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Stan

Shards of Domination System Forces You to Recraft Legendaries

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Shards of Domination is a new system coming in Patch 9.1, but to be optimal, most players will need to recraft their existing Legendaries.

A new type of gear called Domination Gear can be obtained from the 9.1 raid, Great Vault, and the new reputation quartermasters.

domination-gear.jpg

It comes with special sockets called Domination Sockets, where you insert upgradable gems called Shard of Domination that give you various bonuses (e.g. Portentous Shard of Zed Portentous Shard of Zed). All HelmetsShoulders, and Chests from the 9.1 raid come with Domination Sockets. Additional gear slots include WristsGlovesBelt, and Feet, depending on your armor type.

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Domination Gear will be Best-in-Slot for a while, so if your Legendary Item currently occupies a Domination Gear slot, you will need to recraft it for optimal performance in Patch 9.1.

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I wouldn't mind so much except the legendaries are so damn expensive. Really think blizzard dropped the ball on crafting this expansion. You need so much gold to craft the things, no wonder they cost so much to buy (at least for the rank 3/4). And then we have to get the new upgrades for rank 5/6. It's basically the SL version of the brutosaur. Especially as most need different leggos for raid/m+/PvP, not to mention if you play more than one spec or class.

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17 minutes ago, Imarai said:

Especially as most need different leggos for raid/m+/PvP, not to mention if you play more than one spec or class.

That's the real issue. Having a quality legendary isn't too bad to fund. Having 3+ quality legendary items for PVP, Raid Progression, and M+ is absolutely brutal.

I get the theory of why "re-crafting" is good for a catch-up idea. But it's awful for economy and progression.

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As a warrior dps with legendary ring ! i feel ok 😛 unless they changed something without me noticing in the PTR

Also didnt blizz said they wanted to move away from borrowed power? what are they doing ?

Edited by zigrifid

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Dear Blizzard, please put all your legendaries into as far as you can. Into the Deepholm. Not going to waste neither my money nor my time on this.

Edited by blacktiger1974

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5 hours ago, Laragon said:

That's the real issue. Having a quality legendary isn't too bad to fund. Having 3+ quality legendary items for PVP, Raid Progression, and M+ is absolutely brutal.

I get the theory of why "re-crafting" is good for a catch-up idea. But it's awful for economy and progression.

Except the difference between rank2/3/4 leggo, is somewhere between *filtered*, and all. Really, it's 50-100DPS for many. Sure the ilvl bump is nice, but in reality, we don't NEED R4 unless pushing bleeding edge, and top PvP brackets. That example is my rogue, and it's the same if I use the Finality chest. 

Or lock, hunter (bigger boost just enchanting my boots), or shaman. These are dungeon slice I just noticed, but similar on patchwerk.

Bigger boost, nailing your rotation, or that mechanic you keep messing up.

TL:DR Keeping a 190/210 leggo is fine, and easier on the bank for most, and more than enough for KSM, AotC, 1400 (highest I bothered with in RBG / 3's)

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