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The Most Popular DPS for Mythic+ in Shadowlands Season 1 Week 10

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The tenth week of Shadowlands Season 1 is here, and we're looking at the most popular DPS specializations for Mythic+.

DATA RELIABILITY: The data used in this article comes from benched.me. Reddit user OtherwiseUniversity7 plotted all keys available from the Blizzard API (excluding the CN region) on a single ridge plot to gather the data.

This Week's Affixes

Total Runs Recorded

As usual, we are looking at the total runs recorded for each DPS spec during the 10th week of Mythic Season 1. Based on the numbers, we filter out the most popular ranged and melee DPS specializations.

newplot (27).png

Most Popular Melee DPS for Mythic+

Unholy Death Knight remains the most popular melee spec for Mythic+. Havoc Demon Hunter is up by 1 rank compared to last week and swapped places with Retribution PaladinWindwalker Monk gained one rank, too, and is currently in 5th place. Arms Warrior is down from 5th position. The least popular spec (Assassination Rogue) remains unchanged.

  • 1st: Unholy Death Knight - 1,853,397 runs
  • 2nd: Havoc Demon Hunter - 1,396,507 runs
  • 3rd: Retribution Paladin - 1,383,249 runs
  • 4th: Outlaw Rogue - 1,374,955 runs
  • 5th: Windwalker Monk - 1,244,164 runs
  • 6th: Arms Warrior - 1,195,324 runs
  • 7th: Subtlety Rogue - 932,001 runs
  • 8th: Fury Warrior - 882,726 runs
  • 9th: Enhancement Shaman - 739,732 runs
  • 10th: Feral Druid - 332,970 runs
  • 11th: Frost Death Knight - 297,837 runs
  • 12th: Survival Hunter - 81,406 runs
  • 13th: Assassination Rogue - 80,325 runs

Detailed Look at Spec Performance

The meta starts kicking in at around +16, where most specs start losing their share of representation to the metaclasses. Some non-meta specs stay stable in mid-range keys and only begin disappearing at higher levels.

newplot (28).png

Share of Melee DPS Specs at Each Key Level (Weekly Top 500 Runs)

To see how the meta changes during the season, we sample the top 50 runs for each dungeon (a total of 6,000 keys) for each week. Next, we count the number of times each spec appears in the weekly top 500 sample.

The data has a zig-zag quality to it. Spec numbers go up and down each week, which is the Tyrannical/Fortified split effect. On Tyrannical weeks, pushers are likely to bench their meta-class mains and play non-meta alts.

newplot (30).png

Most Popular Ranged DPS for Mythic+

Marksmanship Hunter is the most popular ranged spec for Mythic+ during the 10th week of Shadowlands Season 1, with more than +390K runs completed in the last week. Balance Druid is 2nd, followed by Fire Mage. The least popular ranged spec is Demonology Warlock.

  • 1st: Marksmanship Hunter - 4,305,587 runs
  • 2nd: Balance Druid - 2,712,446 runs
  • 3rd: Fire Mage - 2,612,264 runs
  • 4th: Shadow Priest - 1,690,165 runs
  • 5th: Affliction Warlock - 1,263,715 runs
  • 6th: Beast Mastery Hunter - 1,113,132 runs
  • 7th: Frost Mage - 983,949 runs
  • 8th: Destruction Warlock - 743,435 runs
  • 9th: Elemental Shaman - 739,874 runs
  • 10th: Arcane Mage - 391,788 runs
  • 11th: Demonology Warlock - 271,539 runs

Detailed Look at Spec Performance

newplot (29).png

Share of Ranged DPS Specs at Each Key Level (Weekly Top 500 Runs)

newplot (31).png

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Wake of Ashes moved up to where Avenging Wrath/Crusade was in the talent tree, before the 2nd talent gate. Seething Flames moved up to where Wake of Ashes was in the talent tree. WARLOCK Diabolist Soulburn can no longer trigger Demonic Art or Diabolic Ritual. Demonic Art now lasts 60 seconds for each greater demon (was 20 seconds). Hellcaller Mark of Xavius has been redesigned – Agony/Wither damage increased by 20%/25% and the cooldown of Vile Taint/Cataclysm is reduced by 5 seconds. Channel Demonfire and Internal Combustion now function with Wither. Soul Harvester Eternal Servitude now reduces the cooldown of Fel Domination by 90 seconds (was 120 seconds). When Soul Anathema is reapplied, any remaining damage will be added to the new Soul Anathema. Shared Fate now deals reduced damage beyond 8 targets. Affliction
      * Malefic Rapture now deals Shadowflame damage. Inevitable Demise has been removed. New Talent: Improved Malefic Rapture – Reduces the cast time of Malefic Rapture by 10/20% and increases its damage by 5/10%. Relinquished now causes Agony to have 1.10 times the chance to generate a Soul Shard (was 1.25 times). Volatile Agony now deals reduced damage beyond 8 targets. Cull the Weak has been redesigned – Malefic Rapture damage is increased by 8% for each enemy it hits, up to 5 enemies. Demonology New Talent: Shadowcaster – Increases the damage of Hand of Gul’dan by 20% and Demonbolt by 10%. New Talent: Pact of the Ered’ruin – When Doom is removed, you summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals Shadow damage. New Talent: Mark of Shatug – Wicked Maw causes the target to take 20% additional Shadow damage from your demons. New Talent: Ferocity of F’harg – Increases the attack speed of your Dreadstalkers by 10/20% and their critical strike chance by 15/30%. New Talent: Rune of Shadows – Increases all damage done by your pet by 4%. Reduces the cast time of Shadow Bolt by 25% and increases its damage by 40%. New Talent: Demonic Brutality – Critical strikes from your spells and your demons deal 4% increased damage. New Talent: Fiendish Prowess – Increases the attack speed of your primary demon by 25%. New Talent: Improved Demonic Tactics – Increases your primary Felguard’s critical strike chance equal to 30% of your critical strike chance. Doom has been redesigned – Inflicts impending doom upon the target, dealing Shadow damage and an additional Shadow damage to enemies within 10 yards after 20 seconds. Consuming a Demonic Core reduces the duration of Doom by 3 seconds. 30 seconds cooldown. The following talents have been removed: Demonic Knowledge Nether Portal Ner’zhul’s Volition Gul’dan’s Ambition Stolen Power Heavy-Handed Sacrificed Souls and Houndmaster’s Stratagem have been moved to row 8. Houndmaster’s Stratagem has been renamed to Wicked Maw and its icon has been updated. Doom and Summon Demonic Tyrant have been moved to row 9. Dread Calling and Grimoire: Felguard icons have been updated. WARRIOR Slam damage normalized across all specializations (Arms-only Slam damage bonus removed), and damage increased by 200%. Slam damage increased by 130%. Arms Slam damage bonus reduced to 50% (was 75%). Bladestorm damage increased by 70%. Ravager damage decreased by 10%. Arms Cleave cooldown reduced to 3 seconds (was 6 seconds). Battlelord no longer resets the cooldown of Cleave. Storm of Swords now triggers from Whirlwind or Cleave and reduces the Rage cost of your next Whirlwind or Cleave. Fervor of Battle now also triggers from Cleave. Dreadnaught damage reduced by 58%. Strength of Arms now also increases Overpower damage by 15%. Fury Bloodthirst damage increased by 43% Bloodcraze now triggers from Raging Blow instead of Bloodthirst. Deft Experience now causes Bloodthirst to extend your Enrage effect by 0.5/1.0 sec if you are Enraged. Swift Strikes now also increases Bloodthirst’s Rage generated by 1.0/2.0 Rage. Crushing Force now increases the damage of Bloodthirst by 10/20% and critical strike chance of Bloodthirst by 5/10%. Bladestorm now generates 10 Rage per damage event for Fury (20 with Storm of Steel). Slam Rage cost removed. PROFESSIONS
      ENGINEERING With this week’s build, Engineering has been enabled on Professor Instructaur. Although the profession is not entirely complete, a majority of the items should be in and ready for testing and feedback. Items with clear use or equip text present should be fully implemented. Engineering’s recipe lineup is similar to Dragonflight. Single-stat, full-budget Goggles and Bracers are available to be crafted, with Goggles exclusive to Engineers and Bracers usable by everyone. Both items possess a Tinker socket which can take any of the new Tinkers added in The War Within. Additionally, popular tinkers from Dragonflight have a “Refurbished” variant you may discover with specializations which interact with Algari optional reagents. Of course, a variety of consumables and toys also await, several of which may be particularly appealing to raiders. Potion Bombs are a selection of new items that possess the power budget and share the cooldown of ordinary combat potions and can be used anywhere that potions are allowed. When thrown, they deal a small amount of damage split between all enemies caught in the blast but more importantly provide a small buff to up to 5 allies also caught in the blast. The potency of this buff is the budget of the potion divided by 5 – even if fewer than 5 targets are hit. This is intended to be a considerable potion option for support-oriented players, or those who feel their personal potion for the fight is less impactful than a boost distributed between their allies. Finally, there is a new recipe acquisition system for Engineering recipes for this expansion called “Inventing” from which most new recipes will be sourced from. When engaging with your profession, there are opportunities to receive or invent a Prototype item. A prototype is a unique, low-quality, consumable version of almost every on-use recipe you can acquire. You have the option to Use this prototype and attempt to learn the recipe (in true engineering fashion, it has a chance to backfire and leave you extra crispy), or you can disassemble it to acquire Hastily Scrawled Notes. Collect enough of these notes, and you will be presented with a choice UI to pick from 2 (or 3 if specialized) schematics from all of the War Within schematics you have yet to discover. As not all items can be prototyped, some are only sourced through notes, such as combat or profession equipment. Ultimately the goal is to reward engineers for engaging regularly with their profession and provide the player with the agency to make decisions about the recipes they pursue as early as possible. Eventually, once all schematics are known, you can continue to collect Warbound notes to expedite this process on your alts. We are excited to see how this system plays out and would love to hear your feedback! USER INTERFACE AND ACCESSIBILITY
      Dropdown menu styles have been updated in many places across the game. Areas of the Quest Log interface have been updated with new artwork. A button for Professions has been added to the micromenu where the Spellbook button was previously. The Spellbook has been added to the Talents frame. Minimize and expand functionality has been added to the Spellbook frame.
    • By Staff
      Last week's War Within Alpha build added a couple of Nerubian Beetle mounts that we examine closely in this post.
      The sources are currently not available, but there are multiple tints of Nerubian mounts that will be available to players in the new expansion. Check them out below!
      Blue

      Green

      Tan

      Purple

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