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Starym

Dungeon Mobs Arrive in Oribos, Corrupted Blood-style

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Here's some potential fun/mayhem waiting to be had. There is a certain type of mob that can actually leave a dungeon and cause some havoc if a player exits, leading to some potential Corrupted Blood-type shenanigans (except nowhere as deadly, and requiring a LOT more work).

MalaM13 recently fell prey to this particular bug/normally functioning spell, not really knowing what hit them as they exited a Normal Halls of Atonement run mid-way through a pull and ended up being attacked and killed in Oribos (with a nearby AFK player getting slammed as well):

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Source.

So what exactly is happening here? Well, apparently it's a very old bug/strange spell interaction, first spotted in the Shadowlands Alpha, where the Collect Sins Collect Sins ability cast by the Depraved Collector trash mob in Halls of Atonement spawns Animated Sin mobs regardless of whether you leave the dungeon or not. And as we can see from the screenshot above, there can be plenty of them if you leave just as the spell hits you.

Here's the interaction in action from back in the Alpha:

As you can imagine, this sets up a lot of potential fun/havoc, especially if used via Mythic+ where the mobs are significantly more powerful (assuming the mobs spawning outside of the dungeon would still receive the HP, damage etc. M+ key buffs, which isn't 100% certain). There's not really that much danger of another Corrupted Blood incident as you can very much defend yourself from these mobs, and it'd take some serious organization to get to a high enough M+ level to bring back truly threatening Sins, but we may get some fun and interesting prank videos out of this yet!

Now whether this would go into the exploit/suspension territory probably depends on the way this spell is used, aka if players used it to harass others by bringing seriously powerful mobs to take them down it could be considered problematic.

This particular situation is actually really interesting in the ages old exploit/bug vs. creative use/working as intended discussion, as there's nothing really wrong with the spell itself, it does exactly what it says! But bringing mobs out of dungeons that can then attack others in neutral zones isn't really intended, so there's your dilemma! What do you think about the situation? Would someone setting up a might M+ run and getting some of these little Sin buggers out into Oribos where they could kill some players be a problem and something Blizzard should intervene on? Or would it just be a fun little mini-event that showcases the potential for MMO interaction?

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