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WoW Classic Season of Mastery will release worldwide on November 16 at 3:00 p.m. PST with name reservations being open starting November 11.
Name Reservation Details
WoW Classic Season of Mastery name reservations will open on November 11! Players with an active subscription or game time on their World of Warcraft account will be able to create one character per WoW account.
Season of Mastery Release Date
WoW Classic Season of Mastery releases worldwide on November 16 at 3:00 p.m. PST.
When you reserve a name, you’ll also choose the realm you will play that character on. There are a few additional things to keep in mind as you make your choice:
After WoW Classic Season of Mastery is live, you’ll be able to create additional characters up to a maximum of 50 characters in each of our three games: Up to 50 characters total in World of Warcraft Classic (includes Season of Mastery) Up to 50 characters in Burning Crusade Classic Up to 50 characters in World of Warcraft and World of Warcraft: Shadowlands Characters that were created for the WoW Classic Season of Mastery Open Beta will not be available to use in WoW Classic Season of Mastery. For the name reservation period only, we will have a limit on the number of characters that can be reserved on a realm. When the realms go live, the limit will be removed. To create a character and play WoW Classic Season of Mastery, you will need to download and install the client first.
Open the Battle.net desktop app and select World of Warcraft in the game selection menu. Select World of Warcraft Classic. If you have more than one World of Warcraft account, you’ll see a second dropdown for Account. In that column, select the active account you want to play on. Click the Install button. You’ll see an installation progress bar that will show you when the installation is available to play. Once the installation is complete, click the Play button. You’ll need to select the Season of Mastery realm you want to play on which will be identified in the Realm list. Then select Create New Character. You’ll be able to choose your faction, class, and race, as well as fully customize your new character and name them. If you change your mind about a character and have already reserved one, you will need to delete the one you made. Please note, the name associated with the character you deleted will be immediately available again to be claimed.
Before you put your plans too firmly in place, we encourage you to gather your allies together to select your new home realm. If you’re looking to reconnect with your old friends and guildmates, be sure to check out our Classic Connections forum.
Once you’ve created your new character, all that will be left is to synchronize your chronometer with your friends and allies and prepare for your world (of Warcraft) domination! We’ll see you in Azeroth at 3:00 p.m. PST on November 16!
The latest version of the Season of Mastery beta has arrived and Blizzard have detailed the changes, including no more pickpocketing in BRD to mess with bots, honot system tuning and more,
SoM October 27 (Source)
The Season of Mastery Beta is back online following maintenance and includes the following updates.
Week 4 of open Beta (October 27)
Many groups of Guard NPCs that were removed from Alterac Valley in patch 1.11 have been restored for Season of Mastery. The denizens of Blackrock Depths have grown more leery of criminal activity and will now attempt to stash their most valuable items away if they suspect that a thief is in their midst. Many adjustments have been made to the raid encounters in Molten Core and Onyxia’s Lair. The PvP honor system has been adjusted to accelerate the rate at which players rank up. Developers’ notes: Each week, the Honor system keeps track of players’ PvP participation, and at the end of the week, player-characters with at least 15 honorable kills are sorted by PvP participation. Once sorted, the system decides how many points to award that week, and the sorting is independent of the character’s current PvP rank. The system then awards a calculated number of expected points, and the calculation uses the character’s current PvP ranking points. This can be simplified to: (this_week’s_expected_points - current_ranking_points) * rate_factor. The result is then added to the character’s current_ranking_points, so each week, every player-character approaches their deserved rank. In Classic Era, the rate_factor (i.e. the percentage of the previous week’s expected points that will be awarded) is 20%. In Season of Mastery, we are increasing that rate to 40% to match the faster pace of content. Please join us starting tomorrow at 2:00 p.m. PDT (5:00 p.m. EDT) for another round of raid testing. Molten Core and Onyxia’s Lair will be open for 24 hours.
Blizzard have detailed their intentions regarding the Season of Mastery raid difficulty changes, as they talk about the first beta wave and their intention to make the encounters more difficult, and just how difficult they intend them to be in upcoming beta builds.
SoM Raid Changes (Source)
First, thank you to everyone who hopped on the Season of Mastery Beta last week and helped us test out our first adjustments to Molten Core and Onyxia.
Going into Season of Mastery, our philosophy was to take a light touch when it came to changes to raid bosses and mechanics, and focus instead on restoring versions of raid bosses that existed in the game at one point or another during the course of original World of Warcraft. As we were peeling back the layers of data from early versions of the game, it became obvious quickly that the list of actual changes to most content in Molten Core and Onyxia was extremely short. Onyxia had a conflagrate/disorient effect on her Fireball attack during the air phase, Golemagg had an Earthquake ability, and Ragnaros did a fire splash more frequently, with a weekly timer to limit the number of attempts a group could make.
Some of these mechanics are more impactful than others, but overall, we suspected that the total impact of the changes would likely not be meaningfully felt by players in 2021 who have an enormous amount of experience in these raids.
Regardless, we were determined to start small and see how it felt first. So for that first round of Beta raid testing, we went with a blanket 100% health buff and that handful of restored mechanics. As we watched Beta testers in-game and listened to the reactions to our changes and restorations, it confirmed what we already thought going into this test – merely raising mob health and restoring a few removed mechanics was not hitting the mark we wanted for a season focused on faster progression and “more challenging” content.
As a result, with the next upcoming Beta build, we’re making some significant adjustments to almost every encounter in Molten Core and Onyxia’s Lair.
To be clear, we don’t intend these or any future changes we make to Season of Mastery raid encounters to increase the difficulty of the content to a point where experienced, prepared raid groups will have to wipe for days or weeks to progress on it. We also don’t intend to change the fights so much that they become completely unrecognizable or fundamentally different from their Classic versions. Our intent is to provide something subtle and fresh to go along with the Season of Mastery that feels very much in keeping with the spirit of the original encounters.
We’ll let you know when we’re ready to update the Season of Mastery Beta, and we’re going to open raid testing again on Thursday at 2:00 p.m. PDT, and we’d love it if you could join us to check out what we’ve been working on.
As always, don’t hesitate to let us know what you think, and please use the in-game bug reporter (default hotkey: F6) to report any bugs you encounter.
-The WoW Classic Team
This week's Season of Mastery Beta update raises the level cap to 60, removes world buffs from raids, the debuff limit on enemies is no longer capped at 16, and more. Check out the development notes to find out more.
The Season of Mastery Beta is back online for testing with the following updates:
Test characters can now be leveled to 60. The “Adventure Awaits” buff now grants an additional experience bonus to Dungeon quests and quests flagged as Elite. High Elf Watchers have made an appearance in the Ironforge Library and Undercity Apothecarium, seeking to chronicle those who bear a “Soul of Iron”. World Buffs such as Rallying Cry of the Dragonslayer, Warchief’s Blessing, and many others will now be removed inside of raid instances. The Debuff limit on enemy units is no longer capped at 16. Significantly less experience is now awarded to players who kill a creature while in a group with one or more players who are at a much higher level than the creature that was slain. The Looking For Group tool from Burning Crusade Classic is now present in the Season of Mastery. Adjustments have been made to some dungeon enemies: Stratholme – All Undead creatures in Stratholme will now gain an immunity to snares 30 seconds after entering combat and gain immunity to roots after an additional 30 seconds of combat. Maraudon – Many creatures in Maraudon will gain an immunity to snares 30 seconds after entering combat and gain immunity to roots after an additional 30 seconds of combat. Mauradon – 30 seconds after gaining immunity to root effects, enemies gain 50% increased movement speed. Maraudon and Stratholme – Any type of crowd control (except snares or roots) will reset the snare immunity, root immunity, and speed buffs. Zul’Farrak – Zombie Trolls in Zul’Farrak now drop fewer lucrative treasures. Most of the loot previously dropped by Zombie Trolls has been redistributed to other enemies in the dungeon. Adjustments have been made to enemies in Onyxia’s Lair and Molten Core: All creatures have had their health increased. Several mechanics that were removed in early versions of original World of Warcraft have been restored to certain bosses in both raids. Developers’ notes: The adjustments to XP while in an overpowered group, along with gameplay tweaks in Stratholme and Maraudon are the first round of changes meant to curtail “boosting” or “powerleveling” of low-level characters in Season of Mastery. These changes should be largely invisible to groups who complete this content at an appropriate level with an appropriate group composition, while making many methods of kiting, gathering, and killing large groups of enemies much more precarious and inefficient. Please note that in Stratholme and Maraudon, the auras that grant immunity to slows and roots can also be reset if a creature is afflicted by a “hard” CC such as a Polymorph or Shackle Undead. In addition to the changes above, we are planning to open Molten Core and Onyxia’s Lair on Thursday, October 21 at 2:00 p.m. PDT for raid testing. To facilitate that, we will make level 60 character templates in Rare quality dungeon gear available on Thursday morning, before the raids become available.
The Season of Mastery Classic beta has been updated, as there's now a new level cap, more bonus XP and more.
Season of Mastery Beta (Source)
The Season of Mastery Beta is back online and available for testing. With today’s update to the Season of Mastery Beta, we’re now testing the following changes:
Player levels will now be capped at 45. The “Adventure Awaits” buff now grants 40% increased experience from Quest turn-ins (was 25%). Meeting Stones can now be used to summon appropriately-leveled party members for the associated dungeon(s). There is now a PvP realm available. As a reminder, the following planned Seasonal changes are not yet active in the Season of Mastery Beta, and will be tested in future Beta updates:
Increased Debuff and Buff limits. Increased health for raid bosses. Restored raid boss mechanics. Removal of world buffs in raid instances. Adjustments to curtail powerleveling and boosting. Thank you!