Jump to content
FORUMS
Sign in to follow this  
Staff

Diablo Immortal Closed Alpha Starts Soon

Recommended Posts

JL6MSHJ3SP8H1619025785821.jpg

Diablo Immortal Closed Alpha starts soon. For the foreseeable future, testing will be limited to Android devices in Australia.

In Closed Alpha, testers will be able to try out the brand new Crusader class. New zones and a dungeon will be available for testing as well. Closed Alpha mainly focuses on end-game content. The level cap will be raised from 45 to 55.

You can find more information about testing in the official blog post by Blizzard.

Blizzard Logo(Source)

Following the Technical Alpha in December, the Diablo Immortal team continues to make significant progress in bringing the world of Sanctuary to life on iOS and Android. To the community members who played, who watched, and those who streamed countless hours of our test, we thank you. We learned so many valuable insights from your experiences beyond our goal of testing server stability and client performance. We’ve pored over the feedback you submitted in-game, across Reddit and social media, and consulted directly with several testers. Thanks to you, our first-ever heroes, we’ve learned a lot regarding progression, our first four classes, itemization, and other early gameplay systems. This process has been invaluable for our development team, and we’re excited to continue collaborating with our fantastic community.

PLEASE NOTE: Diablo Immortal is still in-development. Game content in the Closed Alpha is not final and subject to change.

The Diablo Immortal Closed Alpha will begin with a limited number of Android players in Australia. Additionally, we’ll also be inviting a few members of the Diablo community to join us as we continue discussing and iterating on core Diablo Immortal systems.

In this Closed Alpha, we’ll be introducing some end-game content for testers to experience. We’ll also be raising the level cap from 45 to 55 as we continue to polish existing systems. We’ll touch on that in more detail below, but for now, let’s dive into the new stuff!


NEW CLASS

4MCPB7NM2JA91617395260911.gif

Your faith did not betray you. The Crusader is here.

Roam the battlefield as a wrathful zealot, striking with cruel flails and clad in impenetrable armor. Seek glorious purpose ridding Sanctuary of Hell’s abominations and heretics. With your shield, safeguard humanity. With your Holy magic, vanquish evil. With your life, fulfill duty.

The Crusader is a mid-range hybrid caster/melee colossus and one of five playable classes—alongside the Barbarian, Demon Hunter, Monk, and Wizard, in the Diablo Immortal Closed Alpha. Presently, we are focusing our gameplay testing in the Closed Alpha on solely these five classes, with the Necromancer to come in a future testing phase.


NEW ZONES & DUNGEON

FJ33FWWYEFOG1617395273716.gif

The journey continues onwards and upwards. Deep in the heart of the Tamoe mountains, ascend into the new zone Mount Zavain, the home of the Monks, who are among Sanctuary's most deadly warriors. The Khazra, sometimes called “Goatmen” or “Goat Demons,” are on a warpath that threatens the Sentinel's Watch. Repel the savage invasion and plunge into the shrouded mists, confronting nightmares that may contain clues that lead to a shard of the Worldstone. 

EAK6NK31SXN01617395260077.gif

Trudge north across the snowy wastelands of the Frozen Tundra. Like a plague, war festers in the region around the great mountain of Arreat, where the Lord of Destruction still threatens the world. Only the barbarian tribes can keep the remnants of Baal’s army at bay, but they are scattered and isolated. As they must live united or they will surely die divided, you will rally the barbarians against your common foes or hell will break loose once more.

AU4SR6HVBB881617395257793.gif

That’s just the tip of the iceberg. A new dungeon has been discovered in the Frozen Tundra, one that contains a relic of a long-forgotten age. In the Cavern of Echoes, adventurers will need to ward off the cold embrace of death as they seek out the Iceburn Tear.


THE CYCLE OF STRIFE – FACTION-BASED PVP

Since the shattering of the Worldstone, the eternal conflict between the High Heavens and the Burning Hells has spilled out across the world. The realm’s most elite heroes, the Immortals, are sworn to protect Sanctuary from this unending threat. Equipped with the Eternal Crown and access to the Immortals’ Vault, they have a plethora of tools to remain eternally vigilant in their watch over humanity. Such peril calls for accountability, and the Shadows lurk, watching keenly, to make sure the Immortals don’t waver from this crucial task. If they should prove unworthy of their station, the Shadows will take the Immortals down and rise upas the new protectors of Sanctuary. And they will know that as the new Immortals, the next group of Shadows will be watching, waiting to advance the cycle once more.

The Cycle of Strife

In the Cycle of Strife, three factions wage war for the Eternal Crown—an ancient source of power central to the Cycle of Strife. They are the Adventurers, the Shadows, and the Immortal(s).

Prepare for War: Getting started as an Adventurer

In Diablo Immortal, only those with a razor-sharp sense of survival live long enough to decide their own fates. Among them are the thrill-seekers and treasure hunters known as Adventurers.

All Heroes will start as Adventurers, and can take on daily missions to quell the churning evil and journey the world. Once ready, Adventurers may make the decision to challenge the throne as a Shadow or seek out an invitation to join the ranks of the Immortals.

2BTA87CO15TR1617672542776.jpg

Become what the light fears: Embrace the Shadows

Beyond their sacred halls, there are those who watch the Immortals with great scrutiny. They are known as the Shadows, and their singular purpose is to make sure the Immortals uphold their duties in defending Sanctuary from the Burning Hells. If the Immortals should fail in their righteous duty, or prove too weak to protect Sanctuary, the Shadows will take their place. Only the most elite defenders are worthy of the Eternal Crown and the noble burden behind it.

What you’ll do as a Shadow:

Ultimately, all Shadows’ tasks advance their goal of initiating the Rite of Exile (explained further below), their hard-earned chance to take down the seated Immortals. However, even from within there is competition. The Shadows fight amongst themselves to discover the strongest candidates to take on the Immortals before this important rite. Shadows who have rallied under a single banner to form a Dark House (explained further below) will challenge Shadows in other Dark Houses to qualify for the final showdown with the Immortals. Only the top Dark Houses will qualify to participate in the Rite of Exile.

Contracts

Shadows will pursue themed quests, Contracts, to increase their standing and rank in the Dark Houses they represent. Like other Shadow activities, Contracts will contribute to the chance to contest the reigning Immortals in the Rite of Exile.

1UP8J6CILCCC1617395273386.gif

Here’s what you can do as a member of the Shadows, and what you’ll earn from participating:

Raid the Vault

Shadows can sneak into the Immortals’ Vault and try to escape with as much loot as they can carry. Of course, the longer you stay in the Vault, the more likely you’ll alert the guardians and summon Immortal players.
Shadows beware, if alerted, Immortals can teleport into your Vault raid and fight you in direct PvP combat.
NOTE: If you’re defeated, everything you’ve earned from raiding the Vault is lost. To initiate a Raid the Vault event, a Hero or party member will need to have a Shard of Living Night.

Path of Blood

To test their mettle and see if they’re worthy of the Immortal throne, Shadows can plunge into short but challenging solo encounters against groups of demons and monsters in Path of Blood. As the event level increases, so too does the difficulty of enemies.
NOTE: Defeating a floor in the Path of Blood progresses your rank within the Shadows, as you get closer on your journey to claiming the Eternal Crown.

Assemblies

The congregation of war against the standing Immortals begins here. At specific times and days of the week (Wednesdays & Saturdays from 2:00 p.m. – 10:00 p.m. Pacific), Shadows who are rank Apprentice I or higher may create a Dark House and begin Akeba’s Challenge. Here, heroes will face off against 3 powerful summoned Ancient Warriors.
Shown below are the times Akeba’s Challenge can commence:

Region

Day & Time

United States (local server time)

Wednesdays & Saturdays from 2:00 p.m. – 10:00 p.m.

Australia (local server time)

Wednesdays & Saturdays from 2:00 p.m. – 10:00 p.m.

France (local server time)

Wednesdays & Saturdays from 2:00 p.m. – 10:00 p.m.


While all Shadows work together to upset the balance of power and replace the Immortals, the throne can’t seat everyone. The top 10 Dark Houses will have a chance to send in their champions to attempt to take down the Immortals when the Rite of Exile begins. And, if the dust settles and the Immortals are defeated, only one Dark House can take up the Eternal Crown.
NOTE: A Dark House is a group of likeminded Shadows rallied under a single banner.

Rite of Exile

If victorious in the Rite of Exile, the top Dark House will become the new Immortals during Closed Alpha. When the Rite of Exile commences, Shadows of the strongest Dark Houses will be pitted against the Immortals in PvP combat. Should the Shadows win, a new Immortal will be crowned and a new Cycle will begin. If the Shadows fail, the victorious Immortals will continue their reign.
This version of the Rite of Exile is still in-development and more details on how this mode will evolve will be shared in the future.

TSUVHT8NTASR1617672542767.jpg

Prove that the Eternal Crown is rightfully yours as an Immortal

While only one Hero, the Immortal leader, can wear the Eternal Crown, those counted among their closest allies form the Immortals faction. Once you have successfully claimed the throne and become the Immortals, your goals will be to grow your Dominance as an Immortal and defend your reign against Shadows and their Dark Houses that see you as no longer worthy.

Crowns of the Immortals & Essentia

The Immortal leader who bears the Eternal Crown will honor four Lieutenants with crowns of their own. Each crown grants an extraordinary power once it has reached a certain level of progression thanks to the reign's Dominance. A mixture of offensive and defensive buffs will emanate from these Legendary items, amplifying the wearer’s might as well as that of other Immortals in close proximity.

As Immortals complete tasks (I.e., Daily Goals) the Immortals will accumulate Essentia, a resource to spend which enables attempts on raids like Kion’s Ordeal.

Kion's Ordeal

Kion's Ordeal is a unique raid that is only available to the Immortal faction. Whenever the Immortals are ready, they may spend Essentia to attempt the raid. Up to 48 players can participate simultaneously with the goal of taking down four bosses within 30 minutes.
Successfully completing Kion's Ordeal will not only bestow powerful loot, but it will also grant the Blessing of Daedessa to Immortals and Adventurers – this buff provides a bonus to Elder Rifts and fills the Immortals’ Vault.
NOTE: Failing Kion's Ordeal costs resources and if not refreshed successfully before it expires, the Blessing of Daedessa instead is bestowed upon the Shadows

Defend the Vault

The Shadows may attempt to raid the Immortal Vault. When this happens, the Immortals must rally a defense to defend the Vault from the incursion. If alerted to this raid, Immortals can show up to help their Vault Guardians and try to stop the Shadows from making off with any of their riches or equipment.
NOTE: Immortals will be temporarily invulnerable when they enter the Vault.

Cycles in Diablo Immortal: Welcoming the new Rulers

Cycles in Diablo: Immortal are dictated by the overthrow of the currently seated Immortal. If a Dark House ascends by defeating the Immortals in the Rite of Exile, the current Cycle ends, and a new Cycle begins. At that time, everything connected to the current Cycle resets. This includes all ranks, Eternal Crown levels, Path of Blood progress, and so on. Additionally, when a Cycle ends, participating heroes earn Deeds of Valor, special titles connected to their performance that Cycle. The former Immortal and their Lieutenants will be engraved on the Wall of Honor, as a permanent place of remembrance to reflect on that group’s reign.

NOTE: If the Immortals successfully defend the Crown during the battle, the Cycle will continue as normal.


BATTLEGROUND

C0MIN3F7C03T1617395272051.gif

Before they attempt the Cycle of Strife, the Battleground is where player character heroes will first test their mettle. By visiting the Immortal Overlook in the bustling city of Westmarch, heroes may opt into an 8 vs. 8 player vs. player contest by speaking with the Battleground Captain. Heroes may choose to attack or defend, or they can permit the game to choose for them in exchange for better rewards.

Heroes on the attack need to slay Guardians and escort Zealous Idols to destroy the Ancient Heart, the source of their enemy's power. Defenders need to prevent the attacking team from destroying their objective before the time expires or eliminate enough of the attackers to thwart the assault.


HELLIQUARY

SHX2YI9DLNS61617395259054.gif

After finishing the Main Quest in Bilefen, heroes will reunite with Deckard Cain in his Workshop. Deckard Cain will introduce you to his new Barbarian friend, Rayoc, a young man from Arreat. Rayoc, alongside Charsi, an old acquaintance from the past (and blacksmith), has been developing a device called a Helliquary. This machination allows heroes to locate powerful demons and trap them! Once the demons are defeated, the Helliquary can turn their Demonic Remains into power the Hero can take advantage of.

The Helliquary needs to level up to handle additional Demonic Remains as the Hero progresses. To level-up a Helliquary, heroes need to earn Scoria, a special material that can only be refined by Charsi. Charsi will refine Scoria into Hellfire Scoria, the material used to ascend this device. As the Helliquary ranks up, the Hero becomes imbued with more power. At specific intervals in the Helliquary’s progression, opportunities to confront powerful demons will arise. Muster your courage, sharpen your weapons, prepare your potions, and ready your arsenal. The demon targets get more and more powerful as the Helliquary advances. This end-game system pits heroes against dangerous bosses, requiring that they prepare accordingly, and even work together, to surmount these challenges. Only those who succeed will earn the greatest rewards!

NOTE: Scoria is a material that can be found on the Honor Merchant, as well as in Bounty Chests.

NOTE: Heroes become more powerful and gain a Challenge Rift buff upon adding Demonic Remains to the Helliquary. This buff improves power level within a Challenge Rift.


ESSENCE TRANSFER VENDOR

067QDD5A5X861617395258670.gif

Adventurers visiting the city of Westmarch will find Zamina standing at the base of a withering tree. Players will seek her out to customize their Legendary gear with the Essence Transfer system, a system inspired by the Kanai’s Cube feature from Diablo III: Reaper of Souls. Players can extract the Essence of a Legendary item, permanently adding that Legendary item to their collection. Then, players can use the Inherit option to transfer that Essence onto another Legendary item, causing it to replace the Legendary property, name, icon, 3D model, and flavor text with those from the collected Essence. Furthermore, it will keep all its other traits, including current attributes, Magic and other properties, rank, gems, and sockets. Don’t worry, this process is reversible, so you’ll be able to use it to customize your gear without losing anything.

In this way, Zamina’s craftsmanship empowers heroes to customize the Legendary items they have collected, increasing their Rank and perfect attributes to craft something truly Legendary.


LET THE TEST BEGIN

Be vigilant. Starting today, this new journey commences at 5:00 PM (Pacific Time) on April 21 | 10:00 AM (Australian Eastern Time) on April 22. With the Crusader class, new zones to explore, a challenging dungeon, and the Cycle of Strife, there's so much to see—but that's not all for the Closed Alpha. Heroes will discover new Legendary items and Legendary gems, an additional Paragon Tree, two extra skills per class, a test experience teeming with new quests, bounties, and more!

We’d love to hear from you! We welcome you to share your impressions and feedback on the r/DiabloImmortal subreddit or across our other channels. As we progress through the Closed Alpha, we’ll be listening to your feedback as we aim to craft an awesome Diablo experience.

If you want to learn more about Diablo Immortal, check out our website here, or for real-time updates, follow our official Twitter @DiabloImmortal!

Heroes of Sanctuary, thank you once again and best of luck on your new crusade!


FAQ

Q. How do I take part in the Closed Alpha?

A. Currently, the Closed Alpha is primarily limited to Android users in Australia.

Q. How many players will take part in the Closed Alpha? Why Australia?

A. We anticipate a couple of thousand players will be able to take part in the Closed Alpha. Mobile game development can often benefit from multiple rounds of public testing. By holding this limited Closed Alpha in a smaller region, we’ll be able to take in valuable server stability and client performance data, as well as critical gameplay feedback, to ensure that Diablo Immortal feels like a great experience before going wider in the future.

Q. How long will the Closed Alpha last?

A. We are aiming to keep the Closed Alpha running for longer than the Technical Alpha back in December. We’ll be testing more late game systems this time, so we’re keeping it up longer to make sure players have enough time to play through all of them.

Q. What devices does Diablo Immortal support?

A. We are aiming to bring epic Diablo gameplay to as many devices and players as possible. The Diablo Immortal Technical Alpha will be playable on Apple devices and Android devices and have the following minimum requirements:

  • Android Minimum Requirements
    • CPU - Snapdragon 670 / Exynos 8895 and higher
    • GPU - Adreno 615 / Mali-G71 MP20 and higher
    • RAM - 2GB of RAM and higher
    • Version: Android OS 5.0 (Lollipop) and higher
  • Apple Minimum Requirements
    • iPhone 8 and higher
    • Version: iOS 12 and higher

Q. Why only five classes?

A. Diablo Immortal will launch with six playable classes—the Barbarian, Demon Hunter, Monk, and Wizard, as well as the Crusader and Necromancer. We also plan to add even more new classes to the game in the future. We are focusing our gameplay testing in the Technical Alpha on the initial five classes as the Necromancer class still undergoes iteration.

Q. When will Diablo Immortal be released?

A. We do not have a release date to share at this time.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      While the global launch of Diablo Immortal is taking place on June 2, the game will launch in the rest of Asia Pacific 20 days later on June 22.
      (Source)
      Greetings, travelers! The Worldstone is shattered, and now it falls on the heroes of Sanctuary to fend off the terrors rising in its wake. We are glad to announce that following Diablo Immortal’s global launch on June 2, beginning on June 22 PT, brave adventurers from the rest of Asia Pacific can take up arms against the demonic forces of Skarn, Lord of Damnation. An untold chapter in the Diablo storyline taking place between the events of Diablo II and Diablo III and a sinister plan to uncover awaits.
      Diablo Immortal, our first MMOARPG (Massively Multiplayer Online Action Role-Playing Game) and free-to-play Diablo game, will become available on Windows PC, Android, and iOS in the rest of Asia Pacific regions (including Hong Kong, Indonesia, Macao, Malaysia, The Philippines, Singapore, Taiwan, and Thailand); the game will also be available in Vietnam on PC only. These regions will receive dedicated game servers to bring players better connectivity and ping—all the better to relish the AAA demon-slaying experience players know and love.
      Players who have pre-registered across all platforms will receive the stunning Horadrim Cosmetic Set when the game launches.*
      To learn more about Diablo Immortal or to pre-register, check out our website, or for real-time updates, follow our official Twitter.
      *Players must log in to Diablo Immortal and complete the game’s tutorial within 30 days after release to claim the Horadrim Cosmetic Set. Offer can only be claimed for one character per account.
      FAQ
      Q: What are the system requirements for Diablo Immortal on iOS, Android and PC?
      Platform
      System Requirements
      iOS
      Hardware: iPhone 6S and newer
      Operating system: iOS 11 and later
      Android
      Operating System: Android 5.0 and higher
      Processor: Snapdragon 660 / Exynos 9611 and higher
      Video: Adreno 512 / Mali-G72 MP3 and higher
      Memory: 2GB RAM and higher
      Windows PC
      Minimum Requirements
      Operating System: Windows® 7 / Windows® 8 / Windows® 10 / Windows® 11 (64-bit)
      Processor: Intel® Core™ i3 or AMD™ FX-8100
      Video: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 6850 or Intel® HD Graphics 530
      Memory: 4 GB RAM
      Internet: Broadband Internet connection
      Resolution: 1920 x 1080 minimum display resolution
      Recommended Specifications
      Operating System: Windows® 10 / Windows® 11 (64-bit)
      Processor: Intel® Core™ i5 or AMD Ryzen™ 5
      Video: NVIDIA® GeForce® GTX 770 or AMD Radeon™ RX 470
      Memory: 8 GB RAM
      Internet: Broadband Internet connection
      Resolution: 1920 x 1080 minimum display resolution
      Q: If I decide to create a character in another server on June 2 and start to play, will I be able to later transfer my character to my regions’ server after it goes live?
      A: No, the character created on the specific server will not be able to transfer to another. If players wish to create a character and play on servers that go live on June 22, you will need to create a new character instead.
    • By Staff
      The Realm of Damnation is the personal hell of a demon lord. Blizzard has posted an official preview of the zone coming in Diablo Immortal.
      (Source)
      If you haven’t followed Diablo Immortal’s Closed Beta Test, this preview picks up where the zone of Frozen Tundra leaves off. If you missed that preview, you can catch up here. Spoilers ahead.
      Diablo® Immortal’s™ launch storyline sends you racing after the cataclysmic shards of the Worldstone, the artifact used to create Sanctuary. After you’ve explored frozen wastes and festering swamps and cemeteries choked with the risen dead, your quest will take you somewhere people who played the Closed Beta haven’t seen yet.
      The Realm of Damnation is the personal hell of a demon lord. It’s a corner of the Burning Hells where Skarn, the mastermind pursuing the Worldstone shards, gets to play judge, jury, and executioner (repeatedly).
      I’m Ryan Quinn, Narrative Designer on Diablo Immortal, and I’ll be your guide to Skarn’s plane of agony and rebirth along with Hunter Schulz, Art Director.
      At the end of the Frozen Tundra story quest, you’ll follow Skarn into his lair and uncover what he’s been planning for humanity and the Worldstone—but you won’t immediately come face to face with the Lord of Damnation or all of his forces.
      The Forest of Misery
      There is an impulse to limit hellish landscapes to one note, and there shouldn't be a question whether you are in Hell or not, but Diablo Immortal’s zone maps are large, and we really like having visual variation to keep your journey interesting and make it easier to remember locations and cool moments.
      First, you’ll need to fight through the twisted canopies of the Forest of Misery. In the darkness swarm Rasplets and Gnarled Pawns, demons who’ve failed Skarn and had their bodies fused with parts of the realm as punishment.
      The Old Growth, voiced by James Goode, is the most massive, venerable danger in the wood.

      We tried to reflect environmental shapes and colors in the Realm of Damnation’s creature design (taking a breather from the classic reddish demon you see elsewhere in the fires of Hell).
      We wanted the pawns to feel at home in this environment, as if they had evolved there, or at the very least been transformed by it.
      The Last Vestige
      Years ago, a group of angel sentinels discovered the Realm of Damnation while it was taking shape from hellish chaos. Cut off from the Heavens and trapped, they’ve carved out a foothold in Skarn’s home. As you leave the Forest of Misery behind, you’ll join the survivors in their besieged encampment: The Last Vestige.

      The angels’ warleader, Verathiel, is utterly relentless; her band has been hunting demonic threats outside the Battlefields of Eternity for eons. But being stranded in the Realm of Damnation is a greater challenge than any they’ve faced. As the wielder of the angelic dagger Yl’nira, you have a chance to gather some allies in Hell. . .if you can save them from a truly awful fate.
      Skarn, Lord of Damnation
      At the end of Diablo II: Lord of Destruction™, the archangel Tyrael realized that the Worldstone had been corrupted, and he shattered it before it could doom all of Sanctuary. The resulting disaster discorporated Tyrael, and ruined Arreat and much of the north. Skarn wants nothing more than to pick up the pieces.
      Painting by Brom
      Yet little has been recorded of him. At the defeat of the Prime Evils in Diablo II, war was raging within the Hells, with no clear victor despite great evils like Azmodan and Belial claiming massive realms of their own. Skarn flourished during this age, but demonologists cannot say whether he led an army, or simply used the conflict as an opportunity to capture parts of the Hells for himself. Most do not even know him by name.
      What is clear about Skarn is his abiding interest in humanity. In just a few years, he has gathered a massive cult of followers who tempt and deceive to swell their ranks among the Western Kingdoms. The power of creation is nearly at their disposal.
      Sounds of the Realm

      Our audio team really pushed themselves to make sure Skarn’s cruelty and grand ambitions take root in every ominous corner of the zone. Give a listen to “Realm of Damnation.”

      You’ll hear plenty from Skarn, voiced by Steve Blum, and Verathiel, voiced by Kimberly Brooks, once the Realm of Damnation is in your hands.



      Demon Gates
      Nothing about this environment is inviting—it's a graveyard of bones and spiny rocks! Thin membranes underneath it all hold back the hellish, fiery core from below.
      Skarn’s domain is bloated with activities, and you can expect the same kinds of wilderness gameplay present in Immortal’s other zones: lairs, bounties, events, quests, and plenty of loot.
      Zones in Diablo Immortal are vast spaces packed with enemies, events, hidden lairs and treasure. As a point of reference: in red, the map outline of Diablo III’s Fields of Misery; in blue, the Realm of Damnation.
      There are also unique challenges you’d only find in Hell. Demon Gates appear multiple times per day in random locations throughout the Realm of Damnation. To bolster his armies, Skarn has opened his doors to demons from elsewhere in the Burning Hells. Demons arrive through portals throughout the zone on a timer—with a party of three, you can hunt down where they’ll emerge, enter their gateways, and kill them before they lend further power to the legions of Damnation. These fights are kinetic encounters with significant rewards, and you’ll be able to earn bonus loot from three per day.
      New Dungeon – Pit of Anguish
      Similarly vital to Skarn’s plot are the Pits of Anguish—spawning pools for Abyssal Gargantuans buried deep in the Hells. One pit in particular serves as our dungeon for the zone; when you set foot on its shores, you’ll battle blade-wielding demonic cultivators and tackle a screen-filling boss fight with the most blood by volume of any in the game.
      Zaka is one of the more memorable enemies you'll run into in the Realm of Damnation. One thing that isn't instantly clear in this illustration is his size; there’s also a twist to this boss battle we're excited to see players react to.
      In every Diablo game, your journey takes you from landscapes that are bleak and seemingly real to places that are truly otherworldly. We’re excited to show off a new facet of the Burning Hells, one that’s got a couple twists on the lava and horns you might expect.
      Don’t let that statement worry you. We still love lava and horns—you'll see. On behalf of the Diablo Immortal team: we hope you are ready for Hell!
    • By Staff
      WoW Token prices may go up with the release of Diablo Immortal. Global Community Lead Adam "Pezradar" Fletcher confirmed on Twitter you can use Battle.net Balance to make purchases in Diablo Immortal.
      Placeholder for tweet 1519524114012065792
    • By Staff
      Blizzard is bringing Diablo Immortal to PC with Open Beta starting June 2 with cross-play and cross-progression. The deciding factor was that they knew many would attempt to play the game through an emulator, so they went for developing a standalone version for PC.
      The Diablo Immortal development team details the whole process in the blog post below.
      (Source)
      You asked, and we delivered! The team is proud to announce that Diablo Immortal will launch simultaneously on mobile and in Open Beta on PC—complete with cross-play and cross-progression. We have gone the extra mile to preserve major elements of the iconic Diablo control scheme so that you can slay monsters in the comfort of your own home chair.

      A BRIEF HISTORY
      The decision to develop Diablo Immortal for PC was one that the team went back and forth on for a large part of the development process. On one hand, we felt that we wouldn’t be doing the title justice by releasing a game originally designed for mobile on PC; on the other hand, we wanted to make sure the game reached as many players as possible—especially our most dedicated PC fans. In the end, the deciding factor was that we knew many of you would attempt to play this game through an emulator, thus leading us towards building a better experience. So stay awhile and listen as we delve into more details on the PC version of Diablo Immortal.
      A DIABOLIC CONTROL SCHEME
      FAMILIAR TOOLS
      To stay true to the Diablo experience, we meticulously translated the finger tapping and swiping controls from mobile into the age-old mouse and keyboard. Much like previous Diablo titles, you’ll be left-clicking to move your character and attack monsters while pressing keys to perform abilities and drink potions.
      Keyboard button mapping options for PC.
      The quest to determine our default control scheme involved many rounds of feedback from playtest sessions.We tried several alternative setups that didn’t quite hit the mark, and ultimately opted to return to the classic layout with some minor adjustments.
      NEW TO THE ARSENAL
      While not a part of Diablo’s history, we decided to include W/A/S/D directional controls as an additional movement tool. The reason behind this choice was that we felt it was an intuitive way to move your character around, instead of relentlessly left-clicking for both moving and attacking. In addition, moving while attacking simultaneously, such as with certain charged abilities, is native to the game on mobile and we wanted you to be able to do this too. A simple mouse control scheme would not have allowed for these operations.
      On PC, W/A/S/D can be used to move your character around.
      In the end, we felt that this was the correct scheme to give you the classic Diablo feeling, while also injecting some new options for you to experiment with. The controls should feel familiar and natural to ARPG players. And if you don’t prefer our scheme, we have included the ability to rebind controls to your personal preference. Pummel monsters in whichever way you see fit!
      CONTROLLER SUPPORT
      For all of the console gamers out there, we have included controller support for PC! The behaviors will mimic the mobile version—detection will be a seamless experience and many controls will be remappable to your liking as well.
      Default controller button mappings for both PC and mobile.
      IMMORTALIZING THE USER INTERFACE
      SCALING THE HUD
      Diablo Immortal was built for mobile first, meaning UI elements tend to be larger while accommodating phone screen sizes. Scaling down the HUD was one of our first priorities—we want you to be able to see the game while also not accidentally clicking on the UI! And so, we have properly shrunk the portrait, mini map, top-level menu buttons, and ability icons to a comfortable size, maximizing your viewport for action.
      * { box-sizing: border-box; } .column { float: left; width: 50%; padding: 1px; } /* Clearfix (clear floats) */ .row::after { content: ""; clear: both; display: table; } HUD elements have been scaled down to an appropriate size for PC.
      MENU INTERFACES
      We wanted to simultaneously ship mobile and PC to start building the cross-play MMO community together. This meant that keeping the interfaces intact across both platforms was extremely important, even if slightly large for the desktop experience. While there will not be many behaviors custom tailored for desktop, and some menu interactions may resemble their mobile counterparts, we made sure to include hotkeys for all major functions, eliminating the need to manually click each function.
      Menu interfaces will keep mobile scaling.
      CHAT EXPERIENCE
      All Blizzard desktop games come with the expectation of having a fully-functional chat system, integrated with all of Battle.net’s bells and whistles. We have gone to great lengths to ensure that Immortal is no different.
      PARTING THOUGHTS
      Diablo Immortal on PC is an experiment from Blizzard. We didn’t originally plan to put this game on desktop—but as soon as it became a possibility, we knew we had to take the time to make it happen. If you’re a longtime Diablo player, the result will feel a little different from other PC Diablo games—but we’re extremely excited about clicking Immortal’s demons dead with our mouse, and we hope you will be too. We understand that many of you are seasoned PC veterans, and we want to arm you with familiar tools as you journey back through Sanctuary. This is a thank you letter from Blizzard, and we hope to see you all in hell when PC enters Open Beta in June!
    • By Staff
      Diablo Immortal will launch on iOS & Android on June 2, 2022. Blizzard is also bringing Diablo Immortal to PC! 
      We're starting the week with a big Diablo Immortal announcement! Not only did we learn the game's release date, but we also found out that Blizzard also plans to release a PC version! You can sign up for PC Open Beta here.
      Placeholder for tweet 1518553373477412866
×
×
  • Create New...