Jump to content
FORUMS
Sign in to follow this  
Starym

Covenant Representation in Mythic Castle Nathria

Recommended Posts

54837-covenant-choice-stats-which-class-
 

With the top 25 all done with Mythic Castle Nathria, Raider.IO took a look at the numbers for Covenants in the raid, including stats for each boss!

We've already seen the numbers for overall Covenants in the Shadowlands, and now Raider.IO used heir own API tools to peek into the Covenant representation for Mythic Castle Nathria, as well as for each boss separately. These are actual numbers we're dealing with here, not a sample or a limited amount of signed up accounts, as the data comes straight from the Blizzard API, so they are very real and accurate numbers. The data is per-character and only counts those that downed bosses in the Mythic raid.

With a complete lack of shock, we found out a certain type of Fae came out on top, but the amount they beat the rest by is pretty staggering:

Clipboard03.jpg
Source.

That's more than double the next most popular Covenant, and more than the next two combined! The rest are pretty close and well-balanced, with the Kyrian coming out on top by a hair.

Raider.IO has data for each boss separately as well, and the numbers do change a little as you get to the later harder bosses, as they focus on the more hardcore guilds. There's also an explanation on the Night Fae trend/domination/complete lack of balance in the article, so make sure to check it out for that and all the boss stats, including Sire Denathrius where the Necrolords and Venthyr climbed up quite a bit.
 

*Disclaimer: the Raider.io article was written by me, Starym.

 

Share this post


Link to post
Share on other sites
24 minutes ago, Dejo93 said:

Soooo....

Night Fae nerf?

Its not that night fae is op or anything, but they offer the best covenant ability for many specs/classes, most importantly to Druids and Hunters who are taking a pretty large portion of all the active playerbase.

Share this post


Link to post
Share on other sites

It's a little strange to present this data in aggregate over only the covenants. I get that it's an interesting data point, but lacks meaningful breakdown by role. What are ranged DPS (which, yes is mentioned in your linked article as the primary driver of Night Fae being over-represented), versus melee versus healers versus tanks doing on a fight by fight basis? An analysis should go one step further, to the class level. This could help reveal whether Blizzard got balancing the covenants somewhat correct or if their attempts were simply way, way off. From this analysis it looks way way off. I suspect in reality on a role by role or class by class basis it could be closer than we expect, with the outlier being ranged DPS.

Share this post


Link to post
Share on other sites

The real reason isn't because the Covenant powers are OP. It's the Soulbinds. Night Fae was the first one to get access to double Potency. So, obviously that draws a huge amount of attention. I think they could get it by Renown 13. I won't get double potency until renown 25 as Venthyr. Which means they got theirs 4 weeks ahead of my Covenant. Once the Soulbinds are fully unlocked, I expect quite a few people will be switching covenants. Until then, Night Fae has a bigger power spike thanks to time gating.

Edited by Smash
  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, Smash said:

The real reason isn't because the Covenant powers are OP. It's the Soulbinds. Night Fae was the first one to get access to double Potency. So, obviously that draws a huge amount of attention. I think they could get it by Renown 13. I won't get double potency until renown 25 as Venthyr. Which means they got theirs 4 weeks ahead of my Covenant. Once the Soulbinds are fully unlocked, I expect quite a few people will be switching covenants. Until then, Night Fae has a bigger power spike thanks to time gating.

Which classes/specs does this apply to? Niya doesn't get second potency until the same week as Nadjia, and I'd be surprised if any DPS's potency conduit is worth more than giving up Niya's Grove Invigoration for Dreamweaver's Podtender, and we're weeks away from the last row of Dreamweaver being available for Field of Blossoms..

Resto druid doesn't even utilize the second potency conduit of Dreamweaver because Social Butterfly and Empowered Chrysalis are stronger than available potency conduits.

Share this post


Link to post
Share on other sites

Disclaimer: The below should be considered with awareness of the extreme min/maxing mindset that goes on in Mythic raiding guilds who aim for making the Top 100 each raid tier. If your raiding level is just completing Cutting Edge or lower, enjoy the game however you want!

All four Druid specs, all 3 Hunter specs, all 3 Mage specs, all 3 Rogue specs, 2 of 3 Warlock specs, 1 DK spec, and 1 Warrior spec (for a total of 17 of the 36 class/specs), have NF listed as either flat out best or at least competitive for both early and late Soulbind choices, so I don't really see the surprise here, especially given that based on IcyVein's own rankings:

DPS: 4 of the 7 (S + A Tier) could or should be NF

Healers: 1 of the 6 (S + A Tier) could or should be NF

Tanks: 2 of the 6 (A + B Tier, no S rated atm) could or should be NF

I think this is more a condemnation of the other Covenant abilities and the 1st and 7th Soulbind Conduits, given that the balancing of Covenant abilities and Soulbinds is built around the full tree being available.

Edited by SidonisAntares

Share this post


Link to post
Share on other sites

 

23 hours ago, Dejo93 said:

Soooo....

Night Fae nerf?

Why not buff the rest? It seems that that is the way they are taking with underperforming specs.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The boost sale communities have taken it up a notch, as basically taking over Trade Chat and Group Finder (despite the latter being against ToS) wasn't enough, and they're resorting to some very low-tech ways.
      Unfortunately this isn't one of the actually funny corpses spelling out a site name stories, but a really annoying one, as players have been receiving in-game spam mail!

      Source.
      This has been going on for quite a while, but we thought we'd highlight it, especially since the above is an actual real-money operation and not one of the more frequent gold-based ones. Aside from the very concept being borderline insane (who in their right mind would go to an outside site based on getting in-game spam mail?), it's also pretty damn annoying. Apparently being constantly inundated by advertising spam in basically every channel on Azeroth and having to sift through dozens of ads in the group finder wasn't enough, and now we need to hire goblins and gnomes to create a physical spam filter on our mailboxes! Suffice it to say that even before this became a thing the ads were getting out of hand and most players are very much fed up with them, so this really is the cherry on top of a really bad sundae.
      Have you received one of these in the past?
    • By Stan
      If you use your Hearthstone while lying down, your character will also arrive lying down where you've set your Hearthstone.
      This one's a little ridiculous. A while back, we posted an article on how to hearth efficiently in WoW and learned that you should face in the direction you want to move after hearthing when setting your Hearthstone because most of us do so facing the innkeeper.
      It turns out you can use the Hearthstone while lying down, and the funny part is that you will also arrive lying down at the inn!
      Kudos to flyingbookworm for the screenshot.

      Source: Reddit
    • By Starym
      The "elevator boss" running gag got a lot more serious in Revendreth, at least with War Mode on, as there have been some existential fights happening over there for a while now. There's also a lot of mystery surrounding how they actually work, as the "mechanism" that seems to power them might just be a cover.
      Pavle decided to take possession of one of Revendreth's elevators and charge a fee to use it, the fee being your life.
      That poor, poor paladin! This isn't anything new, of, course, as players have been using the elevators for some damn good PvP since launch!
      But it's not just the players and their PvP antics that are troublesome, as the elevators themselves, like all of Revendreth, just don't seem quite... right.
      Meanwhile the LITERAL elevator boss is probably just standing there shaking his head at all the carnage and malfunctions:
    • By Starym
      We have another intrepid traveler deciding to boycott the flight masters and make their own way across the Shadowlands!
      We already know all the Shadowlands realms are actually on 1 connected map, and we've even seen low level characters glide into the Maw from Ardenweald, but that was a strictly downward trajectory! This time we're going up, to the very top of Oribos, and we're using fairy dust to do it! Hezerd went VERY far up in the weald and then proceeded to Demon Hunter glide/Fel Rush/goblin glide over into the Arbiter's room in Oribos!
      Source.
    • By Stan
      It's possible to grab all Torghast Legendary Power recipes from Twisting Corridors, and there's no need to wait for the individual wings to become available each week.
      If you run Twisting Corridors, you will randomly get 1 out of the 6 Torghast wings, so if you queue up for Layer 3+ and zone into the wing you need, all you need to complete is the first 6 floors to get the Legendary Power you want.
      If you do not get the wing where the desired Legendary Power drops the first time, you can zone in and out until you get the one you need.
      Example
      As a Frost Mage, I want Slick Ice, which drops in Mort'regar, so I zone in and out of Twisting Corridors until I receive Mort'regar and finish the first 6 floors to get the Legendary Power recipe.
      We are listing all Legendary Powers that come from Torghast's 6 wings below. You can find more details about crafting Legendary items in our Runecarving guide.
      Coldheart Interstitia
      Frost Death Knight: Absolute Zero (Neck/Wrist) - Frostwyrm's Fury has 50% reduced cooldown and Freezes all enemies hit for 3 sec. Guardian Druid: Ursoc's Fury Remembered (Back/Legs) - In Bear Form, Thrash has a 15% chance to trigger an additional Thrash. Thrash grants you an absorb shield for 75% of all damage it deals. Frost Mage: Glacial Fragments (Back/Legs) - Ice Lance has a 20% chance to explode into shards of ice when it hits a target, dealing [ 40% of Spell Power ] Frost damage to up to 5 enemies near your target. This chance is increased to 100% if your target is standing in a Blizzard. Brewmaster Monk: Charred Passions (Back/Feet) - Your Breath of Fire ignites your right leg in flame for 8 sec, causing your Blackout Kick and Spinning Crane Kick to deal 100% additional damage as Fire damage and refresh the duration of your Breath of Fire on the target. Holy Paladin: Shock Barrier (Legs/Feet) - Holy Shock protects the target with a shield of Holy Light for 18 sec, absorbing damage equal to 20% of the Holy Shock every 6 sec. Can protect up to 5 targets. Assassination Rogue: Zoldyck Insignia (Legs/Feet) - Your Poisons and Bleeds deal 30% increased damage to targets below 30% health. Enhancement Shaman: Legacy of the Frost Witch (Neck/Wrist) - Consuming 5 stacks of Maelstrom Weapon will reset the cooldown of Stormstrike and cause your next Stormstrike to deal 15% increased damage. Affliction Warlock: Perpetual Agony of Azj'Aqir (Chest/Finger) - Agony has a 20% increased chance to generate a Soul Shard. Protection Warrior: Unbreakable Will (Chest/Finger) - Shield Wall also grants 50% of its effect to all party members. Fracture Chambers
      Unholy Death Knight: Reanimated Shambler (Waist/Legs) - Your attacks have a chance to summon a Super Zombie that shambles forward and explodes, dealing [ 150% of Attack Power ] Shadow damage and applying a Festering Wound to 8 nearby enemies. Havoc Demon Hunter: Darker Nature (Shoulder/Feet) - Enemies slain within 4 sec of taking damage from Eye Beam have a 25% chance to convert their Soul Fragment into a Demon Soul Fragment. Guardian Druid: Legacy of the Sleeper (Waist/Feet) - Berskerk in Bear Form/Incarnation: Guardian of Ursoc grants 25% increased damage, 15% Leech, and immunity to effects that cause loss of control of your character. Its cooldown is reduced by 30 sec. Survival Hunter: Latent Poison Injectors (Head/Hands) - Serpent Sting's damage applies Latent Poison to the target, stacking up to 10 times. Raptor Strike/Mongoose Bite consumes all stacks of Latent Poison, dealing [ 18% of Attack Power ] Nature damage to the target per stack consumed. Mistweaver Monk: Yu'lon's Whisper (Shoulder/Finger) - Activating Thunder Focus Tea causes you to exhale the breath of Yu'lon, healing up to 6 allies within 15 yards for [ 180% of Spell Power ] over 2 sec. Protection Paladin: Holy Avenger's Engraved Sigil (Head/Waist) - Your Avenger's Shield has a 35% chance to have its cooldown instantly reset when used. Shadow Priest: Painbreaker Psalm (Back/Chest) - Shadow Word: Death consumes 8 sec of Shadow Word: Pain and Vampiric Touch, instantly dealing that damage to the target and generating up to 20 Insanity. Rogue: Deathly Shadows (Waist/Legs) - Vanish grants 5 combo points and increases all damage dealt by 15% for 12 sec. Elemental Shaman: Elemental Equilibrium (Legs/Feet) - Dealing direct Fire, Frost, and Nature damage within 10 sec will increase all damage dealt by 15% for 10 sec. This can only occur once every 30 sec. Demonology Warlock: Forces of the Horned Nightmare (Shoulder/Finger) - Hand of Gul'dan has a 15% chance to cast a second time on your target for free. Mort'regar
      Blood Death Knight: Bryndaor's Might (Back/Feet) - Death Strike refunds 15% of Runic Power spent if it heals you for more than 10% of your maximum health. Restoration Druid: Vision of Unending Growth (Head/Feet) - Rejuvenation healing has a 2.5% chance to create a new Rejuvenation on a nearby target. Survival Hunter: Butcher's Bone Fragments (Back/Chest) - Raptor Strike/Mongoose Bite increases the damage of your next Butchery/Carve by 20%, stacking up to 6 times. Frost Mage: Slick Ice (Waist/Legs) - While Icy Veins is active, each Frostbolt you cast reduces the cast time of Frostbolt by 2% and increases its damage by 2%, stacking up to 10 times. Brewmaster Monk: Shaohao's Might (Chest/Finger) - Tiger Palm has a 10% chance to deal 250% of normal damage and reduce the remaining cooldown of your Brews by 1 additional sec. Protection Paladin: Reign of Endless Kings (Wrist/Hands) - When you drop below 20% health, you become infused with Guardian of the Ancient Kings for 4 sec. This cannot occur again for 45 sec. Discipline Priest: Kiss of Death (Legs/Feet) - Reduces Shadow Word: Death's cooldown by 8 sec and causes its damage to trigger Atonement when used on targets below 20% health. Assassination Rogue: Doomblade (Shoulder/Hands) - Mutilate deals an additional 30% Bleed damage over 8 sec. Envenom damage increased by 5% for each Bleed you have on the target. Enhancement Shaman: Witch Doctor's Wolf Bones (Shoulder/Finger) - Increases the chance to gain a stack of Maelstrom Weapon by 3%, and whenever you gain a stack of Maelstrom Weapon, the cooldown of Feral Spirits is reduced by 2.0 sec. Fury Warrior: Deathmaker (Back/Legs) - Rampage has a 30% chance to apply the Siegebreaker effect to your target for 6 sec. Skoldus Halls
      Frost Death Knight: Rage of the Frozen Champion (Wrist/Hands) - Obliterate has a 15% increased chance to trigger Rime and Howling Blast generates 8 Runic Power while Rime is active. Vengeance Demon Hunter: Spirit of the Darkness Flame (Head/Neck) - Your Fiery Brand now heals you for 100% of its initial damage done, and each enemy hit by your Sigil of Flame increases the instant damage of your next Fiery Brand by 15%, stacking up to 15 times. Balance Druid: Balance of All Things (Legs/Feet) - Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 50%, decreasing by 10% every 1 sec. Beast Mastery Hunter: Dire Command (Chest/Finger) - Kill Command has a 20% chance to also summon a Dire Beast to attack your target. Arcane Mage: Arcane Bombardment (Back/Feet) - Arcane Barrage deals an additional 130% damage against targets below 35% health. Mistweaver Monk: Clouded Focus (Neck/Wrist) - Healing with Enveloping Mists or Vivify while channeling Soothing Mists increases their healing done by 15% and reduces their mana cost by 15%. Stacks up to 3 times. When your Soothing Mists channel ends, this effect is cancelled. Subtlety Rogue: Akaari's Soul Fragment (Head/Hands) - After using Shadowstrike or Cheap Shot, your target suffers a Shadowstrike from the shadows 2 sec later, at 25% effectiveness. Restoration Shaman: Jonat's Natural Focus (Waist/Legs) - Healing Wave and Healing Surge increase the healing done by your next Chain Heal by 10%, stacking up to 5 times. Affliction Warlock: Sacrolash's Dark Strike (Legs/Feet) - Corruption damage is increased by 15%, and any target affected by your Corruption also has their movement speed slowed by 50%. Arms Warrior: Enduring Blow (Head/Waist) - Your Mortal Strike has a 15% chance to apply the Colossus Smash effect to your target for 5 sec. The Upper Reaches
      Blood Death Knight: Vampiric Aura (Chest/Finger) - Your Vampiric Blood ability also affects all party members for 50% of the effect it has on you. Feral Druid: Apex Predator's Craving (Shoulder/Waist) - Rip damage has a 4% chance to make your next Ferocious Bite free and deal the maximum damage. Marksmanship Hunter: Secrets of the Unblinking Vigil (Wrist/Hands) - When you gain the Trick Shots effect, you have a 50% chance to refund a charge of Aimed Shot, and cause your next Aimed Shot to not consume any Focus. Mage: Temporal Warp (Chest/Finger) - While you have Temporal Displacement or other similar effects, you may use Time Warp to grant yourself 30% Haste for 40 sec. Holy Paladin: Relentless Inquisitor (Back/Legs) - Spending Holy Power grants you 1% haste per finisher for 12 sec, stacking up to 5 times. Shadow Priest: Talbadar's Stratagem (Waist/Legs) - While you have Shadow Word: Pain, Devouring Plague, and Vampiric Touch active on the same target, your Mind Blast deals 60% more damage. Demonology Warlock: Grim Inquisitor's Dread Calling (Neck/Wrist) - Each Soul Shard spent on Hand of Gul'dan increases the damage of your next Call Dreadstalkers by 3%. Protection Warrior: Reprisal (Legs/Feet) - The first attack you intercept with Intervene grants you Ignore Pain, and makes your next Revenge cost no Rage and deal 200% more damage. The Soulforges
      Vengeance Demon Hunter: Fiery Soul (Wrist/Hands) - Each Soul Fragment consumed by Soul Cleave reduces the cooldown of Fiery Brand by 2 sec. Feral Druid: Eye of Fearful Symmetry (Head/Hands) - Tiger's Fury causes your next 2 finishing moves to restore 2 combo points. Beast Mastery Hunter: Flamewaker's Cobra Sting (Legs/Feet) - Cobra Shot has a 25% chance to make your next Kill Command consume no Focus. Fire Mage: Molten Skyfall (Neck/Wrist) - Damaging an enemy with 25 Fireballs or Pyroblasts causes your next Fireball to call down a Meteor on your target. Hitting an enemy player counts as double. Windwalker Monk: Jade Ignition (Back/Legs) - Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing [ 65% of Attack Power ] damage to all enemies within 8 yards. The damage is increased by 5% for each stack of Chi Energy. Holy Paladin: Inflorescence of the Sunwell (Back/Feet) - Infusion of Light has 1 additional charge and its effects are increased by 20%. Discipline Priest: The Penitent One (Back/Feet) - Power Word: Radiance has a 60% chance to cause your next Penance to be free and fire 3 extra bolts. Outlaw Rogue: Concealed Blunderbuss (Wrist/Hands) - When Sinister Strike hits an additional time, there is a 40% chance that your next Pistol Shot will fire 2 additional times. Restoration Shaman: Primal Tide Core (Head/Hands) - Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target. Destruction Warlock: Odr, Shawl of the Ymirjar (Waist/Legs) - Enemies marked by your Havoc take 25% increased damage from your single target spells. Arms Warrior: Battlelord (Neck/Wrist) - Your Slam has a 40% chance to reset the cooldown of Mortal Strike and reduce the Rage cost of your next Mortal Strike by 12.
×
×
  • Create New...