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The Deadmines & Wailing Caverns Pixel Art

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Freelance pixel artist Scott has created some amazing pixel art of The Deadmines and Wailing Caverns! Check it out!

You can check out his full portfolio here.

The Deadmines

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Wailing Caverns

Erx1iUJXAAMPF6R.png

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Some of my richest memories are from Wailing Caverns. I remember following the launch of Vanilla WoW, Wailing Caverns felt like serious business to me.

"Wow, this is WAY deeper than Ragefire Chasm, we're getting into the mid-game here!"

 

Runs in Wailing Caverns back in Vanilla could sometimes bleed into hours, as some people would get lost, hunters would run out of ammo, at least 1 person would miss that cliff jump and become MIA for 25 minutes, etc.

 

GOOD TIMES. BAD TIMES. BUT TIMES NONETHELESS.

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6 hours ago, TyZone said:

Some of my richest memories are from Wailing Caverns. I remember following the launch of Vanilla WoW, Wailing Caverns felt like serious business to me.

"Wow, this is WAY deeper than Ragefire Chasm, we're getting into the mid-game here!"

 

Runs in Wailing Caverns back in Vanilla could sometimes bleed into hours, as some people would get lost, hunters would run out of ammo, at least 1 person would miss that cliff jump and become MIA for 25 minutes, etc.

 

GOOD TIMES. BAD TIMES. BUT TIMES NONETHELESS.

 

Dungeons in general were quite an undertaking back then.
Building a group could itself take hours, then all flying to get there, then clearing the dungeon assuming all went well.
People persevered more through wipes back then but people getting tired and leaving wasnt uncommon either.

People were also incredibly bad back then, present speaker included.

And some dungeons were outrageously long, BFD, WC, Mauraudon and especially gnomeregan were nothing short of an exercise in masochism.

It all makes for some great memories, but i dont let nostalgia fool me, no matter how terrible some proclaim retail is i'll take it over vanilla or "classic" 10 times out of 10.

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