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We’ve summarized all class changes that went live on the 9.1 PTR in Build 38627.
Delirium - Your Howling Blast and Frost Strike apply Delirium to the target. A disease that debilitates the target's movement, reducing the cooldown recovery rate of movement enhancing abilities by 25%. Stacks up to 2 times. Lasts for 15 sec. Howling Blast applies Delirium, reducing the cooldown recovery rate of movement enhancing abilities by 50% for 12 sec. Decomposing Aura - All enemies within 10 8 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to Max 5 times. stacks. Lasts for 6 sec. Cadaverous Pallor, Transfusion, and Necrotic Strike have been removed. Deathchill - All targets within 5 8 yards are afflicted with Deathchill when Remorseless Winter is cast. Last Dance - Reduces the cooldown of and duration of your Dancing Rune Weapon by 50%. Reduces the cooldown of Dancing Rune Weapon by 50% and its duration by 25%. Life and Death - When targets afflicted by your Festering Wound Virulent Plague are healed, you are also healed for 10% 5% of the amount. Strangulate ranged changed to 15 yards (was 30 yards). Dead of Winter - After your Remorseless Winter deals damage 5 times to a target, they are stunned for 4 sec. However, your Remorseless Winter's cooldown is increased by 25 sec and its radius is reduced to 5 yds. Remorseless Winter's cooldown is increased by 25 sec. Raise Abomination cooldown increased to 2 minutes (was 1.5 minutes). Death's Echo (New PvP Talent) added - Death's Advance, Death and Decay, and Death Grip have 1 additional charge. Necrotic Wounds (New PvP Talent) added - Bursting a Festering Wound converts it into a Necrotic Wound, absorbing 5% of all healing received for 12 sec and healing you for the amount absorbed when the effect ends. Max 6 stacks. Adding a stack does not refresh the duration. Spellwarden (New PvP Talent) added - Rune of Spellwarding is applied to you with 100% increased effect. Bitter Chill (New PvP Talent) added - Chains of Ice reduces the target's Haste by 12%. Frost Strike refreshes the duration of Chains of Ice. Doomburst (New PvP Talent) added - Sudden Doom also causes your next Death Coil to burst up to 2 Festering Wounds and reduce the target's movement speed by 45% per burst. Lasts 3 sec. Blood for Blood has been redesigned. Heart Strike deals 60% increased damage, but also costs 3% of your max health. Druid
Stellar Drift (Level 45 Talent) - Starfall deals 50% additional damage and allows you to cast while moving while it is active, but now has a 15 12 sec cooldown. PvP Talents
Star Burst (New PvP Talent) added - Starfall has a chance to call down collapsing stars. Enemies that come into contact with a star cause it to burst, knocking up nearby enemies and dealing [ 280% of Spell Power ] Arcane damage. Generates 0 Astral Power. Approximately 7.5 procs per minute. Prickling Thorns has been removed. Hunter
Bag of Munitions - Up to 5 targets hit by your Death Chakram are also hit by Explosive Shot. Fragments of the Elder Antlers - When Wild Spirits hits fewer than 5 targets, there is a 200% chance for each target hit to be damaged by Wild Spirits a second time. Pact of the Soulstalkers - When your Resonating Arrow deals damage to a target, your party gains 5% increased critical strike chance for until cancelled. Mage
Time Warp - Allies will be unable to benefit from Bloodlust, Heroism, or Time Warp again for When the effect ends, you die all affected players are frozen in time for 10 sec. Anima Powers
Timebreaker's Paradox - Time Warp lasts 300% longer, but causes all affected players to die be frozen in time for 10 sec at the end. Paladin
Blizzard documented a 10% damage reduction to Ashen Hallow and Hammer of Wrath in the latest 9.1 update notes, but the changes didn't go live in Build 38627.
Crusader Strike now costs 11% of Base Mana (was 9% of Base Mana). Flash of Light - Expends a large amount of mana to quickly heal a friendly target for [ 168% 202% of Spell Power ]. Holy
Infusion of Light - Your critical Holy Shocks reduce the cost of your next Flash of Light by 30% or increase the healing of cause your next Holy Light by 30%. to generate 1 Holy Power. Holy Paladin (Spec Aura) // Damage of All Abilities reduced by 8%. Decreases damage/healing by 8%: Blessed Hammer, Consecration, Crusader Strike, Eye for an Eye, Final Reckoning, Glimmer of Light, Holy Prism, Holy Shield, Holy Shock, Judgment, Light's Hammer, Sanctified Wrath, Shield of the Righteous, Zeal Decreases damage/healing by 10%: Judgment Crusader's Might (Level 15 Talent) - Crusader Strike reduces the cooldown of Holy Shock by 1.5 1.0 sec. Protection
Protection Paladin (Spec Aura) - Increases damage/healing by 67% 39%: Flash of Light Retribution
Retribution Paladin (Spec Aura) - Increases damage/healing by 67% 39%: Flash of Light Legendary Powers
Duty-Bound Gavel Holy: Vanquisher's Hammer gains 1 additional charge. An additional cast of Word of Glory will automatically trigger Light of Dawn. Protection, Initial: Vanquisher's Hammer gains 1 additional charge. An additional cast of Word of Glory is empowered will automatically trigger Shield of the Righteous. Retribution: Vanquisher's Hammer gains 1 additional charge. An additional cast of Templar's Verdict is empowered will automatically trigger Divine Storm. Priest
Symbol of Hope - Bolster the morale of raid members within 40 yds. They each recover 60 sec of cooldown of a major defensive ability, and regain 12% 18% of their missing mana, over 5 sec. PvP Talents
Inner Light and Darkness - Activate to swap from one effect to the other, incurring a 12 sec cooldown. Inner Light: Healing spells cost 15% less mana. Inner Darkness: Spell damage and Atonement healing increased by 10%. Legendary Powers
Bwonsamdi's Pact - Each time you take damage from Shadow Word: Death while your Fae Guardians are active your Faeries effectiveness is increased by 25%. Pallid Command - Casting Unholy Nova summons a Maldraxxi Champion to aid you for X seconds. Each time an ally is healed by Unholy Transfusion your Maldraxxi Champion's healing and damage done is increased by 1%, up to a maximum of X%. Shadow Word: Manipulation - Mindgames gains 1 addtional charge and its cast time is increased by 50%. Spheres' Harmony - Boon of the Ascended's cooldown is reduced by 2 seconds, up to 60 sec, for each stack of Boon of the Ascended consumed by Ascended Eruption. Shaman
Control of Lava has been redesigned - Flame Shock damage increased by 30%. Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst, and increase its damage by 15%, stacking up to 3 times. Flame Shock's damage occurs 15% more often. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for [ 300% of Spell Power ] Fire damage and knocking them into the air. Seasoned Winds - Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 20% 15% for 12 sec. Legendary Powers
Elemental Conduit - Each friendly target healed by Chain Harvest automatically has Riptide applied to them. Each enemy target damaged by Chain Harvest automatically has Flame Shock applied to them. Seeds of Rampant Growth - Each pulse of Fae Transfusion's damage effect reduces the cooldown of Feral Spirit by 7.0 sec. Warlock
Haunt and Shadow Embrace (Level 45 Talents) now increase the damage of pets and guardians. Demonology
From the Shadows (Level 35 Talent) now increases your pet's Shadowflame damage. Destruction
Eradication (Level 15 Talent) now increases the damage of pets and guardians. PvP Talents
Rapid Contagion - For the next 15 sec, all of your periodic damage over time effects occur 30% 33% more often. Legendary Powers
Contained Perpetual Explosion - Impending Catastrophe's final explosion damage is increased by 50% plus 10% for each enemy target hit on the way to its final target. Decaying Soul Satchel - Each target affected by Soul Rot increases your Haste and Critical strike chance by 5% for until cancelled. Languishing Soul Detritus - When Scouring Tithe generates Soul Shards, gain 100% increased movement speed and 100% increased critical strike chance for 8 sec. Shard of Annihilation - Decimating Bolt also increases the critical strike chance and critical strike damage of Shadow Bolt by 15%. Warrior
Execute - Attempts to finish off a foe, causing up to [ 268.8% 295.8% of Attack Power ] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health. If your foe survives, 20% of the Rage spent is refunded. PvP Talents
Overwatch has been removed. Warbringer (New PvP Talent) added. Charge roots enemies for 2 sec and emanates a shockwave past the target, rooting enemies in a 10 yd cone.
This is a very special one, for me at least, as I've never seen animations as good as these in a WoW machinima. "The Craft of War: REDEMPTION" is a pretty simple and very old-school premise, as two paladins go through Blackrock Mountain and face off against Nefarian in one of the most awesome fights ever, with a pretty crazy finale to boot!
Mark really nailed the anime-like feel of the combat, while still keeping it very much WoW-themed, and the whole thing is well worth a watch (but if you just want the absolute highlight, head to the 5 minute mark). Before the main event we get to see a lot of Blackrock Spire, with some trash, Rend and a very unhappy dragon with the Blackhand Doomsaw getting plenty of attention, as it should since it's the best looking weapon in WoW.
And thanks to Kulg for spotting the video!
Execute has been buffed and Blizzard replaced Overwatch with a new PvP Talent on the 9.1 PTR.
Execute - Attempts to finish off a foe, causing up to [ 268.8% 295.8% of Attack Power ] Physical damage based on Rage spent. Only usable on enemies that have less than 20% health. If your foe survives, 20% of the Rage spent is refunded. This buff doesn't apply to Condemn. PvP Talents
Warbringer (New PvP Talent) added. Charge roots enemies for 2 sec and emanates a shockwave past the target, rooting enemies in a 10 yd cone. Overwatch has been removed.
Here we are looking back at week 9 of patch 9.0.5 in Castle Nathria, as the very top of the rankings has been changing quite a bit recently, with a new No.1 this week. The boomkins seem to have taken their lack of domination seriously and have reclaimed their throne from Shadow, so our guide writer will be taking a look as well.
In raiding's high-end we have the return of the feathered kings, with boomkins getting back in gear after Shadow's brief stint in the throne. Arcane and Fire also flipped, as the more volatile spec is now actually somewhat stable in the top rankings at least, sitting just outside the top 3, and the third Mage spec had the biggest movement of them all this week, rising 5 spots into 8th. The middle of the pack had some rearranging happen as well, but nothing major, with Fury and Demonology going up and Retribution and Unholy down.
95th percentile Mythic data by Warcraft Logs.
As usual, the all percentiles bracket has a lot less movement, but did the 7-9 spots shuffle around, as the two DK specs swap and Fury goes down one, while Arcane also gained some ground, but not nearly as much, just entering the top 10. The bottom 5 specs seem to be pretty set here, as they haven't changed in quite a bit.
All percentiles Mythic data by Warcraft Logs.
Balance Druid by Bora:
Heroic Rankings, Overall Damage
Fire mage came out very strong this week in Heroic, moving into 2nd, while Feral continues its rise and is now in 8th!
All percentiles Heroic data by Warcraft Logs.
As always, if you want even more info on a spec, you can check out our class guides here, or for even more data, head on over to Warcraft Logs.
We're back with more amazing Sercan Özyurt art pieces, this time focusing on his personal mount collection! While it's mostly based off the Shadowlands Covenants, there's a lot more to be found there as well, with some really fun concepts.
But let's start off with the most recent addition, which is also my personal pick for most awesome mount (concept) I've ever seen, as we'd get to ride around on our very own Necropolis! This one would have to be the reward for something extremely difficult (or would make millions in the shop), perhaps something cool for the Race to World First?
While nothing could top that thing, there are still plenty of cool mounts to check out, with the Night Fae getting less of a flattened fox if Sercan had anything to say about it:
The Kyrian also get their flying mount redone, but they have the pleasure of getting two!
The Venthyr also got a flying mount take, but it was significantly before the recent look we got at their actual 9.1 mount:
This next one is especially appropriate for patch 9.1, as Torghast is getting a lot of cosmetic rewards, so why not a very thematic mount!
And finally, we have a not-quite-Shadowlands themed mount, with an Infernal apparently getting into the Winter Veil spirit!
We've now covered pretty much everything Sercan has come up with so far, from his Old God, Covenant, and Heritage themed armor sets, to potential shop cosmetics, Covenant Druid forms and the latest incredible Sanctum of Domination armor sets, so we're excited to see what else he can come up with! Meanwhile you should go and check out all his work, with additional versions of the above mounts, and a lot more over on his Artstation.