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Diablo Immortal Technical Alpha Starting Soon

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Select players from Australia who have pre-registered on Google Play Store will get be invited to the Diablo Immortal Technical Alpha soon!

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The Diablo Immortal team has been making great progress and we’re excited to share that we’ll soon be opening the gates of Hell for a limited public Technical Alpha. The primary goal of this Technical Alpha is to test server stability and client performance across a wide variety of devices. It’s also an opportunity for us to take in player feedback regarding our core gameplay, the initial leveling experience, and our other early gameplay systems. This will help us make sure the game feels great when it gets into everybody’s hands.

Starting today, a limited amount of players from Australia who have pre-registered on the Google Play Store will get a direct invite to access the Diablo Immortal Technical Alpha. The invites will go out to those players who pre-registered earliest, if their device meets the minimum system requirements. We’ll also be inviting some select community members to join us so we can get their invaluable feedback.

So, what will be included in the Technical Alpha? This is an early look at Diablo Immortal—an exciting new chapter in our action role-playing game series, telling an original story that takes place between the events of Diablo II: Lord of Destruction and Diablo III. It will feature intense, visceral combat; highly replayable dungeons; deep progression and itemization; and a host of never-before-seen monsters. Diablo Immortal also reimagines the dark, gothic realm of Sanctuary as a sprawling massively multiplayer world filled with deadly things hellbent on killing you.

For those who are unable to get into the Technical Alpha, we’ve put together a treasure trove of information for you regarding all things Diablo Immortal. We have a gameplay overview blog that provides a summary of our core systems, another blog that tackles character and progression, as well as a blog focused entirely on itemization. Diablo Immortal will be free-to-play, a first for the series, so we also wanted to share our approach, which includes Blizzard’s core value of “Gameplay First”.

gameplay
GAMEPLAY OVERVIEW
progression
CHARACTER AND SKILL PROGRESSION
Itemization Blog
ITEMIZATION
Monetization Blog
FREE-TO-PLAY VALUES

While we were sad to miss seeing Diablo fans in person at BlizzCon this year, we look forward to the day when we’ll welcome all of you to join us in Sanctuary. For additional status updates and a place to converse with us on all things Diablo Immortal, be sure to follow @DiaboImmortal on Twitter or like our @DiabloImmortal Facebook page.

  • The Diablo Immortal Team

FAQ

Q. How do I take part in the Technical Alpha?

A. Starting today, a limited amount of Android users who have pre-registered in Australia will be able to download the Diablo Immortal Technical Alpha from the Google Play Store.

Q. How many players will take part in the Technical Alpha? Why Australia?

A. We anticipate a couple of thousand players will be able to take part in the Technical Alpha. Mobile game development can often benefit from multiple rounds of public testing. By holding this limited Technical Alpha in a smaller region, we’ll be able to take in valuable server stability and client performance data, as well as critical gameplay feedback, to ensure that Diablo Immortal feels like a great experience before going wider in the future.

Q. How long will the Technical Alpha last?

A. We are aiming to keep the Technical Alpha running for just a couple weeks of testing. This will allow us to get just the right amount of gameplay feedback as well as server stability and client performance data.

Q. What devices does Diablo Immortal support?

A. We are aiming to bring epic Diablo gameplay to as many devices and players as possible. The Diablo Immortal Technical Alpha will be playable on Apple devices and Android devices and have the following minimum requirements:

  • Android Minimum Requirements
    • CPU - Snapdragon 710 / Hisilicon Kirin 810 and higher
    • GPU - Adreno 616 / ARM Mali-G52 and higher
    • RAM - 2GB of RAM and higher
    • Version: Android OS 5.0 (Lollipop) and higher
  • Apple Minimum Requirements
    • iPhone 8 and higher
      • Version: iOS 12 and higher

Q. Why only four classes?

A. Diablo Immortal will launch with six playable classes—the Barbarian, Demon Hunter, Monk, and Wizard, as well as the Crusader and Necromancer. We also plan to add even more new classes to the game in the future. We are focusing our gameplay testing in the Technical Alpha on the initial four classes as the other two classes are still undergoing iteration.

Q. What parts of Diablo Immortal are free and what do I need to pay for?

A. Diablo Immortal is free-to-play—that includes all the story, all the classes, and as much gameplay as you want—we will never limit game time. All future content will be free as well, including additional story, new classes, and new zones. Optional in-game purchases will never stand in the way of progression or enjoying the game—they should only complement the core gameplay. For more information, see our blog.

Q. Is Diablo Immortal “Pay-to-Win”?

A. No. Diablo Immortal is a free-to-play game where all gear is earned by players and you can’t pay your way to victory. Optional in-game purchases are cosmetic or serve to complement gameplay. For more details on our free-to-play values, see our blog.

Q. When will Diablo Immortal be released?

A. We do not have a release date to share at this time.

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The concept art looks pretty good. Gameplay-wise it seems ok. Honestly I think it'll mass a pretty decent playerbase. Looks like a simpler Diablo III, which is not a bad thing at all. The fact the game doesn't have those predatory mobile game stuff with energy system is great news.

Also, I still feel bad for Wyatt Cheng. No matter what he does he'll always be remembered as the "Don't you guys have phones" dude. The Blizzard fanbase sure is salty and unforgiving. I thought the WoW fandom was the worst, but the Diablo fandom is just as toxic, unfortunately.

Edited by Valhalen
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57 minutes ago, Valhalen said:

The concept art looks pretty good. Gameplay-wise it seems ok. Honestly I think it'll mass a pretty decent playerbase. Looks like a simpler Diablo III, which is not a bad thing at all. The fact the game doesn't have those predatory mobile game *filtered* with energy system is great news.

Also, I still feel bad for Wyatt Cheng. No matter what he does he'll always be remember as the "Don't you guys have phones" dude. The Blizzard fanbase sure is salty and unforgiving. I thought the WoW fandom was the worst, but the Diablo fandom is just as toxic, unfortunately.

Also its getting boring and uncreative to still use this "dont you have a phone"-meme. They sure learned from all this reactions and its time to stop it.

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17 hours ago, Halock said:

Seems really weird that thing hasn't released yet.

Especially after Chinese side reported that their part of work was done, I'd expect game to launch within one year since announcement. Yet two years later they don't even have a release date. I guess reiteration of certain mechanics and monetization is what delayed it for so long. They don't even have all classes ready.

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21 hours ago, Valhalen said:

The concept art looks pretty good. Gameplay-wise it seems ok. Honestly I think it'll mass a pretty decent playerbase.

7 hours ago, Arcling said:

I guess reiteration of certain mechanics and monetization is what delayed it for so long. They don't even have all classes ready.

It seems like they're being very careful that however badly the announcement was received, there won't be room for complaint about the actual game. Probably a good thing. Non-mainstream games are super easy to overlook, if not scorn, unless they're remarkably good.

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    • By Staff
      Diablo Immortal Closed Alpha starts soon. For the foreseeable future, testing will be limited to Android devices in Australia.
      In Closed Alpha, testers will be able to try out the brand new Crusader class. New zones and a dungeon will be available for testing as well. Closed Alpha mainly focuses on end-game content. The level cap will be raised from 45 to 55.
      You can find more information about testing in the official blog post by Blizzard.
      (Source)
      .ResponsiveBlogs .blog_card-group .blog_card-list { width:50% } Following the Technical Alpha in December, the Diablo Immortal team continues to make significant progress in bringing the world of Sanctuary to life on iOS and Android. To the community members who played, who watched, and those who streamed countless hours of our test, we thank you. We learned so many valuable insights from your experiences beyond our goal of testing server stability and client performance. We’ve pored over the feedback you submitted in-game, across Reddit and social media, and consulted directly with several testers. Thanks to you, our first-ever heroes, we’ve learned a lot regarding progression, our first four classes, itemization, and other early gameplay systems. This process has been invaluable for our development team, and we’re excited to continue collaborating with our fantastic community.
      The Diablo Immortal Closed Alpha will begin with a limited number of Android players in Australia. Additionally, we’ll also be inviting a few members of the Diablo community to join us as we continue discussing and iterating on core Diablo Immortal systems.
      In this Closed Alpha, we’ll be introducing some end-game content for testers to experience. We’ll also be raising the level cap from 45 to 55 as we continue to polish existing systems. We’ll touch on that in more detail below, but for now, let’s dive into the new stuff!
      NEW CLASS

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      The Crusader is a mid-range hybrid caster/melee colossus and one of five playable classes—alongside the Barbarian, Demon Hunter, Monk, and Wizard, in the Diablo Immortal Closed Alpha. Presently, we are focusing our gameplay testing in the Closed Alpha on solely these five classes, with the Necromancer to come in a future testing phase.
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      Trudge north across the snowy wastelands of the Frozen Tundra. Like a plague, war festers in the region around the great mountain of Arreat, where the Lord of Destruction still threatens the world. Only the barbarian tribes can keep the remnants of Baal’s army at bay, but they are scattered and isolated. As they must live united or they will surely die divided, you will rally the barbarians against your common foes or hell will break loose once more.

      That’s just the tip of the iceberg. A new dungeon has been discovered in the Frozen Tundra, one that contains a relic of a long-forgotten age. In the Cavern of Echoes, adventurers will need to ward off the cold embrace of death as they seek out the Iceburn Tear.
      THE CYCLE OF STRIFE – FACTION-BASED PVP
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      The Cycle of Strife
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      Become what the light fears: Embrace the Shadows
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      Here’s what you can do as a member of the Shadows, and what you’ll earn from participating:
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      Assemblies
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      Australia (local server time)
      Wednesdays & Saturdays from 2:00 p.m. – 10:00 p.m.
      France (local server time)
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      While all Shadows work together to upset the balance of power and replace the Immortals, the throne can’t seat everyone. The top 10 Dark Houses will have a chance to send in their champions to attempt to take down the Immortals when the Rite of Exile begins. And, if the dust settles and the Immortals are defeated, only one Dark House can take up the Eternal Crown.
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      Cycles in Diablo Immortal: Welcoming the new Rulers
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      NOTE: Scoria is a material that can be found on the Honor Merchant, as well as in Bounty Chests.
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      ESSENCE TRANSFER VENDOR

      Adventurers visiting the city of Westmarch will find Zamina standing at the base of a withering tree. Players will seek her out to customize their Legendary gear with the Essence Transfer system, a system inspired by the Kanai’s Cube feature from Diablo III: Reaper of Souls. Players can extract the Essence of a Legendary item, permanently adding that Legendary item to their collection. Then, players can use the Inherit option to transfer that Essence onto another Legendary item, causing it to replace the Legendary property, name, icon, 3D model, and flavor text with those from the collected Essence. Furthermore, it will keep all its other traits, including current attributes, Magic and other properties, rank, gems, and sockets. Don’t worry, this process is reversible, so you’ll be able to use it to customize your gear without losing anything.
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      LET THE TEST BEGIN
      Be vigilant. Starting today, this new journey commences at 5:00 PM (Pacific Time) on April 21 | 10:00 AM (Australian Eastern Time) on April 22. With the Crusader class, new zones to explore, a challenging dungeon, and the Cycle of Strife, there's so much to see—but that's not all for the Closed Alpha. Heroes will discover new Legendary items and Legendary gems, an additional Paragon Tree, two extra skills per class, a test experience teeming with new quests, bounties, and more!
      We’d love to hear from you! We welcome you to share your impressions and feedback on the r/DiabloImmortal subreddit or across our other channels. As we progress through the Closed Alpha, we’ll be listening to your feedback as we aim to craft an awesome Diablo experience.
      If you want to learn more about Diablo Immortal, check out our website here, or for real-time updates, follow our official Twitter @DiabloImmortal!
      Heroes of Sanctuary, thank you once again and best of luck on your new crusade!
      FAQ
      Q. How do I take part in the Closed Alpha?
      A. Currently, the Closed Alpha is primarily limited to Android users in Australia.
      Q. How many players will take part in the Closed Alpha? Why Australia?
      A. We anticipate a couple of thousand players will be able to take part in the Closed Alpha. Mobile game development can often benefit from multiple rounds of public testing. By holding this limited Closed Alpha in a smaller region, we’ll be able to take in valuable server stability and client performance data, as well as critical gameplay feedback, to ensure that Diablo Immortal feels like a great experience before going wider in the future.
      Q. How long will the Closed Alpha last?
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      Q. When will Diablo Immortal be released?
      A. We do not have a release date to share at this time.
    • By Staff
      Diablo Immortal Lead Designer Wyatt Cheng answered some more questions that were submitted that didn't make it to the Diablo franchise Q&A over on reddit and here are some of the more interesting answers:
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    • By Starym
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      1:17 Game Size & Battery Life
      3:39 Leveling
      6:24 Dungeons
      8:04 Difficulties
      9:45 Paragon
      12:15 Itemization
      13:53 Legendaries
      16:49 Skills
      18:35 The Grind
      19:20 Legendary Gems
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      22:38 Elder Rifts & Crests
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      34:34 Zones, Events & PVP
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      44:59 Kadala
      45:49 Item Rank
      46:42 Currency & Vendors
      47:52 BattlePass
      49:02 Activities
      49:46 Auction House
      50:36 AMA Answers
      51:34 Pay to Win
      55:17 Final Thoughts
      Source.
    • By Staff
      With Diablo Immortal Technical Alpha starting soon for Android users in Australia, Blizzard shared some details on the monetization model of the game. It will be free with optional in-app purchases.
      The blog post mentions that purchases should never circumvent Diablo's core gameplay and distract you from your gameplay experience.
      In Diablo Immortal, you will be able to buy Crests that make leveling faster by adding random modifiers that enhance gameplay, making rifts easier or more challenging.
      Using Crests guarantees certain non-gear rewards like Runes and Legendary Gems. Crests also provide rift points, and accumulated rift points can be used to acquire items such as Legendary Gems.
      Next, you will be able to buy Reforge Stones for extra re-rolls on an item property.
      Immortal has a Battle Pass progression system that allows you to earn rewards by completing Seasonal Quests and other activities. 
      The Market connects anonymous buyers and sellers, with no ability to cash out.
      Diablo Immortal has 3 currencies:
      Gold, acquired from enemies, chests, and other lootables. Platinum, earned through daily gameplay or purchased with real money. Eternal Orbs, acquired with real money only. The currency can be used for purchasing Platinum, the Battle Pass, Specialized Reforge Stones, Crests, and cosmetics. (Source)
      Our Approach and Values
      We know one of the outstanding questions about the game is: What is the business model for Diablo Immortal? Getting this right for players is important to our team, and today we want to share how we’re coming at this for Immortal—what it is, the values behind it, and how it works in practice.
      Before we dig in, we’ll be referencing several game systems in this blog, so we highly recommend checking out our gameplay blogs first. Understanding how these systems work is useful to keep in mind as you read on.
      GAMEPLAY OVERVIEW
      CHARACTER AND SKILL PROGRESSION
      ITEMIZATION
      Diablo Immortal will be free-to-play with optional in-app purchases. We plan on supporting Diablo Immortal with a constant cadence of free content, including new gear, features, classes, stories, and areas to explore. We also want to make sure every purchase feels fair and is guided by a clear set of values that place an emphasis on the player experience for all players.
      First and foremost of these values is gameplay first. Core mechanics are designed to be fun first, and purchases should never circumvent Diablo’s core gameplay – killing demons and getting gear! There should also be a pathway to earn most things you can pay for. And critically important is that the only way to acquire gear is by playing the game.
      Second, we want to provide purchase options that feel worthwhile and deepen your engagement and enjoyment of the game, and where possible the enjoyment of other players as well. Purchases should not detract from your gameplay experience.
      Third, purchases should feel like a bonus, and entirely optional to enjoy Immortal. The core Diablo Immortal game experience will always be free, and you should be able to enjoy the game for hours on end whether or not you choose to spend money.
      What You Can Buy: A Few Examples
      A good example of these values at work are Crests used with Elder Rifts. Players can run Elder Rifts to their heart’s content, and Crests can be earned or purchased, providing both personal and social benefits. Using Crests spices up the experience by adding random modifiers that enhance gameplay, making a Rift either easier or more challenging. Using a Crest guarantees certain non-gear rewards such as Runes and Legendary Gems. Crests also provide Rift points when used by at least one member of the party, and all players in the group will be rewarded with Rift points even if they do not use their own Crest. Accumulated Rift points can then be used to acquire items such as Legendary Gems.
      Another example is Reforging. Reforging item properties requires special consumable materials that can be earned through gameplay or purchased. Players can earn Reforge Stones for extra re-rolls on an item property, or purchase Specialized Reforge Stones, which allow you to focus on the item properties you want most.
      Immortal also has a Battle Pass progression system that allows players to earn rewards by completing Seasonal Quests and other in-game activities. The Battle Pass has both free and paid tracks. All players can claim rewards such as Reforge Stones and Crests through the free track, while players with the paid track will have access to exclusive cosmetics and even more rewards.
      The Market
      Before we get into the details, let’s be clear—this is not the Diablo III real-money auction house. Player exchange has been a part of Diablo’s history, and we’ve learned many lessons–both good and bad–along the way. In Diablo Immortal we want players to have the ability to participate in a fair, healthy, player-driven economy that doesn’t circumvent gameplay.
      The Market connects anonymous buyers and sellers, with no ability to cash-out. There are limits to what can and cannot be put on the Market. While it will be a possible source of certain materials, supplementary items, and Legendary Gems, it is not a place to acquire gear. It’s also a way for all players, including those who choose to never make an in-game purchase, to exchange items they find for additional in-game currency, beyond what they’re able to earn through play.
      Currencies in Diablo Immortal
      There are three primary currency types in Diablo Immortal, earnable through gameplay and paid. Below is a brief overview of these currencies, how they’re obtained, and examples of what they are used for.
      Gold drops from enemies, chests, and other lootables in the world of Sanctuary. It cannot be purchased or traded and must be earned through gameplay. Gold can be used for things like upgrading your items and purchasing randomized gear from NPC vendors.
      Platinum can be earned through daily gameplay activities or purchased with real money. Players can also obtain Platinum by selling items via the Market. Platinum is used for activities such as exchanging goods on the Market or crafting Charms.
      Eternal Orbs are acquired with real money only, and can be used for purchasing Platinum, as well as other items such as the Battle Pass, Specialized Reforged Stones, Crests, and cosmetics.
      Through Technical Alpha and Beyond
      Our focus for the Technical Alpha is on gameplay and making sure Immortal is fun. The Technical Alpha will not have any real money transactions, though we may provide some in-game currency to test out these systems. That said, we’ll continue to refine our approach, always leading with our values—putting gameplay first, providing worthwhile options, and designing them as a bonus. Our goal is to ensure that it feels right for Diablo Immortal and its players.
      We’re looking forward to feedback throughout the Technical Alpha, and we can’t wait until we can see all of you in Sanctuary.
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