Jump to content
FORUMS
Sign in to follow this  
Staff

Patch 9.0.2 Hotfixes: November 30th

Recommended Posts

54531-patch-902-hotfixes-november-27th.j
 

The biggest Shadowlands hotfixes to date are here! 

Blizzard LogoNovember 30 (source)

Achievements

  • Opening Misplaced Supplies should now count progress towards the achievement Treasures of Maldraxxus Treasures of Maldraxxus. Players may need to collect it a second time to earn credit.
  • The Elusive Faerie Cache required for Treasures of Ardenweald Treasures of Ardenweald is now less elusive.

Classes

  • Hunter
  • Death Knight
    • General
      • Resolved several issues with Death Knight voice effects. Go forth and intimidate your enemies with a clearer /roar!
  • Priest
    • General
      • Phantasmic Detonation Phantasmic Detonation will now properly explode when the Volatile Phantasm (Torghast Power) illusion is defeated.
  • Shaman
    • Restoration
      • [Work in progress] The Primal Tide Core Primal Tide Core Legendary effect will now only apply Riptide to friendly players.

Covenants

  • Added two Battle Ready Tauralus outside the Seat of the Primus for faster travel through the covenant hall.

Creatures and NPCs

  • Nikara Blackheart at Sophia's Aria in Bastion now deals appropriate damage and is now less challenging.
  • Wingsmash is now ready to help fight Harika the Horrid in Revendreth no matter how many players give him weapons at the same time. Additionally, the Ballista Bolts respawn more frequently, and Sacks of Dredhaven Tools will no longer spawn as they are obsolete. Wingsmash will also no longer get stuck at the broken ballista and now resets properly.

Dungeons and Raids

  • De Other Side
    • Mueh'zala
      • Added a power bar to Mueh'zala so that he may better convey when his next Soulcrusher is coming.
  • Necrotic Wake
    • Dungeon enemies can no longer immediately recast Spine Crush.
  • Plaguefall
    • Infinitely Divisible Ooze now correctly drops for Agility and Intellect classes.
  • Spires of Ascension
    • The transport kyrian will now carry druids in their combat shapeshift forms.

Items and Rewards

Player versus Player

  • Oribos PvP quests, such as “Observing Battle,” should now show a turn-in location once completed.
  • Hunter
    • Hunter's Mark Hunter's Mark now lasts 30 seconds instead of indefinitely when used against an enemy player.

Professions

  • [With regional restarts] Resolved an issue where experience gained from crafting a Legendary item would sometimes not retain after relogging into the game.
  • Budding Lashers now reward Herbalists loot after gathering their corpses.

Quests

  • Covenant Campaign
    • Fixed an issue where players below level 50 who entered into the Threads of Fate experience would have issues accessing quests in the Shadowlands.
    • Fixed an issue where Anima Salvage Callings could not be abandoned or completed after changing covenants.
  • Bastion
    • Fixed an issue where opening Silver Strongboxes would sometimes not reward credit for “The Sweetest Tribute” quest.
    • "A Friendly Rivalry" can now be turned in while the “Training Regimen” World Quest is available.
    • Fixed an issue where the quest, "Hero's Rest" could not be turned into the ever-present version of Kalisthene.
    • Fixed an issue where the Chamber Incense Burner could be not be interacted with during the quest "You Go First."
  • Maldraxxus
    • Mounts are no longer allowed on the island that holds the Unfinished Blade for “Through the Fire and Flames.”
    • Players on the quest "Return to Draka" will now find her at the Seat of the Primus.
    • More enemies now have a chance to drop Poxedskin Samples required for the dungeon quest “Plaguefall: Knee Deep In It.”
    • Increased the Traitor’s Head drop rate required for “Bring Me Their Heads.”
    • The Animates required to recruit for the quest “Ani-Matter Animator” has been lowered to 12 (was 15) and the respawn rate has been increased.
    • Increased the respawn rate of the Ash Ghouls required for “Unbearable Light.”
    • Enemi should now offer the quests "Slaughter Daughter" and "Bottled up Inside' for players who have lost them.
  • Ardenweald
    • Fixed a bug that caused quest objectives to sometimes be invisible on "Cut the Roots" and "Take the Power".
  • Revendreth
    • Stonehead is hungry! "Snacks for Stonehead" should now correctly be available to all players in the Ember Ward.
    • "Halls of Atonement: Your Absolution" should now be correctly offered to all Venthyr covenant players by Archivist Fane in Halls of Atonement.
  • The Maw
    • Prince Renathal now stealths when the player enters stealth during the storyline quest, “Torghast, Tower of the Damned”.
    • Added more souls to rescue within Cocyrus for the quest “Rule 1: Have an Escape Plan.” We're not proud about damning more souls into the Maw... but it should help make completing the quest easier.
  • Exile's Reach
    • Fixed an issue where players on Exile's Reach who completed either "Down with the Quilboar" or "Forbidden Quilboar Necromancy" without accepting the other quest would be unable to see Mithdran Dawntracker to continue the story.

Soulbinds

  • Run Without Tiring (Niya Soulbind Ability) no longer continues to heal when health is full.

The Maw: Eye of the Jailer

  • Saving Souls with the Soulkeeper present no longer grants Stygia after reaching Threat Level 5.
  • Fixed an issue which could cause the Soulkeeper to unexpectedly be present with your character in the Maw when Anima Salvage was an active calling. It will once again only be present when you are tasked with collecting souls.

World Quests

  • Fixed an issue with world quest “Allay Their Fears” not appearing.
  • Fixed an issue where Korinna's Allaying Crook could be used on living targets during the Bastion World Quest "Allay Their Fears."
  • Fixed an issue where it was more challenging than intended to maintain a Precision streak during the Bastion World Quest "We'll Make an Aspirant Out of You."
  • Fixed an issue where “Battles Won Long Ago” could erroneously be repeated.
  • Battle Pet World Quests should now properly count for Callings that require you to complete activities in a zone.
  • Increased the respawn rate of the Crates of Salvaged Explosions for the Maldraxxus World Quest “Gettin’ Even.”

Share this post


Link to post
Share on other sites
5 hours ago, Staff said:

Spires of Ascension

  • The transport kyrian will now carry druids in their combat shapeshift forms.

I can imagine what kind of jokes were up there with feral ...erm.. cat druids... ?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
    • By Staff
      Blizzard showcase the new Dynamic Flight system, showing off many of the 440+ newly dynamic-enabled mounts, as well as explaining the level unlocks, when it becomes available in the new content and more.
    • By Staff
      Here are the Earthen racials in The War Within expansion.
      Azerite Surge - Draw upon your inner strength. Release to invoke the power of Azerite, dealing 0 Fire damage. Empowering has the following effects: I: Deals [ 113.4% of Spell Power ] Fire damage. II: Heals allies for [ 100% of Attack Power ]. III: Deals [ 113.4% of Spell Power ] additional Fire damage to the highest health enemy. (2.5 sec cast, 2 min cooldown) Hyper Productive - Increases Finesse by 0%. Finesse increases the chance of gathering additional materials. Ingest Minerals - You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed.  Amber: Stamina Emerald: Haste Onyx: Mastery Ruby: Critical Strike Sapphire: Versatility Titan-Wrought Frame - Base armor from equipped items is increased by 0%. Wide-Eyed Wonder - When you gain experience for exploring a location, gain 0% additional exploration experience. Courtesy of MrGM.
      Placeholder for tweet 1780670385370923188
    • By Staff
      We had the opportunity to attend a group interview where developers answered some interesting questions about The War Within.
      Production Director Michael Bybee and Senior Game Designer Sean McCann had a lot to say during the interview, thanks to many great questions from the many WoW community figures asking them!
      Delves:
      Delves will be cross-faction. There will be Warband-bound rewards from Delves. Levels and Gear: 11 difficulty tiers total, with tier 9 and above not offering any new loot, mainly for bragging rights. Tiers 1 and 2 immediately selectable, 3 at max level, 4-11 when season 1 starts. There might be higher tiers as well, some possibly with just a boos room. Included in the Great Vault; gear for Tiers 8-9 equivalent to Mythic+5. Most delves will have static maps, with the dynamic part being enemy spawns, treasures and similar. The rotation of these dynamic changes are currently on a daily basis, but that may change as it's still being decided. Unlimited entries, but restrictions on the number of rare and epic keys. No downscaling in higher tier Delves, they can be outgeared. Companions: Brann progresses up to level 50, advancements shared with your Warbound. Brann is the companion for Season 1, with different companions planned for future seasons.
      Warbands:
      No account-wide gold, but you will be able to deposit your gold to the Warband bank, where other members can take it out. Double click to log in Warband chars should be available, but not 100% sure yet. No plans to add more than 4 characters in Warband screen. Unclear if there will be additional poses and other options for the Warband screen, it's still being discussed. Events
      More Holiday event updates, as there is now a "Live Team" that only focuses on the ongoing events in the game, including adding new ones like Azeroth Archives. Each zone will have its own world event, and the Hallowfall one is particularly special (no details shred though). Itemization:
      Discussions about Legendaries are not ready to be disclosed. Aiming to broaden the sources for acquiring class sets in The War Within. Game Mechanics and Systems:
      Archaeology: Not included at the launch of The War Within. Dragonriding: Leaderboards considered for future updates but not confirmed. Professions:
      NPC work orders for professions, mostly for skilling up.
      Raids and Mythic+:
      Heroic week is coming back! Mythic difficulty will unlock a week after the raid releases once again. Dungeon rotations from season to season will remain, as well as adding old ones in to the rotation. Plans underway to enhance the soloability of Battle for Azeroth raids; details to be announced. Mythic system has been reset: Mythic +10 is now the starting point. Discussions ongoing for more affix combinations; no new affixes announced yet. Raid testing coming later on in the Beta. Engine and Feature Updates:
      Major updates include the Warbands system and improved ocean visuals at Isle of Dorn. Overhaul of the Group Manager to simplify group coordination. Follower Dungeons available from the start for leveling, allowing dungeons to be part of the zone story; potential expansion to include Follower Raids based on player feedback. Early Access and Launch:
      Set to start at the end of the week with a Tuesday game launch. New raid opening delayed to prevent early access advantages, ensuring no unfair benefits from the most expensive pre-order options. Customizations:
      No new glyphs for character customization at launch, with a commitment to add more customization options throughout the expansion. An idea for sharable links/codes for transmog setups was mentioned, and while they did not confirm it was being worked on, there was a seeming hint that it may be, even with the code showing where to get parts you're missing from the transmog set. Feedback and Development:
      Evaluating player feedback on Brann’s performance in Delves and overall class balance in the Alpha.
        You can check out all our War Within Alpha preview content in the hub.
    • By Staff
      Here are the bosses we'll face in the first War Within raid Nerub-ar Palace and the item level of loot!
      The raid features many Nerubian boss and has a Heart of Fear vibe.
      Ulgrax the Devourer
      Driven mad by endless hunger, Ulgrax is the ravenous protector of Queen Ansurek's court.

      The Bloodbound Horror
      In the dark pits below Nerub-ar Palace, the blood of the Old Gods congeals in foul, black pools. The Bloodbound Horror rises from this vile ooze - drawing everything in its path into The Unseeming

      Sikran, Captain of the Sureki (no model yet)
      Born into a noble family, Silkran established himself as an arrogant duelist within Queen Ansuerk's court. Never knowing the cut of an enemy's blade, Sikran dispatched his rivals one-by-one and was proclaimed Captain of the Sureki by the queen herself. This indomitable fighter now ensures that any who threaten the throne fall before its might.
      Rasha'nan
      Twisted by Queen Ansurek's experiments, Rasha'nan was transformed from a proud nerubian into a monstrous winged horror. Trapped within her new form, shattered memories of her former self drive Rasha'nan into an unquenchable rage.

      Eggtender Ovi'nax
      Deep within the bowels of the queen's palace, Eggtender Ovi'nax conducts abominable experiments with the black blood found in Azj-Kahet. This corpulent horror lumbers through the palace's cavernous depths, regurgitating inky sludge onto hatchlings to observe its gruesome effects.

      Nexus-Princess Ky'veza
      Nexus-Princess Ky'veza arrived at Nerub-ar Palace only recently, quickly establishing herself as a confidante of Queen Ansurek. However, rumors abound within the inner court that she may harbor a dark and deadly secret. If discovered, the princess is prepared to dispatch all witnesses without mercy...

      The Silken Court
      Scarab Lord Anub'arash and Skeinspinner Takazj are among Queen Ansurek's most trusted advisors. Yet, these two powerful nerubians harbor a hatred for each other even more powerful than their loyalty to the throne. While unleashing their considerable strength onto their enemies, each is also fighting to ensure their counterpart does not survive.

      Queen Ansurek
      After a revelation of traitors in her court, Queen Ansurek decides she must eradicate the palace's invaders herself. However, paranoia over whom she can trust gnaws at her psyche. With her allies dwindling Queen Ansurek may delve into dark powers to attain victory, even if that means her most loyal soldiers become her next meal...

      Item Level of Loot from Nerub-ar Palace Bosses
      Raid Finder Difficulty: Item Level 571-580 Normal Difficulty: Item Level 584-593 Heroic Difficulty: Item Level 597-606 Mythic Difficulty: Item Level 610-619 Very Rare Drops
      Raid Finder Difficulty: Item Level 580 Normal Difficulty: Item Level 593 Heroic Difficulty: Item Level 606 Mythic Difficulty: Item Level 619  
      You can check out all our War Within Alpha preview content in the hub.
×
×
  • Create New...