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Further Detailed Clarifications on the Drums Changes in Burning Crusade Classic

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Blizzard have added an extensive clarification on why they chose to implement the changes to leatherworking drums, and not either kept them as they were or added more extreme changes, mostly focusing on keeping the original BC experience throughout its patch cycle. Luckily they've also stated that there may be changes to the changes, depending on how the beta goes.

Blizzard LogoDrums (source)

We’ve followed this discussion carefully, and we have a couple of thoughts that could stand to be clarified.

Looking Back

Drums of Battle were a meaningful part of the raiding experience in 2008. Sunwell Plateau was tuned with the improved Drums in place, and guilds tested the 2.4 PTR using them, and then all of the first Kil’jaeden kills in 2008 used them. Changes to how Drums work in this later phase of Burning Crusade Classic would make Sunwell Plateau harder or easier than it was in 2008. That would compel us to do raid tuning, which goes against our goal of establishing as much authenticity as possible. Yes, we’re planning on a progressive tuning model for the raids, but we want that to approximate how the original Burning Crusade played out.

The importance of professions in The Burning Crusade is part of the fabric of The Burning Crusade. While today the focus is on Leatherworking, we know that many casters will feel the need to pursue Tailoring, and PvP-focused warriors will feel that Blacksmithing is vital, and so forth. The changes made in the original Patch 2.3 were aimed specifically at bolstering the value of Leatherworking relative to those other professions.

Looking Ahead

In The Burning Crusade Classic, we want to provide an authentic experience. This means that while we are making some targeted changes where we think they’re appropriate to preserve the spirit and intent of The Burning Crusade’s original game design, we haven’t been planning to cause the value of Leatherworking to go way down over the course of the expansion.

The separation of Drums into two eras of items gives us a basis on which we can make tweaks as we navigate toward release. Players in 2007 felt that the early versions of the Drums were not really worth using. They had a cast time and a very small radius. Our intent in restoring that older version of the Drums for the first three phases of Burning Crusade Classic content is to approximate the evolution of professions through the early patches of original Burning Crusade.

Even though we’re only three days into the beta test, we’re looking forward to raid testing and endgame testing where we try out this pre-2.3 version of Drums. If they end up still feeling mandatory in a way that makes the early phases play out very differently than the original game, we’ll re-evaluate our design.

We’re also tweaking the Sunwell version. For example, the early design of the Drums in the beta today doesn’t include a change that we’ve put in to remove the additional resource costs on the Greater Drums. I think you’ll see that in next week’s new build of the beta.

We’re open to making further alterations, especially where a tweak still isn’t bringing the game to the authentic feel we’re going for. As always, we appreciate your constructive feedback on this issue and everything else.

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Why all people making big deal about drums of battle? I don't think players will play TBC because of drums of battle nostalgia, even if removed people will play TBC anyway.

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Truth is people are mad because this doesn't actually change anything. Pre-ZA Drums will be finicky and not particularly worth it bar maybe feral druids. Greater drums just leave us with the exact issue that people wanted addressed and that was even said in multiple video interviews and outlets. 
We don't want drums to be bad, or unusable or a difficult to make. We just don't want to have to bring 20+ leatherworkers in the main roster and have some flexibility in how we build our character without feeling like a detriment to the guild because you can't keep group 4's drums up when one of the normal rotation went away for a week.

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