Jump to content
FORUMS
Sign in to follow this  
Starym

Classic Torghast: 0 Score and Getting Stuck With Anima Power

Recommended Posts

OtqaPPV.jpg
 

Did you know you can get 0 score in the tower? Here are some more "just Torghast things"™!

We have two players that had some interesting experiences and decided to share them, starting with itomeshi's fun fact, as among all the discussions about 4 and 5-starring the layers, they really wanted people to know a 0 score was very much possible, even with a group:

Combination of a Lord of Locks and another elite at the beginning of floor 2 on a Soul Forges 11 - when floor 1 gave us almost nothing in anima powers.
 

A few notes about the run for those interested:

Comp: Myself as Guardian Druid (ilvl 221), 2 Beast Mastery Hunters (221 and 218), 1 Survival Hunter (211)

Wing: The Soul Forges, Layer 11

(Per Icy-Veins, 237 is recommended for a Layer 11 - so we were definitely below the recommendation. Still, to go from 4*ing (nearly 5*ing) a 10 in the other Torghast this week with the same comp? That's a big gap.)

Blessings:

  • Cursed Souls: Soul Remnant’s Blessing is significantly empowered. However, every blessing received also lowers your stamina by 1%.
  • Rampage: Killing an enemy grants ability cost and cooldown reduction for 20 seconds.

Torments:

  • Volatile Doom: Enemies have a chance to leave a Doomed Soul Remnant on death. After a brief delay, it explodes, dealing Shadow damage immediately and over 10 seconds to nearby players.
  • Unstable Phantasma: Phantasma will periodically coalesce and attempt to escape with your phantasma.
  • Avenger: Enemies grant nearby allies increased haste on death.

The hell pull:

  • Floor 2 was the 'serpentine room' layout, and the first room had the '2 elites sparring while small mobs watch'
  • Elites were a Mawsworn Crusher and a Lord of Locks
  • First pull was an accidental full-pack pull, but we weren't too worried.
  • Volatile Doom from the small mobs wiped out health quick (was hard to see)
  • Avenger made the elites hit like a truck for a while
  • Cursed Souls meant we just didn't have the HP to soak moderate hits.
  • Being so close to the spawn meant we had to full-wipe.

Other notes:

  • Floor 1 was not particularly hard, though a double elite pull was a bit grindy. We each had 6 anima powers, and none were great.
  • About halfway through Floor 2, we started getting enough anima powers that it was 'reasonable'.
  • Cursed Souls kept fluctuating - it seemed like it was a ranged thing based on how many players were near me.
  • We didn't see the Soul Forges debuff - I can't find any notes on how it may have changed. However, if it was active, that was a problem - and we didn't have the Ravinous Anima Cell fire reduction yet.
  • Boomkin probably would have been better for off healing and letting pets tank. That said, pets were getting trucked. I'm not sure tanks work w/o a healer.
  • The Survival Hunter had a particularly rough time. Without tank-level mitigation, he was getting legitimately one-shot.

And secondly, the more common of the two, N7-Warrior managed to get stuck in the tower, experiencing the true fate of non-Maw Walkers that end up in there, as the Sweet Dreams Sweet Dreams and pure vengeance towards a Maw Rat that went behind a closed gate caused them to get pretty stuck:

louh68405kc71.png?width=1920&format=png&  
u7uf8kq15kc71.png?width=1919&format=png&
Source.

If you're looking for ways to NOT be stuck and actually 5-star the tower, you can check this Anima power-resetting tip instead.

  • Thanks 1

Share this post


Link to post
Share on other sites
On 7/23/2021 at 7:04 AM, Danthalas said:

Sheesh. Choreghast, indeed!

Lol what? For one, go solo, it's way faster than relying on others. Second, just don't *filtered* fail.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Check out the rewards you can get from the Xal'atath questline in Patch 10.2.7.
      After completing the Xal'atath questline in Patch 10.2.7, players will receive various void-themed weapons that perfectly match the Void Elf Heritage Armor Set.
      Bow of the Ranged Captain (Bow)

      Voidtouched Apparatus (Off-Hand)

      Voidtouched Flail (One-Hand Mace)

      Voidtouched Scimitar (One-Hand Sword)

      Voidtouched Shield (Shield Off-Hand)

      Winding Slitherdrake (Void Scales Option)
      Players will also get Void Scales for the Winding Slitherdrake.

    • By Staff
      Blizzard have announced they're working on a fix for the Group Finder not working properly and should have a fix ready tonight or early tomorrow, but also outlined a temporary workaround that should fix the issues right now.
      Update: the fix is now in:
      Here's what one of the issues looks like:
    • By Starym
      Here comes a huge batch of hotfixes, as the big class tuning pass arrives with the new patch! The many PvE and PvP changes are joined by the Tome of Unstable Power nerf, as well as plenty of Cataclysm Classic changes.
      May 7 (Source)
      Classes
      Demon Hunter Vengeance Sigil of Silence duration reduced to 4 seconds (was 5 seconds). Sigil of Silence cooldown increased to 90 seconds (was 60 seconds). Cycle of Binding now reduces Sigil cooldowns by 2 seconds per trigger (was 3 seconds). Soul Cleave damage reduced by 8%. Druid Balance Season 4 (2) Set Bonus now increases the damage of your next Wrath or Starfire by 50% (was 30%). Season 4 (2) Set Bonus new reduces the Astral Power cost of your next Starsurge or Starfall by 30 (was 15) and increases the damage it does by 60% (was 40%). Monk Brewmaster Keg Smash damage reduced by 10%. Spinning Crane Kick damage reduced by 10%. Summon White Tiger Statue damage reduced by 30%. The effectiveness of Stagger against magical attacks increased to 55% (was 45%). Healing Sphere healing increased by 10%. Rogue Assassination Ability and auto-attack damage increased by 6%. Does not affect PvP combat. Fixed an issue that caused the Assassination Rogue Season 3/Season 4 bonus to do slightly less damage than intended. Warlock Affliction Doom Blossom damage increased by 10%. Vile Taint damage increased by 25%. Soul Flame damage increased by 20%. Soul Rot damage increased by 5%. Destruction Chaos Bolt damage increased by 3%. Conflagrate damage increased by 5%. Incinerate damage increased by 5%. Warrior Fury All ability damage increased by 3%. Season 4 Set Bonus (2): Rampage damage and critical strike chance increased by 15% (was 12%). Season 4 Set Bonus (4): Bloodthirst bonus damage increased to 35% per stack (was 30%). Protection Developers’ notes: Our goal for these changes is to reduce Protection Warrior deaths to the dangers that are most likely to kill them, like burst or magic damage. There are some talents that warriors have for protection against these threats, like Disrupting Shout, Bolster, or Battle-Scarred Veteran, but it can be difficult to find the talent points for them. To provide more build flexibility we are reducing the power of the Battering Ram talent and moving its damage and defensive benefits into core abilities. We’re also increasing damage across the board and buffing some defensive talent options. All ability damage increased by 5%. Devastator damage increased by 30%. Ignore Pain healing increased by 6%. Disrupting Shout’s cooldown reduced to 75 seconds (was 90 seconds). Enduring Alacrity increases Stamina and Armor by 10% (was 5%) and Haste by 2% (was 1%). Battering Ram now increases your auto-attack damage and speed by 10% for 20 seconds (was 20%). Items
      Tome of Unstable Power’s AOE target cap set to 8. Player versus Player
      Death Knight Frost Frost Strike damage increased by 95% in PvP combat (was 75%). Frost Fever damage increased by 25% in PvP combat. Unholy Death Coil damage increased by 75% in PvP combat (was 60%). Festering Wound damage increased by 190% in PvP combat (was 180%). Frost Fever damage increased by 25% in PvP combat. Druid Balance Moonkin Aura’s Starsurge now grants 2% increased spell critical strike chance per stack (was 4%). Evoker Preservation Time of Need healing reduced by 25% in PvP combat. Hunter Marksmanship Rapid Fire damage increased by 45% in PvP combat (was 30%). Aimed Shot damage increased by 55% in PvP combat (was 40%). Sniper Shot now deals 15% of the target’s health (was 20%). Monk Mistweaver Clouded Focus increases healing and reduces mana cost by 20% per stack in PvP combat (was 15%). Paladin Holy Word of Glory healing increased by 15% in PvP combat. Priest Discipline Atonement healing increased by 11% in PvP combat. Power Word: Radiance healing increased by 10% in PvP combat. Shadow Word: Pain and Purge the Wicked damage increased by 15% in PvP combat. Holy Spirit of the Redeemer now reduces the duration of Spirit of Redemption by 9 seconds (was 8 seconds). Mana regeneration is now reduced by 40% in PvP combat (was 35%). Rogue Assassination Kingsbane instant damage reduced by 32% in PvP combat (was 20%). Kingsbane damage over time reduced by 8% in PvP combat (was 20%). Improved Garrote damage bonus now reduced to 20% in PvP combat (was 30%). Outlaw Between the Eyes damage is no longer increased by 12% in PvP combat. Ace Up Your Sleeve now has 4% chance to trigger per combo point spent and grants 4 combo points in PvP combat (base 5% chance and 5 combo points). Shaman Enhancement Healing Surge healing increased by 40% in PvP combat (was 25%). Restoration Riptide healing increased by 10% in PvP combat. Warlock Affliction Oblivion damage increased by 25%. Drain Soul damage increased by 30% in PvP combat (was 15%). Shadow Bolt damage increased by 90% in PvP combat (was 60%). Agony damage increased by 25% in PvP combat (was 40%). Demonology Shadow Bolt damage increased by 90% in PvP combat (was 60%). Warrior Arms The Arms Season 4 2-piece and 4-piece class set bonuses are no longer reduced by 50% in PvP combat. Fury Rampage damage is now increased by 50% in PvP combat (was 40%). Raging Blow damage is now increased by 30% in PvP combat (was 15%). Execute damage is now increased by 80% in PvP combat (was 65%). Cataclysm Classic
      Legendary appearances may now be added to your Transmogrification collection. In anticipation of community response to this change, we have also added a pitchfork. Fixed an issue that would cause the Monstrous Clams in the quest “Clammy Hands” to be non-interactive. Fixed an issue that prevented Naralex and his discipline from correctly spawning in the Southern Barrens. Druid Thrash now benefits from and consumes the Clearcasting effect from Omen of Clarity. Fixed an issue where Blessing of Kings and Mark of the Wild were incorrectly stacking their stat increases. Fixed an issue where level 80 boosted characters were not properly learning their class and spec’s Mastery abilities. Prayer of Mending now scales by the intended amount from spell power. Conflagrate will no longer consume lower-rank Immolates belonging to other Warlocks. Player versus Player Fixed a bug causing Resilience to do much less mitigation than intended. Fixed an issue where crowd control effects were breaking at a lower damage threshold than intended.
    • By Starym
      It's another wild patch launch, with some very interesting and... specific bugs. Players have been reporting some of their equipped items items just randomly turning into level 1 statless ones, for seemingly no reason at all.
      A few players first reported the issue a short while after patch launch, and we got a direct look at the rather big downgrade a little after that, as  shared this screenshot:
      While not all affected players are sharing the exact details, some of them specify that this is happening on alts, and relatively low item level Dragonflight gear, so the issue may be limited to those items alone. It's also unclear whether this is just a display bug or an actual nerf to the stats, but apparently it's also affecting quest rewards!

      Source: Desicas
      There are also a few reports over on the official forums, but there aren't that many for now, so hopefully it's only affecting a few players. This seems like one of those issues that will be resolved pretty quickly, so there probably isn't too much reason for concern.
      Perhaps this is all part of Xal'atath's schemes?
    • By Stan
      The 'Door to the Ren'dorei' quest on live servers is experiencing a bug where Alleria won't open a portal. Try abandoning the quest and reattempting for a fix. Additionally, there are tagging issues with 'The Path Taken' quest.
      The Door to the Ren'dorei quest where Alleria opens a portal in the Chamber of Dalaran is currently bugged and Alleria doesn't do anything. If you see a lot of players stuck in the area, simply, abandon the quest, return to Alleria and pick it up again. Then, the portal should be visible and work.

      We're also seeing a return to the classic Vanilla-style mechanics in the "The Path Taken" quest. For this one, you’ll need to either patiently wait your turn or quickly use all your abilities to tag the mobs. Only the player who tags the mobs first will receive credit, and you need to secure tags on three different groups of mobs. Therefore, try joining a group before attempting this portion of the quest.

×
×
  • Create New...