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Starym

Burning Crusade Classic Boost Quests: Brand New BC Content

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We have the first brand new content added to the Burning Crusade in over a decade! The level boost for BCC has been a huge source of discontent in the Classic community, with many feeling it goes against the very point of Classic itself. It's sparked dozens and dozens of threads against its implementation (and a few defending it as well), and it seems the boost isn't coming to BCC alone, bringing with it another thing the Classic community isn't fond of: new additions.

MrGM has spotted that the boost comes with a series of tutorial quests for boosted players, taking them through their class basics, and starting with a letter from Khadgar himself. The rest of the quests are what you'd expect, equipping gear, learning about class trainers, skills and talents, a few visits to NPCs in the capital cities to get you acquainted (interestingly the Alliance version has you talk to Bolvar, pre-Lich King and pre-pre-un-Lich King). After these few quests you get the final one to go to the Dark Portal and start your journey in Outland.

Here's what the other armor types look for the boss gear:


So, generally harmless quests that won't really affect anything, but still, the first new content added to the Burning Crusade since 2008. This also pretty solidly quashes some players' hopes that Blizzard might decide not to implement boosts after all due to the negative reaction from the community, but that was a bit of a long shot anyway. One thing is for sure, however, the boost will remain one of the most unpopular decisions Blizzard has made in Classic for quite a while.

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Some people, with their time constraints, would be forced to level over months if there was no boost option - while some people feels it cheapens the experience, it outright allows the experience for others.

Is it a shameless cash-grab? Yea it's probably that too but for a game so squarely centered around endgame content (especially starting in TBC), not offering the chance to jump right in to the action would be a gatekeeping move, even if it comes at a price. The cost makes it a true "time is money" situation, making it a less viable option for those able to play more than others.

I think Blizzard could probably lower the cost, but $60 to skip 20+ hours is still not really a bad deal when you break down the by-minute cost. Obviously, if you enjoy leveling, think it's easy to do, or have lots of time to play, you'll probably think it's a rip off. But if you can only play a few hours a week, you may appreciate being able to actually do end game content before people are done with it.

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2 hours ago, durdyenglish said:

Some people, with their time constraints, would be forced to level over months if there was no boost option - while some people feels it cheapens the experience, it outright allows the experience for others.

Is it a shameless cash-grab? Yea it's probably that too but for a game so squarely centered around endgame content (especially starting in TBC), not offering the chance to jump right in to the action would be a gatekeeping move, even if it comes at a price. The cost makes it a true "time is money" situation, making it a less viable option for those able to play more than others.

I think Blizzard could probably lower the cost, but $60 to skip 20+ hours is still not really a bad deal when you break down the by-minute cost. Obviously, if you enjoy leveling, think it's easy to do, or have lots of time to play, you'll probably think it's a rip off. But if you can only play a few hours a week, you may appreciate being able to actually do end game content before people are done with it.

Retail yes. Up until WoTLK, lvling was the experience. The journey there. So it doesn't really make sense what you say about boosting to "experience" the content. 

I say this as a retail only player, which has played on and off since the start (when I was a bratty teenager). I tried Classic, and realised it was mostly nostalgia as I expected. Thus I moved back to retail. 

Though even after that, I stand by my saying, that the first two - Vanilla and BC - is mostly about that journey through the zones. 

Edited by Znifler

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30 minutes ago, Znifler said:

Retail yes. Up until WoTLK, lvling was the experience. The journey there. So it doesn't really make sense what you say about boosting to "experience" the content. 

I say this as a retail only player, which has played on and off since the start (when I was a bratty teenager). I tried Classic, and realised it was mostly nostalgia as I expected. Thus I moved back to retail. 

Though even after that, I stand by my saying, that the first two - Vanilla and BC - is mostly about that journey through the zones. 

TBC is much more about endgame than Classic was. Raid attunements, etc.

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If you honestly play this at this point you're part of the problem, they're basically adding everything into classic that made us want a classic to begin with. If you think this road doesn't end with tokens you're a fool. 

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1 hour ago, Grumar said:

If you honestly play this at this point you're part of the problem, they're basically adding everything into classic that made us want a classic to begin with. If you think this road doesn't end with tokens you're a fool. 

And people getting 1 boost changes your personal experience how exactly?

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2 hours ago, Znifler said:

Retail yes. Up until WoTLK, lvling was the experience. The journey there. So it doesn't really make sense what you say about boosting to "experience" the content. 

I say this as a retail only player, which has played on and off since the start (when I was a bratty teenager). I tried Classic, and realised it was mostly nostalgia as I expected. Thus I moved back to retail. 

Though even after that, I stand by my saying, that the first two - Vanilla and BC - is mostly about that journey through the zones. 

TBC was about the leveling experience from 1-60? I started TBC as a level 60 and the journey from 60-70 took the first couple of weeks of the expansion and then I never leveled ever again. So my TBC experience was endgame content for 2+ years. I would like to repeat that experience and don't have to suffer through 1-60 again.

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10 minutes ago, hirlix said:

And people getting 1 boost changes your personal experience how exactly?

oh it's just one mount, it's just pets, it's just helms, it's just one boost, sound familiar? you don't go from mounts to tokens in a year, granted they already have simps giving them a pass past mounts, pets, transmog etc right to boosting and clapping for them the whole way like a bunch of chimps.

Edited by Grumar
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On 4/7/2021 at 4:11 PM, durdyenglish said:

TBC is much more about endgame than Classic was. Raid attunements, etc.

Oki 🙂

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On 4/7/2021 at 12:06 PM, Grumar said:

oh it's just one mount, it's just pets, it's just helms, it's just one boost, sound familiar? you don't go from mounts to tokens in a year, granted they already have simps giving them a pass past mounts, pets, transmog etc right to boosting and clapping for them the whole way like a bunch of chimps.

The things you all choose to stress about - how does really any of this change the actual experience? You want Blizzard to stop laying off huge swathes of staff but then rebuke every additional opportunity they take to make budget? Corporate pay structure aside, the Game Shop most certainly contributes to the "success" of the game (from a shareholders standpoint), making sure that it is as supported as possible within context.

Simply put, if the Game Shop (and like-minded logic) was not successful, the longevity of WOW in today's market would be severely limited. The game's ability to generate extra income (above game time) is a huge reason it continues to be a blue chip investment. In order for Classic-type content to continue to be released and supported, it had to demonstrate the same ability to generate that extra income.

I know some of you don't like it, but it's either this way or no way - I can almost promise you. Until the industry changes, it's unlikely that Blizzard will reverse course.

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