Jump to content
FORUMS
Sign in to follow this  
Staff

Anima Rewards from Dungeons and Raids Will Be Increased

Recommended Posts

54150-official-shadowlands-dungeons-prev

Blizzard is increasing Anima rewards from dungeons and raids next week on February 9!

Blizzard Logo(Source)

With the next weekly reset (Tuesday, February 9 in this region) the amount of Anima dropped by Mythic Keystone Dungeons and Raid bosses will increase. Specifically:

  • Completing a Mythic Keystone at +7 to 9 will now award 2 Rare Anima items.
  • Completing a Mythic Keystone at +10 and higher will now awards 3 Rare Anima items.
  • The first 8 bosses in Castle Nathria will now drop 3 Anima items.
  • Stone Generals and Sire Denathrius will now drop 5 Anima items.

Thank you for all of your feedback on this!

  • Thanks 1

Share this post


Link to post
Share on other sites
24 minutes ago, Calorat said:

So everyone else (which is the vast majority of players)  get Nothing??

Vast majority does not do dungeons and raids? I am learning something new everyday. I assume PvP community is not the vast majority and if you are not doing PvP, mythic+ and raids, what do you need anima for anyway?

Share this post


Link to post
Share on other sites

So...

The new Anima rewards will be once this goes live on Tuesday (unless I've misunderstood):

A 7-9 Keystone will reward 70 Anima total on completion

A +10 or higher will reward 105 Anima total on completion

The first 8 bosses of CN on any difficulty will reward 105 Anima each

The last 2 bosses of CN on any difficulty will reward 175 Anima each

 

Edited by Ragingwolf

Share this post


Link to post
Share on other sites
1 hour ago, Skayan said:

Vast majority does not do dungeons and raids? I am learning something new everyday. I assume PvP community is not the vast majority and if you are not doing PvP, mythic+ and raids, what do you need anima for anyway?

Anima is mainly used for the covenant upgrades which aren't used for pvp, mythics and raids and don't help you at all with any of them so  what do they need them for?  And Blizz has publicly stated that the entire reason LFR and LFD were added was because the vast vast majority of players have never stepped foot into an instance.  In the case of raids they were spending 90% of their time and budget on something that less than 10% of the player base ever saw.  They keep adding stuff trying to push more people into instanced content but nothing has worked very well so the case still stands most players don't pvp, or do dungeons or raids.  especially the higher level stuff which is the only place these gains were added to.  IF you wanna help the entire playerbase gain anima,  put the additional anima someplace the entire playerbase can get to it

Edited by Calorat
  • Like 3

Share this post


Link to post
Share on other sites
1 hour ago, Calorat said:

Anima is mainly used for the covenant upgrades which aren't used for pvp, mythics and raids and don't help you at all with any of them so  what do they need them for?  And Blizz has publicly stated that the entire reason LFR and LFD were added was because the vast vast majority of players have never stepped foot into an instance.  In the case of raids they were spending 90% of their time and budget on something that less than 10% of the player base ever saw.  They keep adding stuff trying to push more people into instanced content but nothing has worked very well so the case still stands most players don't pvp, or do dungeons or raids.  especially the higher level stuff which is the only place these gains were added to.  IF you wanna help the entire playerbase gain anima,  put the additional anima someplace the entire playerbase can get to it

I'm finding it hard to understand what someone is doing with their time if they don't participate in any endgame style content of some type. Not a criticism, just a curiosity.  

  • Thanks 1

Share this post


Link to post
Share on other sites
1 hour ago, Ain said:

I'm finding it hard to understand what someone is doing with their time if they don't participate in any endgame style content of some type. Not a criticism, just a curiosity.  

I am currently playing 6 characters, so between the daily callings and whatever is needed for catch up on the 6th one, I'm busy during the time I'm online.  I don't feel WoW is a job, just enjoyment, and what I do is very enjoyable to me.

  • Like 3

Share this post


Link to post
Share on other sites
3 hours ago, Calorat said:

Anima is mainly used for the covenant upgrades which aren't used for pvp, mythics and raids and don't help you at all with any of them so  what do they need them for?  And Blizz has publicly stated that the entire reason LFR and LFD were added was because the vast vast majority of players have never stepped foot into an instance.  In the case of raids they were spending 90% of their time and budget on something that less than 10% of the player base ever saw.  They keep adding stuff trying to push more people into instanced content but nothing has worked very well so the case still stands most players don't pvp, or do dungeons or raids.  especially the higher level stuff which is the only place these gains were added to.  IF you wanna help the entire playerbase gain anima,  put the additional anima someplace the entire playerbase can get to it

I mean I think the reason they're doing this is because for those of us who do raid and do a lot of m+, there's only so much time to play and grinding anima outside of the content we enjoy just isn't happening. Everyone is entitled to play the game however they would like, but this is a way to make the experience of at least getting the weekly 1k anima less mind numbing for people who are still playing for 10+ hours a week. It also is absurd that killing a raid boss or completing a +15 gave less anima then collecting cones in ardenweald. I'm all for increasing drops across the board, but this is a universally good change and helps the folks who love instanced content but are pretty done with the open world elements. Allow people to work towards the world building and xmog rewards however they would like is where I'm coming from, and this is a step.

  • Like 1

Share this post


Link to post
Share on other sites
11 hours ago, Rag said:

this is a step

A small one. Hopefully they will be much more reactive in the future. Even these small tweaks come really slow during this expansion. 

 

Plus if you do only low keys that's still worth nothing. These changes should be applied from +2

Share this post


Link to post
Share on other sites
3 hours ago, Hypersonic said:

A small one. Hopefully they will be much more reactive in the future. Even these small tweaks come really slow during this expansion. 

 

Plus if you do only low keys that's still worth nothing. These changes should be applied from +2

I'd agree with you starting at +4 and increasing again at 7 then 12 rather than 10 and preferably again at +15

Share this post


Link to post
Share on other sites
On 2/5/2021 at 12:16 PM, Khutral said:

I still prefer to get loot

They're still working on that, they said so in an interview. This is more of a band-aid for now.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By WoWF2P
      🤠(Author's introduction)🤠

      Introduction: Before I begin I want to clarify that I am an old explorer and curious connoisseur of these players who dedicated their lives for years to a style of play within WoW, known as WoW F2P, I want to clarify the doubt of who this person is and what he came to represent and what he continues to represent today for level 20 communities, looking for information and more information I can say that this is the summarized result of this player known as Saruski, also known by other nicknames with which I will also be willing to better summarize this matter.

      👀 (What were the beginnings?) 👀

      Beginnings: Saruski started playing WoW around 2012 or 2013, but officially dedicated herself to the F2P playstyle in 2014.
      She has videos on her YouTube channel where she talks about her early experiences in WoW F2P, including her time in the Alliance and later joining the Horde. These videos provide some insight into her beginnings in the game and how she became involved with the F2P community.
      👀 (What's it called?) 👀

      Name and character: Saruski, whose real name is Andrea, is a recognized figure in the World of Warcraft (WoW) community, specifically among players who play for free (F2P).

      👀 (What is it known for?) 👀

      Pioneering the F2P community: Saruski founded and led the first international WoW F2P community on the Blizzard app. This provided a central hub for F2P players to connect, share information, and organize groups.
      Advocating for F2P players: She has been a vocal advocate for F2P players, highlighting their achievements and contributions to the WoW community.
      Creating content: Saruski has created videos and content to share her knowledge and experiences with the F2P community.

      👀 (What does Saruski mean for WoW F2P?) 👀

      Community building: Her leadership in creating the first international F2P community helped to legitimize and unify the F2P player base.
      Inspiration and representation: Saruski has shown that F2P players can achieve a high level of play and contribute meaningfully to the WoW community.
      Education and guidance: Her content has helped many F2P players learn the ropes and improve their gameplay.

      👀 (When did he retire?) 👀

      Retirement: While Saruski retired from WoW in 2020, her contributions to the F2P community remain significant. She is remembered as a pioneer, leader, and advocate for F2P players.
      Saruski, a prominent figure in the WoW F2P community, while no specific reason was publicly stated, she did create a video titled "Wow Saruski Official F2p: End Of Story | 2013-2020 (English And Spanish)" which you can find on YouTube.

      👀 (Final summary) 👀

      Summarizing: There are many players today who deserve high recognition, but it could be said that Saruski is the most well-known player and the one who marked a before and after in WOW F2P, given her career in the game and on the internet some people call her the legend of WOW F2P, but there is nothing official to call someone like that, therefore that is up to each person's discretion.
      End...
       
      ❕ (Additional information) ❕
      ✅ YT - Saruski: Wow Saruski Official F2p
      ✅ Wow Character: Saruski-Stormscale
      ✅ Wow Guild: The Last Legend
      ✅ TW Saruski: @Wow_Saruski_F2p
      ✅ FB Group Saruski: The Community Of Wow Saruski Official F2p
      ✅ FB Page Saruski: Wow Saruski Official F2p
      ✅ IG Saruski: wow.saruski.official.f2p
      🔴 Saruski's last video, his retirement: 
       

    • By Starym
      We have another triple entry in the hotfix ledger, as Radiant Echoes gets more improvements in retail, while Season of Discovery and Cata Classic get additional class changes.
       August 7  (Source)
      Player-characters
      Steady Flight should no longer be removed after entering an Arena. Quests
      We tuned up the Prototype Shredder MK-03 so that “Eye for an Eye” can be completed. Radiant Echoes Event
      Increased Flightstone and upgrade Crest drop rates in the event. Reduced the HP scaling on all event bosses so that they should be killable in a more-reasonable timeframe. Developers’ notes: This includes both ‘minibosses’ (e.g. Hogger, Thorim) and final bosses (e.g. Remembered Onyxia, Ragnaros). Season of Discovery
      Hunter Heart of the Lion once again has a 100 yard range. Warrior The Focused Rage rune will now correctly reduce the cost of Meathook by 3. Cataclysm Classic
      Fixed an issue where Faerie Fire did not deal intended amounts of threat when used on NPCs targeting another unit.
    • By Stan
      Due to a bug introduced with the War Within pre-patch, some players are receiving item level 250 gear from the weekly cache.
      We've seen numerous reports on Reddit and the official forums that the Last Hurrah weekly quest on live servers drop low-level gear for some players. Apparently, the bug was first introduced with the War Within pre-patch two weeks ago and still hasn't been fixed.
      Here's an example of a low item level drop from the Cache of Awakened Treasures by Omnifox.

    • By Starym
      Week 2 brings quite a few changes, as Hunters in particular rise up, while Shadow has a really bad time. The top 3 remains the same and very consistent, so let's jump in and see what's going on.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top 3 remains quite stable with the Evoker-Paladin-Warrior trio reigning supreme. We see the first change of the week right after that though, as Frost DK continues its upward march in dungeons as well as in raids, taking 4th from Elemental. Both DKs are on the rise, as Unholy also moves a spot up, taking advantage of Shadow's precipitous 5-spot fall to the bottom of the top 10. Arms remains stable as two Hunters burst in, Beast Mastery taking 8th and Marksmanship 9th, as Frost Mage disappears down towards the bottom. Speaking of the bottom, Devastation gets some new roommates there, as Outlaw and Destruction fall and give Enhancement and Feral a break.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      As with the top percentiles, the top 3 remains solid, but 4th is immediately changed, thanks to Shadow's massive drop in performance this week. The Priest loses even more ground here, falling 9 spots into 13th, opening 4th up for Arms. Beast Mastery moves even higher here, grabbing 5th and moving in front of Elemental and Frost DK, as Marksmanship brings up the rear and completes the Hunter sandwich in 8th. Affliction breaks into the top 10, just ahead of Unholy which dropped to the final spot.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      Frost DK finds itself on top in the raw DPS rankings, as Augmentation isn't calculated properly here. Fury and Arms grab the next two spots, moving ahead of Ret, and the Fyr'alath wins continue in 5th, where Unholy finished the legendary axe streak. Even Survival joins the Hunter good times in 8th, where all three specs gather, just ahead of Balance who closes out the top 10.
      Mythic+ All Keystone DPS rankings by u.gg.
       
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Stan
      For the next two weeks, the Archaeology quest for Spirit of Eche'ro is available on live servers, so don't forget to get the rare mount before it's gone for 6 months!
      How to Get the Spirit of Eche'ro Mount
      1. Download MapCoords or some other add-os that displays coordinates in the game.
      2. Teleport to Azsuna from the Stormwind/Orgrimmar Portal Room or use your Dalaran Hearthstone to reach Dalaran (Legion) if you have one in your inventory.
      3. Seek out Archaeology Trainer Dariness the Learned in Dalaran at 41,26 and learn Archaeology if you already haven't.
      4. Accept The Right Path quest from the Archaeology Trainer and make your way to Thunder Totem in Highmountain.
      5. Talk to Lessah Moonwater to accept Laying to Rest. For the quest, you must collect 600 Bone Fragments of Eche'ro by rotating between four digsites in Highmountain. The exact locations with coords are outlined below.
      Digsite 1: Darkfeather Valley (50, 44) Digsite 2: Dragon's Falls (58, 72) Digsite 3: Path of Huin (44, 72) Digsite 4: Whitewater Wash (39, 65) it takes roughly around 2 hours to get the mount.
      Spirit of Eche'ro
      "The spirit of Huln Highmountain's pet moose."

      Hurry up! You only have until August 21, 2024, to get the mount!
×
×
  • Create New...