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There have been many requests for quality of life and other improvements over the original Diablo 2 with D2R, but one of the biggest ones is, understandably, more stash space. We now have an official response on the matter for the base game (aka without LoD), but it's not quite what we might have wanted, as PezRadar explains, but leaves the door open to future QoL upgrades. In the full game, with the expansion, however, the stash has already been expanded (from 6x8 to 10x10) and made shared.
As of now, the D2R Classic (Base game) will still have the classic stash. I’ve passed off the feedback to the team regarding this but as noted, they are wanting to make sure the game still feels true to what it was in it’s previous life. Future QoL items may be considered but as of now the plan is to ship with the limited stash in the Classic (Base Game) version.
The release date is here! We'll get to play/re-play the classic Diablo 2 experience this September, and you can get open beta access via pre-oder as well. The multiplayer open beta will arrive sometime in August.
While we're not set to get our hands on D2:R for a while (so far all we have is a "later this year" release window) we can take a look at all the newly remade body armor looks for all the classes!
Vsully360 has gathered them all up in one big image, from quilted to plate, with each class getting their own row. If you're still on the fence about which class to play, perhaps these armor looks might sway you to a certain class (I'm currently stuck between Druid and Assassin, but armor looks don't really mean much for Druids so...)
You can also check out the old/original looks over on the Diablo wiki. So, which classes are you planning to play when the game arrives/comes back and do the aesthetics mean much to you?
Well, this is one of those weird and yet inevitable stories, as a new cartoon TV show has caused Blizzard to register a "Notice of Opposition" to a trademark filing from Fox Media related to a dog.
As reported by PCGamesN, the upcoming HouseBroken animated show coming to Fox on May 31st has a dog character named "Diablo", and Fox Media has tried to trademark the name, for merchandising and similar purposes (dog bowls, cups, saucers etc). Blizzard has filed a Notice of Opposition to this filing, in which they explain (at length) their claim to the Diablo name, going through all the games, expansions, the upcoming release of Immortal, the fact the franchise has won awards and "been the subject of substantial, unsolicited media attention", and even mentioning a pending trademark application for "downloadable films and movies featuring narratives based on a video game" from back in 2019.
With all that set up, the main claim is that "it is likely that members of the public will erroneously believe that Applicant’s [Fox] Goods offered under the DIABLO mark originate with, or are in some manner connected or associated with, or sponsored by, Opposer [Blizzard], all to the harm of Opposer’s goodwill and reputation." and that it would "be likely to cause confusion or mistake or to deceive".
(You can check out the preview video for the show and Diablo in particular over on PCGamesN, as it has been blocked in my country.)
Now while it's somewhat unlikely that a cartoon dog might be mistaken for the Lord of Terror and the games that are his namesakes, since Blizzard is (eventually) planning on creating some animated (or dare we dream live action) Diablo-related shows, the complaint makes sense, as well as from a more simple "defending the trademark" standpoint.
You can read the full Notice of Opposition here.
It seems some clever players found a way around the 3-class limitation from the D2:R technical alpha and we now have all the skills for all the classes to look at! An important thing to note is that for the classes not directly enabled in the alpha, it's safe to assume the skill effects might get improved still, as they were locked off for a reason.
It seems the old-school Hero editor still worked in the alpha, so shalzuth simply created one of the three unlocked classes, then changed their class to the locked ones! We've already covered the actually enabled classes (Amazon, Barbarian, Sorceress) from the alpha with a couple videos for each, which you can check out here, but now we're on to the rest, starting with Assassin. These are short videos that just go through the skills quickly and zoomed in, with some combat interaction as well:
The Druid is actually very flashy in the elemental tree, with some quite cool effects and the Werebear is looking particularly fearsome as well.
The Necro has some unexciting curses as usual, but the summons are looking pretty snazzy, especially the Golems:
And finally we have the Paladin, and while there's only so much you can do to improve auras and spinning glowy hammers, Holy Freeze, Holy Shock are looking good, and the hammers seem a bit larger than before!
So far the D2:R alpha is looking really good and players are very satisfied with the results, now the big questions is when is it coming out!