Jump to content
FORUMS
Sign in to follow this  
Staff

Chains of Domination EU Group Interview

Recommended Posts

45449-forbes-interview-with-game-directo

We had a chance to talk to Game Director Ion Hazzikostas and and Art Director Ely Cannon about Patch 9.1.

  • The Season 2 affix will be themed after "Domination." They are testing out some things internally, but nothing specific to announce for now.
  • There is a visual similarity between Anduin and Arthas in the new trailer.
  • In Patch 9.1, we will gain more insight into the Jailer's intentions and the power of Domination.
  • This experience will forever change Anduin. He has always been this youthful character who fought on the side of justice and righteousness. There's no coming back from this intact.
  • Players will reset the influence of the Eye of the Jailer. They think more of this as a catch-up.
  • They want to come up with some catch-up mechanisms for Professions, especially crafting Legendaries.
  • In a cooperative setting, Power Infusion Power Infusion and Innervate Innervate are collective tools and personal modifiers. They understand the underlying issue of parsing culture but have nothing specific to announce right now. They would prefer a community solution to a community problem.
  • We will learn more about the Brokers as a whole and Ve'nari in Patch 9.1.
  • There are no plans to add completely new expansion systems in Shadowlands.
  • Covenant Armor sets have been a double-edged sword. They limit the value of everything else once you have it fully upgraded.
  • Blizzard has been adjusting Anima rewards from raids, and more sources of Anima will be added in the future that will overall increase your gains.
  • Moving away from open-grinded systems like Artifact Power that make the game feel like a burden was a direct response to player feedback.
  • There will be some visual changes in the Maw throughout the expansion.
  • Tools of the Trade were a BfA thing, there are no plans for them to return. However, they are looking for new ways of how Professions interact with the world.
  • The new raid will have Domination-themed armor. You will be able to transmog a full Dominion set.
  • They want to reward players who engage in more than 1 playstyle. They want dungeon and raid gear to feel attractive. The changes coming in 9.0.5 are going to address dungeons (return of Valor Points).
  • For raids, we will need to wait until Patch 9.1. They are working on cool perks/effects for Patch 9.1 raid gear so that it's the best type of gear to use in RAIDS.
  • They talked about PvP relative Item Level for PvP Gear (similar to what we had back in WoD). The idea they are discussing is shifting back to how PvP gear worked back then, when there were 2 item levels, so gear went up to Item Level 232 in PvP, making it the best to wear in PvP scenarios.
  • They roll out more substantial changes for rotations and abilities in content patches, where they can collect player feedback instead of hotfixes that won't affect your gameplay.
  • Quality-of-life updates are coming to the Ember Court soon.
  • Class-themed sets are coming not long after Chains of Domination.
  • In the new raid, there are 1 or 2 examples of familiar beings that have been in the Maw all the time.
  • No spoilers about if we'll kill Sylvanas or redeem her. There are high expectations when it comes to fighting someone like Sylvanas. She has a really unique phase that is unlike anything we've ever seen.
  • The Broker Dungeon will be available on Heroic difficulty and separated into two dungeons in future patches.
  • No plans to make Conduits freely swappable, but they are trying to offset that by adding higher-item level Potency Conduits to Castle Nathria. They don't want you to swap Soulbinds around for each boss constantly. If it feels like some are useless or so far behind the others, they want to hear your feedback so that they can adjust them.
  • Thanks 1

Share this post


Link to post
Share on other sites
  • They talked about PvP relative Item Level for PvP Gear (similar to what we had back in WoD). The idea they are discussing is shifting back from how PvP gear worked back then, when there were 2 item levels, so gear went up to Item Level 232 in PvP, making it the best to wear in PvP scenarios.

Am i reading this right? Is this a dream? Will arena gearing be this perfect? 

Share this post


Link to post
Share on other sites

Honestly I'm just super excited that M+ gear will be upgradable! Runnin anything +15 and higher nets you a 210 piece of gear. Theres really no incentive, other than your vault 226, to push higher keys. PvP you can rack up points and rating and get multiple 226 pieces a week. And, depending on the situation, running M CN can net you multiple pieces as well via loot trading. M+ has pretty well gotten the shaft since being introduced. Also, I think there needs to be a PvP exclusive stat, i.e. resilience, that differentiates PvP gear from PvE. As it stands now, there are multiple specs that versatility is their top tier secondary stat. Versatility is very prevalent on PvP gear, so you could farm the 226 pieces, then roll into CN and obliterate damage meters, but had never stepped foot inside the raid. In closing, I'm glad they are bringing balance back to gearing. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We have two pretty great videos of Priests taking matters into their own hands, as Leap of Faith "helps" the DPS do the mechanics properly... and sometimes not so much.
      The first clip is a truly amazing example of "healers have to do everything"/babysitting the DPS, as this Priest took control and completed the Lady Inerva mechanic using a puppet:
      However, there's always a flip side to things, as this Priest had the same idea, with a somewhat different outcome on Stole Legion:
    • By Staff
      Bellular had the opportunity to interview Steve Danuser and Morgan Day. Interview highlights include deliberate parallels between Anduin, and Arthas, the story of Garrosh, Ner'zhul, and Yrel in Shadowlands, and more. Check out our recap to learn more!
      Interview Highlights
      There are some deliberate parallels between Arthas and Anduin in the new cinematic, but also differences. For a brief moment, Anduin was horrified about what he's done before the Jailer's power of Dominion took hold of him again. That didn't happen with Arthas. It appears we're going to learn more about Ner'zhul in Shadowlands. Garrosh Hellscream also has a small role to play in Patch 9.1. They don't want to reveal any spoilers, though. We will also hear more about Yrel, who wielded the light's power to destroy Mag'har Orcs in the Allied Race unlock scenario.
    • By Stan
      We've skipped one week due to BlizzConline, but we're back checking out the most popular DPS specializations for Mythic+ in Shadowlands Season 1!
      DATA RELIABILITY: The data used in this article comes from benched.me. Reddit user OtherwiseUniversity7 plotted all keys available from the Blizzard API (excluding the CN region) on a single ridge plot to gather the data.
      This Week's Affixes
      Tyrannical Raging Quaking Prideful Total Runs Recorded
      We've looked at the total runs recorded for each DPS spec during the 10th week of Mythic Season 1. Based on the numbers, we filter out the most popular ranged and melee DPS specializations.

      Most Popular Melee DPS for Mythic+
      Unholy Death Knight remains the most popular melee specialization for Mythic+ with more than 2 million runs accumulated so far in Shadowlands Season 1. Havoc Demon Hunter is second, and in third place, we have Outlaw Rogue (up from 4th position).
      The least popular melee specialization is Survival Hunter. The spec swapped places with Assassination Rogue.
      1st: Unholy Death Knight - 2,097,235 runs 2nd: Havoc Demon Hunter - 1,637,153 runs 3rd: Outlaw Rogue - 1,609,677 runs 4th: Retribution Paladin - 1,567,321 runs 5th: Windwalker Monk - 1,484,006 runs 6th: Arms Warrior - 1,306,343 runs 7th: Fury Warrior - 1,112,379 runs 8th: Subtlety Rogue - 975,157 runs 9th: Enhancement Shaman - 841,074 runs 10th: Feral Druid - 377,938 runs 11th: Frost Death Knight - 346,118 runs 12th: Assassination Rogue - 100,465 runs 13th: Survival Hunter - 98,163 runs Detailed Look at Spec Performance
      The meta starts kicking in at around +16, where most specs start losing their share of representation to the metaclasses. Some non-meta specs stay stable in mid-range keys and only begin disappearing at higher levels.

      Share of Melee DPS Specs at Each Key Level (Weekly Top 500 Runs)
      To see how the meta changes during the season, we sample the top 50 runs for each dungeon (a total of 6,000 keys) for each week. Next, we count the number of times each spec appears in the weekly top 500 sample.
      The data has a zig-zag quality to it. Spec numbers go up and down each week, which is the Tyrannical/Fortified split effect. On Tyrannical weeks, pushers are likely to bench their meta-class mains and play non-meta alts.

      Most Popular Ranged DPS for Mythic+
      Nobody is going to beat Marksmanship Hunter. The spec has accrued almost 5 million runs in Season 1 so far. Balance Druid is second with over 3.2 million runs. Fire Mage occupies 3rd position.
      The least popular spec is Demonology Warlock, with just +30k runs in 2 weeks.
      1st: Marksmanship Hunter - 4,902,342 runs 2nd: Balance Druid - 3,262,862 runs 3rd: Fire Mage - 3,077,748 runs 4th: Shadow Priest - 1,897,133 runs 5th: Affliction Warlock - 1,434,623 runs 6th: Beast Mastery Hunter - 1,275,258 runs 7th: Frost Mage - 1,120,937 runs 8th: Destruction Warlock - 875,969 runs 9th: Elemental Shaman - 853,552 runs 10th: Arcane Mage - 432,427 runs 11th: Demonology Warlock - 305,421 runs Detailed Look at Spec Performance

      Share of Ranged DPS Specs at Each Key Level (Weekly Top 500 Runs)

    • By Stan
      Here are the latest Paladin class changes that went live recently on the 9.0.5 PTR!
      Legendary Powers
      Shadowbreaker, Dawn of the Sun - Light of Dawn's range is increased to 40 yards. All allies within your Light of Dawn benefit from Mastery: Lightbringer as though they were within 10 yards for 10 8 sec. The Ardent Protector's Sanctum - When Ardent Defender expires without saving you from death, reduce its remaining cooldown to 60 seconds by 40%. Final Verdict - Replaces Templar's Verdict with Final Verdict, a devastating strike that deals [ 194% 223% of Attack Power ] Holy damage. Has a 15% chance to activate Hammer of Wrath and reset its cooldown. PvP Talents
      Ultimate Sacrifice - Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but lasts 6 sec and no longer cancels when you are below 20% health. Soulbind Conduits
      Ringing Clarity - Divine Toll has a 30.0% chance to cast up to 3 extra times on the main target.  Death Knight  Mage  Rogue Death Knight 9.0.5 Class Changes
      Mage 9.0.5 Class Changes
      Rogue 9.0.5 Class Changes
       Demon Hunter  Monk  Shaman Demon Hunter 9.0.5 Class Changes
      Monk 9.0.5 Class Changes
      Shaman 9.0.5 Class Changes
       Druid  Paladin  Warlock Druid 9.0.5 Class Changes
      Paladin 9.0.5 Class Changes
      Warlock 9.0.5 Class Changes
       Hunter  Priest  Warrior Hunter 9.0.5 Class Changes
      Priest 9.0.5 Class Changes
      Warrior 9.0.5 Class Changes
    • By Stan
      You can instantly go from Hated to Revered with the Netherwing faction this week and unlock some really cool mounts!
      Sign of the Twisting Nether increases Burning Crusade reputation gains from combat and quests by 50% this week. The buff is beneficial if you're interested in Netherwing mounts. If you played during the Burning Crusade, you probably know how tedious the grind was back then.
      Normally, you would go from Hated to Neutral with the Netherwing faction when you complete the quest line that unlocks the faction.
      With Sign of the Twisting Nether, you will go from Hated straight to Revered! If you haven't done the quest line yet, now's the best time to do so! You can start the quest line at the crystals south of Warden's Cage in Shadowmoon Valley (Outland), where you need to talk to a blood- elf quest-giver (Mordenai) wandering around the crystals. You can find more information here.
      At Exalted with the Netherwind faction, you will receive one Netherwing mount free and can buy the rest for 200 Gold from the vendor. The available mounts are:
      Reins of the Azure Netherwing Drake Reins of the Cobalt Netherwing Drake Reins of the Onyx Netherwing Drake Reins of the Purple Netherwing Drake Reins of the Veridian Netherwing Drake Reins of the Violet Netherwing Drake Here's a screenshot to better illustrate their appearance.

      Source: Reddit
×
×
  • Create New...