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Patch 9.0.5 Hotfixes: March 26th

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The final hotfixes for the week have arrived: no more Soul Ash cap! We also get more specific details on the tank tuning/buffs, improved auto targeting and more.

Blizzard LogoMarch 26 (source)

Classes

  • Improved the auto-targeting of player spells that are intended to avoid out-of-combat enemies. This hotfix includes further enhancements to the 9.0.5. changes that reduced spells pulling extra enemies.
  • Death Knight
  • Demon Hunter
    • Vengeance
      • [With regional restarts] Fixed an issue where both the Havoc and Vengeance versions of Demonic Wards Demonic Wards were being applied to Vengeance Demon Hunters.
      • [With regional restarts] Fixed an issue where the Havoc version of Shattered Souls Shattered Souls was being applied to Vengeance Demon Hunters.
      • [With regional restarts] Demonic Wards Demonic Wards (Rank 1) damage reduction increased to 10% (was 5%).
  • Druid
    • Guardian
      • [With regional restarts] Ursine Adept now also reduces all damage taken by 10%.
  • Monk
  • Paladin
    • Protection
      • [With regional restarts] New Passive: Aegis of Light – All damage taken reduced by 10%.
  • Warlock
  • Warrior
    • Protection
      • [With regional restarts] Vanguard Vanguard now also reduces all damage taken by 10%.

Items and Rewards

  • Soul Ash no longer has a cap on the amount that can be held at one time.

Quests

  • Fixed an issue where players who died on the final stage of the Tyrande's Ascension scenario during the quest "In Darkest Night " would release to the incorrect location.
  • Thanks 1

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7 hours ago, Frogspoison said:

Now we could use some Soul Ash catch-up mechanic

I think it's fine that a new alt can get his/her main legendary in just 1-2 weeks. Higher ilevel are just more stats, the effect doesn't increase. And you definitely don't need every single legendary at rank 4 for an alt. Pretty much everyone I know is sitting on a huge mountain of Soul Ash without knowing what to do with it.

So exactly why do we need a catch-up mechanic for it?

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11 hours ago, Aceadn said:

Don't Panda's and Allied Races have "Fourth War" for a passive? I'll laugh if that causes another hotfix targeting them.

It's probably a spell that shares root ID, like when talents replace baseline spells.

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3 hours ago, Pandabuffel said:

I think it's fine that a new alt can get his/her main legendary in just 1-2 weeks. Higher ilevel are just more stats, the effect doesn't increase. And you definitely don't need every single legendary at rank 4 for an alt. Pretty much everyone I know is sitting on a huge mountain of Soul Ash without knowing what to do with it.

So exactly why do we need a catch-up mechanic for it?

A new char has the ash to make 1 rank 1 on day 1 of hitting 60 if they want, that side is fine. (Either by clearing to and including layer 8, or just doing l8 for alts, plus the first couple of TC quests to free Jaina/Baine/find Anduin).

Increasing the cap seems... an odd way to go? If people are at the cap, they've clearly got nothing they feel worth spending on, and those of us not at it feel the same but also don't enjoy choregast so seems, pointless? 

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Is this live? I'm not seeing this in the ability description for Blood's VotTW

 

EDIT: Apparently won't be live until 30th

Edited by Shadehallow
Found Answer

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