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Race to World First Guild Finances and Stream Viewership Numbers

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Here's some more very interesting insight into the Sanctum Race to World First, as some of the top guilds shared their financial/gold situation before and during the race, and we also have a very interesting report on the various streams' viewership during the race!

Let's start off with the media angle, as Stream Charts had a very informative article covering the overall views for some of the top streamers for the RWF! We already know the race tends to push WoW into the very top of Twitch games while it's happening, especially towards the end, as the live viewers got to over 200,000 total, with a 96,000 peak for Complexity-Limit GM Max's stream. The chart below focuses on hours watched, however, probably the most important metric for these races, and we see that while Echo won the race, Complexity-Limit very decisively won the "most watched" title:


You can check out a lot more stats over on Stream Charts, including the comparative gains WoW got in the RWF week.

And now we're on to every goblin's favorite topic: the gold! It's been somewhat of a tradition for Complexity-Limit "treasurer" (and RWF caster) Veyloris to share the guild's financials, but this time around BDGG also joined in and poked Echo to do it as well, so we have 3 of the top 4 showing us their hoards (or giant lack thereof after the race):

And, since BDGG they asked, World No.9 and notorious "low play time/high performance" guild FatSharkYes replied with their numbers:


The BoEs are the big ticket item for everyone, and Echo really invested in the heavily, which paid off!

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Because pay to win is a real thing: in real life, in video games, and in video games that unironically mimic real life by allowing your character themselves to pay to win completely immersed in the world and context (gold and BOEs, etc).

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1 hour ago, durdyenglish said:

Because pay to win is a real thing: in real life, in video games, and in video games that unironically mimic real life by allowing your character themselves to pay to win completely immersed in the world and context (gold and BOEs, etc).

In WoW that's not a problem if you remove botting and buying gold.

Without those two things, everything you accomplish you accomplish directly in game either through your own efforts or the collaborated efforts of others.

The only problem comes in allowing an exchange between real world currency and in game currency.

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Man.... i always HATED how much money its spend for you to mythic raid.


Repair, consumables, time spend, and not even considering bis legendary that might (will) be replaced, fun factor (needing to meta-*filtered* instead playing what i want), i envy a bit those who can / like, but for me, its a shockdown.

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