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Blizzard Veteran Artist Glenn Rane Leaves for Lightforge Games

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Another Blizzard great has departed the company, as Glenn Rane, who has been creating incredible art for most Blizzard franchises, has left to join a new studio.

You know much of Rane's art already from his 15 years at Blizzard, as he has been behind some of the most iconic World of Warcraft art, as well as a lot of Hearthstone cards, Diablo characters and many BlizzCon pieces as well. His work extends to loading screens, BlizzCon key art, game boxes, book covers, web banners, logos, licensed merchandise and more. While there are too many to go over, his most well-known would probably be the Burning Crusade box art, the WotLK Arthas loading screen, the Illidan Tomb of Sargeras key art, the Garrosh Siege of Orgrimmar key art and Bolvar on the Frozen Throne. He was also one of the "Sons of the Storm" together with Sam Didier, Chris Metzen and others.

   glenn-rane-lkarthas-final-web.jpg?150787   1457767-629598743757171-882633788-n_orig

glenn-rane-bc-cover.jpg?1507783832   1441381-629597487090630-43311647-n_orig.

glenn-rane-wow-gr-5-4-final-01-forweb.jp   glenn-rane-wow8-gr-keyart-final-forweb.j

glenn-rane-wowx5-gr-5oannouncement-final

glenn-rane-wowx7-gr-patch7-2-final-web.j   glenn-rane-wowx-patch7-3-together-web_or

These are just a few of the many pieces you can find either at Rane's own gallery and shop or his Artstation and DeviantArt pages, and we'd recommend going through them all to see what impact he had on Blizzard.

His new company, Lightforge Games, was founded by Blizzard and Epic Games veterans, and aims to "change how the world plays RPGs", and Rane is the Art Director there.

Quote

Who are we?

Lightforge Games is a new, all-remote studio of industry veterans on a quest to change how the world plays RPGs. We're building a studio for the long haul, rooted in a culture of empathy, honesty, and growth. We're looking for wild dreamers and renaissance thinkers from all walks of life. Join our quest!

Our core values

Embrace empathy

Empathy is critical to creating a psychologically safe workplace, key to a diverse and inclusive team, and is the core tenet behind our player-driven approach.

Work-in-progress

We are a constant work-in-progress in all that we do. No decision is ever permanent, and it’s never too late to make a good decision.

Vision validated

Making a game is part art and part science. Have the vision of an artist combined with a scientist's commitment to validating hypotheses.

Radical honesty

We seek transparency and honesty to the highest possible level. Everyone can make smarter, more creative decisions when they have the full picture.

Growth over comfort

We constantly need to push ourselves and flex into new horizons. We strive not to fear the shadows of what might go wrong, and accept the consequences of making mistakes along the way.

Tell your story

Everyone has a story to tell and everyone should tell it! Whether it’s who you are, a world you’ve built, or how you spent the weekend, share that story with the world.

glenn-rane-d3-gr-blizzcondemonhunter-fin  glenn-rane-blizzcon2013-gr-artanis-final

WoW_GR_Jaina2_Final_lowres.jpg?141604838   HS_GR_Valeera_Final_lowres.jpg?141604837


The exit follow several other recent high profile Blizzard veterans leaving, including Jeff Kaplan and David Kim in the past month. We hope to see some great work come out of Lightforge in the future!

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On 5/14/2021 at 11:09 PM, Wildwitch said:

Looking forward to seeing fresh and new artwork from upcoming talent.

The Sha of Happiness artwork was a sneak peek of what's to come!

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On 5/14/2021 at 9:30 PM, Calysia said:

I'm looking forward to seeing what they produce. Hoping it's Blizzard v2 🙂

There are many ex-Blizzards now! Frost Giant, Bonfire, Dreamhaven and more. I wonder which one, if any, will make some next big hit. Some have been quiet for a long time now.

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