 0
...
Bored powers, balance issues, forced choices, server issues, and a launch during a major holiday. Activision needs to clean house and get someone designing the game that isnt a math nerd...
Score: 0
...
In the game you are called a special charkter and you and only You can change the fate of everyone
Score: 0
...
it's simply more of the same, the only thing that changes are the mobs, but the missions are the same **** the scenarios are combinations of past expansions, the blizzard thing is very weak
Score: 1
...
Have not been impressed so far. Absent standard features we come to expect in new expansion packs.
Score: 0
...Game has much to improve on. Some zones are nice, some are boring. No new class or major feature. Didnt research game ahead of time, was my mistake.
Score: 0
...No new race, class, or major features. Soundtrack, most zone design, and art good. Lots of cut scenes. Balance and launch issues.
Score: 1
...
Server: Defias Brotherhood. Horde. Waiting in queue for the dungeon almost 1 hour and 50 minutes. Bought the game after announcement at Blizzcon. This is unacceptable.
Score: 0
...

World of Warcraft, including the most recent Shadowlands expansion, is a 2004 game that is today's biggest example of an outdated game that is not underdeveloped for the amount of financial income gained by Activision Blizzard from it.

Shadowlands does not do help much, as it is a similar experience to Legion - and while the score would have not been lower than 5/10 - the 0/10 comes for the price that comes with this game.

Score: 0
...
Literally the worst expansion to any mmo I've ever had the luxury to deal with. If I could rate this trash with a negative score I would.
Score: 0
...

Popoo game popooo ahaaahh funny poop this game is poop really pooopy! Watch out for Poop!
Score: 0

Regardless of some of the above perhaps having some valid points, assigning a 1 or 0 to a game as complex as WoW is just laughable, and while it has become the de-facto way to say "I don't like this", it's just pretty sad to see in the WoW community.

Then there are also those that are legitimately frustrated at the very real issues present, like queues and similar (although with this logic, Vanilla, BC, Classic and basically the majority of WoW expansions would also get a 0):

Quote
The worst expansion ever.. imagine paying for the game and staying in 3-5 hour ques. It's been 4 days while other people are already ahead and some of us are still trying to hit max level. Unfair advantage, when I'm paid the same amount as everyone, I'm still at an unfair advantage by Blizzard putting me in ridiculous ques If there would be a - ve rating I would have given it. The worst part is Blizzard doesn't care about our plight on their official forums Collapse
Score: 0
...

Decent content, but that doesn't matter if you can't even play the game, which is the case here. Most of the issues that made it unplayable were resolved within the first 1-2 days, and now many of us are stuck in 3 hour queues whenever we go to login. This is ridiculous for a company as large as Blizzard. Compensation is due.
...

absolutely horrible at best, for 4 days thousands of players on EU and US servers unable to play, with huge numerous disconnection issues that are yet to be solved, the support is unprofessional and are not offering any compensations to the affected players, this might be planned for specific high pop servers to let players transfer to dead servers, to pay bills because of COVID and other company bs scams.

By far the worst experience in my entire 14 years of gaming

There's plenty more where that came from, as well as glowing 10-scores, so if you're interested, head on over to Metacritic's page and check them out!

  • Like 3

Share this post


Link to post
Share on other sites

The leveling has been pretty pants, and the story is rather lame - especially given the last half of the zone's storylines are gated behind covenant choice. However, the dungeon mechanics are pretty fun this time around with the exception of Plaguefall which I will never, ever, run again, and Torghast is a great addition to the game despite the fact running it more than a handful of times per week is pointless.

0/10

  • Like 2

Share this post


Link to post
Share on other sites
17 minutes ago, Brutalis said:

The leveling has been pretty pants, and the story is rather lame - especially given the last half of the zone's storylines are gated behind covenant choice. However, the dungeon mechanics are pretty fun this time around with the exception of Plaguefall which I will never, ever, run again, and Torghast is a great addition to the game despite the fact running it more than a handful of times per week is pointless.

0/10

The tragedy of today's world is that I genuinely have no idea if that is meant as 100% crazy sarcasm or a genuine score.

  • Haha 1

Share this post


Link to post
Share on other sites
21 minutes ago, Dejo93 said:

They aren't completely wrong though, are they?

Giving 0 or 1 scores based on what they said? Yes, they are 100000% wrong. Whether Shadowlands is good or not is a completely different issue.

Share this post


Link to post
Share on other sites

As a cynical piece of *filtered*, I'm enjoying shadowlands so far, but all of these 0 ratings are 100% justified. The game isn't even in the same league as it was 10 years ago, which is wild, a game is supposed to get better, not worse.

Here's another thing to add to the 0 rating. TARGET CAP. Also having cosmetic choices ripped out of my hands because I want to be Venthyr but it's actual trash for my spec is pretty depressing.

On the flip side, people who think leveling needs to be hard are on drugs, the point of the game is end game tbh, and if you like leveling, then you can just keep leveling new toons to enjoy the experience. The overall experience feels great, other than not getting interrupts til like level 20+.

Edited by Vanquinn
  • Confused 1

Share this post


Link to post
Share on other sites
3 minutes ago, Starym said:

Whether Shadowlands is good or not is a completely different issue.

Out of pure curiosity, how would you review and score it?

In all honesty I think it's too early to review an expansion. Due to the nature of MMOs you have to wait a while to get the actual content to review.

  • Like 1

Share this post


Link to post
Share on other sites
11 minutes ago, Brutalis said:

Out of pure curiosity, how would you review and score it?

In all honesty I think it's too early to review an expansion. Due to the nature of MMOs you have to wait a while to get the actual content to review.

I wouldn't, I'm at level 58 and not done the final zone or any of the endgame. I am very much enjoying myself atm, but that's as much due to not having played wow since start of BfA as to Shadowlands itself. I do think it LOOKS incredible (helps to have it on 4k and big ass OLED screen), prolly best looking expansion yet. I very much enjoyed the Bastion story, Maldraxxus so-so (the betrayals are laughable and written by 4-year-olds) and not really a fan of Ardenweald story (but it's also prolly the best looking zone ever in WoW).

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

A score of 0 should only be given to games that doesn't work at all.. The idea that because there aren't any new classes / abilities or that the game isn't entirely finished is one thing - but giving the game a score of 0 when there's tons of stuff to do and the game is more than playable is something else entirely.

  • Like 4

Share this post


Link to post
Share on other sites

If you have the opinion that the game is complete garbage and deserves a Zero,  score the game a Zero, it's your opinion and yours alone.  Reviews are just opinions and you have a right to whatever opinion / score you want to give it.  Giving your opinion should never be "problematic"

Share this post


Link to post
Share on other sites
1 hour ago, Dejo93 said:

They aren't completely wrong though, are they?

except they completely are. This expansion has more features than even legion. that just had artifact weaapons and yet people loved it

Share this post


Link to post
Share on other sites
2 hours ago, Starym said:

-No new classes
-No new races

 

2 hours ago, Starym said:

..No new race, class

yeah i also would love a new class i think there are quite a few potential classes they could make and a completely new race that dont remind me of another one like the allied races do would also be nice but is this really a reason to give a 0 there are 12 classes right now and i doubt these guys play or have played every single one off them if there isnt a single class right now that you like even remotly then maybe wow isnt the game for you at the moment

Share this post


Link to post
Share on other sites

Target cap, no mounting in the maw, general "rushed" feeling of the maw and parts of the other zones.     And I'd echo a lot of the comments above about no new real powers, just the same talents/borrowed power with small tweaks.   Not a 0/1 out of 10 but I think a 5/10 is very arguable so far.

  • Like 1

Share this post


Link to post
Share on other sites
3 minutes ago, revjiggs1 said:

except they completely are. This expansion has more features than even legion. that just had artifact weaapons and yet people loved it

Yes, artifacts.
not the class fantasy
not mythic+
not world quests
not demon hunters (new class)
not class campaigns
not flightmaster whistles (which now are missed by many)
not legendaries (really love it or hate it feature, i'm on the side that loved the legendaries especially with raid sets)
not broken shore mage tower
not that they were constantly adding new dungeons with each major patch.
So far in Shadowlands only Torghast is new, covenants and conduits are literally Artifact Traits but in my opinion worse. While i like the concept of "choose your side you want to fight for" i think it punishes all players in some way, unless you're PvP only player. Yes, conduits give you more space for customization but if you already took covenant that sims highest, is there really any space for your own choices? This is the problem that Blizzard faces since almost always, most of us will go for what's the best and then Pikachu Face when Ardenweald is laggy. I chose Night Fae on my Arcane Mage, because covenant ability is op and the zone looks amazing. Does it fit my class fantasy...? 

Torghast would be fun if it was infinite and giving gear as reward. Maybe not something with high ilvl, but at least something that would make gearing alts fun. Currently each layer has only 6 floors so you finish it before it gets fun. If i had to rate Shadowlands it would go like this.
Zones: 7/10 (only 7 because i hate Maldraxxus), Ardenweald and Bastion are stunning, Revendreth is meh, not a fan of ugly vampires and goth cities, Mald looks like puke, no ty.
Story: somewhere between 2 and 3 out of 10, Shadowlands don't make sense. You died. You go to Shadowlands. You are a noble soul. You go to Bastion. You are now Ascended. NOW SOMEONE ON AZEROTH REVIVES YOU AND YOU ARE NOW A DEATH KNIGHT KEK. Or: NOTHING ESCAPES THE MAAW
except my character who has quests to go to the maw for 5 minutes and go back 10 times a day.
Quests: 5/10 -> Zone score and Story score divided by 2. I think quests are just for players to enjoy the zone and to better understand the story.

Dungeons: 8/10. Much better than the BfA dungeons.

Features: it's hard to talk about features, the expansion is only a few days old but i'm very disappointed with Torghast. I was hoping it will be endless or at least much, much longer than it is now. It kinda feels like doing Horrific Visions without the whole "do it asap" and with multiple layers. I'm really hopeful that they will add more powerful legendaries, do more covenant balancing, allow us to choose 2nd covenant and maybe fix Torghast.

Share this post


Link to post
Share on other sites

For what is already given in the expansion this has been rather smooth launch for me and a few people.  Had 2-3 minute queues as Tank or Healer when doing Normal-Heroic Dungeons.  Don't really expect to instantly have any new races or classes.  New borrowed power is at a low setting till possibly further down later in the expansion.  Node spawning seems more widespread this time around and farther apart when it comes to gathering.  Same when finding select areas to fish.  Torghast is fun and engaging for me when soloing or bringing a friend in to grind out the layer.  This season of keystones is going to be very interesting when clearing trash, fighting AoE cap, and the new affix.

6/10

-Fell through the map one time due to odd glitch.

-Apparently no one understands the mechanic for Tirna Scithe

-No Auction House in Oribos

-Made 1 Druid mad for not helping him kill all the mobs he pulled in Bastion while I looted a chest and went my merry way.

  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, Calorat said:

If you have the opinion that the game is complete garbage and deserves a Zero,  score the game a Zero, it's your opinion and yours alone.  Reviews are just opinions and you have a right to whatever opinion / score you want to give it.  Giving your opinion should never be "problematic"


Disagree - you have a responsibility when using a site like Metacritic to approach it logically. What these people are doing is juvenile and akin to throwing a temper tantrum. 

A 0 rating for Shadowlands is wrong. It's not a matter of opinion - assigning a game like Shadowlands a 0 means most other games on the market must be ranked at or below a 0. I looked - some of these users are ranking universally accepted bad games higher than this expansion. 

Ranking a game is not "I liked it" or "I didn't like it." It's subjective analysis laid over the top of practiced and accepted standards for measuring the success of a product. When you ignore the standards on which ALL games are judged and assign it an arbitrary grade that amounts to a pass/fail (which is NOT what a 0-10 scoring system is designed for), your opinion simply cannot be taken seriously by anyone approaching it with measured reason. 

When you rank Shadowlands a 0, you're declaring your distain for Blizzard, not ranking the product they put out. That is not what that website is for and it should not be hijacked for the agenda of the disgruntled, long-since disinterested fan boys who DON'T KNOW WHEN TO QUIT THE GAME. After 16 years, did you ever just think you were done?

No - it must be Blizzard's fault for their inability to hold your attention span.

A ZERO? GTFO - that's insulting to everyone who worked on this game and everyone who is enjoying it.

 

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
9 minutes ago, Ragingwolf said:

-Fell through the map one time due to odd glitch.

You're going to drop points on a score for a week one bug that they are actively working to squash?

Ease up.

Share this post


Link to post
Share on other sites
4 hours ago, Starym said:

and a launch during a major holiday

Why does it matter if it's released over a holiday?

Choosing to spend time with your family or playing wow with friends should NOT be a hard decision. But, I'll break it down for you.

Do you love your family? If yes, spend time with them if not play wow.

Share this post


Link to post
Share on other sites
19 minutes ago, Reno2171 said:

Why does it matter if it's released over a holiday?

Choosing to spend time with your family or playing wow with friends should NOT be a hard decision. But, I'll break it down for you.

Do you love your family? If yes, spend time with them if not play wow.

tbh that they even got the game out this year WITH A GLOBAL PANDEMIC and it plays this well is astonishing. 

Share this post


Link to post
Share on other sites
1 hour ago, Ragingwolf said:

-Fell through the map one time due to odd glitch.

-Apparently no one understands the mechanic for Tirna Scithe

-No Auction House in Oribos

-Made 1 Druid mad for not helping him kill all the mobs he pulled in Bastion while I looted a chest and went my merry way

- well did it happen one time or more often 

-i suposse you mean the fog door riddle thing well its a riddle they want it to be a tiny challange

-its that way for i think ever if you realy need it that bad go ingi than you have one

-you really take a piont down for you making a player mad? i mean really?

Share this post


Link to post
Share on other sites

i dont know why but some of these reminded me of the review for a dna test kit i found last week were a young woman complaind and gave one star cause she had just german dna like its not the test fault 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The boost sale communities have taken it up a notch, as basically taking over Trade Chat and Group Finder (despite the latter being against ToS) wasn't enough, and they're resorting to some very low-tech ways.
      Unfortunately this isn't one of the actually funny corpses spelling out a site name stories, but a really annoying one, as players have been receiving in-game spam mail!

      Source.
      This has been going on for quite a while, but we thought we'd highlight it, especially since the above is an actual real-money operation and not one of the more frequent gold-based ones. Aside from the very concept being borderline insane (who in their right mind would go to an outside site based on getting in-game spam mail?), it's also pretty damn annoying. Apparently being constantly inundated by advertising spam in basically every channel on Azeroth and having to sift through dozens of ads in the group finder wasn't enough, and now we need to hire goblins and gnomes to create a physical spam filter on our mailboxes! Suffice it to say that even before this became a thing the ads were getting out of hand and most players are very much fed up with them, so this really is the cherry on top of a really bad sundae.
      Have you received one of these in the past?
    • By Stan
      If you use your Hearthstone while lying down, your character will also arrive lying down where you've set your Hearthstone.
      This one's a little ridiculous. A while back, we posted an article on how to hearth efficiently in WoW and learned that you should face in the direction you want to move after hearthing when setting your Hearthstone because most of us do so facing the innkeeper.
      It turns out you can use the Hearthstone while lying down, and the funny part is that you will also arrive lying down at the inn!
      Kudos to flyingbookworm for the screenshot.

      Source: Reddit
    • By Starym
      The "elevator boss" running gag got a lot more serious in Revendreth, at least with War Mode on, as there have been some existential fights happening over there for a while now. There's also a lot of mystery surrounding how they actually work, as the "mechanism" that seems to power them might just be a cover.
      Pavle decided to take possession of one of Revendreth's elevators and charge a fee to use it, the fee being your life.
      That poor, poor paladin! This isn't anything new, of, course, as players have been using the elevators for some damn good PvP since launch!
      But it's not just the players and their PvP antics that are troublesome, as the elevators themselves, like all of Revendreth, just don't seem quite... right.
      Meanwhile the LITERAL elevator boss is probably just standing there shaking his head at all the carnage and malfunctions:
    • By Starym
      We have another intrepid traveler deciding to boycott the flight masters and make their own way across the Shadowlands!
      We already know all the Shadowlands realms are actually on 1 connected map, and we've even seen low level characters glide into the Maw from Ardenweald, but that was a strictly downward trajectory! This time we're going up, to the very top of Oribos, and we're using fairy dust to do it! Hezerd went VERY far up in the weald and then proceeded to Demon Hunter glide/Fel Rush/goblin glide over into the Arbiter's room in Oribos!
      Source.
    • By Stan
      It's possible to grab all Torghast Legendary Power recipes from Twisting Corridors, and there's no need to wait for the individual wings to become available each week.
      If you run Twisting Corridors, you will randomly get 1 out of the 6 Torghast wings, so if you queue up for Layer 3+ and zone into the wing you need, all you need to complete is the first 6 floors to get the Legendary Power you want.
      If you do not get the wing where the desired Legendary Power drops the first time, you can zone in and out until you get the one you need.
      Example
      As a Frost Mage, I want Slick Ice, which drops in Mort'regar, so I zone in and out of Twisting Corridors until I receive Mort'regar and finish the first 6 floors to get the Legendary Power recipe.
      We are listing all Legendary Powers that come from Torghast's 6 wings below. You can find more details about crafting Legendary items in our Runecarving guide.
      Coldheart Interstitia
      Frost Death Knight: Absolute Zero (Neck/Wrist) - Frostwyrm's Fury has 50% reduced cooldown and Freezes all enemies hit for 3 sec. Guardian Druid: Ursoc's Fury Remembered (Back/Legs) - In Bear Form, Thrash has a 15% chance to trigger an additional Thrash. Thrash grants you an absorb shield for 75% of all damage it deals. Frost Mage: Glacial Fragments (Back/Legs) - Ice Lance has a 20% chance to explode into shards of ice when it hits a target, dealing [ 40% of Spell Power ] Frost damage to up to 5 enemies near your target. This chance is increased to 100% if your target is standing in a Blizzard. Brewmaster Monk: Charred Passions (Back/Feet) - Your Breath of Fire ignites your right leg in flame for 8 sec, causing your Blackout Kick and Spinning Crane Kick to deal 100% additional damage as Fire damage and refresh the duration of your Breath of Fire on the target. Holy Paladin: Shock Barrier (Legs/Feet) - Holy Shock protects the target with a shield of Holy Light for 18 sec, absorbing damage equal to 20% of the Holy Shock every 6 sec. Can protect up to 5 targets. Assassination Rogue: Zoldyck Insignia (Legs/Feet) - Your Poisons and Bleeds deal 30% increased damage to targets below 30% health. Enhancement Shaman: Legacy of the Frost Witch (Neck/Wrist) - Consuming 5 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and cause your next Stormstrike to deal 15% increased damage. Affliction Warlock: Perpetual Agony of Azj'Aqir (Chest/Finger) - Agony has a 20% increased chance to generate a Soul Shard. Protection Warrior: Unbreakable Will (Chest/Finger) - Shield Wall also grants 50% of its effect to all party members. Fracture Chambers
      Unholy Death Knight: Reanimated Shambler (Waist/Legs) - Your attacks have a chance to summon a Super Zombie that shambles forward and explodes, dealing [ 150% of Attack Power ] Shadow damage and applying a Festering Wound to 8 nearby enemies. Havoc Demon Hunter: Darker Nature (Shoulder/Feet) - Enemies slain within 4 sec of taking damage from Eye Beam have a 25% chance to convert their Soul Fragment into a Demon Soul Fragment. Guardian Druid: Legacy of the Sleeper (Waist/Feet) - Berskerk in Bear Form/Incarnation: Guardian of Ursoc grants 25% increased damage, 15% Leech, and immunity to effects that cause loss of control of your character. Its cooldown is reduced by 30 sec. Survival Hunter: Latent Poison Injectors (Head/Hands) - Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times. Raptor Strike/Mongoose Bite consumes all stacks of Latent Poison, dealing [ 18% of Attack Power ] Nature damage to the target per stack consumed. Mistweaver Monk: Yu'lon's Whisper (Shoulder/Finger) - Activating Thunder Focus Tea causes you to exhale the breath of Yu'lon, healing up to 6 allies within 15 yards for [ 180% of Spell Power ] over 2 sec. Protection Paladin: Holy Avenger's Engraved Sigil (Head/Waist) - Your Avenger's Shield has a 35% chance to have its cooldown instantly reset when used. Shadow Priest: Painbreaker Psalm (Back/Chest) - Shadow Word: Death consumes 8 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating up to 20 Insanity. Rogue: Deathly Shadows (Waist/Legs) - Vanish grants 5 combo points and increases all damage dealt by 15% for 12 sec. Elemental Shaman: Elemental Equilibrium (Legs/Feet) - Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 15% for 10 sec. This can only occur once every 30 sec. Demonology Warlock: Forces of the Horned Nightmare (Shoulder/Finger) - Hand of Gul'dan has a 15% chance to cast a second time on your target for free. Mort'regar
      Blood Death Knight: Bryndaor's Might (Back/Feet) - Death Strike refunds 15% of Runic Power spent if it heals you for more than 10% of your maximum health. Restoration Druid: Vision of Unending Growth (Head/Feet) - Rejuvenation healing has a 2.5% chance to create a new Rejuvenation on a nearby target. Survival Hunter: Butcher's Bone Fragments (Back/Chest) - Raptor Strike/Mongoose Bite increases the damage of your next Butchery/Carve by 20%, stacking up to 6 times. Frost Mage: Slick Ice (Waist/Legs) - While Icy Veins is active, each Frostbolt you cast reduces the cast time of Frostbolt by 2% and increases its damage by 2%, stacking up to 10 times. Brewmaster Monk: Shaohao's Might (Chest/Finger) - Tiger Palm has a 10% chance to deal 250% of normal damage and reduce the remaining cooldown of your Brews by 1 additional sec. Protection Paladin: Reign of Endless Kings (Wrist/Hands) - When you drop below 20% health, you become infused with Guardian of the Ancient Kings for 4 sec. This cannot occur again for 45 sec. Discipline Priest: Kiss of Death (Legs/Feet) - Reduces Shadow Word: Death's cooldown by 8 sec and causes its damage to trigger Atonement when used on targets below 20% health. Assassination Rogue: Doomblade (Shoulder/Hands) - Mutilate deals an additional 30% Bleed damage over 8 sec. Envenom damage increased by 5% for each Bleed you have on the target. Enhancement Shaman: Witch Doctor's Wolf Bones (Shoulder/Finger) - Increases the chance to gain a stack of Maelstrom Weapon by 3%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 2.0 sec. Fury Warrior: Deathmaker (Back/Legs) - Rampage has a 30% chance to apply the Siegebreaker effect to your target for 6 sec. Skoldus Halls
      Frost Death Knight: Rage of the Frozen Champion (Wrist/Hands) - Obliterate has a 15% increased chance to trigger Rime and Howling Blast generates 8 Runic Power while Rime is active. Vengeance Demon Hunter: Spirit of the Darkness Flame (Head/Neck) - Your Fiery Brand now heals you for 100% of its initial damage done, and each enemy hit by your Sigil of Flame increases the instant damage of your next Fiery Brand by 15%, stacking up to 15 times. Balance Druid: Balance of All Things (Legs/Feet) - Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 50%, decreasing by 10% every 1 sec. Beast Mastery Hunter: Dire Command (Chest/Finger) - Kill Command has a 20% chance to also summon a Dire Beast to attack your target. Arcane Mage: Arcane Bombardment (Back/Feet) - Arcane Barrage deals an additional 130% damage against targets below 35% health. Mistweaver Monk: Clouded Focus (Neck/Wrist) - Healing with Enveloping Mists or Vivify while channeling Soothing Mists increases their healing done by 15% and reduces their mana cost by 15%. Stacks up to 3 times. When your Soothing Mists channel ends, this effect is cancelled. Subtlety Rogue: Akaari's Soul Fragment (Head/Hands) - After using Shadowstrike or Cheap Shot, your target suffers a Shadowstrike from the shadows 2 sec later, at 25% effectiveness. Restoration Shaman: Jonat's Natural Focus (Waist/Legs) - Healing Wave and Healing Surge increase the healing done by your next Chain Heal by 10%, stacking up to 5 times. Affliction Warlock: Sacrolash's Dark Strike (Legs/Feet) - Corruption damage is increased by 15%, and any target affected by your Corruption also has their movement speed slowed by 50%. Arms Warrior: Enduring Blow (Head/Waist) - Your Mortal Strike has a 15% chance to apply the Colossus Smash effect to your target for 5 sec. The Upper Reaches
      Blood Death Knight: Vampiric Aura (Chest/Finger) - Your Vampiric Blood ability also affects all party members for 50% of the effect it has on you. Feral Druid: Apex Predator's Craving (Shoulder/Waist) - Rip damage has a 4% chance to make your next Ferocious Bite free and deal the maximum damage. Marksmanship Hunter: Secrets of the Unblinking Vigil (Wrist/Hands) - When you gain the Trick Shots effect, you have a 50% chance to refund a charge of Aimed Shot, and cause your next Aimed Shot to not consume any Focus. Mage: Temporal Warp (Chest/Finger) - While you have Temporal Displacement or other similar effects, you may use Time Warp to grant yourself 30% Haste for 40 sec. Holy Paladin: Relentless Inquisitor (Back/Legs) - Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 5 times. Shadow Priest: Talbadar's Stratagem (Waist/Legs) - While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast deals 60% more damage. Demonology Warlock: Grim Inquisitor's Dread Calling (Neck/Wrist) - Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 3%. Protection Warrior: Reprisal (Legs/Feet) - The first attack you intercept with Intervene grants you Ignore Pain, and makes your next Revenge cost no Rage and deal 200% more damage. The Soulforges
      Vengeance Demon Hunter: Fiery Soul (Wrist/Hands) - Each Soul Fragment consumed by Soul Cleave reduces the cooldown of Fiery Brand by 2 sec. Feral Druid: Eye of Fearful Symmetry (Head/Hands) - Tiger's Fury causes your next 2 finishing moves to restore 2 combo points. Beast Mastery Hunter: Flamewaker's Cobra Sting (Legs/Feet) - Cobra Shot has a 25% chance to make your next Kill Command consume no Focus. Fire Mage: Molten Skyfall (Neck/Wrist) - Damaging an enemy with 25 Fireballs or Pyroblasts causes your next Fireball to call down a Meteor on your target. Hitting an enemy player counts as double. Windwalker Monk: Jade Ignition (Back/Legs) - Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing [ 65% of Attack Power ] damage to all enemies within 8 yards. The damage is increased by 5% for each stack of Chi Energy. Holy Paladin: Inflorescence of the Sunwell (Back/Feet) - Infusion of Light has 1 additional charge and its effects are increased by 20%. Discipline Priest: The Penitent One (Back/Feet) - Power Word: Radiance has a 60% chance to cause your next Penance to be free and fire 3 extra bolts. Outlaw Rogue: Concealed Blunderbuss (Wrist/Hands) - When Sinister Strike hits an additional time, there is a 40% chance that your next Pistol Shot will fire 2 additional times. Restoration Shaman: Primal Tide Core (Head/Hands) - Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target. Destruction Warlock: Odr, Shawl of the Ymirjar (Waist/Legs) - Enemies marked by your Havoc take 25% increased damage from your single target spells. Arms Warrior: Battlelord (Neck/Wrist) - Your Slam has a 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 12.
×
×
  • Create New...