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Stan

Death Knight Class Changes in Patch 9.1 Build 38627

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58274-death-knight-class-changes-in-patc

Death Knights received new PvP talents in this week's 9.1 PTR update and multiple PvP talents have been updated.

Death Knight

PvP Talents

  • Delirium Delirium Your Howling Blast and Frost Strike apply Delirium to the target. A disease that debilitates the target's movement, reducing the cooldown recovery rate of movement enhancing abilities by 25%. Stacks up to 2 times. Lasts for 15 sec. Howling Blast applies Delirium, reducing the cooldown recovery rate of movement enhancing abilities by 50% for 12 sec.
  • Decomposing Aura Decomposing Aura - All enemies within 10 8 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to Max 5 times. stacks. Lasts for 6 sec.
  • Cadaverous Pallor Cadaverous PallorTransfusion Transfusion, and Necrotic Strike Necrotic Strike have been removed.
  • Deathchill Deathchill - All targets within 5 8 yards are afflicted with Deathchill when Remorseless Winter is cast.
  • Last Dance Last Dance Reduces the cooldown of and duration of your Dancing Rune Weapon by 50%. Reduces the cooldown of Dancing Rune Weapon by 50% and its duration by 25%.
  • Life and Death Life and Death - When targets afflicted by your Festering Wound Virulent Plague are healed, you are also healed for 10% 5% of the amount.
  • Strangulate Strangulate ranged changed to 15 yards (was 30 yards).
  • Dead of Winter Dead of Winter - After your Remorseless Winter deals damage 5 times to a target, they are stunned for 4 sec. However, your Remorseless Winter's cooldown is increased by 25 sec and its radius is reduced to 5 yds. Remorseless Winter's cooldown is increased by 25 sec.
  • Raise Abomination Raise Abomination cooldown increased to 2 minutes (was 1.5 minutes).
  • Death's Echo Death's Echo (New PvP Talent) added - Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
  •  Necrotic Wounds Necrotic Wounds (New PvP Talent) added - Bursting a Festering Wound converts it into a Necrotic Wound, absorbing 5% of all healing received for 12 sec and healing you for the amount absorbed when the effect ends. Max 6 stacks. Adding a stack does not refresh the duration.
  • Spellwarden Spellwarden (New PvP Talent) added - Rune of Spellwarding is applied to you with 100% increased effect.
  • Bitter Chill Bitter Chill (New PvP Talent) added - Chains of Ice reduces the target's Haste by 12%. Frost Strike refreshes the duration of Chains of Ice.
  • Doomburst Doomburst (New PvP Talent) added - Sudden Doom also causes your next Death Coil to burst up to 2 Festering Wounds and reduce the target's movement speed by 45% per burst. Lasts 3 sec.
  • Blood for Blood Blood for Blood has been redesigned. Heart Strike deals 60% increased damage, but also costs 3% of your max health.

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In my opinion, it would be nice, if you could mark the PvP changes in the title with "PvP Class changes" (or something similar including PvP in the title) since i am waiting for changes out of PvP (i know the 6% minibuff to Blood happened some while ago), because i have zero interest in PvP.

 

But thats just my opinion, because i allways got to *sigh* when i see that it is PvP only stuff which is posted. 🙂

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On 5/12/2021 at 7:14 PM, Baharok said:

In my opinion, it would be nice, if you could mark the PvP changes in the title with "PvP Class changes" (or something similar including PvP in the title) since i am waiting for changes out of PvP (i know the 6% minibuff to Blood happened some while ago), because i have zero interest in PvP.

But thats just my opinion, because i allways got to *sigh* when i see that it is PvP only stuff which is posted. 🙂

PvP changes are technically class changes, I'm mostly picking the title because of SEO, but if it helps the user then why not :).

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13 hours ago, Stan said:

PvP changes are technically class changes, I'm mostly picking the title because of SEO, but if it helps the user then why not :).

Thanks for the respond! I doesn't mean to criticise your work tho, since it's more like a minor thing.

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