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Castle Nathria 9.0.5 DPS Log Rankings and Analysis, Week 14: Re-Return of the (Boom)King + Boss Only LogsBy Starym
Another week, another swap out in the very top of the Nathria rankings, as we witness another return of the (boom)king to the throne, with Arcane's crazy week having passed and it going back down to its top 5 spot. Hunters are still in a bad way, so we'll have our guide writer, Azortharion take a look at what's happening. We'll also be taking a look at the boss only damage logs.
Balance has returned, as the orange flag flies high at the top of the 95th percentile once again after a solid absence, with the Druids, as well as Shadow and Affliction moving past Arcane on its downward journey. The rest of the top 10 is exactly the same, aside from the final spot being taken by Assassination, as it moves past Windwalker. Hunters are still either at or near the bottom, with all three specs, so we'll have our guide writer have look into that (with a focus on MM) below.
95th percentile Mythic data by Warcraft Logs.
Arcane dropped as many spots in the all percentiles bracket as well, with Assassination being the main beneficiary, grabbing that 4th spot from it's 6th last week, as Fury leapfrogs Elemental in the top 10 as well.
All percentiles Mythic data by Warcraft Logs.
Marksmanship Hunter by Azortharion
All Hunter specs are in a very rough spot. Beast Mastery and Survival are mostly where they have always been, but Marksmanship suffered a lot from the Patch 9.0.5 Wild Spirits nerf, and the compensation was honestly pitiful. This has taken Marksmanship from one of the strongest ranged specs in Castle Nathria to one of the weakest specs in the entire game. In recent weeks, Marksmanship has nosedived in Mythic compared to other specs in Castle Nathria as fights get shorter and the impact of the Wild Spirits nerf (the equivalent of nerfing the BiS Covenant Ability by 25-35%) becomes more significant the shorter and burstier fights become. It is not a good time to be a PvE'ing Hunter right now.
Patch 9.1 is not bringing any buffs or significant changes to any of the specs, including Marksmanship. The spec does not have amazing (but also not terrible) gear scaling and so we don't expect it to leap ahead as we get more gear in the coming patch. The Sylvanas special ability bow is not nearly enough to push MM even into the upper half of ranged specs from a DPS perspective either. The 9.0.5 Nerf hit us where it hurt the most which was on our very strong 1-5 target burst via Wild Spirits. The compensation buff did not do anything to improve this burst, leaving Marksmanship with no strong niche and low DPS overall.
Boss Damage Only
It's been a while since we last checked in on the boss only damage charts, 3 weeks in fact, but the top 3 in the 95th percentile remain the same, with Arcane actually coming up 2 spots, despite its fall elsewhere, as it kicks Demonology down two, and Feral retains its 5th spot. Balance takes out Fire for No.6, as Frost Mage also rises, with Elemental and Arms being the other notable upgrades.
95th percentile boss only Mythic data by Warcraft Logs.
As for the all percentile bracket, Druids are on the rise as Feral jumped 1 taking Fire out of its 4th spot and Balance flapped over Demonology into 6th.
All percentiles boss only Mythic data by Warcraft Logs.
Heroic Rankings, Overall Damage
At least the news is quite so dire for Hunters in Heroic, as Marksmanship has held on to its big burst from last week, and Beast Mastery isn't quite as low as in Mythic either.
All percentiles Heroic data by Warcraft Logs.
As always, if you want even more info on a spec, you can check out our class guides here, or for even more data, head on over to Warcraft Logs.
A preview of the Shadowlands Mythic Season 2 mount that you can earn from the Keystone Master achievement in Patch 9.1.
"A howling vortex of tormented souls, ridden only by those who wish to demonstrate their impressive tolerance for pain and suffering."
Source: Shadowlands Keystone Master: Season Two achievement.
Earned by attaining a Mythic+ Rating of at least 2,000 during Shadowlands Season 2. Mount Preview
Two new Soulbind Conduits that work for all classes were added to the game in the latest 9.1 build and drop from the new world boss Morgeth.
Morgeth, Tormentor of the Damned drops Item Level 233 loot, including two new Item Level 200 Soulbind Conduits that can be used by all classes.
Adaptive Armor Fragment (Potency Conduit) - When you are healed by another player, increase your Agility / Intellect / Strength by 60 for 15 seconds. This can only occur once every 30 seconds. Condensed Anima Sphere (Endurance Conduit) - When you take any damage, heal for 2% of your maximum health. This can only occur once every 10 seconds.
Mor'geth's Loot Table
Here is a list of all items that drop from Mor'geth in Chains of Domination. The gear has Item Level 233.
Tormented Soul Harness (Leather Belt) Tormentor's Greatbelt (Plate Belt) Caged Legplates (Plate Legs) Mor'geth's Gauntlets of Damnation (Mail Gloves) Grips of Unleashed Suffering (Leather Gloves) Sorrowful Trousers (Cloth Legs) Wristwraps of Anguish (Cloth Bracers) Stygian Chain Greaves (Mail Feet) Soul Cage Fragment (Mastery Trinket)
As more players are getting to that point with all 17 mission table companions' levels maxed out, we thought we'd take a look at just what happens at that point (as well as share some general table tips). The most interesting news here is that (unfortunately) even with all the companions at level 60, you'll still be getting the Xp missions!
HarryNohara shared this not-so-great info, as well as a few other details of a fully leveled table with all 17 companions at max.
While there was a period when players were very much regretting completing some of the campaign missions, as their table would upgrade all the missions to the next level threshold (which their companions couldn't keep up with) it might be a good time to actually do that now, if your companions are high enough level, as HarryNohara explains:
It is at max rank, I completed the final campaign missions over 3 months ago. Increasing rank used to be a bad idea, but today I can only recommend increasing rank, since you still get the missions of the two prior ranks, and rewards do get a bit better at the highest rank, mostly more Anima.
I get normal missions that are level 36, 48 and 60 (rank 3, 4 and 5), rares are 37, 49 and 61, and elite missions are 38, 50 and 62.
I can complete all missions with 1 companion and 4 troops, however, missions don’t get easier, they just level up with your troop level. So if your troops are level 54 and you unlocked the last rank of missions, your normal/rare/elite missions will be level 54/55/56.
We also recently found out that your troop level is actually calculated across ALL your Covenants if you switched, using a median calculation (you can read more about that here). Another useful piece of info, if you're not maxed out with the table campaign, is that you can see which part of the campaign you're on and also find out how close to the next upgrade you are, which we covered here, and if you need even more mission table tips, we have a compilation here.
Here are all class changes that went live in the latest 9.1 build
Necrotic Wounds - Bursting a Festering Wound converts it into a Necrotic Wound, absorbing 5% of all healing received for 12 sec and healing you for the amount absorbed when the effect ends, up to 5% of your max health. Demon Hunter
Desperate Instincts (Level 35 Talent) -Additionally, you automatically trigger Blur with 50% reduced cooldown and duration when you fall below 35% health. This effect can only occur when Blur is not on cooldown. Netherwalk (Level 35 Talent) - Slip into the nether, increasing movement speed by 100% and becoming immune to damage, but unable to attack. Lasts 5 6 sec. Vengeance + Havoc
Soul Rending (Level 35 Talent) - Leech increased by 5%. 10%. Gain an additional 25% 20% Leech while Metamorphosis is active. Rogue
Deathspike - Serrated Bone Spike has 2 additional charges and hits 2 launches 1 additional bone spike at nearby enemies. Shaman
Unleash Shield - Consumes your active Elemental Shield, unleashing it on your target. Unleash your Elemental Shield's energy on an enemy target. Cooldown increased to 30 seconds (was 20 seconds). Warlock
Contained Perpetual Explosion - Impending Catastrophe's final explosion damage over time is increased by 75% plus 15% for each enemy target hit on the way to its final target. PvP Talents
Casting Circle - Summons a Casting Circle for 8 12 sec. While within the casting circle, you are immune to silence and interrupt effects. Shadow Rift - Conjure a Shadow Rift at the target location lasting 2 sec. Enemy players within the rift when it expires are teleported to your Demonic Circle. Must be within 40 yds of your Demonic Circle to cast. Amplify Curse - Reduces the target's movement speed by an additional 20%. Increases casting time by an additional 30% 40%. Essence Drain - Whenever you heal yourself with Drain Life, the enemy target deals 5% reduced damage to you for 6 10 sec. Stacks up to 5 times.