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PvP Class Tuning for January 26th

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We're again highlighting PvP changes Blizzard announced recently that will go live after this week's maintenance in all regions.

Blizzard LogoPvP Tuning (source)

We’re working on a new set of PvP tuning changes that will be applied to the game with weekly maintenance in each region (January 26 in this region). Here’s what we’re currently testing:

Player vs. Player

  • Players now deal 20% less damage to Death Knight, Hunter, and Warlock pets.
  • In 2v2 Arenas, Dampening will begin at 20% when both teams have either a tank or healer.

Druid

Mage

  • Triune Ward Triune Ward (legendary) now provides 50% effective barriers (was 65%) in PvP situations.**
  • Fire

Paladin

  • Holy
    • Divine Favor Divine Favor (Honor Talent) cooldown increased to 30 seconds (was 25 seconds), and now increases cast speed by 30% (was 60%).
  • Protection, Retribution
    • Word of Glory Word of Glory’s healing has been reduced by 20% in PVP situations.

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58 minutes ago, PimpJuice said:

OOF

 

GG CONVOKE

yeah, since in higher mmr people got so many versa its really gg. also the Triune Ward needed to be nerfed but i think its a little too much since its an overall 45% nerf (you gain 3 barriers and each loses 15%)

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as a hunter, the pvp for hunter is sooooooo bad!I should say hunter no pvp, MM hunter nerf, BM and Survive pet so easy to kill and u need 4 second to res it, 4second! the hunter already a dead cold body!

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this really does nothing to stop combust being completely broken. having 2% less dmg by nerfing 1 conduit isn't going to solve anything. Nor is only nerfing word of glory by 20%, seeing it heal people from like 10-100% who cares if it only heals from 10-70% that's still way too much heal for a dps.

Edited by Grumar

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