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Upcoming Class Tuning for January 12th

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Blizzard is working on buffs for underperforming classes that will go live on January 12.

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We’re testing some adjustments to underperforming classes that we intend to make with weekly resets (on January 12 in this region).

Classes

  • Death Knight
    • Blood
      • Bone Shield Bone Shield grants armor equal to 70% of Strength (was 50%).
    • Frost
      • All damage is increased by an additional 2% while a two-handed weapon is equipped.
  • Mage
    • Frost
      • All damage abilities increased by 9%.
  • Monk
    • Windwalker
      • All damage is increased by an additional 2% while a two-handed weapon is equipped.
    • Brewmaster
      • All damage is increased by an additional 2% while a two-handed weapon is equipped.
  • Rogue
    • Assassination
      • All damage abilities increased by 8%.
  • Warrior

PVP

  • Players will now drop PvP flags if they cast Podtender Podtender (including Temple of Kotmogu orbs).
    • Note: this fix will be applied to the live game as soon as possible, before the weekly reset.

As always, the changes above (with the exception of the Podtender fix) are a work in progress, and may differ before they go live. We’ll have the final tuning noted in our Hotfixes Update post next week.

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19 minutes ago, Valhalen said:

"Underperforming classes". Yet no Mistweaver changes. 😞

That was my thought exactly when I saw the Monk changes. Working with my MW is a slog and has greatly dampened my interest in her.

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Are they *filtered* with me right now?! Another lousy 8% for fury and not even for all skills and onm top of that a nerf to a talent which isn't even used?! *filtered* off, blizzard. I'm playing arms atm, wearing about 208 ilvl and I deal half the damage of a shadow priest on patchwork fights. This can't be real. 

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5 hours ago, Staff said:

Death Knight

  • Blood
    • Bone ShieldBone Shield grants armor equal to 70% of Strength (was 50%).

 

This is more than welcome for me. One first step to a better balance along with the damagebuff before.

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5 hours ago, Senou said:

Are they *filtered* with me right now?! Another lousy 8% for fury and not even for all skills and on top of that a nerf to a talent which isn't even used?! 

8% is huge. That like, boosts Fury from bottom tier to mid by itself, imo

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58 minutes ago, Kethcup said:

8% is huge. That like, boosts Fury from bottom tier to mid by itself, imo

I have no idea in which world you live in but even if you'd deal 3k DPS with around NHC or around Heroic Raid gear, or maybe even 4k DPS it would only deliver 240 to 360 more DPS - topping you with about 3.5 to 4.5k roughly rounded. That's still a lot less than people with proper tuned classes do. 

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4 hours ago, Senou said:

I have no idea in which world you live in but even if you'd deal 3k DPS with around NHC or around Heroic Raid gear, or maybe even 4k DPS it would only deliver 240 to 360 more DPS - topping you with about 3.5 to 4.5k roughly rounded. That's still a lot less than people with proper tuned classes do. 

Agreed, but I do think that they are buffing some specs slowly so as to not have to dramatically peel back later if they go too far.

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14 hours ago, Unholyknight said:

Elemental Shaman DPS Matter!

Imagine crying for buffs when you're one of the top tier dps right now lmao

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end of fight, unholy dks pets dealing more dps than frost dk entire dps, how is that possible? and you guys buff the 2h with 2%??

the whole heroic/mythic progression is purely trash with balances, unholy dks, mm hunters etc leading the tops, every guild is doing the raids with 3 melee (3 unholy dks to be more precise) and 123123 ranges, leaving classes like FROST DK on bench, now what am I supposed to do? dump all the soul ash used to craft 1 lvl 3 and 1 lvl 2 legendries and start playing one of the meta classes? (not to mention all the used gold, but bilzz like people buying tokens, yes yes) TRASH

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I stubbornly main frost DK, and while I *think* part of the class' problem is scaling I'm not sure they don't need just a bit more than this.

Edited by shanghaied

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A fury buff of 8% damage is not going to fix enrage procs, its a small increase and does not fix core problems with the class itself. They need to correct stat breakpoints for rotation on haste and increase enrage time as well as enrage proc. This is not fixing the spec, its just padding the numbers for lazy players and ticking fury mains off. I've mailed fury for several progressions and this is by far the worst the class has ever felt being played. Come to me when you're ready to fix fury.

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7 hours ago, durdyenglish said:

Agreed, but I do think that they are buffing some specs slowly so as to not have to dramatically peel back later if they go too far.

The problem is not that they buff them too slowly but rather in the wrong fashion. When fury lost cold steel hot blood from the azerite pieces, it wasn't replaced. The new talents made the spec a lot slower with low haste on top of that. Both, rampage and CSHB were our main dps sources and without them paced correct, we will never deal damage. They would need to change the formula of how damage of our swings is calculated or how much atk-% is taken for the damage calculation. 
Long story short, we need something else besides rampage to deal damage. The old talents from BfA and maybe a longer duration for rampage. 5 Seconds is just too damn short with the long GCD.

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They have broke the twisted  corridors in the last patch. Level 2 Floor 17 mobs started hitting for 65K plus normal hits. 3 times in  a row with 158K HP I was 2 shot by the  archer normal mobs and 1 shot by a massive strike from one of the sentinels. Until floor 17 everything was normal.

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