Jump to content
FORUMS
Sign in to follow this  
Starym

Big Third-Party Software Banwave Catches Innocent Users and Is Being Reverted

Recommended Posts

UVr0pj9.png
 

Blizzard are apparently hard at work suspending a large number of players across many categories, as there's just been a massive bot/third-party software banwave, which has unfortunately caught many innocent players in it as well.

The banwave was a heavy one, with 6 month suspensions being handed out, and may have also been targeting character appearance changing software like iMorph and jMorph (which is illegal under the ToS, but hadn't been targeted so far, and can potentially do a lot more than just appearance changes). However, a very popular addon for enabling controllers, ConsolePort, was also flagged as illegal in the wave, and while players weren't quite sure if that was  intentional or not, it is now clear that it was indeed a mistake.

g6zbjwnt6c171.jpg
Source: Aporpheus.

Many players are reporting their suspensions being overturned, especially after mod creator Musk contacted Blizzard directly, as the mod is actually explicitly approved due to it's helpfulness to players with disabilities. While it's unclear if you have to appeal or if the bans are getting revoked automatically, it's probably best to put in an appeal anyway, just to be safe.

Quote

It has been fixed for me, I just want to make sure others know. I was very worried at first and I want to make sure others see this to breathe easy! - Pitchachu
...
This happened to me today and I was able to get it overturned within an hour. - fuck_classic_wow_mod
...
Do not fear, my ban just got revoked. I suggest you open up a ticket If you haven't already. - Aporpheus
...
 

It is still a little unclear whether the i/jMorph suspensions were intended or not, as there are a few reports of those bans also getting rescinded, but nothing close to the ConsolePort numbers. And since the program is actually against ToS, but was considered "ok" by some in the community due to it being around for so long and never getting flagged, it's still looking a little more likely that that part of the banwave was perhaps intended.

Here are just some of the reddit threads on the matter:

Share this post


Link to post
Share on other sites

I really wonder how much of your personal info blizzard uses to make metrics, like 'how much time players spend on other games' etc

Share this post


Link to post
Share on other sites
56 minutes ago, Elfomal said:

I really wonder how much of your personal info blizzard uses to make metrics, like 'how much time players spend on other games' etc

Not really a personal info, is it..

Share this post


Link to post
Share on other sites
1 hour ago, Prophet001 said:

Got a lot of botters though.

Like A LOT.

Certainly a lot more botters than controller users.

thats true but i think even one controller user is one to much when its ok to you the software looks like the detection software needs an update

Share this post


Link to post
Share on other sites
Uncommon Patron

Look at it from another angle though... eliminating false positives means even more intrusive scanning of your hardware.  At what point does it become a privacy concern?

So the false positives, as unfortunate as they are, must be viewed against both the harms of bots running amok and the scanning of personal computers.

 

PS.  Of course, its important that an appeals function exist so the 'collateral damage' is kept to a minimum.  And it seems in this case that Blizzard has done just that.

Edited by DahkCeles
  • Like 1

Share this post


Link to post
Share on other sites
8 minutes ago, DahkCeles said:

Look at it from another angle though... eliminating false positives means even more intrusive scanning of your hardware.  At what point does it become a privacy concern?

So the false positives, as unfortunate as they are, must be viewed against both the harms of bots running amok and the scanning of personal computers.

 

PS.  Of course, its important that an appeals function exist so the 'collateral damage' is kept to a minimum.  And it seems in this case that Blizzard has done just that.

dont get me wrong im totally fine with collateral damage if it serves the cause but in this situation it feels like it would be easy to let the software know that there are some exeptions you know what i mean

Share this post


Link to post
Share on other sites
12 hours ago, DahkCeles said:

Look at it from another angle though... eliminating false positives means even more intrusive scanning of your hardware.  At what point does it become a privacy concern?

So the false positives, as unfortunate as they are, must be viewed against both the harms of bots running amok and the scanning of personal computers.

 

PS.  Of course, its important that an appeals function exist so the 'collateral damage' is kept to a minimum.  And it seems in this case that Blizzard has done just that.

Based on the ToS they have the full right to scan what is running on your PC while you have any of their programs launched. Sure, it's intrusive as hell, but you agreed to it by running their program, just like steam or other launchers can run a PC survey, even though they won't use the data to screw you over.

Share this post


Link to post
Share on other sites
9 hours ago, Andser said:

Based on the ToS they have the full right to scan what is running on your PC while you have any of their programs launched. Sure, it's intrusive as hell, but you agreed to it by running their program, just like steam or other launchers can run a PC survey, even though they won't use the data to screw you over.

Every company uses that data to screw you over, the only question is if you are aware of it or not

Share this post


Link to post
Share on other sites
Uncommon Patron

Similar to the no-more multi-boxing software they instituted in Retail.  Bots and cheaters ruin things for everyone else.  I had fun back in the day multiboxing, but using software is now No Bueno with Blizz, so I don't do it anymore.   Again bots/hackers/goldfarmers and cheaters ruin games for everyone sadly.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Here are the latest Priest changes from the War Within Beta!
      Priest
      Shadow Word: Death - Shadow: A word of dark binding that inflicts [ 85% of Spell Power ] Shadow damage to your target. Damage increased by 150% to targets below 20% health. Generates 0 Insanity.. Discipline, Holy, Initial, Looming Death : A word of dark binding that inflicts [ 85% of Spell Power ] Shadow damage to your target If your target is not killed by Shadow Word: Death, you take backlash damage equal to 8% 5% of your maximum health. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 8% 5% of your maximum health Discipline Priest - Discipline Priest core passive - Decreases damage/healing by 30%: Entropic Rift and Shadow Word: Death Holy Word: Serenity - Cooldown reduced by 6 sec when you cast Heal or Flash Heal. Perform a miracle, healing an ally for [ 865% 1,038% of Spell Power ] Penance - Castable while moving. Launches a volley of holy light at the target, causing [ 159% of Spell Power ] Holy damage to an enemy or [ 570% 684% of Spell Power ] healing to an ally over 2 sec Power Word: Life - Only usable if the target is below 35% health. A word of holy power that heals the target for [ 862.5% 1,035% of Spell Power ] Heal - An efficient spell that heals an ally for [ 490.44% 588.5% of Spell Power ]. Preemptive Care - Increases the duration of Atonement by 1 sec and the duration of Renew by 3 sec. Deathspeaker - Your Shadow Word: Pain damage has a chance to reset the cooldown of Shadow Word: Death, increase its damage by 25%, and deal damage as if striking a target below 20% [ 85% of Spell Power ]% health.
    • By Stan
      We're looking at the Race to World First (RWF) compositions from Legion to Dragonflight!
      Reddit user Jexen13 has created a spreadsheet tracking RWF compositions from Legion to now. The sheet only shows final raid bosses for each tier.

      Source: Reddit
    • By Stan
      Zekvir's Lair is a unique challenge delve in Season where you can earn seasonal rewards in the War Within Season 1! Check them out!
      When we last talked about delves, we briefly mentioned the Delve Seasonal Journey. Every time you complete a delve, you will earn a small portion of progress towards the seasonal journey and at certain milestones, you'll unlock various customization options for your airship mount, and when you complete the whole journey, you will unlock a new challenge delve called Zekvir's Lair!

       
      Zekvir's Lair Map
      We've datamined the map of the challenge delve in Season 1.

      Entrance to Zekvir's Lair can be found in the City of Threads, in Azj-Kahet.

      Zekvir's Lair Rewards
      Here is a list of seasonal rewards you can get from Zekvir's Lair before Season 2!
      Nemesis - Defeat Zekvir in his lair before the release of season 2 of delves. When you earn this achievement, you will receive the Zekvir's Raptorial Spine cloak.
      Hunting the Hunter - Defeat Zekvir in his lair on Tier ?? before the release of season 2 of delves.  Rewards the "Ascension Breaker" title. Hunting the Hunter (Solo) - Defeat Zekvir in his lair on Tier ?? without any other players in your party, before the release of season 2 of delves. This achievement rewards a void airship schematic for the delve mount - Delver's Dirigible Schematic: Void.
      In addition to the seasonal achievements above, there is also a solo achievement (Nemesis (Solo)) that requires you to kill Zekvir on Tier 8 difficulty or higher without any other players in your party. Once completed, you will receive the Toxic Victory toy.
      Zekvir
      Here's what Zekvir, Hand of the Harbinger, looks like in the game.

    • By Stan
      We're taking a peak at the Protection Paladin nerfs and other changes made in the last TWW Beta build.
      Paladin
      Beacon of Virtue - Apply a Beacon of Light to your target and 4 injured allies within 30 yds for 8 sec All affected allies will be healed for 15% 10% of the amount of your other healing done. Of Dusk and Dawn - When you consume Blessing of Dawn, you gain Blessing of Dusk. This effect stacks. When you cast 3 Holy Power generating abilities, you gain Blessing of Dawn. Blessing of Dawn Your next Holy Power spending ability deals 20% additional increased damage and healing Blessing of Dusk Damage taken reduced by 5% 4% For 10 sec. Retribution Paladin - Retribution Paladin core passive Increases damage/healing by 12%: Flash of Light Decreases damage/healing by 10%: Crusader Strike Decreases damage/healing by 6%: Consecrated Ground and Consecration Increases damage/healing by 80%: 116%: Afterimage, Faith in the Light, Hand of the Protector, Word of Glory Righteous Protector - Holy Power abilities reduce the remaining cooldown on Avenging Wrath and Guardian of Ancient Kings by [ 66 50 / 100 * 3.1 ] sec. Sentinel - Combines with Avenging Wrath.. Combines with Avenging Wrath. While active, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target Normal: Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 20 16 sec. After 5 1 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. Avenging Wrath : Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 20 16 sec. After 5 1 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec Glistening Radiance - Spending Holy Power has a 25% chance to trigger Saved By The Light's absorb effect at 50% 33% effectiveness without activating its cooldown. Lightforged Blessing - Divine Storm heals you and up to 4 nearby allies for 2% 2.0% of maximum health. Sun's Avatar - Activating Avenging Wrath applies up to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 24% 18% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets Beacon of Light - Healing this ally directly with Flash of Light or Holy Light grants 1 Holy Power. Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 15% 10% of the amount healed Lightforged Blessing - Normal: Shield of the Righteous heals you and up to 4 nearby allies for 1% 1.0% of maximum health. Denounce : Denounce heals you and up to 4 nearby allies for 1% 1.0% of maximum health. Of Dusk and Dawn - When you consume Blessing of Dawn, you gain Blessing of Dusk. This effect stacks. When you cast 3 Holy Power generating abilities, you gain Blessing of Dawn. Blessing of Dawn Your next Holy Power spending ability deals 20% additional increased damage and healing Blessing of Dusk Damage taken reduced by 5% 4% For 10 sec. Light's Beacon - Healing this ally directly with Flash of Light or Holy Light grants 1 Holy Power. Wrap a single ally in holy energy, causing your heals on other party or raid members to also heal that ally for 15% 10% of the amount healed Of Dusk and Dawn - When you consume Blessing of Dawn, you gain Blessing of Dusk. This effect stacks. When you cast 3 Holy Power generating abilities, you gain Blessing of Dawn. Blessing of Dawn Your next Holy Power spending ability deals 20% additional increased damage and healing Blessing of Dusk Damage taken reduced by 5% 4% For 10 sec. Dawnlight - Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 480% 400% of Spell Power ] healing over 8 sec. 10% 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. Improved Holy Shield - Your chance to block spells is increased by 10%. 8%. Eye of Tyr - Releases a blinding flash from your shield, causing [ 64.43% of Attack Power ] Holy damage to all nearby enemies within 8 yds and reducing all damage they deal to you by 25% for 9 6 sec.
    • By Stan
      Brewmaster Monks have been nerfed in the latest War Within Beta build and we've summarized all the changes!
      Monk
      Celestial Brew - Purifying Stagger damage increases absorption by up to 200%. A swig of strong brew that coalesces purified chi escaping your body into a celestial guard, absorbing [ 1,050% 945% of Attack Power ] damage Pretense of Instability - Activating Purifying Brew or Celestial Brew grants you 15% 10% dodge for 5 sec. Way of a Thousand Strikes - Rising Sun Kick, Blackout Kick, and Tiger Palm contribute 50% 30% additional vitality. Stagger - Training of Niuzao : You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec. Normal: You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec. Gain up to 15% Mastery based on your current level of Stagger. Affects magical attacks at 45% 58% effectiveness. Affects magical attacks at 45% 58% effectiveness Tear of Morning - Casting Vivify or Enveloping Mist on a target with Renewing Mist has a 10% chance to spread the Renewing Mist to another target Your Vivify healing through Renewing Mist is increased by 20% 15% and your Enveloping Mist also heals allies with Renewing Mist for 20% 12% of its healing. Brewmaster's Balance - Your Armor is increased by 25% 50% and Stamina increased by 45%. Elixir of Determination - Cannot occur more than once every 15 sec. When you fall below 40% health, you gain an absorb for 50% 30% of your recently Purified damage, or a minimum of 20% 8% of your maximum health Jade Bond - Abilities that activate Gust of Mist reduce the cooldown on Invoke Yul'on, the Jade Serpent by 0.3 sec, and Chi-Ji's Gusts of Mists healing is increased by 40% 60% and Yu'lon's Soothing Breath healing is increased by 300%. Brewmaster Monk - Brewmaster Monk core passive Decreases damage/healing by 38%: Rushing Jade Wind Increases damage/healing by 139%: Tiger Palm Decreases periodic damage/healing by 10%: Eye of the Tiger Increases damage/healing by 11%: Spinning Crane Kick Increases damage/healing by 92%: Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases periodic damage/healing by 25%: Unison Increases damage/healing by 47%: Glory of the Dawn and Rapid Diffusion Increases damage/healing by 11%: Chi Burst 20%: Blackout Kick and Chi Wave Shadowboxing Treads Increases damage/healing by 20%: Blackout Kick and Shadowboxing Treads Mastery: Elusive Brawler - Also increases your attack power by 8.0%. Each time you are hit by a melee attack, or hit with Blackout Kick, you gain stacking 8.0% 7.0% increased Dodge chance until your next successful Dodge Dual Threat - Your auto attacks have a 20% chance to instead kick your target dealing [ 135% 124.2% of Attack Power ] Physical damage and increasing your damage dealt by 5% for 5 sec. Fists of Fury - Can be channeled while moving.. Deals reduced damage beyond 5 targets Pummels all targets in front of you, dealing [ 625% 575% of Attack Power ] Physical damage to your primary target and [ 337.5% 310.5% of Attack Power ] damage to all other enemies over 4 sec Strike of the Windlord - Strike with both fists at all enemies in front of you, dealing [ 532.5% 489.9% of Attack Power ] Physical damage and reducing movement speed by 50% for 6 sec. Dance of the Wind - Your dodge chance is increased by 10%. 5%. Chi Wave - Bounces up to 7 times to targets within 25 yards. Every 15 sec, your next Rising Sun Kick or Vivify releases a wave of Chi energy that flows through friends and foes, dealing [ 14.2% 20% of Attack Power ] Nature damage or [ 42% 60% of Attack Power ] healing Yu'lon's Grace - Find resilience in the flow of chi in battle, gaining a magic absorb shield for 2.0% 1.0% of your max health every 2 3 sec in combat, stacking up to 10%. Monk Mistweaver 11.0 Class Set 4pc - Vivify extends the duration of Renewing Mist and Enveloping Mist on its primary target by 2.0 3.0 sec, up to 4.0 3.0 sec. Whirling Dragon Punch - Only usable while both Fists of Fury and Rising Sun Kick are on cooldown.. Damage reduced beyond 5 targets Performs a devastating whirling upward strike, dealing [ 525% 483% of Attack Power ] damage to all nearby enemies and an additional [ 300% of Attack Power ] damage to the first target struck Staggering Strikes - When you Blackout Kick, your Stagger is reduced by [ 125% 90% of Attack Power ]. Communion With Wind - Strike of the Windlord's cooldown is reduced by 10 sec and its damage is increased by 20%. 80%. Celestial Fortune - You have a chance equal to your critical strike chance to be healed for an additional 80% 70% of the amount healed. Manifestation - Chi Burst and Chi Wave deal 100% 50% increased damage and healing. Healing Winds - Transcendence: Transfer immediately heals you for 15% 10% of your maximum health. Awakened Jadefire - Your abilities reset Jadefire Stomp 100% more often While within Jadefire Stomp, your Tiger Palms strike twice and your Spinning Crane Kick heals 3 nearby allies for 70% 90% of the damage done. Windwalker Monk - Windwalker Monk core passive Increases damage/healing by 26%: 16%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick, Tiger Palm Increases damage/healing by 22%: 12%: Chi Wave and Rushing Jade Wind Increases damage/healing by 125%: Tiger Palm Increases damage/healing by 188%: 165%: Spinning Crane Kick Increases damage/healing by 26%: Fist of the White Tiger, Strike of the Windlord, Tiger Palm Increases damage/healing by 40%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick Increases damage/healing by 20%: Fists of Fury Decreases damage/healing by 5%: Spinning Crane Kick Increases damage/healing by 150%: Vivify Increases damage/healing by 25%: Chi Burst and Chi Wave Increases periodic damage/healing by 25%: Unison Increases damage/healing by 20%: 10%: Blackout Kick and Shadowboxing Treads Increases damage/healing by 100%: Combat Wisdom, Expel Harm, Reverse Harm
×
×
  • Create New...