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It's been a big few days for the Race to World First, as the EU re-clear meant an actually pretty tense race for World 3rd, as Pieces and BDGG went at it trying to see who can defeat Sylvanas first and we got 5 guilds past the Banshee today!
While the top 2 has been determined for a while now, that doesn't mean the race is over, and we had yet another EU vs. US face-off on our hands! We actually had 8 guilds progressing on the final boss of the Sanctum today, but only BDGG, Pieces and Method were actually close to a kill. After a lengthy re-clear, both Pieces and Method were back progressing on the boss, and Pieces were doing well, managing to get under 50% in 134 pulls, and then after a few wipes, this happened:
Yep, that's right. 0.16%. THE closest any guild has come to defeating Sylvanas... without actually defeating her. It took Pieces over an hour to recover from that close of a call, but they did manage to focus up and get that extra tiny fraction of HP down, claiming and defending their previous World 3rd!
BDGG were the biggest movers in this tier, as they caught up to Pieces quite quickly and gained 5 spots on the world stage since Nathria, earning their World 4th!
And finally, we got our 5th place guild today, as Method also improved from their Nathria performance, climbing 2 spots!
We still have plenty of guilds still progressing on Sylvanas, 6 to be exact, 5 spots in the top 10, and the Asia first yet to be crowned! And as a final treat, here's Complexity-Limit's multi-PoV World 2nd video:
More hotfixes for 9.1 arrive, with more Shard, class and Torghast fixes!
July 22 (Source)
Fixed an issue where Horde players who have earned the Hall of Fame: Sylvanas (Horde) achievement were not granted the Famed Bane of The Banshee Queen title. Classes
Priest Fixed an issue where Bwonsamdi's Pact (Runecarving Power) disappeared prematurely if Fae Guardians (Night Fae Ability) lasted longer than 20 seconds. Items and Rewards
Shards of Domination Blood Link's target application has been made more reliable. Using the Silver Shardhide Whistle toy while in a Druid form will now cancel the form and activate the toy instead of failing and putting the toy on cooldown. Torghast, Tower of the Damned
Anima Powers Priest Fixed an issue where Bwonsamdi's Pact (Runecarving Power) was not benefitting from Dreamspun Mushrooms (Anima Power). Torments Avenger will no longer spam sound effects on every kill.
More hotfixes arrive to 9.1 with Renown now dropping in Torghast, class tweaks and more!
July 21 (Source)
Druid Born Anew’s (Conduit) primary stat bonus reduces to 20 upon the beginning of a new encounter. Developers’ note: The intent of this bonus is to provide a benefit when using resurrections in combat. But it is best to avoid situations where players might feel compelled to min/max something like this before starting a pull. Priest Shadow Shadow Crash’s (Talent) ground visual will now match the area effect. Void Volley ’s (PvP Talent) ground visuals will now match the area effect and has more defined edges. Warrior Arms Fixed an issue where Swift Patrol (Niya Soulbind) caused the auto-attack timer to reset. Creatures and NPCs
Players now have a 2 second grace period to keep their vision of targets within the area contained by the Soul Chains between the Soul Cages during the Mor’geth encounter. Reduced the number of Prince Renathals in Sinfall. Press F to pay respects. Dungeons and Raids
Sanctum of Domination Defeating Sylvanas Windrunner on Mythic difficulty will now reward 2 Vengeance’s Reins. Remnant of Ner’zhul Players can no longer cause a second orb to become non-interactable while carrying an Orb of Torment. Plaguefall You must now defeat the first three bosses of the dungeon before the door to Margrave Stradama opens on all difficulties. Developers’ note: The first two bosses of the dungeon were frequently being skipped in lower-difficulty dungeons, typically by groups who were trying to earn Renown much faster than intended. To improve players’ Renown earnings, we’ve also added a chance for Renown to be earned by completing layers in Torghast (see hotfix below). Items and Rewards
Teleporter Repair Kits should no longer have a Unique count and will now stack to 50. Repaired Riftkeys will also now stack to 50. Developers’ note: Early in development, Teleporter Repair Kits and Repaired Riftkeys were only available from the vendor. Based on player feedback of not knowing if they were worth purchasing, we decided to have them drop occasionally as well. Now that these items dropped and became out of player’s control, we should have removed the unique cap on the Teleporter Repair Kits then. Also, since you have access to purchasing the Teleporter Repair Kits or Repaired Rift Keys, we are disabling them from going to mail if you loot one with a full inventory so they will no longer fill up your mailbox. The item levels of Conduits sold by the Rated PvP vendor have been corrected. Fixed an issue where the Salvaged Fusion Amplifier was not dropping for Marksmanship and Beastmaster Hunters. Quests
Fixed an issue during “Nal’ragas” that caused internal text to be visible to users of certain nameplate addons. Torghast, Tower of the Damned
Renown is now a possible reward from Torghast completions, with better chances at Renown coming from higher Torghast difficulties.
A Wrath of the Lich King Pandemic System Board game is coming this fall. It's currently available for pre-purchase for $59.
Journey to the frozen continent of Azeroth to face the armies of the Lich King this fall when you pre-purchase the World of Warcraft: Wrath of the Lich King–A Pandemic System Board Game.
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World of Warcraft: Wrath of the Lich King - A Pandemic System Board Game includes:
The Pandemic system with familiar mechanics and gameplay, now tweaked to embrace the World of Warcraft universe. An extra-large game board featuring forts, temples, battlegrounds and iconic locations native to Azeroth. Legendary World of Warcraft characters with detailed and sculpted plastic figures, including Thrall, the Warchief of the Horde; Varian Wrynn, King of Stormwind; and Sylvanas Windrunner, Banshee Queen of the Forsaken. Quests, a brand-new mechanic to Pandemic that sees players adventuring across Northrend to battle monstrous entities, destroy evil relics, and more. Hero Cards that give players an edge against their enemies in the form of equipment for more attack power during combat, special mounts that allow players to move more spaces on their turn, healing potions to restore hit points, and much more. To learn more about World of Warcraft: Wrath of the Lich King – A Pandemic System Board Game, Pandemic, and Z-man games, go to www.zmangames.com.
Pre-purchase today on Z-man’s website and on the official Blizzard Gear Store.
Did you know you can get 0 score in the tower? Here are some more "just Torghast things"™!
We have two players that had some interesting experiences and decided to share them, starting with itomeshi's fun fact, as among all the discussions about 4 and 5-starring the layers, they really wanted people to know a 0 score was very much possible, even with a group:
Combination of a Lord of Locks and another elite at the beginning of floor 2 on a Soul Forges 11 - when floor 1 gave us almost nothing in anima powers.
A few notes about the run for those interested:
Comp: Myself as Guardian Druid (ilvl 221), 2 Beast Mastery Hunters (221 and 218), 1 Survival Hunter (211)
Wing: The Soul Forges, Layer 11
(Per Icy-Veins, 237 is recommended for a Layer 11 - so we were definitely below the recommendation. Still, to go from 4*ing (nearly 5*ing) a 10 in the other Torghast this week with the same comp? That's a big gap.)
Cursed Souls: Soul Remnant’s Blessing is significantly empowered. However, every blessing received also lowers your stamina by 1%. Rampage: Killing an enemy grants ability cost and cooldown reduction for 20 seconds. Torments:
Volatile Doom: Enemies have a chance to leave a Doomed Soul Remnant on death. After a brief delay, it explodes, dealing Shadow damage immediately and over 10 seconds to nearby players. Unstable Phantasma: Phantasma will periodically coalesce and attempt to escape with your phantasma. Avenger: Enemies grant nearby allies increased haste on death. The hell pull:
Floor 2 was the 'serpentine room' layout, and the first room had the '2 elites sparring while small mobs watch' Elites were a Mawsworn Crusher and a Lord of Locks First pull was an accidental full-pack pull, but we weren't too worried. Volatile Doom from the small mobs wiped out health quick (was hard to see) Avenger made the elites hit like a truck for a while Cursed Souls meant we just didn't have the HP to soak moderate hits. Being so close to the spawn meant we had to full-wipe. Other notes:
Floor 1 was not particularly hard, though a double elite pull was a bit grindy. We each had 6 anima powers, and none were great. About halfway through Floor 2, we started getting enough anima powers that it was 'reasonable'. Cursed Souls kept fluctuating - it seemed like it was a ranged thing based on how many players were near me. We didn't see the Soul Forges debuff - I can't find any notes on how it may have changed. However, if it was active, that was a problem - and we didn't have the Ravinous Anima Cell fire reduction yet. Boomkin probably would have been better for off healing and letting pets tank. That said, pets were getting trucked. I'm not sure tanks work w/o a healer. The Survival Hunter had a particularly rough time. Without tank-level mitigation, he was getting legitimately one-shot. And secondly, the more common of the two, N7-Warrior managed to get stuck in the tower, experiencing the true fate of non-Maw Walkers that end up in there, as the Sweet Dreams and pure vengeance towards a Maw Rat that went behind a closed gate caused them to get pretty stuck:
If you're looking for ways to NOT be stuck and actually 5-star the tower, you can check this Anima power-resetting tip instead.