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So the stat priority page of the guide ranks haste much higher than strength but the consumables guide recommends the feast for strength even though the haste food offers more haste which should make it the better choice surely?
Hoping someone more aware of the theorycrafting to clear that up for me.
This mainly applies for raiding by the way but if there is a different answer for M+ I am interested to know the answer there.
Looking for a new raiding home? <Concordant> on Turalyon is recruiting! We are a progression oriented guild consisting of working adults (18+). We work to conquer as much raid content as possible during our set schedule, as well as Mythic 10+ keys every week. We are a long-running guild that values high attendance, positive raiding attitude, personal effort, and a friendly, team focused raid environment.
Raid Times: Tuesday and Thursday 8:30 - 11:30 PM EST
Melee DPS Ranged DPS
Battle Tags: Novasolan#1621 (Guild Master), Died#1748 (Officer)
See you in Shadowlands!
Contact on Battle.net or Discord only, do not respond or send PMs on Icy-Veins.
In the Deckard Cain Meta Tier List made by @Oxygen, @MagikMurlok asked if someone could compile a list of Heroes that have strong self-sustain that can be viable in matches that features no Supports. I decided to help.
I ended making a list of all non-Healer Heroes that have any form of self-healing. Took me around 6 hours to compile every single nook and cranny (with all the revisions and edits), so here it is! I hope this help. Any feedback is welcome.
I've also included a suggested build for each character to use in the event that there is no Healer in the team, aimed at maximizing survivability.
Special thanks to @ExorionAether for the help with talents and Heroes I missed, forgot or did not include originally for other reasons.
Heroes are organized in alphabetical order. Press the "reveal hidden content" button to reveal the lists.
TOP 10 BEST PUBSTOMPERS WITHOUT HEALER
Deathwing: since he cannot be targeted by buffs and heals from his allies nor debuffs from his enemies, Deathwing is a powerful candidate for teams without healers. All his level 1 talents are aimed at self sustain, and he also has some few other defensive talents; while you'll be sacrificing damage for survivability, Deathwing will still pack a punch. Fenix: as long his Shield doesn't drop completely, he has one of the most powerful lane presences in the game, essentially having two healthbars. And if losing his Shields he can simply retreat and let them replenish again. Just be careful with hard engages, stuns and damage-over-time (as each tick will put Shield Capacitor on cooldown). Malthael: ridiculous sustain that allows him to 1v2 or even 1v3 under the right circumstances. Make sure to hit as many opponents as possible with Basic Attacks to maximize his sustain. Dehaka: incredibly sticky and slippery, with a global presence that allows him to engage and disengage at ease. His trait combined with Adaptation makes him really hard to kill. Blaze: powerful lane presence and one of the best self-sustains in the entire game. Diablo: his recent rework made him absurdly resilient, with a self-sustain that can surpass Blaze's under the right circumstances. Sonya: still one of the strongest solo laners in the game, with reliable self-sustain, great damage overall, and strong engage potential. Medivh: with a very versatile kit, he can provide damage, mobility, vision, crowd-control and most importantly, damage immunity and healing. ANY team without a Healer greatly benefits from Medivh. Yrel: the only non-Healer in the game that can directly heal other characters with Gift of the Naaru and Word of Glory, making her a powerful emergency off-healer. ANY team without a Healer greatly benefits from Yrel, assuming she picks those aforementioned talents. Thrall: very strong on really long matches, as his most powerful quest talents require a lot of farming. At the endgame he deal eye-watering damage while healing for huge chunks of health. THE TOP 5 BEST SELF-SUSTAIN TEAM COMBINATIONS
Deathwing, Medivh, Stitches, Kel'Thuzad, Kael'thas. Deathwing, Medivh, Garrosh, The Butcher, Kel'Thuzad. Deathwing, Medivh, ETC, Fenix, Kel'Thuzad. Deathwing, Medivh, Johanna, Cassia, Fenix. Deathwing, Medivh, Yrel, Raynor, Thrall.
I recently switched over to Vengeance to tank for my guild and I'm trying to figure out a few things regarding my azerite. I was lucky my havoc gear had pretty good vengeance traits as well (3 revel being what I was shooting for). I recently bought a 480 shoulder piece that has Infernal Armor and Hour of reaping, but not Revel. It's a 15 ilvl increase and I'm not sure if the ilvl increase is worth losing that trait. Would love some feedback if possible. Thanks!
Who we are:
The Shadow Legion is an early evening raiding guild. Our goal is to try and clear the current content (Cutting Edge) as fast as we can and maintain a friendly and positive atmosphere.
We are a group of friends who enjoy playing together no matter what the content is. Our guys come from a hardcore raiding background dating all the way to TBC days. We know we can push the hardest content if we set our minds to it.
After a long hiatus from mythic raiding we are rebuilding our mythic roster to effectively start clearing mythic Ny'alotha. We currently have a very solid core group of players who have been together for a few years now. We are looking to fill our ranks with other like minded players with a background in mythic raiding and the attitude of improving themselves and the group as a whole.
We are currently 12/12HC and 5/12M looking to continue mythic progress.
Wednesday: 17:30 - 20:00
Sunday: 17:30 - 20:00
Monday 17:30 - 20:00
All times are Server time.
Times may be extended or an extra raid added during early progression if the group is willing to push harder.
We are currently trying to recruit mages as prio, but slots are open for anyone if they wish to apply.
What we expect from our raiders:
Attendance: We have a very chill raiding schedule, which is why we expect our raiders to have as close to a 100% attendance ratio as possible. We understand emergencies but if you cannot maintain close to perfect attendance then it will quickly become an issue due to time constraints.
Proficiency: We expect our raiders to be proficient with their classes and are always trying to improve. Whether it be by working on gear or going through your logs to find ways to improve, we will try our best to help where we can.
Communication: Headsets and a working mic are a must. You do not have to be talking all the time but being able to provide information quickly during a pull is a huge benefit.
Dedication: You need to have a positive attitude towards raiding and progressing. Understand that sometimes it takes time and effort to get some bosses down. We need players who are dedicated to achieve our common goal and maintain that competitive spark to push further where we can.
Feel free to get in touch with us if you have any more questions or wish to join us.
Night - Night#23645 (Guild Master)
Kaymer - Kaymer#2407 (Officer)
Blaster - Blaster#21232 (Recruitment Officer)