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The Main Difference Between the Sylvanas Cinematic and Garrosh Cutscene in Patch 9.1

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Senior Artist for In-Game Cinematics, who goes by the Twitter handle Tumblebuck, explains why there is such a notable difference between the Sylvanas cinematic and Garrosh's cutscene in the Sanctum of Domination.

Some may consider the Garrosh cutscene lackluster compared to the Sylvanas' cinematic, but there is more to it than meets the eye.

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The Sylvanas cinematic was done by dozens of people using a Holywood-level film pipeline and 100% bespoke animation and FX to render out a video.

On the other hand, the Garrosh cutscene was created by a single person using only the game itself and design tools. For a single person, the creator did really well. What do you think?

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... I know we meme "small indie companie", but what the *filtered*?! You have ONE person making a cinematic that's built into your major raid of the patch for one of the top 20 most important characters in the past decade. Someone that you even heavily used in marketing the game of "run into major characters from the past"

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13 minutes ago, Laragon said:

... I know we meme "small indie companie", but what the *filtered*?! You have ONE person making a cinematic that's built into your major raid of the patch for one of the top 20 most important characters in the past decade. Someone that you even heavily used in marketing the game of "run into major characters from the past"

Not to mention, Garrosh is a polarizing character, so his appearance would resonate as is, and the appearance itself was teased time and again, so people were looking forward to some kind of cutscene or interaction.

Disgraceful.

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I guess it means they can pump out more cutscenes, but... gah.

I have never ever been a fan of that animation since it showed up. The head/face animations are so strange they're actually distracting from the story being told. First noticed it in Legion, and the rise in use in BfA was not good to see.

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