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Starym

Must-know Twisting Corridors Tips

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As players still play through/struggle/enjoy/hate the Twisting Corridors, there are a few really good tips that will make your stay a lot easier for each run. Just as I was writing up my one big tip for re-rolling the first floor (not for the anima power), claymixer came along and wrote that same one plus a lot more, so I've incorporated them into the post.

You can check out a quick TLDR/bullet points list of what to do and the full tips from claymixer  at the bottom.

The big one, which you might already know, is the re-rolling of the first floor by simply exiting and re-entering. Not only does this reset your first anima power, which is tremendously handy/powerful in its own right, it actually has a much more important function: getting the bad Torments of the Tower out of the way. This may sound less important than getting your BiS anima power, and for some specs that may be true, but for the ones that don't have an I-win button available, the torments are a much bigger problem.

Torment1.jpg

Basically what you want to do is avoid a few key ones, like the extra physical or magical damage, or perhaps even the fire damage % health, although you can mitigate that one in a different way. If you want to go one step further, however, as claymixer points out, the ones you really want are Skoldus Hall or Fractured Chambers, as their torments are simply the out of combat mobs that attack, which have no effect on your run other than being annoying (and avoidable via Maw Rat aggro or staying at the floor entrance if you want to take a break). You can see which wing you've gotten immediately above your minimap or on the torment debuff.

Between the two of them you'll want Fractured Chambers, as they hold an anima power that can make you set for Phantasma for a long while: Marrow Scooper Marrow Scooper. You get this by buying a Ravenous Anima Cell Ravenous Anima Cell from the first vendor and using it on any mob in the Fractured Halls other than Skeletal Remains or the invading/not native mobs (fire elementals, fae etc).

torments3.jpg

Now if you want to go REALLY nuts you can combine the above with ALSO getting your optimal (or at least a very good) anima power, and re-roll for a loong time, to set up that perfect run. You might want to do this with the final layer only, as it could take a while to get all that set up.

There's also a side-tip that goes together with the above: by resetting the first floor you also get to choose your legendary memory rewards in case you still haven't gotten them or are on an alt, so you don't need to wait for the weekly Torghast rotation (but you'll still need to be on the right layer, so go for 3+ to be safe or check your specific memory requirement)!

The second big completion tip from claymixer is to get all the Ravenous Anima Cell Ravenous Anima Cells you can and, other than using it on the fire mages in Soulforges (if you opted for that as your first or get it as your second wing), you save the rest up and hope you get Skoldus Hall. That particular wing holds the extra 10-20 Soul Remnant's Blessing Soul Remnant's Blessing power that drops when you use the Ravenous Anima Cell Ravenous Anima Cell on the archers or interceptors. This means you can get 40-80% main stat from these cells alone!

So here's a quick recap/TLDR on the main tips for all classes and specs:

  • Re-roll first floor away from physical/magic damage increase.
    • Also if you still need it, re-roll until you get a wing you want a legendary memory from.
  • If you feel like it find Fractured Chambers in your first floor.
    • Get the first Ravenous Anima Cell Ravenous Anima Cell and use it on any non Skeletal Remains or the invading/not native mobs for easy Phantasma gain.
  • Save up the rest of your Ravenous Anima Cell Ravenous Anima Cells for the off-chance you get Skoldus Hall as your next wing.
    • Use all the saved up Ravenous Anima Cell Ravenous Anima Cells on archers or interceptors for the 10-20 Soul Remnant/% main stat power.

And here's claymixer's full tips, with Rogue-specific ones at the end:

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"This means you can get 40-80% main stat from these cells alone!"

 

That's sadly wrong. It gives upon click 10-20 souls not as I also thought a basicly it reads like it from every cage you open afterwards. But even then it's kinda handy cause you not need much powers from cells besides less fire dmg for soulforges or maybe movementspeed out of combat or in some particular builds the 10sec 100% crit rate after getting a remnant from kvaldir mobs.

I simply advice to browse Wowhead once and you'll find a detailed list what the ravenous cells occurs on which type of mob.

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4 hours ago, Devastor said:

"This means you can get 40-80% main stat from these cells alone!"

 

That's sadly wrong. It gives upon click 10-20 souls not as I also thought a basicly it reads like it from every cage you open afterwards. But even then it's kinda handy cause you not need much powers from cells besides less fire dmg for soulforges or maybe movementspeed out of combat or in some particular builds the 10sec 100% crit rate after getting a remnant from kvaldir mobs.

I simply advice to browse Wowhead once and you'll find a detailed list what the ravenous cells occurs on which type of mob.

I think you missed that 'cells' is plural. I didn't knew about this but saved up 4 of these cells on my last run and found out myself that these guys drop that anima power. I ended up using all 4 cells on these mobs and gained around 65 souls. That's 65% main stat increase from these cells alone, exactly as stated in the article. So no, it's not wrong.

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4 hours ago, Devastor said:

"This means you can get 40-80% main stat from these cells alone!"

 

That's sadly wrong. It gives upon click 10-20 souls not as I also thought a basicly it reads like it from every cage you open afterwards. But even then it's kinda handy cause you not need much powers from cells besides less fire dmg for soulforges or maybe movementspeed out of combat or in some particular builds the 10sec 100% crit rate after getting a remnant from kvaldir mobs.

I simply advice to browse Wowhead once and you'll find a detailed list what the ravenous cells occurs on which type of mob.

you used it on the wrong mob .. the cage one anima power is dogshit ..

the one he means is only from archers and interceptor and it gives you like he wrote 11-20 soulthingys  .. and with 3-4 ravenous orbs you come to 44-80 %

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