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Sanctum of Domination Mythic Race: A Painful Day 2

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Day 2 is done and a whole lot happened, mostly the top two guilds suffering a lot of pain. While the scoreboard may still say 5/10, we saw a new hero in the ranks of raid bosses arise, one that held his ground above his measly No.6 station, even after numerous nerfs!

So, as you certainly already figured out, day 2 of the Mythic Race to World First was Painsmith day for the two top guilds, but first the EU teams had to get there, as this was their first day of the race! As you'd expect, all 5 EU firsts went to Echo, as they moved up pretty quickly, but it still took them 8 hours to tie it all up with Complexity-Limit. And while that's a whole lot faster than the US No.1's time, they did have the benefit of some Soulrender nerfs and knowing all the details from the day before.

Surprisingly, however, very few guilds actually caught up to 5/10, and it took almost the entire day to do so for those two that did. Pieces and Method got 4 bosses down relatively fast after Echo and stopped there, while BDGG and Instant Dollars joined the top two guilds at the 5 down count only about an hour before the end of the day!

And so the entire day was squarely about Painsmith Raznal, an honestly excellent and very difficult boss, with seemingly no bungs and some very tight tuning. As anyone who's done the boss on Heroic probably knows, it's was a LONG day. He did receive quite a few hotfixes during the day, but according to Limit's GM, they weren't actually that impactful and were in effect pretty much since the top guilds started progress on him. And progress they did, as the two giants went head-to head, Limit gaining the early advantage, being 40 pulls ahead, but Echo getting to lower percentages faster, ending their day at 38.5% (and 48 pulls). That % is actually a crucial number, as the 40% mark is the second intermission, which proved to be the benchmark to get to, the point where things got REALLY difficult.

After Echo went to sleep, Limit continued on for some 7.5 more hours, trying to push past their 39.6% best from before Echo left. It took a while but they managed to get some really good pulls, getting the boss down inch by inch (I don't know why I said that, I actually use centimeters, but it just sounds better). The smith of pain is really SO impressive we have to show off at least one more attempt than just the usual "this is the best try so far", so you can get an idea of just how crazy it is, so here's Limit's 33% try (starting off around the crucial 40% mark):

And here's the really impressive, best of the day, 19.84% pull:

The Painsmith is an incredibly impressive and difficult boss, and it's going to be hard for the following bosses to live up to this level of tuning, but if they do, we really might have an amazing raid on our hands. And if you're wondering what the GM of a guild that has spent 126 pulls and a full day on a measly 6th boss of a raid thinks:

Others are pretty hyped about the raid in general as well, as BDGG player Theun comments:

The Asian servers have also finally come up and there's plenty of action to be had there as well, as 4 guilds have gotten past the first three bosses: the recently merged Alpha/KeaHoarl out in front, newcomers (but filled with many of the best Chinese players) Aster in 2nd, followed by Jitianhong and Skyline.

While it may seem that it wasn't an eventful day, Pain.smith provided tons of moments and discussions on just what a Mythic raid should look like in the first week, when the very best WoW players are going at it full tilt. Is Painsmith too hard? Will the rest of the raid be able to live up to this difficulty? Should he be nerfed even though the guild that's spent the most time on him doesn't want him to be? My personal answer to all of that is no, no and god no. The fairly predictable nature of the past few raids, the only actual significant obstacles being the final two bosses, shouldn't always be upheld, and even if Smithy McPain is just a wall and an anomaly and the next three fall much faster, that's ok too! In the spirit of the Butcher from Highmaul, Il'gynoth from Ny'alotha, Fetid Devourer from Uldir, Zor'lok from Heart of Fear, Dark Animus from Throne of Thunder, Star Augur from Nighthold, and many other early(ish) wall bosses, let Painsmith extract some... pain from the top guilds!

As always, for up-to-date coverage head on over to Raider.IO, or one of the many guilds streaming events!


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25 minutes ago, PepperAmmy said:

oh no the guilds cant down hard content on day 1.... don't worry we will nerf it for them

With a comment like that, I find it very hard to believe you even read the article.
This article is about the raiders finding the content hard but worthwhile.
Comparing its quality to Nighthold even.

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1 hour ago, Calin said:

With a comment like that, I find it very hard to believe you even read the article.
This article is about the raiders finding the content hard but worthwhile.
Comparing its quality to Nighthold even.

i know the guilds are loving it but blizzard are still nerfing it gone are the days of bosses lasting weeks or months blizzard release a new raid and nerf it on day 1/2 even though guilds are enjoying a challenge my comment is not against the guild its against blizzard nerfing content because its hard... mythic content is supposed to be a struggle. its the content you should need bis gear to beat not blizzard making the boss weaker just so you can clear it


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