Jump to content
FORUMS
Sign in to follow this  
Stan

The Identity of the Winter Queen's Sister Revealed!

Recommended Posts

i1d7n8e.jpeg

The identity of the Winter Queen's sister has been revealed. This post contains spoilers.

According to the "Winter's Sigil" quest, the Winter Queen's sister is Elune, which is really interesting because that would mean she isn't a First One.

The player is asked to bring the Tear of Elune to Ysera at the Heart of the Forest in Ardenweald. Here's the exact quest description:

Quote

My sister... After all this time... She did not abandon me...

<The barest hint of a smile graces the Winter Queen's face before it is gone. She turns her attention to you with the weight of eons.>

Attend me, player name, Take my sister's tear and come to the Heart of the Forest.

SPOILER_E0LM4boXoA8epPy.png

Image credit: Pebrocks

Source: MMO-C Forums

  • Sad 1

Share this post


Link to post
Share on other sites

To be fair, when you do the Ardenweald part of the story as you level (not the Threads of Fate stuff), when you bring Ysera's wildseed to the WInter Queen, she says "This is of my sister. Why have you brought this to me?" or something along those lines, I don't recall the exact quote. So, it was given away then if one was paying attention. 🙂

  • Like 3

Share this post


Link to post
Share on other sites
37 minutes ago, Arcling said:

So much for Elune being "a true goddess". I guess some people aren't going to be happy about all these retcons.

Retcon? Revealing more information about some1 is not retcon....

  • Like 5

Share this post


Link to post
Share on other sites
24 minutes ago, Lith said:

Retcon? Revealing more information about some1 is not retcon....

There were some old sources that claimed Elune was the only true goddess on Azeroth. These are obviously not canon anymore.

Now the only thing left is that place called Elunaria from Legion. I wonder if they are ever going to address that.

Edited by Arcling
  • Like 1

Share this post


Link to post
Share on other sites

The more we explore WoW cosmology the less "true Gods" we're going to have.    They have to be weakened sufficiently for them to go crazy and be opponents, or have enemies that can be our opponents and still pose a threat to them.

IMO it was a mistake to start having us kill Old Gods in the first place, much less Titans, Naaru, and so on.    C'thun should have been WAAYYYYYY beyond anyone's paygrade back in vanilla, with containment being the only path to "victory".     Ragnaros similarly as an Elemental Lord shouldn't be taken down even in a weakened state by a group of sword and bow wielding adventurers.    

No problem with enemies like Nefarion or Onyxia or a Lich like Kel'Thuzud, in D&D parlance those are "beatable" enemies.      We should never have progressed beyond that threat level though unless heavily empowered and/or fighting alongside higher powers on our own side.    It's this power creep that's made Illidan somehow able to solo the Prime Naaru or seen villains completely wasted in the story like Nozdormu or N'zoth.    Blizzard is too busy writing rule of cool to have buildup, or when they do have buildup like Sylvannas they put way too much outside the game in $8.99 books, that don't appear in the relevant tier to boot!.

Edited by Migol
  • Like 3
  • Thanks 1

Share this post


Link to post
Share on other sites

Its not elune its eonar, she was the one that made the tear of elune, cause if you look at it the nelfs name it "tear of elune" cause they didnt know about eonar yet.

Share this post


Link to post
Share on other sites

I dunno, I like it.

Maybe it's kinda janky, but I've stopped taking WoW lore too seriously and approach it with the same appreciation I do Rambo.

Just do cool *filtered* and have explosions and stuff.

  • Like 2

Share this post


Link to post
Share on other sites
29 minutes ago, Arcling said:

There were some old sources that claimed Elune was the only true goddess on Azeroth. These are obviously not canon anymore.

Now the only thing left is that place called Elunaria from Legion. I wonder if they are ever going to address that.

What was once cannon on Azeroth is still canon on Azeroth.  Elune may still be the only true goddess there... we are in the Shadowlands now. 

Share this post


Link to post
Share on other sites
1 hour ago, Arcling said:

There were some old sources that claimed Elune was the only true goddess on Azeroth. These are obviously not canon anymore.

Now the only thing left is that place called Elunaria from Legion. I wonder if they are ever going to address that.

Even in the pre chronicles lore Elune was a powerful being but no1 knew what she was exatly. Night elves beleive in her like she is a god but there were never real gods in the lore.

Share this post


Link to post
Share on other sites

What do you mean by revealed? During the Ardenweald questline she refers to Ysera's spirit as being of her sister's. We've known her sister is Elune since then.

Edited by mtmf

Share this post


Link to post
Share on other sites
2 minutes ago, mtmf said:

What do you mean by revealed? During the Ardenweald questline she refers to Ysera's spirit as being of her sister's. We've known her sister is Elune since then.

From that cinematic, both Elune and Eonar were viable candidates, Eonar even more so, since Elune was supposed to be a tier higher than Eternal Ones and Eonar was the one who made Ysera an Aspect.

Share this post


Link to post
Share on other sites
59 minutes ago, Teufel said:

From that cinematic, both Elune and Eonar were viable candidates, Eonar even more so, since Elune was supposed to be a tier higher than Eternal Ones and Eonar was the one who made Ysera an Aspect.

Still points more to Eonar since she fashioned the artifact, not Elune. The Night Elves named it that out of reverence for their deity, not true knowledge of its origin. Its quite possible that the world souls are intended to order the world of the living, while their counterparts are intended to order the world of the dead.

Also, it's quite the misconception I've seen going around that the leaders of the Shadowland realms are First Ones, when Zovaal refers to the Waystone in the Maw as a 'relic of the First Ones', indicating it predates him and his siblings.

Share this post


Link to post
Share on other sites
1 hour ago, SidonisAntares said:

Still points more to Eonar since she fashioned the artifact, not Elune. The Night Elves named it that out of reverence for their deity, not true knowledge of its origin. Its quite possible that the world souls are intended to order the world of the living, while their counterparts are intended to order the world of the dead.

Also, it's quite the misconception I've seen going around that the leaders of the Shadowland realms are First Ones, when Zovaal refers to the Waystone in the Maw as a 'relic of the First Ones', indicating it predates him and his siblings.

I'd like to know what is the source for the Tear's origin, didn't come across that one. Since there's no cinematic to speak of, there are some questions, though. I mean, there is a Tear of Elune there, but is it the one Class Orders recovered in Val'shara, and how did it end up in Ardenweld if it is. 

I'd also like Eonar as WQ's sister more, though, makes tons more sense themathically (the whole Life/Death, Spring&Summer/Autumn&Winter parallels). Feels like a huge oversight from Blizz unless we're reading it wrong.

  • Like 1

Share this post


Link to post
Share on other sites

This means "Pantheon" of First Ones who shaped Shadowlands and created whole machine of death are on same level as Pantheon of Titans and surely it is clear now that Sargeras is way more powerful and higher level than Eternal Ones.

My questions :

- Who are First Ones ? ( Even Elune is beneath them maybe they created Elune )

- Why they created Shadowlands?

- How do they relate to Pantheon of Titans ?

- Burning Legion and Void attacked Shadowlands before so why Sargeras commanded his endless army to attack Shadowlands? What was his purpose ? Sargeras had a reason for trying to destroy the Azeroth but Shadowlands? Why? Who told Sargeras about Shadowlands? it was dreadlords who told him about Void and ...

- Aman'thul knew about First Ones?

- If Odyn is a titan keeper tasked by Pantheon to oversee and protect Azeroth ( and if Pantheon knew about Shadowlands ) why Odyn needed trade his one eye with Muezella to be able to look into Shadowlands?

- If Elune created by Eonar then who created Winter Queen? ( i don't think this is her true name )

- Which ones created first ? Plane of reality which Azeroth is on or Shadowlands?

 

now i have more questions than ever

Edited by Dreamcatcher

Share this post


Link to post
Share on other sites
1 hour ago, Teufel said:

I'd like to know what is the source for the Tear's origin, didn't come across that one. Since there's no cinematic to speak of, there are some questions, though. I mean, there is a Tear of Elune there, but is it the one Class Orders recovered in Val'shara, and how did it end up in Ardenweld if it is. 

I'd also like Eonar as WQ's sister more, though, makes tons more sense themathically (the whole Life/Death, Spring&Summer/Autumn&Winter parallels). Feels like a huge oversight from Blizz unless we're reading it wrong.

From Wowpedia:

During Azeroth's ordering, the Pantheon bestowed the Pillars of Creation to the titanic keepers to aid them with that colossal task. Ages after the keepers had completed their work, the Pillars would become lost and scattered across the lands of Azeroth - World of Warcraft: Chronicle Volume 1, pg. 40

It does, as the Emerald Dream symbolizes Life through Spring/Summer, and Ardenweald symbolizes Death through Fall/Winter. And likely the link between the two realms is how the Drust are invading from Thros, given that Thros is a pocket offshoot of the Emerald Nightmare. That link is also referenced without much description in the Dreadlord report when discussing the forces of Life, and the link between their plane and Ardenweald, that could be exploited.

Share this post


Link to post
Share on other sites
14 hours ago, Veeiset said:

Its not elune its eonar, she was the one that made the tear of elune, cause if you look at it the nelfs name it "tear of elune" cause they didnt know about eonar yet.

But in the context of the game and us as the player, that would be the worst writing EVER. We clearly see the name Tear of ELUNE on the item and then she references her sister's tears... Why would they ever write it like that if it was intended to be Eonar?

Share this post


Link to post
Share on other sites
5 hours ago, Starym said:

But in the context of the game and us as the player, that would be the worst writing EVER. We clearly see the name Tear of ELUNE on the item and then she references her sister's tears... Why would they ever write it like that if it was intended to be Eonar?

Because think of this, ion said that we need to zoom out in the cosmic xhart, so the"buildings" un oribos and the first ones look a lot like titan structures, and as far as we know it the titans are not the primal force of order they are like the naruu for the light and the old gods for the void, what if rhe first ones are the primal force of order (they like the titans, seek to "order" things, and they are at war with Death, they are working with "life", they found the shadowlands in they original state they found the primal force of Death, and alonside life almost wipe them off, but life needs Death, so they created the "machine of Death" creating the arbiter out of zovals power, and use ardenweal as a point of connection between lifelands and shadowlands, cause think aeonar looks like "day" qnd the Winters Queen, like "night" but both are "life and order" also that si not his true name why they havent say his real name? 

Share this post


Link to post
Share on other sites
14 hours ago, Veeiset said:

Because think of this, ion said that we need to zoom out in the cosmic xhart, so the"buildings" un oribos and the first ones look a lot like titan structures, and as far as we know it the titans are not the primal force of order they are like the naruu for the light and the old gods for the void, what if rhe first ones are the primal force of order (they like the titans, seek to "order" things, and they are at war with Death, they are working with "life", they found the shadowlands in they original state they found the primal force of Death, and alonside life almost wipe them off, but life needs Death, so they created the "machine of Death" creating the arbiter out of zovals power, and use ardenweal as a point of connection between lifelands and shadowlands, cause think aeonar looks like "day" qnd the Winters Queen, like "night" but both are "life and order" also that si not his true name why they havent say his real name? 

I get what you're saying in general but a)I don't see what any of what you wrote has to do with Elune being or not being the Winter Queen's sister and b)(I think) they specifically said the First Ones actually built basically everything in the Warcraft universe aka they made the titans, they made the Eternal Ones the Shadowlands, the World Souls, everything. I might be misunderstanding what you're saying though, but just from an in-game point of view, showing the player an item called the Tears of Elune and having the Winter Queen say "my sister's tear" is just insane if it's NOT Elune, it's literally pointless to do that and then have it be Eonar instead for pretty much no reason.

Again, I don't understand why Elune is relevant to your above story at all? Is it that you think Elune is one of the First Ones?

Share this post


Link to post
Share on other sites
12 hours ago, Starym said:

(...)they made the titans, they made the Eternal Ones the Shadowlands, the World Souls, everything. I might be misunderstanding what you're saying though, but just from an in-game point of view, showing the player an item called the Tears of Elune and having the Winter Queen say "my sister's tear" is just insane if it's NOT Elune, it's literally pointless to do that and then have it be Eonar instead for pretty much no reason.

Did they? Titans are born inside planets, they are the world souls according to current lore. So if First Ones made them, that would mean another retcon (before this whole world soul stuff, Titans were simply a race of metallic giants from unknown planet). Not sure if "First Ones" were truly first, as universe began with clash between light and shadow. Anyway, it looks like Eternal Ones were the counterpart of the Titans, they brought their order to Shadowlands (and it does indeed look like Elune wasn't one of the First Ones). Whether First Ones made Titans and Eternal Ones is still unknown, at least world souls/Titans grew on their own. Could it be that First Ones have planted them into some planets?

Edited by Arcling

Share this post


Link to post
Share on other sites
4 hours ago, Arcling said:

Did they? Titans are born inside planets, they are the world souls according to current lore. So if First Ones made them, that would mean another retcon (before this whole world soul stuff, Titans were simply a race of metallic giants from unknown planet). Not sure if "First Ones" were truly first, as universe began with clash between light and shadow. Anyway, it looks like Eternal Ones were the counterpart of the Titans, they brought their order to Shadowlands (and it does indeed look like Elune wasn't one of the First Ones). Whether First Ones made Titans and Eternal Ones is still unknown, at least world souls/Titans grew on their own. Could it be that First Ones have planted them into some planets?

Depends on how you see it, presumably the First Ones shaped the literal universe (that's how I understood it at least) so presumably world souls and titans are the natural result, whether by design or just by evolution.

Share this post


Link to post
Share on other sites
On 4/30/2021 at 10:46 AM, Arcling said:

So much for Elune being "a true goddess". I guess some people aren't going to be happy about all these retcons.

This implies that The Winter Queen isn't a goddess.

The Winter Queen is:

  • Immortal if not Endless
  • Is the unchallenged ruler of an entire Demi-plane within the realm of Death itself
  • Even amongst the other rulers of connected Demi-planes her power inspires respect and fear

Let's get some perspective.

If The Winter Queen isn't a goddess, we've been defining the word improperly.

Share this post


Link to post
Share on other sites
On 4/30/2021 at 9:06 AM, Ixa said:

To be fair, when you do the Ardenweald part of the story as you level (not the Threads of Fate stuff), when you bring Ysera's wildseed to the WInter Queen, she says "This is of my sister. Why have you brought this to me?" or something along those lines, I don't recall the exact quote. So, it was given away then if one was paying attention. 🙂

So do you not know that Ysera got all of her powers from Eonar?
"This is of my Sister" isnt as clear as you think it is.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      The new War Within Allied Races was added to the Alpha today and we already have a full look at not only all their customization options, but their dances as well, courtesy of MrGM! You can check out the Earthen's racial abilities here if you missed them earlier. 
      Let's start with the more dynamic feature, with both male and female dances:
      And then there's big amount of customization options, as well as a size comparison with regular dwarves:

      So, are we liking the new Allied Race overall? More than actual dwarves?
    • By Staff
      Here's a really cool possibility for the War Within, as a very subtle and mildly mysterious comment from Executive Producer and Vice President for WoW, Holly Longdale, may be hinting at our Warband characters getting a lot more involved in our travels! 
      First spotted by UlthansWrath, Longdale came up to Taliesin & Evitel at the recent London War Within Alpha press event and had a short chat about the Warband screen, when she casually said "wouldn't it be cool if those were the characters you took as your followers in your Follower Dungeons?" After the obvious confirmation from Taliesin and Evitel that, yes, yes it would be cool, she just said "hm" and that was the end of the conversation.
      Obviously this isn't any sort of official confirmation, but considering this is a really awesome idea, it seems likely Blizzard are at the very least discussing it, if not already working on it.

      The Warband system is already great, and this would add a lot to it for players that choose to go solo into dungeons, as it would give them even more motivation to get some great characters in their Warband - even if it was just a cosmetic option.
      So, what do you think, will we be seeing this feature when the War Within launches?
    • By Starym
      We have quite a few Season 4 fixes today, with the LFR item level requirement, many item-related fixes, as well as some Season of Discovery improvements, and more!
      April 25 (Source)
      Classes
      Fixed a bug with damage dealt by Rip and Tear, Internal Combustion, and Tear Open Wounds in Awakened raids. Dungeons and Raids
      Raid Finder now required item level 463 if the raid is Awakened. Brackenhide Hollow Addressed an issue where Stinkbreath can turn while casting Stinkbreath. Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing. Items
      Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst. Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items. Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents. Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces. Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency. Quests
      “A Multi-Front Battle” can now be completed. Season of Discovery
      Using an Unconscious Dig Rat no longer dismisses pets. Mage Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
    • By Staff
      Affliction is getting plenty of changes today as well, with Blizzard detailing the reasoning behind certain choices.
      Affliction (Source)
      Greetings Warlocks,
      Today, we have various Core and Affliction tree changes hitting the Alpha. We want to take a moment to go a bit more in depth as to what certain changes were made and why. As a refresher, here are the goals for our Core and Afflictions that we posted last week along with some additional goals that we can dig into here.
      Class
      Ensure each capstone is interesting and exciting. Reduce the amount of throughput talents, to free up utility choices. Reduce the number of ranks for talents that don’t warrant multiple ranks. Affliction
      Address the tuning of Malefic Rapture in single-target and multi-target situations. Reduce complexity and the amount of active buttons that contribute to it. Erase the need to choose between a single-target or multi-target profile by adding more adaptability and flexibility. While we cannot go over every change here, we’d like to get a bit more detailed than last week’s update and explain some of the bigger changes coming in this build.
      Class Tree Throughput
      We’re removing a lot of throughput talents from the class tree to allow warlocks to pick up more utility without feeling forced to take mandatory talents to be competitive. These talents aren’t compelling options when placed against utility as they will always be the right answer to have. This allows us to move that power into the specialization trees and tailor throughput-centric talents to be specific to that specialization’s gameplay.
      Malefic Rapture
      In addition to becoming baseline for Affliction, we are introducing new talents that will help Malefic Rapture become the go-to spender for both single-target and multi-target situations. This should also shift Seed of Corruption to being a means to apply Corruption to multiple targets rather than what you spam in dungeons. In addition, we are redesigning Siphon Life to be friendlier to Affliction’s rotation and expect that its new design will make it easier to optimize Malefic Rapture.
      Affliction’s Adaptability
      While we do want Affliction warlocks to have a preferred talent setup for single- versus multi-target situations, we don’t want it to feel like they are powerless if they are in the opposite situation. By focusing on Malefic Rapture being Affliction’s main spender and removing talents that are only valuable in multi-target situations (Soul Flame, Soul Swap, Doom Blossom, etc.), we’re hoping that the Affliction tree feels less punishing to fill out.
      Is This It?
      Not at all. We expect to make changes based on feedback and our own playtesting. We want to get the ball rolling on changes we knew we want to make, so we could start the discussion early on and make adjustments before The War Within launches.
      Thank you all for the continued discussions and we look forward to your feedback!
      And here are the full changes from the development notes:
      Affliction (Source)
      Affliction Malefic Rapture is now baseline and has been removed from the Affliction tree. Unstable Affliction has been moved to row 1. Writhe in Agony has been moved to row 2. Absolute Corruption and Siphon Life have been moved to row 3. New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target. New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%. New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health. New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard. New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage. New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards. New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%. New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%. New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%. New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits. New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard. New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown. Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt. Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%. Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage. Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times. Pandemic Invocation has been removed. Sow the Seeds has been removed. Soul Swap has been removed. Doom Blossom has been removed. Dread Touch has been removed. Soul Flame has been removed. Agonizing Corruption has been removed. Seized Vitality has been removed. Soul-Eater’s Gluttony has been removed. Grand Warlock’s Design has been removed. Grim Reach has been removed. Xavius’ Gambit has been moved to row 6. Withering Bolt has been moved to row 8. Shadow Embrace has been moved to row 7. Inevitable Demise has been moved to row 6. Tormented Crescendo has been moved to row 7. Sacrolash’s Dark Strike has been moved to row 5. Grimoire of Sacrifice has been moved to column 4. Creeping Death has been moved to column 3. Dark Virtuosity has been moved to column 1. Malevolent Visionary has been moved to row 10. Summon Darkglare has been moved to row 9.
    • By Staff
      Here come this week's Windwalker changes as well, with Blizzard detailing adjustments to Tiger Palm and Combo Strikes, as well as announcing talent tree layout changes coming with next week's build.
      Monk (Source)
      This week’s Alpha build brings more updates to Windwalker and we’d like to go over the underlying philosophy and reasoning for these changes. The main changes we’ll be discussing are to Tiger Palm and its damage distribution, making Combo Strikes more consistent and intuitive, and some incoming shifts to their spec tree talent layout.
      Tiger Palm
      Tiger Palm is the most commonly used button for Windwalker, but historically it has represented very little overall damage itself. We want Tiger Palm to remain mostly about generating Chi, but also represent a more meaningful percentage of Windwalker’s damage breakdown. Our goal is not to change rotational priorities, but to make every button press feel directlymeaningful to your overall damage.
      This also helps us tackle some interesting damage profiles by increasing their priority target damage, even in AoE scenarios. We’re excited about talents like Martial Mixture for this reason, which could offer some additional support to this profile.
      Combo Strikes
      We’ve removed Chi Wave and Expel Harm from the list of spells that trigger Combo Strikes for Windwalker Monks in The War Within. Since these are now automatically triggered, we didn’t think it was intuitive for these to trigger Mastery. Our intent for Combo Strikes is that the main focus should be directly on the action bar and relying on direct spell casts rather than auras to determine your next spell to cast.
      Alongside this, we’re making a couple adjustments to Combat Wisdom and Storm, Earth, and Fire to support these changes.
      Combat Wisdom will now rebalance Chi to 2 while out of combat instead of the default depletion. We think this will help both Windwalker’s opener feel more intuitive (only one required Tiger Palm before entering cooldowns with max Chi when playing with Ordered Elements) and also improve the experience of traveling between packs in Mythic Plus or the open world.
      Storm, Earth, and Fire is being added to the list of spells that triggers Combo Strikes. Our goal here is to make the transition to bursting feel as smooth as possible – both when maximizing Rising Sun Kicks with Ordered Elements and in the cases a Windwalker may choose to Storm, Earth, and Fire immediately before using other globals to set up Combo Strikes.
      Windwalker Tree Talent Layout Adjustments
      In next week’s Alpha build, we’re repositioning some nodes in the Windwalker tree to free up some builds we’re excited about. The main change is moving Teachings of the Monastery to Flying Serpent Kick’s location and moving Flying Serpent Kick baseline. Teachings of the Monastery is a talent we’re now considering core to the spec’s design in all scenarios, and moving it to a more centralized location frees up a talent point to increase optionality elsewhere.
      Thank you very much for your testing and feedback!
      And the changes from the development notes:
      Windwalker (Source)
      Developers’ notes: Please note that not all of the below changes will be available in Public Alpha 2, but we want to give players a full picture our next planned update for Windwalker, so we’ve opted to include all of our changes.
      Windwalker Expel Harm no longer triggers combo strikes. Chi Wave no longer triggers combo strikes. Combat Wisdom now balances your Chi to 2 while out of combat. Developers’ notes: With the removal of Expel Harm from the list of combo strikes triggers, we’d like to naturally smooth out Windwalker’s opener by having them start each combat with some additional Chi. This also reduces the ramp-up steps for them to get going rotationally. Storm, Earth, and Fire now triggers Combo Strikes. Developers’ notes: Moving forward, we’d like for Combo Strikes to not trigger from spells that aren’t intuitive to mix into your rotation or aren’t directly under your control, such as Flying Serpent Kick and Chi Wave / Expel Harm procs. Along this line of thinking, we’re also adding Storm, Earth and Fire to the list of spells that can trigger Combo Strikes. We want the initiation of cooldowns to feel as smooth as possible, and we’d like to allow for Ordered Elements to feel easier to play around (also back to back Rising Sun Kicks are fun!). Ordered Elements now has a 7 sec duration (was 5). Jadefire Harmony now increases damage and healing taken by 8% for its duration (was 12%). Crane Vortex is now a 1 point talent and increases the radius of Spinning Crane Kick by 15%. Rising Star is now a 1 point talent. Vivify healing increased by 30% for Windwalker. Developers’ notes: With the removal of Expel Harm as an active button for Windwalker, we’d like Vivify to better fill the on-demand healing niche for them. Skytouch no longer increases the range of Tiger Palm, now increases critical strike chance by 15% (was 50%), and its lockout duration is 30 sec (was 60). Dance of Chi-Ji may now stack up to 2 times. Storm, Earth, and Fire clones will now copy your Tiger’s Lust casts. Developers’ notes: With the removal of Serenity in mind, we’re looking to open up counter play options for Windwalkers when their Storm, Earth, and Fire clones are crowd controlled in PvP. Flying Serpent Kick is now a 30 sec cooldown (was 20). Shadowboxing Tread’s extra Blackout Kicks are now 80% effective (was 100%). Developers’ notes: We’re adding a tuning knob to Shadowboxing Treads so we can more easily tune Blackout Kick’s damage between single target and AoE scenarios.
×
×
  • Create New...