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World of Warcraft Weekly Recap: Hotfixes, Dev Watercooler, WoD Item Sets and Quests and More!

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Icy Veins' Weekly Recap spotlights the latest World of Warcraft news!

This week's World of Warcraft Recap features quite a bit of new Warlords of Draenor information. Blizzard has posted another great developer interview with Lead Game Designer Ion “Watcher” Hazzikostas detailing their plans for raiding in the upcoming Warlords of Draenor expansion. Also on the Warlords of Draenor front, our friends at MMO-Champion have posted some great new item and quest previews! A new episode of the Azeroth Choppers series has been released as we get closer and closer to our new in-game mount, and Blizzard spotlights a familiar new Heroes of the Storm character, Li Li the World Wanderer! Plus, players can now download free classic Blizzard games on Battle.net! Read on for the full details of this week in World of Warcraft news!





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Latest Patch 5.4.7 Hotfixes


Blizzard has posted a few new hotfixes, including some adjustments to the Garrosh Hellscream encounter in Siege of Orgrimmar. There have also been a few minor bugfixes to battleground and raidfinder queues!

Blizzard Icon 5.4.7 Hotfixes

+ Show- Hide

April 28 + May 2


Creatures
  • Elder Lin and Elder Liao now have significantly more health.
  • [Requires a realm restart.] Elder Lin and Elder Liao will now respawn much more quickly.
Raids, Dungeons, and Scenarios
  • Siege of Orgrimmar
    • The Fallen Protectors
      • Resolved an issue where movement-freeing abilities incorrectly forced Mark of Anguish to transfer to another player.
    • Garrosh Hellscream
      • During the Garrosh Hellscream encounter, Eternal Flame no longer generates threat during stages 2 and 3 to address an issue that was making the encounter more difficult than intended for raid groups with Protection Paladin tanks.
      • [Requires a realm restart.] Garrosh Hellscream now only targets 2 players with Touch of Y'Shaarj and Empowered Touch of Y'Shaarj regardless of raid size on Flexible difficulty. Previously, the number of players targeted by the ability scale from 2 to 4, resulting in a harsh breakpoint for groups with 17-18 players.
      • [Requires a realm restart.] Touch of Y'Shaarj and Empowered Touch of Y'Shaarj cast times have been increased to 3.5 seconds (up from 2.5 seconds) on Flexible difficulty.
Battlegrounds and Arenas
  • Resolved an issue that was causing Battleground queues to report incorrect wait times.
  • Matchmaking Ratings for Rated Battlegrounds has been increased by 100 for all players. Additional details for the change could be found in the forum thread titled: Rated Battleground MMR Hotfix.
UI
  • Resolved an issue where players continue to be listed on the Raid Browser after accepting an invite from someone in a Flexible difficulty raid.




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Dev Watercooler: Raiding Azeroth Part 3 - Warlords of Draenor


Blizzard has posted the final entry in their latest Dev Watercooler series, which has offered an in-depth developer perspective into the philosophy and development behind raiding in World of Warcraft. This latest entry spotlights the future of raiding and details changes being made in Warlords of Draenor. In case you've missed them, be sure to also read Part 1 - A Look Back which focused on classic raiding and Part 2 - From Cataclysm to Today! Blizzard has also posted a shorter piece regarding the changes made to PVP itemization.

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Tons of New Warlords of Draenor Item Sets, Quest Details


Our friends at MMO-Champion have had their hands full with the latest Warlords of Draenor data, revealing brand new models for upcoming Raid Finder and questing armor sets! You can check out these sets in 3D on the character model of your choice! They have also posted a huge preview the starting quests leading in to Warlords of Draenor expansion (spoilers!). WoWDB has been updated with details of these quests as well!

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Azeroth Choppers Episode 3


Blizzard has posted the latest episode of their Azeroth Choppers web series! This week we get our first look at the bikes, one of which is going to look epic as an in-game mount!





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Heroes of the Storm: Li Li Spotlight / Hero Week


This week's Heroes of the Storm spotlight is on another Warcraft hero, Li Li the World Wanderer! Chen Stormstout's little niece is a spunky Support hero capable of great healing and offensive ability. With this hero week, they've also revealed a new skin for Li Li, Explorer Li Li which features a the young Pandaren in a jungle hat and sporting a huge catching net. The post also includes detailed information, trivia and fan art! You can check out Blizzard's extensive "Li Li Hero Week" feature in this official blog post!



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Rock N' Roll Racing and Lost Vikings Added to Battle.Net


On a slightly more random note, Blizzard has just added The Lost Vikings and Rock N' Roll Racing to the Battle.net Classic Games list. These classic titles are free to download and play, joining the 1994 title Blackthorne which was added in November of 2013. Simply log in to your Battle.net account, click "Games & Codes" and select "Download Game Clients." These games can be found at the bottom of the list under "Classic Games." You can find out more info about all of Blizzard's classic games in this section of Blizzard's website

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    • By Blainie

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    • By Starym

       
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      05/01/2018 12:19 AMPosted by Cyouskin
      Solar Empowerment and Lunar Empowerment do not provide rewarding gameplay.
      Single-target rotation can be optimized by a CastSequence macro.
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      05/01/2018 12:19 AMPosted by Cyouskin
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      05/01/2018 12:19 AMPosted by Cyouskin
      Lunar Strike is insignificant in AOE despite having a splash mechanic.
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      05/01/2018 12:19 AMPosted by Cyouskin
      Stellar Flare suffers from a very heavy cost. A Starfall that costs 60, plus the Stellar Flare (10), plus the fact we aren't casting a filler (8), means Stellar Flare costs a bit too much.
      Stellar Flare requiring a Starfall to be down to get a large portion of its damage felt bad – it’s a kind of weird negative synergy with both being Astral Power spenders. We’ve removed the Stellar Empowerment portion of it, and instead its damage is increased by Balance mastery (the portion that increases Astral Power spender damage), and kept its 10 Astral Power for now.
      One use case for Stellar Flare was that it can be a spender for targets that can’t all be covered by a single Starfall (even though Stellar Drift covers the entire world and pulls the floor above), and this use case pointed even more toward removing the Stellar Empowerment requirement portion of it. I think Stellar Flare is still looking for its place on the spec - we’ll continue to look for opportunities to improve/change it.
      05/01/2018 12:21 AMPosted by Cyouskin
      AOE gameplay is too reliant on Shooting Stars. Other talents do not come close to the         performance of Shooting Stars.
      Shooting Stars looks/feels cool, but provided just a little too much Astral Power. Especially considering that the talent row it’s now on (with Stellar Drift and Stellar Flare) provides no other resources generation, reducing its Astral power proc makes sense.
      05/01/2018 12:19 AMPosted by Cyouskin
      Force of Nature suffers from scaling issues. The other talents have a notable effect on Astral Power generation.
      Agree that summoning some Treants on a long cooldown doesn’t bring much in terms of mechanical interaction. It now generates some Astral Power over its duration.
      05/01/2018 12:21 AMPosted by Cyouskin
      The current rate of Astral Power generation is pretty low.
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      05/01/2018 05:50 AMPosted by Maruul
      And for the love of god remove Nature's Balance, I have never seen a talent that makes me more depressed. I dread the day I have to pick it because it's the best, it is horribly unexciting and makes the rotation even more wrath spam. Don't make it baseline, don't buff it, just delete it.
      Agree here. The bonus it provided ended up making the single-target rotation less engaging, even if it was sometimes nice to have in multitarget situations.
      The new/redesigned version of Nature's Balance is: While in combat, you generate 2 Astral Power every 3 sec. While out of combat, your Astral Power rebalances to 50 instead of depleting to empty. It's a combination of the live Blessing of An'she talent (which has been removed and one half folded into this one) and the new effect which removes out-of-combat Astral Power degeneration while below half, allowing you to enter combat with up to 50 Astral Power, which allows a Starsurge or Starfall on the opener.
      05/08/2018 05:18 PMPosted by Gärzen
      Welp the new build came out today and another nerf in the form of Soul of the Forest only reduces the cost of starfall by 10 down from 20. Thats the nail in the coffin right there, destroyed the rest of our niche. This was the build we were looking forward to.
      Starfall’s base Astral Power cost has been reduced to 50. We probably should have waited to make that change to Soul of the Forest along with the rest of the changes to the spec. Overall, that reduction to Soul of the Forest is still the right thing (I think many of you agree) - 1/3 off the cost of Starfall for a talent is pretty overboard – but without the context of the rest of the changes it’s understandable that it doesn’t look right.
      05/13/2018 03:53 PMPosted by Comfybundles
      Please give us a way to spread Moonfire on multiple targets.
      Twin Moons is a new talent that causes Moonfire to deal additional damage and also hit a second nearby enemy within 20 yds of that target. (a.k.a legendary shoulders) This was useful functionality that helped with ramp in multitarget situations and was also visually satisfying.
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      Thanks for all the well-written and constructive feedback, especially from the original poster.
    • By Stan

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