Jump to content
FORUMS
Sign in to follow this  
Stan

Quest for Sorrowbane (Item Level 180 2-H Weapon) Up on US Servers

Recommended Posts

hda53os.jpeg

The World Quest for Sorrowbane Sorrowbane is currently up on US servers. The two-hand weapon is relatively easy to acquire and has Item Level 180, which is almost on par with Mythic dungeons loot.

The quest has always been up on EU servers shortly after it has become available on the US realms, so stay tuned for updates.

The sword requires some preparation if you want to get it, but you should not have any issues if you follow these steps:

You can also check out the following video by ZaFrostPet.

If you do the mushroom part last and there are lots of players, you might not make it due to their insanely low respawn rate, which is why you should check the spot where you click the 4 mushrooms before starting the World Quest, as pointed out by Gloomlusti.

Source: Reddit

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Lead Software Engineer Orlando Salvatore shared his thoughts on Plunderstorm now that the event has concluded.
      (Source)
      Thank you for playing Plunderstorm. Feedback was heard, Plunderlords have risen, fire whirls were nerfed, tournaments were conducted, W’s were shared. We tried something new with this, and it’s been a hell of a ride.

      Working on and releasing Plunderstorm has been a dream come true. Starting from an early prototype, to not knowing exactly how a BR would work, to changing how healing worked in the mode about a million times before it launched, a lot of challenges that we needed to overcome. 

      The energy that our peers brought to Plunderstorm while it was in development was next level. We got so many great ideas and things changed around because of our internal playtests. Every discipline brought in their passion, from QA, to the design, to the music, to the engineering, to the art, to marketing, to many more involved. There was no shortage of good ideas thrown around.

      The team working on Plunderstorm day to day was relentless, driven, and clearly cared about delivering a fun, quality experience. We had many discussions about what else we could do to juice up the game mode.

      Plunderstorm’s point of entry was an important one for us. Though some may have been disappointed they couldn’t use their main characters, the low amount of clicks needed, no previous content clearing required and Dragonflight not being required was an important goal of ours. We wanted anyone, no matter who you are or what experience you have, to be able to load into a Plunderstorm match. No leveling needed, nothing. Just jump straight in and start playing.

      There were a ton of first we tried with Plunderstorm. There are things we may do again, or may never do again. And all of that is ok! We learned a lot from this. There’s never been anything like Plunderstorm in WoW, and it was a huge experimental feature during a time when the expansion is winding down and kicking off a great 20th anniversary. We should never be afraid of trying something new. As a player, novelty is what drove me to WoW in the first place. 

      Steve Jobs once said “Innovation is the ability to see change as an opportunity, not a threat". WoW is a huge game, with a lot of players who all play the game differently. Innovating in WoW is something we should strive for to seek opportunities. Introducing new playstyles, new fun moments, new ways to interact and more is what game development is all about. It’s been a dream come true to be part of something so wildly different.

      Someone once said “World of Warcraft players are some of the smartest players in the world”. This is a very true statement. This community should never forget how special and great it is.

      Thanks for plundering with us.
    • By Staff
      Blizzard have majorly reduced the Flightstone upgrade costs for Awakened and Special Awakened track Bullion items.
      Flightstone Costs (Source)
      Early today, we deployed this hotfix to all realms:
      Reduced the Flightstone costs for Awakened and Special Awakened track Bullion items by 50%. Thank you for your feedback!
    • By Staff
      The next and final Dragonflight patch is close, so let's take a look at the introductory splash screens that welcome us to its main features. 
      MrGM shared both the base Dark Heart screen, featuring the two new heritage armor quests and the new expansion epilogue/War Within pre-patch lead-in storyline, as well as the Remix: Mists of Pandaria one! The first part of the patch, the quests, arrives on May 7th/8th:

      And the MoP Remix will be here a little over a week later, with its global launch on the 16th:

    • By Staff
      Blizzard have clarified that the recent concern over addon limitations in patch 10.2.7 is merely a bug and is being worked on. 
      RP Addons (Source)
      it’s looking like in 10.2.7 PTR the addon comms (something primarily used for addons like the insanely popular addon TRP3 used by Roleplayers) is going to be severely rate-limited server-side, making them effectively unusable. This is going to disproportionately affect the RP community and Blizzard should have communicated this much earlier in the development cycle.
      The author of TRP3 has stated they have been looking for a solution but as of right now, there won’t be one come patch day which will kill the addon and many other addons as well. Blizzard, please roll back these changes! - Êruaran
      We’ve identified the bug causing this issue on the PTR, and we’re actively investigating solutions to address it in a future build.
    • By Stan
      We're taking a look at the number of Mythic+ runs completed in the first week of Season 4!
      The chart provided by MythicPlusPoster allows us to compare these figures to those from earlier Dragonflight seasons.

      In the first week of Season 4, players completed 1,486,891 dungeon runs. This season, Blizzard adjusted the difficulty levels for dungeons, making Heroic and Mythic Dungeons not only viable for gearing up but also comparable to the Mythic 2-10 keys from Season 3, which were included in the Mythic+ totals back then.
      Source: Reddit
×
×
  • Create New...