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No Mythic+ or Solo Queue Matchmaking, 9.1 and BCC Won't Release at the Same Time, Mythic+ Score System Details and More: Ion Hazzikostas Douyu Streamer Interview

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Game Director Ion Hazzikostas talked to Neo aka LingHunFuSu, a frequent collaborator of Starym's and Raider.IO's on the Race to World First, over on Douyu (the Chinese streaming platform Twitch equivalent). There were many topics covered and we'll get into the highlights, but you can watch the whole thing here, as there are English subtitles and you can (sort of) hear what Ion is saying in the background of the translation as well.

First things first, the release dates of 9.1 and the Burning Crusade Classic are "very unlikely" to come at the same time, and Blizzard will try to avoid overlap as much as they can.

Blizzard would like to have some sort of high-end recognition for Mythic+, the same way PvP has with Gladiator titles and the like, with the 9.1 Mythic+ rating system being a big step in that direction.

It's very strongly indicated that there will be no Mythic+ matchmaking or PvP solo queue in the future. Ion doesn't directly say no to the question, but instead discusses how the current Group Finder needs to be improved with better and more search options, like whether someone just wants to finish a key, specific dungeon selection, group composition preference etc. 

Some details on the new Mythic+ score system: base score per dungeon according to the key level completed + a small bonus if you completed it significantly faster; total score is a product of all the dungeons you've completed; separate bonus score for completing dungeons on Fortified Fortified and Tyrannical Tyrannical weeks, since it's different skillsets and they don't want to see people skipping one of them, so they will both influence the scoring.

There are no plans to make Covenants easier to switch between, however they will be focusing on the issue when two different specs of the same class have different optimal Covenant abilities, right now wanting to hear more player feedback. 

And some quick smaller headlines from the interview:

  • Melle are in a worse position right now and they will try to address that via encounter design and class mechanics.
  • Better balance in Mythic+ affixes, specifically Storming Storming and Spiteful Spiteful in Season 2.
  • The Domination seasonal affix isn't ready yet, there are 3 prototypes that are being tested and they'll pick the best one of those. 
  • No plans but they might take a look at allowing players to swithc secondary affixes on legendaries or get a partial refund on them. 
  • They are not happy with the backup Stygia reward from the Great Vault if you don't get anything you want and will work on that.
  • 9.1 will bring many catchup mechanisms for both alts, returning and new players.

Huge thanks to Neo/LingHunFuSu for the interview and make sure to check the whole thing out here

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I'm an altoholic and they don't listen. Catch-up for alts is NOT what we want. Who wants to do the same world quests on 20 plus alts? They need to do SOMETHING for alts...isn't that what these creativity job involve?

Not everyone is geared enough to do Mythic +. (Too many elitist jerks and I won't PAY to PLAY a dungeon!) Not everyone is interested in PVP!

WE ARE BORED!!!!

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3 hours ago, Wildwitch said:

I'm an altoholic and they don't listen. Catch-up for alts is NOT what we want. Who wants to do the same world quests on 20 plus alts? They need to do SOMETHING for alts...isn't that what these creativity job involve?

Not everyone is geared enough to do Mythic +. (Too many elitist jerks and I won't PAY to PLAY a dungeon!) Not everyone is interested in PVP!

WE ARE BORED!!!!

im curious, what would you want for your alts besides WQ, dungeon and normal storyline questing and a combination of dungeon and WQ or dungeon and storyline questing? i also heared you can reach max lvl by doing pet battles. 

im only able to play 2 chars (got 3 on 60 overall) while the 2nd one always stays behind, im wondering how you get 20+ chars up to date or do you just max level them and then start a new one? or do you play them on an RP realm for RP content?

since you talked about so many alts i assume you are talking about lower m+ keys? are people in lower keys now also nuts so that they denie twinks in a low key even if the twink is fully m+0 equipted?

also 20+ alts is in my opinion a niche playerbase but i could be wrong since some people got more time due to corona 

Edited by ResoWho
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What if you could reroll your vault 1 time for free (stygia option replacement)? Then you could reroll as many times as you want but each time you reroll it drops the ilevel by 3? 

Edited by hayduke
spelling error

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Well if anything I think the Anima increase rewards they introduced should be account wide not character based when unlocking the tiers of your given Covenant Sanctum.  That way if people wish not to go 'full throttle' with alts can upgrade the Covenant Gear at a faster rate to the ilvl of 197+ instead of being gated with Renown and have gear options locked down to doing Normal Dungeons or via World Quests while leveling.  Another option which could help is allowing the Dungeon Queue allow Mythic 0's (not keystones) this can allow players to start learning Mythic difficulties compared to that of Heroic mechanics instead of trying to put a group together and traveling from point A to point B for said Dungeon.  (just food for thought)

I would offer higher Anima rewards in Torghast along with other rewards instead of mundane Soul Ash grinding.  Along with removing restrictions on Renown once you peek past level 30.  And possibly have a Vendor that sells the lowest base Conduits for either Anima or Honor.  Having some of the Beginner Conduits as rewards for World Quest is not beneficial for the player since the player may only wish to stick with one spec of a given class and may need to wait on either a new rotation of World Quests with a specific Conduit to be available or hope RNG is in favor during a Dungeon/Raid grind.

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  • Quote

    Melle are in a worse position right now and they will try to address that via encounter design and class mechanics.

    ...Have we been here before?   I feel like we've been here before.

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1 hour ago, Teufel said:

Unrelated, but "Wizzard" and "BBC" are a little concerning for an article name typos.

Where does it say "Wizzard" ? Plus, it says BCC, some people have dirtier minds than IV has typos. 😉

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Just now, Manbearpig said:

Where does it say "Wizzard" ? Plus, it says BCC, some people have dirtier minds than IV has typos. 😉

Was in the latest Diablo thread but is fixed now.

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5 hours ago, ResoWho said:

im curious, what would you want for your alts besides WQ, dungeon and normal storyline questing and a combination of dungeon and WQ or dungeon and storyline questing? i also heared you can reach max lvl by doing pet battles. 

im only able to play 2 chars (got 3 on 60 overall) while the 2nd one always stays behind, im wondering how you get 20+ chars up to date or do you just max level them and then start a new one? or do you play them on an RP realm for RP content?

since you talked about so many alts i assume you are talking about lower m+ keys? are people in lower keys now also nuts so that they denie twinks in a low key even if the twink is fully m+0 equipted?

also 20+ alts is in my opinion a niche playerbase but i could be wrong since some people got more time due to corona 

In answer...

#1. How about DIFFERENT quests or DIFFERENT objectives for Alts.

#2. YOU (personally) can only play 2 characters. That is YOU. Not ME. We are all individuals in this world.

#3. I don't have "twinks" because that is a PVPer term. Yes - you are denied or kicked out of groups because of elitist jerks.

#4. 20+ alts is NOT a niche. That is your opinion and that is wrong. There are many of us who have been demanding the player cap of 50 be removed...for a LOOOOOOONG time. Again - your opinion is wrong.

Many of us have many alts because we actually enjoy leveling. Many of us would rather hop onto an RPG and level an alt - rather than do drugs or alcohol to escape reality. Many of us are stuck at home for many reasons that are NOT Covid related. Many of us have spoken up and been judged. Many of us will continue to speak up because we love this game and love the escapism.

Thanks.

 

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Seperate scores for tyranical and fortified weeks is actually pretty smart. Will motivate people to appreciate tyra weeks and not just fortified "push weeks". I do hope KSM will stay just timing all 15s though cuzz i want my mount without waiting for different weeks ^^

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44 minutes ago, Wildwitch said:

In answer...

#1. How about DIFFERENT quests or DIFFERENT objectives for Alts.

#2. YOU (personally) can only play 2 characters. That is YOU. Not ME. We are all individuals in this world.

#3. I don't have "twinks" because that is a PVPer term. Yes - you are denied or kicked out of groups because of elitist jerks.

#4. 20+ alts is NOT a niche. That is your opinion and that is wrong. There are many of us who have been demanding the player cap of 50 be removed...for a LOOOOOOONG time. Again - your opinion is wrong.

Many of us have many alts because we actually enjoy leveling. Many of us would rather hop onto an RPG and level an alt - rather than do drugs or alcohol to escape reality. Many of us are stuck at home for many reasons that are NOT Covid related. Many of us have spoken up and been judged. Many of us will continue to speak up because we love this game and love the escapism.

Thanks.

 

For one, this was incredibly hostile for next to no reason. The "rudest" thing he did was say you're an exception to the normal, which at 20+ you are.

1 - ZERO chance, you want an entire extra expansion?!

2-4 are just random hostility... and that's not even touching the whole rant after those about "this is better than us doing drugs" which is at best a false equivalency... as if there is literally nothing else people do with their time.

Even with just looking at games for "escapism" there's literally millions of other games people can play with their time while balancing WoW and keeping on pace. If you want wow to be able to consume every single waking moment of your game time (or time awake) then you are ABSOLUTELY in the minority. There's nothing wrong with being in a minority, but that's just the statistical facts.

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40 minutes ago, Laragon said:

1 - ZERO chance, you want an entire extra expansion?!

That's not the issue here. Historically there have always been at least some options in terms of leveling. Do I go to Westfall or Loch Modan? Do I do Zangarmarsh or skip straight to Terrokar? Sholazar, or stay in Zul'Drak, etc. And even even within that, do I quest at outpost A or outpost B? You could level a lot of characters, all with different questing experiences.

Blizz has spent a lot of years streamlining the quest flow but SL has taken it to an extreme. You're stuck doing the exact same things in the exact same order every time. No one is expecting an entire second expansion full of quests. People just want the full spread they expected in the first place.

 

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2 hours ago, Wildwitch said:

In answer...

#1. How about DIFFERENT quests or DIFFERENT objectives for Alts.

#2. YOU (personally) can only play 2 characters. That is YOU. Not ME. We are all individuals in this world.

#3. I don't have "twinks" because that is a PVPer term. Yes - you are denied or kicked out of groups because of elitist jerks.

#4. 20+ alts is NOT a niche. That is your opinion and that is wrong. There are many of us who have been demanding the player cap of 50 be removed...for a LOOOOOOONG time. Again - your opinion is wrong.

Many of us have many alts because we actually enjoy leveling. Many of us would rather hop onto an RPG and level an alt - rather than do drugs or alcohol to escape reality. Many of us are stuck at home for many reasons that are NOT Covid related. Many of us have spoken up and been judged. Many of us will continue to speak up because we love this game and love the escapism.

Thanks.

 

thx for your answer but it seems like you got offended, that wasnt intended. i was just curious, as i also said at the beginning.

i like to say something to some answers. i hope it doesnt offend you in any way and in my previous comment those are my thoughts, my opinions and my personal experiance, i havent said anything about that there shouldnt be any other opinions or preferences besides mine also ive never said others would be wrong. so i hope you also accept other opinions and experience.

#1 yeah that would be cool, im stuck with 3 chars at around lvl 50-52 cause i found it boring to lvl the same way ive done before but i dont think that this would happen since it isnt attractive for blizzard to hire people to create basically another story line. (especially after they got rid of so many employees lately)

#2 i never said anyone shouldnt play more then 2 characters. also it isnt really about the number, i was just curious what you are doing with all those alts. while this is a personal question you have any right to not answer to this and im sorry if that was to personal.

#3 im sorry if the term twink bothered you. in my country or at least everyone im playing with and anyone ive seen from my country who talked about alts calls them twink and im playing mostly m+, just forced to play pvp for the trinket. until today i didnt even know that it was a pvp term originally. also i think in the UK they call alts toons, at least ive read that once or twice when in grp with random people.

#4 as i said in my opinion which is based on my experiance it looks to me like a niche. i also said that i could be wrong and im open to learn. i believe you if you say its not a niche since i havent done any research and you said about yourself that you are an altoholic so you got a better knowelage on that topic. still 20+ sounds a lot to me.

to get to your last point, i think many people use video games to escape from reality, sure some play them for the competition but even that is escaping from reality. also im not a native english speaker so i might not find the right words all the time 

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ROGUE Airborne Irritant has been moved to the class tree (was in Outlaw) and has been adjusted – Blind has 50% reduced cooldown, 40% reduced duration, and applies to all enemies near the target. Marked for Death has been removed. Assassination Amirdrassil, the Dream’s Hope (4) Set Bonus – Envenomous Explosion damage has been increased by 230%. Caustic Spatter damage increased to 35% (was 30%). Dashing Scoundrel is now a 1-point talent (was 2). Indiscriminate Carnage duration is now 10 seconds (was 3 seconds). Scent of Blood now increases Agility by 2/4% per target Ruptured (was 1.5/3%), to a max of 20% (was 24%). Outlaw Grand Melee (Roll the Bones buff) has been adjusted – Now increases damage by 5%, and Blade Flurry deals 10% additional to nearby targets. Crackshot damage with Dispatch reduced to 75% of normal damage (was 100%). Dreadblades has been removed. Subtlety Stilleto Staccato and Stunning Secret have been removed. Goremaw’s Bite cooldown reduced to 45 seconds (was 1 minute). Secret Technique damage increased by 12%. SHAMAN Elemental Amirdrassil, the Dream’s Hope (4) Set Bonus has been redesigned – When consuming Primordial Wave and for 10 seconds afterwards, Lava Burst burns your target for 25% additional damage over 4 seconds, and for 10 seconds each cast of Chain Lightning causes your next Lava Burst to hit up to 3 additional targets affected by your Flame Shock for 100% of normal damage. Restoration Developers’ note: With Riptide, Healing Surge, and Healing Wave doing a lot more healing, Ancestral Awakening’s power was increased beyond intended levels. Ancestral Awakening heals for 10/20% of healing done (was 15/30%). Ancestral Awakening now prefers to heal injured players instead of always healing the lowest health player. Amirdrassil, the Dream’s Hope (2) Set Bonus has been adjusted - Tidal Resorvoir now heals for 15% of all Riptide healing done (was 20%) and now lasts for 15 sec (was 10 sec). Amirdrassil, the Dream’s Hope (4) Set Bonus has been adjusted - chance to create a new Riptide has been reduced to 5% (was 10%). WARLOCK Affliction Amirdrassil, the Dream’s Hope (4) Set Bonus has been redesigned – Soul Rot grants 3 Umbrafire Kindling which increase the damage of your next Malefic Rapture by 50% or your next Seed of Corruption by 60%. Additionally, Umbrafire Kindling causes Malefic Rapture to extend the duration of your damage over time effects and Haunt by 2 seconds. Demonology All Nether Portal demons’ damage increased 30%. Gul’dan’s Ambition has been redesigned – When Nether Portal ends, you summon a Pit Lord that blasts your target for Fire damage every 1 second for 10 seconds. Demonic Tyrant’s Demonfire damage increased 30%. Reign of Tyranny has been redesigned – Summon Demonic Tyrant empowers 5 additional Wild Imps and deals 10% additional damage for each demon he empowers. Fixed an issue where your permanently summoned Felguard would not benefit from Summon Demonic Tyrant. Demonbolt damage increased 30%. Hand of Gul’dan damage increased 25%. Wild Imp damage increased 25%. Implosion damage increased 25%. Shadow Bolt damage increased 30%. Call Dreadstalkers damage increased 25%. Grimoire: Felguard damage increased 30%. Immutable Hatred has been redesigned – Your primary Felguard’s Legion Strike deals 100% increased damage to its primary target. Your primary Felguard deals Physical damage after auto-attacking the same enemy 3 consecutive times. Amirdrassil, the Dream’s Hope (2) Set Bonus has been redesigned – Demonbolt now applies a Doom Brand that explodes after 20 seconds, dealing Shadow damage to nearby enemies. Hand of Gul’dan reduces the duration of your active Doom Brands by 1 second per Soul Shard spent. Doom Brand damage increased 35%. The chance for Doom Brand to summon a Doomfiend has been increased. Amirdrassil, the Dream’s Hope (4) Set Bonus has been redesigned – When Doom Brand explodes, you have a chance to summon a Doomfiend that casts 5 Doombolt Volleys before departing. Each Doombolt Volley deals Shadow damage to up to 4 nearby enemies. Destruction Rain of Fire damage increased 15%. Amirdrassil, the Dream’s Hope (2) Set Bonus has been redesigned – Bolts from Dimensional Rifts now deal 25% of damage dealt to nearby enemies. Immolate periodic damage has a chance to grant a charge of Dimensional Rift. Amirdrassil, the Dream’s Hope (4) Set Bonus has been redesigned – Dimensional Rift can now summon a powerful Flame Rift which blasts 20 Searing Bolts that deal Fire damage and an additional Fire damage over 10 seconds. WARRIOR Rallying Cry now increases current and maximum health by 10% (was 15%). Inspiring Presence has been removed. Arms Slam damage increased by 25%. Improved Slam’s Critical Strike damage increase reduced to 10% (was 30%). Protection Amirdrassil, the Dream’s Hope (2) Set Bonus has been slightly redesigned – Consuming bleeds now grants a damage taken reduction to the Warrior instead of applying a damage dealt reduction to the target. Now consumes 40% of the remaining Bleed damage (was 100%) when casting Shield Slam. Amirdrassil, the Dream’s Hope (4) Set Bonus – Thunderous Roar cooldown reduction increased to 3 seconds (was 1). ITEMS
      Equipment that drops in the following activities have had their item levels increased: Dragonbane Keep World Quests Centaur Hunts Fyrakk Assaults Researchers Under Fire Time Rifts Dreamsurge Repeatable activities will reward Season 3 Explorer Gear and weekly activities will reward Season 3 Adventurer Gear. Dilated Time Capsule (Time Rifts weekly currency) has been discontinued and can be sold to vendors for gold. The new weekly currency is Dilated Time Pod. Dreamsurge Chrysalis (Dreamsurge weekly currency) has been discontinued and can be sold to vendors for gold. The new weekly currency is Dreamsurge Cocoon. PLAYER VERSUS PLAYER
      Developers’ note: We are expanding the maximum number of Arena maps within each map pool to 10 (was ? with the goal of increasing map diversity slightly week to week. All Arena map pools now have an additional 2 maps. Pool A: Added Black Rook Hold and Ruins of Lordaeron. Pool B: Added Hook Point and The Robodrome. Pool ? Added Tol’viron Arena and Dalaran Sewers. PALADIN Holy Barrier of Faith is now 100% more effective in PvP combat. Aura Mastery now increases the effectiveness of Devotion Aura to 24% in PvP combat (was 30%). PRIEST The backlash effects of Vampiric Touch, Stellar Flare, Unstable Affliction, Glimmer of Light, and Flame Shock will now land on Priests during Phase Shift. Fixed an issue that caused Howl of Terror and Psychic Scream to not break from Shadow Word: Death’s damage. USER INTERFACE AND ACCESSIBILITY
      PING SYSTEM You can now right click a ping chat message to report spam. TRADING POST You can now click the frozen item slot to select and purchase it, instead of having to locate it in the list. A refund icon has been added to indicate items that are refundable. Hover over the icon to view the time remaining for a refund. EDIT MODE The Micromenu can now be resized to be smaller than default (previously it could only be made larger). Accessibility Options now has a new Mounts section, which includes settings to better control dragonriding using the keyboard. Pitch Control – Players can now set their Move Forward and Move Backward keys to control pitch while dragonriding. Set the sensitivity of these keybinds and their debouncing behavior when transitioning between dragonriding and grounded. Existing dragonriding accessibility options have been moved to the Mounts section. Added new class resource bars for several classes: Demon Hunter Balance Druid Brewmaster Monk Shadow Priest Elemental Shaman
    • By Staff
      Here come the big DH changes, as Blizzard dive into what's coming with 10.2, focusing on Havoc and some general class thing for now.
      Demon Hunter (Source)
      Demon Hunter talent updates will be starting to roll in as they become ready, starting with Havoc tree changes in this week’s PTR build. In some cases, talents may be missing or marked as a work in progress [WIP], but there are enough changes to the Havoc tree and individual talents that we’d like to get it in players’ hands to begin gathering feedback. Vengeance and Class tree changes are coming soon.
      Demon Hunter
      Spectral Sight cooldown is now 1 minute 30 seconds (was 1 minute, and 30 seconds with rank 2 talented). Fodder to the Flame demon now revealed by Spectral Sight. Fodder to the Flame demon now takes fatal damage from Eye Beam/Fel Devastation in addition to Throw Glaive. Fodder to the Flame buff is now granted immediately upon killing demon (was upon collecting soul). Metamorphosis cooldown reduced to 3 minutes (was 4 minutes). Darkness now has a 15% chance to avoid all damage from an attack. Chance to avoid damage increased by 100% when not in a raid. First of the Illidari has been removed. Havoc Metamorphosis duration reduced to 20 seconds (was 24 seconds). Demonic Appetite is now baseline for Havoc and causes souls to generate 20 Fury (was 30). Fel Eruption is now baseline for Havoc. Glaive Tempest cooldown increased to 25 seconds (was 20 seconds), damage increased by 15%, and damage reduced beyond 8 targets (was 5). Fel Barrage has been redesigned – No longer channeled, drains 15 Fury per tick, lasts until Fury is depleted. Damage reduced beyond 5 targets (was 8). Initiative’s effect is no longer triggered or denied by damage over time effects. Momentum now increases damage by 6% (was 8%), lasts 6 seconds (was 5 seconds), and duration stacks to a max of 30 seconds (was 10 seconds). New Talent: Inertia – When empowered by Unbound Chaos, Fel Rush increases damage by 20% for 5 seconds. Fel Rush now enforces a global cooldown of 0.5 seconds (was 0.25 seconds). Felblade now enforces a global cooldown of 0.5 seconds (was 1.5 seconds). [WIP] New Talent: Deflecting Dance – Blade Dance deflects incoming attacks, absorbing damage up to 15% of your maximum health. [WIP] New Talent: A Fire Inside – Immolation Aura has 1 additional charge and 30% chance to refund a charge when activated. You can have multiple Immolation Auras active at a time Felfire Heart talent has been removed. Fel Rush damage increased by 60%. Unbound Chaos is now a 1-point talent (was 2) and increases next Fel Rush damage by 250% (was 200/400%). Critical Chaos is now a 1-point talent (was 2), and has refund chance 30% of your Critical Strike chance (was 20/40%). Dancing with Fate is now a 1-point talent (was 2), Blade Dance final slash damage bonus is now 25% (was 20/40%). Blind Fury now is now a 1-point talent (was 2), Eye Beam generates 40 Fury per second (was 20/40) and has 10% increased damage and duration (was 10/20%). Serrated Glaives is now a 1-point talent (was 2), and has been adjusted – Enemies hit by Chaos Strike or Throw Glaive (was only Throw Glaive) take 15% (was 10/20%) increased damage from Chaos Strike and Throw Glaive (was Chaos Strike and Eye Beam). Growing Inferno is now a 1-point talent (was 2), and increases damage by 10% per tick (was 5/10%). Isolated Prey has been adjusted – No longer causes Fel Rush to grant Fury; now causes Immolation Aura to deal 30% increased damage. Vengeance Amirdrassil, the Dream’s Hope (2) Set Bonus – Chance to trigger reduced for each target beyond the first.
    • By Staff
      Blizzard have posted previews for the two new public events coming with patch 10.2, Superbloom and Emerald Bounty! The preview goes into detail on the Ancient of Life that will be running the Superbloom, as well as the Dreamfruit and the new Bloom Quality bar which will increase the power of another event, which is tied into the Emerald Bounty.
      10.2 Public Events (Source)
      In the Guardians of the Dream patch, there are some new public events that feed into each other in the Emerald Dream zone.
      The Superbloom
      The Superbloom is the new major public scenario event in the Emerald Dream. You will follow an Ancient of Life, Sprucecrown, as he begins a ritual to bloom life all around Amirdrassil, the budding world tree. He will need your help with various tasks along the way, such as watering flowers and pulling weeds. But danger also awaits, as the Primalists will not stand idly by while we empower the tree with life.
      The event begins at the start of the hour, every hour.
      Dreamfruit
      As Sprucecrown conducts his ritual, some trees will grow which bear large Dreamfruit. These Dreamfruit will grant great powers to help players in the event and in the zone beyond.
      Dreamfruit are very rare and powerful. At first, players may only be able to see one, and therefore only gain one power. But as players progress renown with the Dream Wardens and gain insight into the mysteries of the Dream, they will be able to see up to the total of four available Dreamfruit, therefore gaining up to four powers.
      Each individual Dreamfruit during the Superbloom has its own, unique pool of blessings it can bestow. Some offer great powers to help you in combat, while others offer powers to help you progress the Superbloom to higher qualities of Bloom. Mix and match and have fun!
      Bloom Quality
      Public events in Dragonflight have undergone many iterations, and after hearing feedback about the reward structure for Researchers under Fire, this is another iteration to try something new. During the Superbloom, players will earn “Bloom”, which fills a bar at the top of the screen. Players will receive their main, large reward for the Superbloom once a week on their first completion, regardless of how much Bloom was gathered. Higher qualities of Bloom offer some additional rewards on top of that. The primary impact of Bloom Quality is the strength of the next public event, the Emerald Frenzy, which ties into the Emerald Bounty.
      The Emerald Bounty
      The Emerald Bounty is a series of micro events triggered by players at will, all across the zone. It’s split into two parts: The Emerald Frenzy & Planting Dreamseeds.
      The Emerald Frenzy
      This is a small event triggered directly after the Superbloom. A random area in the zone will become empowered with life energies for a short time, causing the wildlife in the area to go into a frenzy!During this frenzy, enemies will become more powerful, but also drop greater quantities of the Emerald Dewdrop currency. Enemies will drop even greater amounts of Dewdrops the greater the Bloom Quality was at the end of the latest Superbloom.
      Planting Dreamseeds
      Throughout the zone, players will encounter small patches of dirt. Players will also find Dreamseeds through their journeys in the Dream. Players may plant a Dreamseed in any patch of dirt in order to begin an Emerald Bounty event. The Dreamseed will begin to grow, and players will be able to contribute Emerald Dewdrops or even more Dreamseeds to help encourage the plant’s growth. Once the plant has completed its growth cycle, which takes only a few minutes, it will share its bounty with those who helped it.
      Please share your thoughts and feedback with us here. We’re eager to hear it!
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