Jump to content
FORUMS
Sign in to follow this  
Starym

First Look at Sylvanas Sanctum of Domination Encounter, Including P3, Auto-Resurrection Bug and Top Raider Commentary

Recommended Posts

e-U98-F1i-1.jpg
 

We saw the final encounter of the 9.1 raid, Sanctum of Domination, get some testing yesterday, and boy did it need it. Heroic Sylvanas isn't quite ready for a proper introduction it seems as many bugs befell the testers (as they should, it's what testing is for), including one particularly helpful one which allowed guilds to get to Phase 3... by simply releasing and getting ressed, continuing the encounter as if they didn't die. Big spoilers below.

First things first, the big revelations from the test: we actually got to see Phase 3 aka the fight in Oribos where the Jailer is assaulting the Arbiter, with Anduin showing up and causing havoc as well, while Sylvanas continues to attack players.

As usual, the top guilds did not stream their testing of the final boss, but plenty of others did, and everyone had a pretty buggy experience. It seems that two particularly major bugs seemed to sort of nullify each other, as one made Phase 2 almost impossible due to Ruin taking out a lot of guilds, but then there was the savior bug, which simply allowed players to release and instantly come back alive after dying to continue the fight. Here's a full run by the guild Nascent lasting a whooping 16 minutes with a very short time in Phase 3, who very hilariously find out about the resurrection thing mid-pull (skip to 27:00 for the crucial bug moment and to 31:55 for Phase 3 and Oribos):

As you can see from the above, the fight goes as described in the encounter journal, as Phase 1 sees Sylvanas shooting arrows around while players avoid the linked Domination Chains Domination Chains and eventually move to Phase 2, where they run up the Torghast chains with the help of Jaina and Thrall's elemental bridges. But the big deal here is Phase 3, where we see the fight move to Oribos as the Jailer attacks the Arbiter and players have to deal with Sylvanas AND Anduin, and teleport around the platforms surrounding the main Arbiter one. There's also this datamined cutscene of the final phase transition from LeystTV, which sees the Arbiter get hit pretty hard:

You can check out the rest of Nascent's testing above, and we'll add a few other streamers that tested it below as well, but first, let's hear from our own Impakt, who was raiding with top guild BDGG (with private streaming/videos), as he gives us some insight into the fight and how its buginess compares to other first-test endbosses, whether the "melee bad" comments are true or not and more:

Quote

Sylvanas was visually impressive but was quite underwhelming from a raiding perspective. The damage and healing required were quite high, but the mechanics themselves were mediocre and uninspired for what we have come to expect from end bosses. The important thing to keep in mind, however, is that this is both an end boss and the first Heroic PTR test of the boss, so it is highly likely that the fight will see some changes before going live in 9.1. That being said, there are some issues.

There are twitter memes floating around about melee being bad on the fight, which may be true, but you cannot base whether a class is good or not just off of the first phase of an encounter. In her first phase, Sylvanas dashes around constantly which can be quite annoying, but ultimately the meta and composition you use for the fight will be determined by the hardest part of the fight. For end bosses historically that has meant some sort of single target DPS burn at the end of the encounter, but there have been exceptions to that rule, such as for Queen Azshara in Eternal Palace. Also, for at least some of her phase 1 dashes, her hit box actually does not move even though her nameplate and model do move, which means melee can just keep hitting her from the same spot.

Even for an end boss, Sylvanas was wildly over tuned for Heroic. Several guilds saw pulls for over 10 minutes, but in most of these pulls Sylvanas was still above 70% health. Clearly there is still something missing about how you would drop her health further on the fight, and there will be some changes made. In its current state, you’re looking at a 15-20 minute fight depending on how the final phase plays out, which is a bit extreme. The damage taken seemed quite high for higher group sizes (25+) as well, which is not uncommon early on in testing. We are still very hopeful that Sylvanas can be an excellent end boss with some changes, and hopefully the Mythic version of the encounter addresses some of the issues we saw in Heroic.

It is also worth noting, Sylvanas was quite bugged during this PTR, particularly during phase 2, but again this is not uncommon for end bosses in testing. N'Zoth was spawned in at a 90 degree angle from the ground during his first testing when you initially zoned in, and Sire had his Mythic mechanics active initially. End bosses are the most complex, and there is going to be more room for error with bugs.

Current World First champion guild Complexity-Limit's Gm Max also commented on the encounter:

And here are some other streams of the Sylvanas testing:

Preach:

Dratnos:

AutomaticJak:

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      A preview of the Shadowlands Mythic Season 2 mount that you can earn from the Keystone Master achievement in Patch 9.1.
      Soultwisted Deathwalker
      "A howling vortex of tormented souls, ridden only by those who wish to demonstrate their impressive tolerance for pain and suffering."
      Source: Shadowlands Keystone Master: Season Two achievement.
      Earned by attaining a Mythic+ Rating of at least 2,000 during Shadowlands Season 2. Mount Preview

    • By Stan
      Two new Soulbind Conduits that work for all classes were added to the game in the latest 9.1 build and drop from the new world boss Morgeth.
      Morgeth, Tormentor of the Damned drops Item Level 233 loot, including two new Item Level 200 Soulbind Conduits that can be used by all classes. 
      Adaptive Armor Fragment (Potency Conduit) - When you are healed by another player, increase your Agility / Intellect / Strength by 60 for 15 seconds. This can only occur once every 30 seconds. Condensed Anima Sphere (Endurance Conduit) - When you take any damage, heal for 2% of your maximum health. This can only occur once every 10 seconds.
      Mor'geth's Loot Table
      Here is a list of all items that drop from Mor'geth in Chains of Domination. The gear has Item Level 233.
      Tormented Soul Harness (Leather Belt) Tormentor's Greatbelt (Plate Belt) Caged Legplates (Plate Legs) Mor'geth's Gauntlets of Damnation (Mail Gloves) Grips of Unleashed Suffering (Leather Gloves) Sorrowful Trousers (Cloth Legs) Wristwraps of Anguish (Cloth Bracers) Stygian Chain Greaves (Mail Feet) Soul Cage Fragment (Mastery Trinket)
    • By Starym
      As more players are getting to that point with all 17 mission table companions' levels maxed out, we thought we'd take a look at just what happens at that point (as well as share some general table tips). The most interesting news here is that (unfortunately) even with all the companions at level 60, you'll still be getting the Xp missions!
      HarryNohara shared this not-so-great info, as well as a few other details of a fully leveled table with all 17 companions at max.

      Source.
      While there was a period when players were very much regretting completing some of the campaign missions, as their table would upgrade all the missions to the next level threshold (which their companions couldn't keep up with) it might be a good time to actually do that now, if your companions are high enough level, as HarryNohara explains:
      It is at max rank, I completed the final campaign missions over 3 months ago. Increasing rank used to be a bad idea, but today I can only recommend increasing rank, since you still get the missions of the two prior ranks, and rewards do get a bit better at the highest rank, mostly more Anima.
      I get normal missions that are level 36, 48 and 60 (rank 3, 4 and 5), rares are 37, 49 and 61, and elite missions are 38, 50 and 62.
      I can complete all missions with 1 companion and 4 troops, however, missions don’t get easier, they just level up with your troop level. So if your troops are level 54 and you unlocked the last rank of missions, your normal/rare/elite missions will be level 54/55/56.
      We also recently found out that your troop level is actually calculated across ALL your Covenants if you switched, using a median calculation (you can read more about that here). Another useful piece of info, if you're not maxed out with the table campaign, is that you can see which part of the campaign you're on and also find out how close to the next upgrade you are, which we covered here, and if you need even more mission table tips, we have a compilation here.
    • By Stan
      Here are all class changes that went live in the latest 9.1 build
      Death Knight
      PvP Talents
      Necrotic Wounds - Bursting a Festering Wound converts it into a Necrotic Wound, absorbing 5% of all healing received for 12 sec and healing you for the amount absorbed when the effect ends, up to 5% of your max health. Demon Hunter
      Havoc
      Desperate Instincts (Level 35 Talent) -Additionally, you automatically trigger Blur with 50% reduced cooldown and duration when you fall below 35% health. This effect can only occur when Blur is not on cooldown. Netherwalk (Level 35 Talent) - Slip into the nether, increasing movement speed by 100% and becoming immune to damage, but unable to attack. Lasts 5 6 sec. Vengeance + Havoc
      Soul Rending (Level 35 Talent) - Leech increased by 5%. 10%. Gain an additional 25% 20% Leech while Metamorphosis is active. Rogue
      Legendary Powers
      Deathspike - Serrated Bone Spike has 2 additional charges and hits 2 launches 1 additional bone spike at nearby enemies. Shaman
      PvP Talents
      Unleash Shield - Consumes your active Elemental Shield, unleashing it on your target. Unleash your Elemental Shield's energy on an enemy target. Cooldown increased to 30 seconds (was 20 seconds). Warlock
      Legendary Powers
      Contained Perpetual Explosion - Impending Catastrophe's final explosion damage over time is increased by 75% plus 15% for each enemy target hit on the way to its final target. PvP Talents
      Casting Circle - Summons a Casting Circle for 8 12 sec. While within the casting circle, you are immune to silence and interrupt effects. Shadow Rift - Conjure a Shadow Rift at the target location lasting 2 sec. Enemy players within the rift when it expires are teleported to your Demonic Circle. Must be within 40 yds of your Demonic Circle to cast. Amplify Curse - Reduces the target's movement speed by an additional 20%. Increases casting time by an additional 30% 40%. Essence Drain - Whenever you heal yourself with Drain Life, the enemy target deals 5% reduced damage to you for 6 10 sec. Stacks up to 5 times.
    • By Starym
      We covered a few animated wallpapers for Steam's Wallpaper Engine some days ago and one of the authors of those, Reika9944, created two more - one for Orgrimmar and one for Stormwind. But, since there are plenty of others out there, I dug around a little and found some other, older highlights as well. You can find links to the Wallpaper Engine files themselves in most of the threads below, so let's get started. If the animations aren't playing, just click on the images twice.
      First we have the two capitals that have been added a few days ago:
      Then we're on to some older stuff, some of which you may have seen already, but that is pretty damn impressive nonetheless. We'll start with some more iconic stuff/characters:
      As a Warrior main, I think it's illegal for me not to post this one, so:
      Then we have this one, which is just waiting to whisper some prophecies:
      And we couldn't go without one for possibly the most controversial moment in WoW history:
      Then we have a collection of Vanilla Classic official art images animated:
      And finally, possibly my two favorite ones (which I may have covered before), straight from the Bastion Afterlives animated short, Arthas and Uther in two very opposite situations:
      And a final FINAL bonus one, because why not end with fireworks!

      So, which of these is your favorite and do you have any others that might fit in well?
×
×
  • Create New...